Anti-Heavy strategy
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The Heavy is known to be a slow, behemoth. He has a large amount of health with heavy firepower, but is poor at speed and maneuvering, requiring the swift observation behind himself and ambushing.
Contents
General
- The Heavy's size and speed make him an easy target. Don't overcompensate your shots.
- The Heavy can soak up a lot of damage, especially if overhealed. Teams should focus fire Heavies to take them down quickly.
Weapon Specific
A list of useful tidbits about the Heavy's equipments, and how to best counter them.
Primary Weapons
- The Heavy's primary weapons all require a brief moment to spin up before he can start firing, especially the Brass Beast. This makes him vulnerable to ambushes.
Minigun / Iron Curtain
Natascha
- Natascha has a longer spin-up than the other primary weapons. Hit and run tactics are more effective on Heavies using this weapon.
Brass Beast
- The Heavy's movement speed decreases dramatically when spun up or firing this weapon. This makes him an easy target. Don't overcompensate your shots.
Shotgun
- Heavies will switch to their Shotgun when their primary weapon runs out of ammunition. Try to take them down before they find more.
Edibles
- Dropped edibles can be picked up by anyone. Try to steal them before the Heavy or his Medic reach them.
- Edibles make a distinct noise when being eaten. Use this sound to track down the retreating Heavy.
- The Heavy is relatively defenseless when eating an edible. This varies depending upon the edible.
Sandvich
- The Sandvich replenishes health quickly. Make sure you can out-damage him while he's eating.
Dalokohs Bar
- This weapon only heals the Heavy for 60 health, making him more vulnerable while eating than with the Sandvich.
Buffalo Steak Sandvich
- Attack from range, as the Heavy can only use his melee weapon when under this item's effect. He will receive Mini-Crit damage.
- The Buffalo Steak Sandvich provides the Heavy with no health when it is being eaten, making him completely defenseless.
Fists
- Because of the Heavy's slow speed, other classes can use their speed to put the Heavy at a disadvantage in a melee fight.
K.G.B.
- If the Heavy is under the critical buff of the K.G.B, stay back until it wears off. Your death will just extend the effect.
G.R.U.
Warrior's Spirit
Fists of Steel
- Heavies take double melee damage with the Fists of Steel equipped. However, they tend to use this weapon more for safely advancing than provoking a melee fight.
The Hibernating Bear
- A Heavy wearing this set is especially vulnerable to ambushes, because of his lower health, slow wind-up speed, and no reliable way to heal himself.
See also
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