Freak Fortress 2
“ | The world will thank me for this, you monster!
Click to listen
— The Spy on killing a freak
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” |
Contents
About Freak Fortress 2
Freak Fortress 2 is a SourceMod server plug-in extending the established VS Saxton Hale Mode. Like the original Saxton Hale mod, Freak Fortress alters the rules of Arena maps such that a player is assigned as the Freak and placed on a separate team to all other players, with the objective of killing all normal players; Conversely, the players on the other side must work together to kill the Freak first. Unlike VS Saxton Hale however, Freak Fortress allows for multi-bosses, where two or more players may be assigned as a pair of weaker bosses at one time.
Bosses or Freaks are generally based on Community fads, each with different abilities typically determined by the defining characteristic of their fad, however all have similar concepts and rules. All have relatively large health pools, varying dependent on the number of opposing players, and all are restricted to using only melee. Within this game mode all melee attacks are crit-boosted however, meaning a single swing will one-shot all but the most healthy of players.
Freaks may also have forms of advanced movement, for example a super-jump, and build "Rage" when damaged. Upon filling the rage meter they are then able to taunt to unleash a powerful attack, with an effect determined by the boss they are playing as. Typical attacks include briefly stunning all enemy players within a certain radius, or instantly launching a large number of projectiles in front of the player.
Gameplay demonstration
Strategy
Due to the obvious similarities between this mode and VS Saxton Hale, strategies against Freak Fortress bosses are effectively identical to those of VSH.
Balance Tweaks
Freak Fortress features several changes in order to balance aspects of the base game for use within the mode, as detailed below.
Weapon Tweaks
Among these changes are multiple edits to existing weapons, which are almost exclusively upgrades, save for a few changes repealing buffs added to the base game over the years. A full list of these is given below. [citation needed]
Class | Weapon | Changes |
---|---|---|
Baby Face's Blaster |
Changed: Boost meter functions entirely differently. Instead of a passive speed boost it is now inactive below 100%. Upon reaching this point it will begin draining to zero, granting the user mini-crits for the duration | |
Shortstop |
Changed: Reload Speed penalty reduced, now reloading at the same speed as a regular Scatter gun | |
Crit-a-Cola |
Changed: Now grants full crits rather than mini-crits | |
Candy Cane |
Added: Drops a small health kit on a successful hit | |
Fan O'War |
Added: Drains 5% of enemy 'Rage' meter on a successful hit | |
Wrap Assassin |
Changed: Maximum Ornament capacity increased to 2 | |
Air Strike |
Changed: Clip size is now increased for every 200 damage dealt | |
Direct Hit |
Changed: Now performs crits on airborne targets, rather than mini-crits | |
Battalion's Backup |
Added: Charge is now also filled by receiving damage from an enemy, with a single melee strike from a Freak capable of filling the meter from zero
Changed: Damage resistance when buff is active is greatly increased | |
Gunboats |
Added: Fall damage is reduced by 90% | |
Mantreads |
Added: Fall damage is reduced by 90%
Added: Rocket jump distance is increased | |
Phlogistinator |
Changed: Player knock-back increased during the taunting phase of the buff | |
Chargin' Targe |
Added: Protects the user against a single attack from the boss, before breaking, after which the shield will be removed until the end of the round | |
Splendid Screen |
Added: Protects the user against a single attack from the boss, before breaking, after which the shield will be removed until the end of the round | |
Tide Turner |
Added: Protects the user against a single attack from the boss, before breaking, after which the shield will be removed until the end of the round
Changed: Tide Turner will now recharge on hit, instead of on kill | |
Eyelander |
Changed: Heads are now collected on hit, rather than on kill | |
Horseless Headless Horsemann's Headtaker |
Changed: Heads are now collected on hit, rather than on kill | |
Nessie's Nine Iron |
Changed: Heads are now collected on hit, rather than on kill | |
Gloves of Running Urgently |
Changed: When equipped in the active slot, increases the Heavy's maximum speed by 50%
Removed: Maximum health no longer decreases while active Added: Player health drains at a rate of 7 damage per second while active | |
Bread Bite |
Changed: When equipped in the active slot, increases the Heavy's maximum speed by 50%
Removed: Maximum health no longer decreases while active Added: Player health drains at a rate of 7 damage per second while active | |
Killing Gloves of Boxing |
Added: When equipped in the active slot, increases the Heavy's maximum speed by 50%
Added: Player health drains at a rate of 7 damage per second while active | |
Frontier Justice |
Changed: Deals Crits so long as the Engineer's Sentry is targeting the boss | |
Short Circuit |
Added: Energy balls deal a temporary stun to the boss | |
Crusader's Crossbow |
Added: 100% crit chance
Added: +50% damage Added: +10% Übercharge on hit | |
Sniper Rifle |
Added: +190% damage bonus
Added: Tracker shot: Shots that land place a tracer on the boss, outlining them with a blue glow that is visible to all teammates. The length of this effect is determined by the charge of the shot | |
Sydney Sleeper |
Added: +140% damage bonus when boss is below 90% Rage, increasing to +190% damage when above 90% | |
Hitman's Heatmaker |
Added: +190% damage bonus
Changed: Focus is now gained on hit, rather than on headshot, with the amount gained determined by the charge of the shot | |
Huntsman |
Added: +240% damage bonus | |
Fortified Compound |
Changed: +240% damage bonus | |
SMG |
Added: 100% crit chance | |
Jarate |
Added: Removes 8% of the bosses rage on hit | |
Self-Aware Beauty Mark |
Added: Removes 8% of the bosses rage on hit | |
Razorback |
Changed: Blocks one attack from the boss before breaking
Removed: Razorback no longer regenerates | |
Conniver's Kunai |
Changed: On a successful backstab, the user gains 60 health, overhealing up to a maximum of 250 | |
Your Eternal Reward |
Changed: On a successful backstab, the user is disguised as a random teammate | |
Wanga Prick |
Changed: On a successful backstab, the user is disguised as a random teammate | |
Invis Watch |
Changed: Damage resistance while cloaked increased
Changed: Maximum cloak percentage reduced to 40% while uncloaked | |
Enthusiast's Timepiece |
Changed: Damage resistance while cloaked increased
Changed: Maximum cloak percentage reduced to 40% while uncloaked | |
Quäckenbirdt |
Changed: Damage resistance while cloaked increased
Changed: Maximum cloak percentage reduced to 40% while uncloaked | |
Dead Ringer |
Changed: Boss punch damage reduced to 62 when the hit activates cloak
Changed: Damage reduction removed while cloaked | |
Soldier Demoman |
Half-Zatoichi |
Added: Heals 35 health on hit, for up to 25 points of overheal. |
Soldier Pyro |
Reserve Shooter |
Changed: Increased damage and switch speed. |
Banned weapons
Additionally, a number of weapons have been scrapped entirely from this gamemode. A full list of banned/removed weapons, and their replacements, is given below. [citation needed]
Class | Weapon | Replaced by |
---|---|---|
Rocket Jumper |
Rocket Launcher | |
Detonator |
The "Mega-Detonator" | |
Flare Gun | ||
Axtinguisher |
Fire Axe | |
Postal Pummeler | ||
Sticky Jumper |
Stickybomb Launcher | |
Natascha |
Minigun | |
Fists of Steel |
Fists | |
Eureka Effect |
Wrench | |
Syringe Gun |
Custom Syringe Gun | |
Blutsauger | ||
Overdose | ||
Medi Gun |
Custom Kritzkrieg | |
Kritzkrieg | ||
Quick-Fix | ||
Vaccinator | ||
Bazaar Bargain |
Sniper Rifle | |
Darwin's Danger Shield |
SMG | |
Cozy Camper |
Custom SMG |
New Weapons
Several of the weapons above are replaced by entirely new custom weapons, detailed here. [citation needed]
Class Tweaks
Finally, a number of minor changes are applied to certain classes. [citation needed]
Class | Slot | Changes |
---|---|---|
Primary |
' All of Soldier's Primary and Secondary weapons (aside from those in Dr. Grordbort's Victory Pack) will perform mini-crits against an airborne boss | |
Secondary | ||
Secondary |
' Medic spawns with 40% ÜberCharge, and will be reset to 40% after each ÜberCharge is used. This equivalent to a buff of -40% charge time | |
Secondary |
' All revolvers deal mini-crits. | |
Melee |
' A backstab from any Melee weapon deals approximately 10% of the bosses maximum health in damage
' Upon a successful backstab the boss will be alerted and a Razorback effect is applied to the Spy, preventing any further attacks for two seconds | |
Scout Engineer |
Secondary |
' All pistols deal mini-crits |
Melee |
' All melee weapons, excluding the Spy's knives, have 100% Crit chance. |
Bosses
Universal Attributes and Abilities
Bosses have several advantages over regular players, assisting them in taking on entire teams. Abilities are generally specific to individual bosses, however all feature variations on the following:
- Super Jump: The boss performs a large leap, carrying them about as far as a rocket jump. This allows the boss to reach certain areas, or to surprise players by attacking from an unexpected angle. To perform a Super Jump the right mouse button is held while looking upwards, and then released; The longer the button is held down, the higher the jump will be. This power also allows the boss to escape environmental hazards that would typically kill a normal player.
- When in such a hazard, the jump becomes much stronger, and is known as a Super Duper Jump.
- Weighdown: The boss suddenly increases their weight, causing them to fall much faster than a regular player, and making the boss vastly more difficult to juggle. To perform a Weighdown the player must crouch and look down while in mid-air.
- Speed up: Most bosses have an ability similar to The Escape Plan, causing them to speed up as they are injured. By default, bosses begin the round with the movement rate of a Medic (107%), which increases to that of a Scout (133%) when severely injured.
- Rage: All bosses have a rage meter, which builds as they take damage. When the rage meter is full, the boss can execute a taunt with a devastating effect. The effect is different for each boss, but all taunts will scare players within a certain radius. By default, 1900 damage must be taken to build full Rage.
- High Health: Every boss has a great amount of health, which increases in line with the number of players they will be fighting.
- The basic formula for calculating boss health is [(460+n)×n]1.075, where n is the number of enemy players; This is not a strict rule however.
Unique Boss Information
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Demopan
“ | Stout Shako for two refined!
Click to listen
— Demopan on effective trading.
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” |
- The Demopan is a trader BLU Demoman looking to sell his Stout Shakos for a pair of Refined Metal. While he befriends those who accept his trades, he will unleash the full extent of his arsenal on those who decline his trades. The Demopan is created by Reddit user ichbinpwnzilla
- First appearance: The New Face of TF2 : tf2
- Health formula: [(460+n)×n]1.075
- Super Jump & Weighdown
- Rage: The Demopan's rage fills every opponent's screen temporarily with fake trade requests, blocking their screen whilst scaring them.
- Scare radius — 15 meters.
- 1900 damage to activate.
- Charge: The Demopan charges. This is the same as the ability of the Chargin Targe. This is used by reloading as the RMB is already bound to the rage taunt. This ability drains rage and is only possible if the Demopan has between 10% and 90% rage.
- Unlike other bosses, the Demopan has the move speed of a regular Demoman (93%).
- An enemy killed by the Demopan turns into a Stout Shako.
Seeman and Seeldier
“ | See?
Click to listen
— Seeman asking Seeldier about all the dead bodies around
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” |
- Seeman and his "angel guard" Seeldier appear together, played by different players. They are individually weaker than the other bosses, but they make up for this by working together. The duo was created by retired YouTube user KernCore.
- First Apparition: DEMOMAN IS BLOODY BRILLIANT
- Health formula: [(460+n)×n]1.075/2.8 : Seeman and Seeldier each have a little more than a third of the health of another boss.
- Super Jump & Weighdown
- Rage (Seeman): Seeman stuns nearby players and then kills them in a large series of explosions to the tune of Grinder from the game Red Alert 2.
- Scare/Blast radius — 13 meters.
- 1900 damage to activate.
- Rage (Seeldier): All players who have been previously killed are resurrected as Seeldier clones, but with much less health and no special abilities. If Seeldier dies, all these minions die.
- Scare radius — 15 meters
Ninja Spy
“ | I'm Ninja Spy... and you SUCK!
Click to listen
— Ninja Spy on your skill.
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” |
- First Apparition: Ninja Spy's Finest Hour
- Health formula: [(460+n)×n]1.075/3 : Ninja Spy has a third of the health of other bosses, but makes up for it with his 3 lives.
- Super Jump & Weighdown
- Rage: Ninja Spy's rage only scares players, but has a longer range than most other bosses. It also builds slower; a full charge takes 2500 damage instead of 1900.
- Scare radius — 18 meters.
- 2500 damage to activate.
- 3 lives: The Spy has three lives. When he would be killed on his first and second, he is restored to full health and time slows down for 10 seconds. During this time, he can teleport to players.
VS Saxton Hale Mode bosses
Saxton Hale
“ | The name's Saxton Hale! Australian, C.E.O. of MANN Co. and the man who's gonna burn this place to the ground!
Click to listen
— Saxton Hale
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” |
- Saxton Hale is a daring Australian who currently serves as the President and Chief Executive Officer of Mann Co. and is considered the 4th richest man in America.
- First Apparition:Saxton Hale
- Health formula: [(460+n)×n]1.075
- Super Jump & Weighdown
- Rage: Nearby Enemies are scared.
- Scare radius — 20 meters
- Hale has the largest scare radius of any default boss.
- 1900 damage to activate.
Horseless Headless Horsemann Jr.
- First Apparition: Headless Horseman
- Health formula: [(460+n)×n]1.075
- Teleportation & Weighdown
- Rage: Nearby Enemies are scared
- Scare radius — 17 meters.
- 1900 damage to activate.
- Teleportation: Instead of a superjump, the Horsemann can teleport to the last person that damaged him. The teleport requires a much longer time to recharge, which scales with use. The Horsemann is temporarily stunned after teleporting.
The Easter Bunny
“ | It's on! It's on like... huh? Wha-?
Click to listen
— The Easter Bunny
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” |
- First Apparition: the Easter Demo
- Health formula: [(460+n)xn]1.075
- Super Jump & Weighdown
- Rage: Nearby Enemies are scared, and the Easter Bunny projects around him several explosive eggs (Loose Cannon grenades) that do the same amount of damage as a Demoman's crit grenade.
- Scare radius — ~10 meters.
- 1900 damage to activate.
- The Easter Bunny is affected by Sentry Gun bullets' projection, whereas the other Hales can stand in front of them.
Vagineer
“ | Grrrrr...!
Click to listen
— Vagineer on everything.
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” |
- Vagineers are a species of mutated Engineers with distinctly malformed faces resembling the genitals of a human female created by YouTube user J16FOX2. They contain many odd powers and abilities, such as being able to detach and regenerate their own limbs.
- First Apparition: Engineer havin' a good time
- Health formula: [(460+n)×n]1.075
- Super Jump & Weighdown
- Rage: The Vagineer is Übercharged for 10 seconds.
- Scare radius — 10 meters.
- 1900 damage to activate.
- Enemies killed by the Vagineer are vaporized - the same death effect as the Cow Mangler 5000's.
Christian Brutal Sniper
“ | It's like Christmas morning...
Click to listen
— Christian Brutal Sniper on the hunt.
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” |
- The Christian Brutal Sniper is a psychopathic serial killer created by YouTube user Kekas vas Normandy. His signature theme is The Millionaire's Holiday by Combustible Edison
- First Apparition:Christian Brutal Sniper
- Health formula: [(460+n)×n]1.075
- Super Jump & Weighdown
- Rage: The Sniper gets a Huntsman and 9 arrows.
- Scare radius — ~9 meters.
- 1900 damage to activate.
Community bosses
Freak Fortress 2 was created to make the possibility of creating your own bosses easier, allowing server administration to add content inside the mod without ruining the system itself. Instructions on how to add bosses can be found here
GentleSpy
“ | Gentlemen.
Click to listen
— Gentlespy
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” |
- Gentlespy is an extremely well mannered RED Spy that shows no mercy when killing his foes. He is created by YouTube user Swaitis and his theme is The Blue Wrath by I MONSTER.
- Health formula: [(760+n)×n]1.04
- Teleportation & Weighdown
- No Super Jump
- Rage: Nearby Enemies are changed to other team for about 5 seconds. Ubercharge for 5 seconds. Instant teleportation to the random enemy. Ambassador with 3 bullets.
- Scare radius — 12 meters.
- 2500 damage to activate.
Gabe Newell
“ | ” |
- This is based upon the well-known CEO of Valve Corporation, Gabe Newell, who is well known throughout the Steam community as GabeN. The boss in-game will either be a Heavy wearing a grey shirt and several cosmetics, or any class using a custom-rigged skin.
- The music used during this boss is a playlist of music remixes using "Gaben" in the song. This includes, but is not limited to: Stop a GabeN, Faster Stronger Better Gaben, and Gabe Newell - Worth the Weight by Mastgrr,
- Health formula: [(460+n)×n]1.04
- Super Jump & Weighdown
- Rage: (Valve Time {Slowdown}) Gabe Newell slows down time while melee attacks launches him to a nearby player. This is a reference to the extreme delay of many Valve products/games.
Painis Cupcake
“ | (Intro music) I am Painis Cupcake. I will eat you.
Click to listen
— Painis Cupcake's intro
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” |
- Painis Cupcake is a cannibalistic Soldier freak created by YouTube user RubberFruit.Due to his cannibalistic lifestyle, Painis Cupcake can easily toss people to a wall, chomp through almost anything, has high levels of stamina, and is extremely flexible, making him able to stand up from lying on the ground within milliseconds, and able to self-Über if wounded or furious. Despite his violent behavior, however, Painis isn't really an evil being, but rather hungry.
- His idle theme is Puzzles in the Caves and his rage theme is Demon Resident Mine Cart, both from Donkey Kong 64.
- Health formula: [(460+n)×n]1.075
- Brave Jump & Weighdown
- Rage: Uber + Stun - taunt with full rage meter
- Scare radius — 10 meters.
- 1900 damage to activate.
- Enemies killed by Painis Cupcake are turned into gibs.
Piss Cakehole
“ | I Am Piss Cakehole. Im Gonna Carve You!
Click to listen
— Piss Cakehole
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” |
- Piss Cakehole is a psychopathic "carver" created by the user Regulus Black. He appears as a Sniper with a truly imposing figure and menacing grin. His attire features an increased hue and exposure change, and has Sharingan symbols on his shirt, the back of his vest, and on his watch. He wields a Bonesaw as his primary weapon, which he uses to "carve" and kill his victims.
- His theme song is Potion Shop from The Legend of Zelda: Ocarina of Time, and his rage theme is Boss Battle from The Legend of Zelda: Ocarina of Time
- Health formula: [(460+n)×n]1.075
- Brave Jump & Weighdown
- Rage: Uber & Stun - taunt with full rage meter
- Scare radius — 10 meters.
- 1900 damage to activate.
Ass Pancakes
“ | (intro theme) I am Ass Pancakes, I am gonna bonk you!
Click to listen
— Ass Pancakes' introduction
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” |
- Ass Pancakes is a jester-like BLU Scout created by YouTube user TheInvertedShadow. His actions are derived from Painis Cupcake, but will instead bonk his enemies with the "Warhammer of Zillyhoo" at an incredibly fast rate until they're dead.
- His idle theme is the Witchyworld (Inferno) theme and his rage theme is Mr. Patch, both from Banjo-Tooie.
- Health formula: [(460+n)×n]1.075
- Brave Jump & Weighdown
- Rage: Uber + Stun - taunt with full rage meter
- Scare radius — 10 meters.
- 1900 damage to activate.
Merasmus
“ | Cower, fools! Merasmus is here!
Click to listen
— Merasmus the Magician
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” |
- Merasmus is a 6,000-year old wizard who formerly worked as a brewer for the Scottish Drug Company, and an employer for the RED Demoman before removing his eye after being haunted by the Bombinomicon.
- Health formula: [(460+n)×n]1.075
- Teleportation & Weighdown
- Rage: Hellfire
- Scare radius — 10 meters.
- 1900 damage to activate.
MeeM (Medic)
“ | MeeM
Click to listen
— MeeM (Medic)
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” |
- MeeMs (pronounced with a short "E" sound) are a species of wooden cutout freaks created by YouTube user OluapPlayer. Despite being made of wood, making them very fragile and highly flammable (excluding the Pyro MeeM), and that they can be shy when alone; MeeMs are more aggressive in large groups, are exceptionally fast and agile, and are able to utilize class-related abilities and use the weapon present on their cutout.
- The most common variant of MeeM, making up 80% of their species, is the Medic MeeM.
- Health formula: [(460+n)×n]1.075
- SuperJump & Weighdown
- Rage: All players who have been previously killed are revived as a random boss.
- Scare radius — 10 meters.
- 1900 damage to activate.
BeepMan
“ | Sometimes you just need a little less gun.
Click to listen
— BeepMan
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” |
- BeepMan is an Engineer wearing the Beep Man. One unique ability of this boss is that BeepMan can convert enemy Sentry Guns into his own.
- BeepMan's theme song is Elrico & LHS - Elrico Vs. LHS.
- Health formula: [(460+n)×n]1.075
- Teleport & Weighdown
- Rage: (I/O Error) Players within range will have their keypresses scrambled for a few seconds.
- Special: (Hijack) Sacrifice 25% rage to hijack an enemy sentry.
- Scare radius — 10 meters.
- 1900 damage to activate.
Dic Soupcan
“ | They're goin' ta bury what's left of ye in a soup can!
Click to listen
— Dic Soupcan
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” |
- Dic Soupcan is an extremely drunken RED Demoman who mercilessly attacks people, including those who try and help him. He is created by YouTube user metabug.
- Dic Soupcan's theme song is Drunk as I Like from Touhou: Scarlet Weather Rhapsody.
- Health formula: [(460+n)×n]1.075
- Brave Jump & Weighdown
- Rage: Delirium + Strength Powerup + Rage Mode - Dic stuns all nearby enemies and rapidly swings an Eyelander around, instantly killing all enemies once hit.
- Scare radius — 10 meters.
- 1900 damage to activate.
Weaselcake
“ | Skill always beats luck, ya weasel.
Click to listen
— Weaselcake
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” |
- Weaselcake is a benign, deformed beta-style Sniper with his legs broken and his hands held up to his face; all of his extremities are paralyzed. He was created by YouTube user Jonathan Biondi.
- Weaselcake's theme song is Melee Island Forest from The Secret of Monkey Island.
- Health formula: [(460+n)×n]1.075
- Fly & Weightdown
- No Super Jump
- Rage: Nearby Enemies are scared for about 5 seconds. Ubercharge for 5 seconds. Instant teleportation to the random enemy. Syringe Gun with 40 bullets.
- Scare radius - 10 meters.
- 1900 damage to activate.
Bugs
- In certain editions, bosses will drop the corpse of a "real" class after death.
- In other editions, bosses with two color variants (Bosses that have skins for both RED and BLU, such as the Vagineer) drop the corpse of the other teams' skin of that boss.
- The items Schadenfreude, Director's Vision, High Five!, and Shred Alert can be used by the bosses but lack facial animations when used.
- Demopan's Trade Spam ability may conflict with other server plugins using the in-game command r_screenoverlay. If this is the case, it may display incorrectly.
- If by the time Seeldier performs rage Seeman is dead, he will respawn with 1 hp.
- On exceedingly rare occasions the boss will appear to have a negative amount of health.
- If multiple players selected Seeman as their boss, then during any round, regardless if the boss(es) selected were Seeman and Seeldier, there will be at least one additional boss (of course, being Seeman) present in the round. This is shown here.
- It's possible to stop boss effects that blind a player's screen with certain Console commands.
Trivia
- This mod was created by RainBolt Dash in April 2012, based on VS Saxton Hale Mode's 1.38 version, which he also created. Versus Saxton mode is now under development by FlaminSarge.
- All of the default bosses are based on community fads, excluding Saxton Hale, Headless Horseless Horsemann Jr, and Merasmus.
See also
External links
- Freak Fortress 2 mod on AlliedMods
- Updated Freak Fortress 2 mod on AlliedMods
- VSH mod on AlliedMods
- Random Fortress, the birthplace of the VSH and FF2 mods. (Archived 29/3/2013)
- Official VSH and FF2 Steam group
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