Freak Fortress 2

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Freaks from release set
The world will thank me for this, you monster!
The Spy on killing a freak

About Freak Fortress 2

Freak Fortress 2 is a SourceMod server plug-in extending the established VS Saxton Hale Mode. Like the original Saxton Hale mod, Freak Fortress alters the rules of Arena maps such that a player is assigned as the Freak and placed on a separate team to all other players, with the objective of killing all normal players; Conversely, the players on the other side must work together to kill the Freak first. Unlike VS Saxton Hale however, Freak Fortress allows for multi-bosses, where two or more players may be assigned as a pair of weaker bosses at one time.

Bosses or Freaks are generally based on Community fads, each with different abilities typically determined by the defining characteristic of their fad, however all have similar concepts and rules. All have relatively large health pools, varying dependent on the number of opposing players, and all are restricted to using only melee. Within this game mode all melee attacks are crit-boosted however, meaning a single swing will one-shot all but the most healthy of players.

Freaks may also have forms of advanced movement, for example a super-jump, and build "Rage" when damaged. Upon filling the rage meter they are then able to taunt to unleash a powerful attack, with an effect determined by the boss they are playing as. Typical attacks include briefly stunning all enemy players within a certain radius, or instantly launching a large number of projectiles in front of the player.

Gameplay demonstration

Strategy

Main article: Community VS Saxton Hale strategy

Due to the obvious similarities between this mode and VS Saxton Hale, strategies against Freak Fortress bosses are effectively identical to those of VSH.

Balance Tweaks

Freak Fortress features several changes in order to balance aspects of the base game for use within the mode, as detailed below.


Weapon Tweaks

Among these changes are multiple edits to existing weapons, which are almost exclusively upgrades, save for a few changes repealing buffs added to the base game over the years. A full list of these is given below. [citation needed]

Class Weapon Changes
Baby Face's Blaster
Baby Face's Blaster
Pictogram comment.png Changed: Boost meter functions entirely differently. Instead of a passive speed boost it is now inactive below 100%. Upon reaching this point it will begin draining to zero, granting the user mini-crits for the duration
Shortstop
Shortstop
Pictogram plus.png Changed: Reload Speed penalty reduced, now reloading at the same speed as a regular Scatter gun
Crit-a-Cola
Crit-a-Cola
Pictogram plus.png Changed: Now grants full crits rather than mini-crits
Candy Cane
Candy Cane
Pictogram plus.png Added: Drops a small health kit on a successful hit
Fan O'War
Fan O'War
Pictogram plus.png Added: Drains 5% of enemy 'Rage' meter on a successful hit
Wrap Assassin
Wrap Assassin
Pictogram plus.png Changed: Maximum Ornament capacity increased to 2
Air Strike
Air Strike
Pictogram plus.png Changed: Clip size is now increased for every 200 damage dealt
Direct Hit
Direct Hit
Pictogram plus.png Changed: Now performs crits on airborne targets, rather than mini-crits
Battalion's Backup
Battalion's Backup
Pictogram plus.png Added: Charge is now also filled by receiving damage from an enemy, with a single melee strike from a Freak capable of filling the meter from zero

Pictogram plus.png Changed: Damage resistance when buff is active is greatly increased

Gunboats
Gunboats
Pictogram plus.png Added: Fall damage is reduced by 90%
Mantreads
Mantreads
Pictogram plus.png Added: Fall damage is reduced by 90%

Pictogram plus.png Added: Rocket jump distance is increased

Phlogistinator
Phlogistinator
Pictogram comment.png Changed: Player knock-back increased during the taunting phase of the buff
Chargin' Targe
Chargin' Targe
Pictogram plus.png Added: Protects the user against a single attack from the boss, before breaking, after which the shield will be removed until the end of the round
Splendid Screen
Splendid Screen
Pictogram plus.png Added: Protects the user against a single attack from the boss, before breaking, after which the shield will be removed until the end of the round
Tide Turner
Tide Turner
Pictogram plus.png Added: Protects the user against a single attack from the boss, before breaking, after which the shield will be removed until the end of the round

Pictogram plus.png Changed: Tide Turner will now recharge on hit, instead of on kill

Eyelander
Eyelander
Pictogram plus.png Changed: Heads are now collected on hit, rather than on kill
Horseless Headless Horsemann's Headtaker
Horseless Headless Horsemann's Headtaker
Pictogram plus.png Changed: Heads are now collected on hit, rather than on kill
Nessie's Nine Iron
Nessie's Nine Iron
Pictogram plus.png Changed: Heads are now collected on hit, rather than on kill
Gloves of Running Urgently
Gloves of Running Urgently
Pictogram plus.png Changed: When equipped in the active slot, increases the Heavy's maximum speed by 50%

Pictogram plus.png Removed: Maximum health no longer decreases while active

Pictogram minus.png Added: Player health drains at a rate of 7 damage per second while active

Bread Bite
Bread Bite
Pictogram plus.png Changed: When equipped in the active slot, increases the Heavy's maximum speed by 50%

Pictogram plus.png Removed: Maximum health no longer decreases while active

Pictogram minus.png Added: Player health drains at a rate of 7 damage per second while active

Killing Gloves of Boxing
Killing Gloves of Boxing
Pictogram plus.png Added: When equipped in the active slot, increases the Heavy's maximum speed by 50%

Pictogram minus.png Added: Player health drains at a rate of 7 damage per second while active

Frontier Justice
Frontier Justice
Pictogram plus.png Changed: Deals Crits so long as the Engineer's Sentry is targeting the boss
Short Circuit
Short Circuit
Pictogram plus.png Added: Energy balls deal a temporary stun to the boss
Crusader's Crossbow
Crusader's Crossbow
Pictogram plus.png Added: 100% crit chance

Pictogram plus.png Added: +50% damage

Pictogram plus.png Added: +10% Übercharge on hit

Sniper Rifle
Sniper Rifle
Pictogram plus.png Added: +190% damage bonus

Pictogram plus.png Added: Tracker shot: Shots that land place a tracer on the boss, outlining them with a blue glow that is visible to all teammates. The length of this effect is determined by the charge of the shot

Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Added: +140% damage bonus when boss is below 90% Rage, increasing to +190% damage when above 90%
Hitman's Heatmaker
Hitman's Heatmaker
Pictogram plus.png Added: +190% damage bonus

Pictogram plus.png Changed: Focus is now gained on hit, rather than on headshot, with the amount gained determined by the charge of the shot

Huntsman
Huntsman
Pictogram plus.png Added: +240% damage bonus
Fortified Compound
Fortified Compound
Pictogram plus.png Changed: +240% damage bonus
SMG
SMG
Pictogram plus.png Added: 100% crit chance
Jarate
Jarate
Pictogram plus.png Added: Removes 8% of the bosses rage on hit
Self-Aware Beauty Mark
Self-Aware Beauty Mark
Pictogram plus.png Added: Removes 8% of the bosses rage on hit
Razorback
Razorback
Pictogram plus.png Changed: Blocks one attack from the boss before breaking

Pictogram minus.png Removed: Razorback no longer regenerates

Conniver's Kunai
Conniver's Kunai
Pictogram plus.png Changed: On a successful backstab, the user gains 60 health, overhealing up to a maximum of 250
Your Eternal Reward
Your Eternal Reward
Pictogram comment.png Changed: On a successful backstab, the user is disguised as a random teammate
Wanga Prick
Wanga Prick
Pictogram comment.png Changed: On a successful backstab, the user is disguised as a random teammate
Invis Watch
Invis Watch
Pictogram plus.png Changed: Damage resistance while cloaked increased

Pictogram minus.png Changed: Maximum cloak percentage reduced to 40% while uncloaked

Enthusiast's Timepiece
Enthusiast's Timepiece
Pictogram plus.png Changed: Damage resistance while cloaked increased

Pictogram minus.png Changed: Maximum cloak percentage reduced to 40% while uncloaked

Quackenbirdt
Quäckenbirdt
Pictogram plus.png Changed: Damage resistance while cloaked increased

Pictogram minus.png Changed: Maximum cloak percentage reduced to 40% while uncloaked

Dead Ringer
Dead Ringer
Pictogram plus.png Changed: Boss punch damage reduced to 62 when the hit activates cloak

Pictogram minus.png Changed: Damage reduction removed while cloaked

Leaderboard class soldier.png Soldier
Leaderboard class demoman.png Demoman
Half-Zatoichi
Half-Zatoichi
Pictogram plus.png Added: Heals 35 health on hit, for up to 25 points of overheal.
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Reserve Shooter
Reserve Shooter
Pictogram plus.png Changed: Increased damage and switch speed.

Banned weapons

Additionally, a number of weapons have been scrapped entirely from this gamemode. A full list of banned/removed weapons, and their replacements, is given below. [citation needed]

Class Weapon Replaced by
Rocket Jumper
Rocket Jumper
Rocket Launcher
Rocket Launcher
Detonator
Detonator
Detonator
The "Mega-Detonator"
Flare Gun
Flare Gun
Axtinguisher
Axtinguisher
Fire Axe
Fire Axe
Postal Pummeler
Postal Pummeler
Sticky Jumper
Sticky Jumper
Stickybomb Launcher
Stickybomb Launcher
Natascha
Natascha
Minigun
Minigun
Fists of Steel
Fists of Steel
Fists
Fists
Eureka Effect
Eureka Effect
Wrench
Wrench
Syringe Gun
Syringe Gun
Syringe Gun
Custom Syringe Gun
Blutsauger
Blutsauger
Overdose
Overdose
Medigun
Medi Gun
Kritzkrieg
Custom Kritzkrieg
Kritzkrieg
Kritzkrieg
Quick-Fix
Quick-Fix
Vaccinator
Vaccinator
Bazaar Bargain
Bazaar Bargain
Sniper Rifle
Sniper Rifle
Darwin's Danger Shield
Darwin's Danger Shield
SMG
SMG
Cozy Camper
Cozy Camper
SMG
Custom SMG


New Weapons

Several of the weapons above are replaced by entirely new custom weapons, detailed here. [citation needed]

Class Weapon Stats
Detonator
The "Mega-Detonator"
Pictogram comment.png ' Alt-Fire: Detonate flare.

Pictogram comment.png ' Increased knockback on self.

Pictogram minus.png ' Increased self damage.

Functionally identical to the Detonator, however with increased knockback for use in flare jumping

Syringe Gun
Custom Syringe Gun
Pictogram plus.png ' Grants +5% ÜberCharge on hit
Kritzkrieg
Custom Kritzkrieg
Pictogram comment.png ' ÜberCharge grants both invulnerability and 100% critical hit chance

Pictogram plus.png ' +50% Übercharge length

Pictogram plus.png ' +25% Übercharge rate

Pictogram plus.png ' While healing Scout: Disciplinary Action effect is applied

SMG
Custom SMG
Pictogram plus.png ' +4 health regenerated per second on wearer

Pictogram plus.png ' No flinching when aiming and fully charged

Pictogram plus.png ' Knockback reduced by 20% when aiming

Pictogram minus.png ' -15% damage

Pictogram minus.png ' No random crits

Maintains the stats of the Cozy Camper, but gives the user an additional weapon to balance the stats in comparison to the SMG


Class Tweaks

Finally, a number of minor changes are applied to certain classes. [citation needed]

Class Slot Changes
Rocket Launcher
Primary
Pictogram plus.png ' All of Soldier's Primary and Secondary weapons (aside from those in Dr. Grordbort's Victory Pack) will perform mini-crits against an airborne boss
Shotgun
Secondary
Medigun
Secondary
Pictogram plus.png ' Medic spawns with 40% ÜberCharge, and will be reset to 40% after each ÜberCharge is used. This equivalent to a buff of -40% charge time
Revolver
Secondary
Pictogram plus.png ' All revolvers deal mini-crits.
Knife
Melee
Pictogram comment.png ' A backstab from any Melee weapon deals approximately 10% of the bosses maximum health in damage

Pictogram comment.png ' Upon a successful backstab the boss will be alerted and a Razorback effect is applied to the Spy, preventing any further attacks for two seconds

Leaderboard class scout.png Scout
Leaderboard class engineer.png Engineer
Pistol
Secondary
Pictogram plus.png ' All pistols deal mini-crits
Frying Pan
Melee
Pictogram plus.png ' All melee weapons, excluding the Spy's knives, have 100% Crit chance.


Bosses

Universal Attributes and Abilities

Bosses have several advantages over regular players, assisting them in taking on entire teams. Abilities are generally specific to individual bosses, however all feature variations on the following:

  • Super Jump: The boss performs a large leap, carrying them about as far as a rocket jump. This allows the boss to reach certain areas, or to surprise players by attacking from an unexpected angle. To perform a Super Jump the right mouse button is held while looking upwards, and then released; The longer the button is held down, the higher the jump will be. This power also allows the boss to escape environmental hazards that would typically kill a normal player.
    • When in such a hazard, the jump becomes much stronger, and is known as a Super Duper Jump.
  • Weighdown: The boss suddenly increases their weight, causing them to fall much faster than a regular player, and making the boss vastly more difficult to juggle. To perform a Weighdown the player must crouch and look down while in mid-air.
  • Speed up: Most bosses have an ability similar to The Escape Plan, causing them to speed up as they are injured. By default, bosses begin the round with the movement rate of a Medic (107%), which increases to that of a Scout (133%) when severely injured.
  • Rage: All bosses have a rage meter, which builds as they take damage. When the rage meter is full, the boss can execute a taunt with a devastating effect. The effect is different for each boss, but all taunts will scare players within a certain radius. By default, 1900 damage must be taken to build full Rage.
  • High Health: Every boss has a great amount of health, which increases in line with the number of players they will be fighting.
    • The basic formula for calculating boss health is [(460+n)×n]1.075, where n is the number of enemy players; This is not a strict rule however.


Unique Boss Information

Demopan

Stout Shako for two refined!
Demopan on effective trading.
Demopan, as he appears in mode
  • The Demopan is a trader BLU Demoman looking to sell his Stout Shakos for a pair of Refined Metal. While he befriends those who accept his trades, he will unleash the full extent of his arsenal on those who decline his trades. The Demopan is created by Reddit user ichbinpwnzilla
  • First appearance: The New Face of TF2 : tf2
  • Health formula: [(460+n)×n]1.075
  • Super Jump & Weighdown
  • Rage: The Demopan's rage fills every opponent's screen temporarily with fake trade requests, blocking their screen whilst scaring them.
    • Scare radius — 15 meters.
    • 1900 damage to activate.
  • Charge: The Demopan charges. This is the same as the ability of the Chargin Targe. This is used by reloading as the RMB is already bound to the rage taunt. This ability drains rage and is only possible if the Demopan has between 10% and 90% rage.
  • Unlike other bosses, the Demopan has the move speed of a regular Demoman (93%).
  • An enemy killed by the Demopan turns into a Stout Shako.


Seeman and Seeldier

See?
Seeman asking Seeldier about all the dead bodies around
Seeman and Seeldier, as they appear in mode
  • Seeman and his "angel guard" Seeldier appear together, played by different players. They are individually weaker than the other bosses, but they make up for this by working together. The duo was created by retired YouTube user KernCore.
  • First Apparition: DEMOMAN IS BLOODY BRILLIANT
  • Health formula: [(460+n)×n]1.075/2.8 : Seeman and Seeldier each have a little more than a third of the health of another boss.
  • Super Jump & Weighdown
  • Rage (Seeman): Seeman stuns nearby players and then kills them in a large series of explosions to the tune of Grinder from the game Red Alert 2.
    • Scare/Blast radius — 13 meters.
    • 1900 damage to activate.
  • Rage (Seeldier): All players who have been previously killed are resurrected as Seeldier clones, but with much less health and no special abilities. If Seeldier dies, all these minions die.
    • Scare radius — 15 meters


Ninja Spy

I'm Ninja Spy... and you SUCK!
Ninja Spy on your skill.
Ninja Spy, as he appears in mode
  • First Apparition: Ninja Spy's Finest Hour
  • Health formula: [(460+n)×n]1.075/3 : Ninja Spy has a third of the health of other bosses, but makes up for it with his 3 lives.
  • Super Jump & Weighdown
  • Rage: Ninja Spy's rage only scares players, but has a longer range than most other bosses. It also builds slower; a full charge takes 2500 damage instead of 1900.
    • Scare radius — 18 meters.
    • 2500 damage to activate.
  • 3 lives: The Spy has three lives. When he would be killed on his first and second, he is restored to full health and time slows down for 10 seconds. During this time, he can teleport to players.


VS Saxton Hale Mode bosses

Saxton Hale
Saxton Hale as he appears in the mod.
  • Saxton Hale is a daring Australian who currently serves as the President and Chief Executive Officer of Mann Co. and is considered the 4th richest man in America.
  • First Apparition:Saxton Hale
  • Health formula: [(460+n)×n]1.075
  • Super Jump & Weighdown
  • Rage: Nearby Enemies are scared.
    • Scare radius — 20 meters
    • Hale has the largest scare radius of any default boss.
    • 1900 damage to activate.


Horseless Headless Horsemann Jr.
HHH Jr.
  • First Apparition: Headless Horseman
  • Health formula: [(460+n)×n]1.075
  • Teleportation & Weighdown
  • Rage: Nearby Enemies are scared
    • Scare radius — 17 meters.
    • 1900 damage to activate.
  • Teleportation: Instead of a superjump, the Horsemann can teleport to the last person that damaged him. The teleport requires a much longer time to recharge, which scales with use. The Horsemann is temporarily stunned after teleporting.


The Easter Bunny
It's on! It's on like... huh? Wha-?
The Easter Bunny
Easter Bunny
  • First Apparition: the Easter Demo
  • Health formula: [(460+n)xn]1.075
  • Super Jump & Weighdown
  • Rage: Nearby Enemies are scared, and the Easter Bunny projects around him several explosive eggs (Loose Cannon grenades) that do the same amount of damage as a Demoman's crit grenade.
    • Scare radius — ~10 meters.
    • 1900 damage to activate.
  • The Easter Bunny is affected by Sentry Gun bullets' projection, whereas the other Hales can stand in front of them.


Vagineer
Grrrrr...!
Vagineer on everything.
Vagineer, as he appears in mode
  • Vagineers are a species of mutated Engineers with distinctly malformed faces resembling the genitals of a human female created by YouTube user J16FOX2. They contain many odd powers and abilities, such as being able to detach and regenerate their own limbs.
  • First Apparition: Engineer havin' a good time
  • Health formula: [(460+n)×n]1.075
  • Super Jump & Weighdown
  • Rage: The Vagineer is Übercharged for 10 seconds.
    • Scare radius — 10 meters.
    • 1900 damage to activate.
  • Enemies killed by the Vagineer are vaporized - the same death effect as the Cow Mangler 5000's.


Christian Brutal Sniper
It's like Christmas morning...
Christian Brutal Sniper on the hunt.
Christian Brutal Sniper, as he appears in mode
  • The Christian Brutal Sniper is a psychopathic serial killer created by YouTube user Kekas vas Normandy. His signature theme is The Millionaire's Holiday by Combustible Edison
  • First Apparition:Christian Brutal Sniper
  • Health formula: [(460+n)×n]1.075
  • Super Jump & Weighdown
  • Rage: The Sniper gets a Huntsman and 9 arrows.
    • Scare radius — ~9 meters.
    • 1900 damage to activate.


Community bosses

Freak Fortress 2 was created to make the possibility of creating your own bosses easier, allowing server administration to add content inside the mod without ruining the system itself. Instructions on how to add bosses can be found here

GentleSpy

Gentlemen.
Gentlespy
GentleSpy
  • Gentlespy is an extremely well mannered RED Spy that shows no mercy when killing his foes. He is created by YouTube user Swaitis and his theme is The Blue Wrath by I MONSTER.
  • Health formula: [(760+n)×n]1.04
  • Teleportation & Weighdown
  • No Super Jump
  • Rage: Nearby Enemies are changed to other team for about 5 seconds. Ubercharge for 5 seconds. Instant teleportation to the random enemy. Ambassador with 3 bullets.
    • Scare radius — 12 meters.
    • 2500 damage to activate.


Gabe Newell

The Heavy variant of Gabe Newell
  • This is based upon the well-known CEO of Valve Corporation, Gabe Newell, who is well known throughout the Steam community as GabeN. The boss in-game will either be a Heavy wearing a grey shirt and several cosmetics, or any class using a custom-rigged skin.
  • The music used during this boss is a playlist of music remixes using "Gaben" in the song. This includes, but is not limited to: Stop a GabeN, Faster Stronger Better Gaben, and Gabe Newell - Worth the Weight by Mastgrr,
  • Health formula: [(460+n)×n]1.04
  • Super Jump & Weighdown
  • Rage: (Valve Time {Slowdown}) Gabe Newell slows down time while melee attacks launches him to a nearby player. This is a reference to the extreme delay of many Valve products/games.


Painis Cupcake

(Intro music) I am Painis Cupcake. I will eat you.
Painis Cupcake's intro
Painis Cupcake
  • Painis Cupcake is a cannibalistic Soldier freak created by YouTube user RubberFruit.Due to his cannibalistic lifestyle, Painis Cupcake can easily toss people to a wall, chomp through almost anything, has high levels of stamina, and is extremely flexible, making him able to stand up from lying on the ground within milliseconds, and able to self-Über if wounded or furious. Despite his violent behavior, however, Painis isn't really an evil being, but rather hungry.
  • His idle theme is Puzzles in the Caves and his rage theme is Demon Resident Mine Cart, both from Donkey Kong 64.
  • Health formula: [(460+n)×n]1.075
  • Brave Jump & Weighdown
  • Rage: Uber + Stun - taunt with full rage meter
    • Scare radius — 10 meters.
    • 1900 damage to activate.
  • Enemies killed by Painis Cupcake are turned into gibs.


Piss Cakehole
I Am Piss Cakehole. Im Gonna Carve You!
Piss Cakehole
File:Piss.png
Piss Cakehole, with his weapon.
  • Piss Cakehole is a psychopathic "carver" created by the user Regulus Black. He appears as a Sniper with a truly imposing figure and menacing grin. His attire features an increased hue and exposure change, and has Sharingan symbols on his shirt, the back of his vest, and on his watch. He wields a Bonesaw as his primary weapon, which he uses to "carve" and kill his victims.
  • His theme song is Potion Shop from The Legend of Zelda: Ocarina of Time, and his rage theme is Boss Battle from The Legend of Zelda: Ocarina of Time
  • Health formula: [(460+n)×n]1.075
  • Brave Jump & Weighdown
  • Rage: Uber & Stun - taunt with full rage meter
    • Scare radius — 10 meters.
    • 1900 damage to activate.



Ass Pancakes
(intro theme) I am Ass Pancakes, I am gonna bonk you!
Ass Pancakes' introduction
Ass Pancakes
  • Ass Pancakes is a jester-like BLU Scout created by YouTube user TheInvertedShadow. His actions are derived from Painis Cupcake, but will instead bonk his enemies with the "Warhammer of Zillyhoo" at an incredibly fast rate until they're dead.
  • His idle theme is the Witchyworld (Inferno) theme and his rage theme is Mr. Patch, both from Banjo-Tooie.
  • Health formula: [(460+n)×n]1.075
  • Brave Jump & Weighdown
  • Rage: Uber + Stun - taunt with full rage meter
    • Scare radius — 10 meters.
    • 1900 damage to activate.


Merasmus

Cower, fools! Merasmus is here!
Merasmus the Magician
Merasmus
  • Merasmus is a 6,000-year old wizard who formerly worked as a brewer for the Scottish Drug Company, and an employer for the RED Demoman before removing his eye after being haunted by the Bombinomicon.
  • Health formula: [(460+n)×n]1.075
  • Teleportation & Weighdown
  • Rage: Hellfire
    • Scare radius — 10 meters.
    • 1900 damage to activate.


MeeM (Medic)

MeeM
MeeM (Medic)
MeeM
  • MeeMs (pronounced with a short "E" sound) are a species of wooden cutout freaks created by YouTube user OluapPlayer. Despite being made of wood, making them very fragile and highly flammable (excluding the Pyro MeeM), and that they can be shy when alone; MeeMs are more aggressive in large groups, are exceptionally fast and agile, and are able to utilize class-related abilities and use the weapon present on their cutout.
  • The most common variant of MeeM, making up 80% of their species, is the Medic MeeM.
  • Health formula: [(460+n)×n]1.075
  • SuperJump & Weighdown
  • Rage: All players who have been previously killed are revived as a random boss.
    • Scare radius — 10 meters.
    • 1900 damage to activate.


BeepMan

Sometimes you just need a little less gun.
BeepMan
BeepMan
  • BeepMan is an Engineer wearing the Beep Man. One unique ability of this boss is that BeepMan can convert enemy Sentry Guns into his own.
  • BeepMan's theme song is Elrico & LHS - Elrico Vs. LHS.
  • Health formula: [(460+n)×n]1.075
  • Teleport & Weighdown
  • Rage: (I/O Error) Players within range will have their keypresses scrambled for a few seconds.
  • Special: (Hijack) Sacrifice 25% rage to hijack an enemy sentry.
    • Scare radius — 10 meters.
    • 1900 damage to activate.


Dic Soupcan

Dic Soupcan
  • Dic Soupcan is an extremely drunken RED Demoman who mercilessly attacks people, including those who try and help him. He is created by YouTube user metabug.
  • Dic Soupcan's theme song is Drunk as I Like from Touhou: Scarlet Weather Rhapsody.
  • Health formula: [(460+n)×n]1.075
  • Brave Jump & Weighdown
  • Rage: Delirium + Strength Powerup + Rage Mode - Dic stuns all nearby enemies and rapidly swings an Eyelander around, instantly killing all enemies once hit.
    • Scare radius — 10 meters.
    • 1900 damage to activate.


Weaselcake

Skill always beats luck, ya weasel.
Weaselcake
  • Weaselcake is a benign, deformed beta-style Sniper with his legs broken and his hands held up to his face; all of his extremities are paralyzed. He was created by YouTube user Jonathan Biondi.
  • Weaselcake's theme song is Melee Island Forest from The Secret of Monkey Island.
  • Health formula: [(460+n)×n]1.075
  • Fly & Weightdown
  • No Super Jump
  • Rage: Nearby Enemies are scared for about 5 seconds. Ubercharge for 5 seconds. Instant teleportation to the random enemy. Syringe Gun with 40 bullets.
    • Scare radius - 10 meters.
    • 1900 damage to activate.


Bugs

  • In certain editions, bosses will drop the corpse of a "real" class after death.
  • In other editions, bosses with two color variants (Bosses that have skins for both RED and BLU, such as the Vagineer) drop the corpse of the other teams' skin of that boss.
  • The items Schadenfreude, Director's Vision, High Five!, and Shred Alert can be used by the bosses but lack facial animations when used.
  • Demopan's Trade Spam ability may conflict with other server plugins using the in-game command r_screenoverlay. If this is the case, it may display incorrectly.
  • If by the time Seeldier performs rage Seeman is dead, he will respawn with 1 hp.
  • On exceedingly rare occasions the boss will appear to have a negative amount of health.
  • If multiple players selected Seeman as their boss, then during any round, regardless if the boss(es) selected were Seeman and Seeldier, there will be at least one additional boss (of course, being Seeman) present in the round. This is shown here.
  • It's possible to stop boss effects that blind a player's screen with certain Console commands.

Trivia

  • This mod was created by RainBolt Dash in April 2012, based on VS Saxton Hale Mode's 1.38 version, which he also created. Versus Saxton mode is now under development by FlaminSarge.
    • Later, Powerlord took over FF2 development after RainBolt Dash began playing DOTA 2.
    • In October 2013, Powerlord stepped down and Wliu became the new maintainer of FF2.
  • All of the default bosses are based on community fads, excluding Saxton Hale, Headless Horseless Horsemann Jr, and Merasmus.

See also

External links