User:Joeun/Sandbox/2/ko

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Joeun/Sandbox/2
Pd cursed cove event.png
기본 정보
제작: 알 수 없음
맵 정보
환경: Ghost town
설정: Night
위험 요소: Explosive Barrels, Drowning
맵 사진
Loading screen photos.
맵 후원 우표
[[File:Item icon Map Stamp - Template:Dictionary/common strings/map name joeun/sandbox/2.png|170px|link=Map Stamp/ko]]
지원자 목록이 적용되지 않음
Davy Jones가 사물함을 빌리는데 필요한 영혼이 바닥 났습니다. 여러분이 최선을 다해 그를 도와야 합니다....
Steam 창작마당 설명문

Cursed Cove는 커뮤니티 제작 플레이어 말살 핼러윈 맵으로, 2018 스크림 포트리스에 출시되었습니다. 맵 이름이 암시하듯, 맵의 배경이 되는 곳은 저주받은 항만입니다. Cursed Cove에서 승리하려면 죽은 플레이어가 떨어뜨리는 영혼들을 Davy Jones의 사물함에 모아야 합니다. 사물함은 Flying Dutchman이 등장할 때에만 들어갈 수 있습니다.

이 맵에서 Davy Jones안내자 역할을 하는데, Flying Dutchman이 나타나거나 사물함에서 강제로 빠져나올 때를 알려줍니다.

Cursed Cove was contributed to the Steam Workshop.

Davy Jones의 사물함

Davy Jones의 사물함 is the undersea 지하세계 space where players deliver picked up souls for scoring. The Locker is accessed only by touching the Flying Dutchman, which appears in the upperworld for only 40 seconds out of every 110 seconds. Upon entry, players spawn in Grottoes on opposite sides of the Locker and receive buffs: players entering at full Heath receive an Overheal and a very brief Invulnerability while injured players receive only a brief Healing. The soul Delivery Zone is the Forecastle and Main Deck of the Sunken Ship, but souls may be delivered only by members of the team that has complete control of the Delivery Zone; the presence of one enemy in the delivery zone prevents delivery. Souls carried by a player in the Delivery Zone are delivered one at a time, about one each second. After the Flying Dutchman leaves the upperworld, the Drowning sea begins to close in on the Locker. Players exit the Locker back to the upperworld either by using the glowing white portal in the Quarterdeck or by being kicked out by Davey Jones. Upon their return, the exiting players receive several seconds of Invulnerability and Critical hits. Exiting players at full Heath receive an Overheal, while the injured ones receive only a brief Healing.

장소

Note: This section is still under construction, and needs to be expanded with more locations and more in-depth/better descriptions.

해변가: A sandy beach with calm waters that extends from the BLU to the RED side of the map.

부두: The spawning point of the Flying Dutchman; two stone docks, each with a wooden shack containing a small health kit, and stairs that lead to the sands in between the docks.

항구: a wide, open yard with a palm tree and a big rock with crates around it near the Docks. Two wooden cranes can be seen here, one atop a building on the RED side and one atop the Gate.

통로: An archway with a wooden gate that connects the Port to the Courtyard. A corridor with an overview of the Port passes over the Gate, and thin planks connect it to the bell tower's bell.

코트야드: a wide, open yard with a bell tower in its center, which can be climbed through a series of ramps. Hitting the bell will cause it to ring. The Flying Dutchman will sail through the big gate with a cart in front of it and leave the map; players wishing to deliver souls will have to wait until the ghost ship reemerges on the Docks.


Davy Jones' Locker is the undersea Underworld space accessed by touching the Flying Dutchman:

  • The Sunken Ship lies in the center of the Locker.
  • The Main Deck and the Forecastle form the Delivery Zone for the Souls.
  • Thermal Vents lie either side of the Forecastle.
  • Players spawn into Grottoes under the giant Skulls.
  • The Bow Flank passes between Grottoes under the Sunken Ship's Bow (forward of the stump of the foremast).
  • Davy Jones stands on the Quarterdeck, which contains the glowing white Exit Portal.
  • The Stern Flank passes behind the Sunken Ship's Stern, behind and below the Quarterdeck.
  • Battlements are provided by the Seamounts (between the Sunken Ship and each Grotto) and the Coral Shelves (over the Bow Flank).
  • Players should take care not to fall into the deadly Abyss.
  • The Locker will start to fill with water after some time has passed, and players outside the safe zone will start to drown very quickly. A while after that, Davy Jones will pull any remaining players towards the Exit Portal.

전략

본문: Community Cursed Cove strategy

업데이트 내역

2018년 10월 19일 패치 (2018 스크림 포트리스)
  • Cursed Cove가 게임에 추가되었습니다.

2018년 10월 25일 패치

  • Fixed projectiles colliding with the waves at the shore.
  • Fixed projectiles colliding with the capzone mist effect in locker.
  • Fixed players sometimes getting stuck when exiting the locker.
  • Adjusted particles on the pickups.
  • Increased music volume.
  • Added sound to the ship moving through the town (Thanks Spipper).
  • Added sound to the zone closing in the locker.
  • Optimization tweaks.
  • Various small detail fixes.

2018년 10월 30일 패치

  • 머터리얼을 수정했습니다.

상식

  • One of the lines Davy Jones says to the losing team is "[he] hadn't expected much help after nine years of waiting[...]". This is a reference to the developer commentary, in which Gabe Newell says that "After nine years [of Team Fortress 2 being] in development, hopefully it will have been worth the wait".
  • Occasionally, Davy Jones will announce the arrival of his ship by shouting "We are in the ship!". This a nod to the famous joke involving one of the lines spoken by the announcer at Watergate.
  • If Davy Jones is shot for 500 damage he will say "Ya can't kill me! I'm already dead!".
  • Shooting the skull on a pole behind Davy Jones will trigger the voice line "Aaah no! My first mate!".
  • A bloody Yeti hand print can be found outside playable space.

갤러리

같이 보기