![Force-A-Nature](/w/images/thumb/e/ed/Item_icon_Force-A-Nature.png/100px-Item_icon_Force-A-Nature.png) Force-A-Nature
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+100% bullets per shot
+500% more knockback power
Per shot: -2 ammo
Author Note: Both barrels are shot at once
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![Soda Popper](/w/images/thumb/f/f1/Item_icon_Soda_Popper.png/100px-Item_icon_Soda_Popper.png) Soda Popper
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Removed: +25% faster reload speed
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![Shortstop](/w/images/thumb/8/84/Item_icon_Shortstop.png/100px-Item_icon_Shortstop.png) Shortstop
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Removed: Hidden: 46% slower reload speed
Removed: Increase in push force taken from damage and airblast
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![Baby Face's Blaster](/w/images/thumb/e/e6/Item_icon_Baby_Face%27s_Blaster.png/100px-Item_icon_Baby_Face%27s_Blaster.png) Baby Face's Blaster
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New stats
40% more accurate
On Hit: Builds Boost
Run speed increased with Boost
Boost is not reduced when hit
-30% damage penalty
35% slower movement speed on wearer
User cannot jump
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![Back Scatter](/w/images/thumb/1/11/Item_icon_Back_Scatter.png/100px-Item_icon_Back_Scatter.png) Back Scatter
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Removed: -34% clip size
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![Pistol](/w/images/thumb/5/52/Item_icon_Pistol.png/100px-Item_icon_Pistol.png) Pistol
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Added: On Kill: 3 seconds of 100% critical chance
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![Winger](/w/images/thumb/4/4e/Item_icon_Winger.png/100px-Item_icon_Winger.png) Winger
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Added: On Kill: 3 seconds of 100% critical chance
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![Pretty Boy's Pocket Pistol](/w/images/thumb/f/f6/Item_icon_Pretty_Boy%27s_Pocket_Pistol.png/100px-Item_icon_Pretty_Boy%27s_Pocket_Pistol.png) Pretty Boy's Pocket Pistol
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Added: On Kill: 3 seconds of 100% critical chance
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![Flying Guillotine](/w/images/thumb/5/5a/Item_icon_Flying_Guillotine.png/100px-Item_icon_Flying_Guillotine.png) Flying Guillotine
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Added: 100% critical hit chance
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![Direct Hit](/w/images/thumb/e/e7/Item_icon_Direct_Hit.png/100px-Item_icon_Direct_Hit.png) Direct Hit
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Added: On Kill: Victim turns into ash
Changed: +35% damage bonus
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![Rocket Jumper](/w/images/thumb/5/53/Item_icon_Rocket_Jumper.png/100px-Item_icon_Rocket_Jumper.png) Rocket Jumper
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Added: +100 max health
Added: 65% faster weapon switch
Added: No reload necessary
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![Beggar's Bazooka](/w/images/thumb/7/77/Item_icon_Beggar%27s_Bazooka.png/100px-Item_icon_Beggar%27s_Bazooka.png) Beggar's Bazooka
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Added: 70% slower reload speed
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![Shotgun](/w/images/thumb/5/5f/Item_icon_Shotgun.png/100px-Item_icon_Shotgun.png) Shotgun
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Added: On Kill: 3 seconds of 100% critical chance
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![Reserve Shooter](/w/images/thumb/3/34/Item_icon_Reserve_Shooter.png/100px-Item_icon_Reserve_Shooter.png) Reserve Shooter
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Added: On Kill: 3 seconds of 100% critical chance
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![Righteous Bison](/w/images/thumb/1/1d/Item_icon_Righteous_Bison.png/100px-Item_icon_Righteous_Bison.png) Righteous Bison
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Added: On Kill: Gain Mini-crits for 5 seconds
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![B.A.S.E. Jumper](/w/images/thumb/b/b2/Item_icon_B.A.S.E._Jumper.png/100px-Item_icon_B.A.S.E._Jumper.png) B.A.S.E. Jumper
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Added: +300% increased air control
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![Panic Attack](/w/images/thumb/b/be/Item_icon_Panic_Attack.png/100px-Item_icon_Panic_Attack.png) Panic Attack
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Added: On Kill: Gain Mini-crits for 5 seconds
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![Gunboats](/w/images/thumb/0/0c/Item_icon_Gunboats.png/100px-Item_icon_Gunboats.png) Gunboats
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Added: Wearer never takes falling damage
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![Equalizer](/w/images/thumb/b/ba/Item_icon_Equalizer.png/100px-Item_icon_Equalizer.png) Equalizer
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Added: +15% damage bonus
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![Market Gardener](/w/images/thumb/a/ac/Item_icon_Market_Gardener.png/100px-Item_icon_Market_Gardener.png) Market Gardener
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Added: +100% damage bonus
Changed: 100% slower attack speed
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![Pain Train](/w/images/thumb/4/4b/Item_icon_Pain_Train.png/100px-Item_icon_Pain_Train.png) Pain Train
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New stats
+200% damage bonus against victims of the same class as the wielder
100% slower firing speed
User can pass through enemies
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![Backburner](/w/images/thumb/5/5d/Item_icon_Backburner.png/100px-Item_icon_Backburner.png) Backburner
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Added: -50% max primary ammo on wearer
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![Phlogistinator](/w/images/thumb/2/22/Item_icon_Phlogistinator.png/100px-Item_icon_Phlogistinator.png) Phlogistinator
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Added: -25% damage penalty
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![Nostromo Napalmer](/w/images/thumb/d/d3/Item_icon_Nostromo_Napalmer.png/100px-Item_icon_Nostromo_Napalmer.png) Nostromo Napalmer
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Airblast pushes user instead of enemy
+300% increased air control
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![Scorch Shot](/w/images/thumb/b/be/Item_icon_Scorch_Shot.png/100px-Item_icon_Scorch_Shot.png) Scorch Shot
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New stats
Shoots rocket projectiles
On Hit: Target is engulfed in flames
+300% self damage force
100% slower reload time
-75% max secondary ammo on wearer
300% damage to self
This weapon will reload automatically when not active.
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![Gas Passer](/w/images/thumb/0/0e/Item_icon_Gas_Passer.png/100px-Item_icon_Gas_Passer.png) Gas Passer
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Added: +400% afterburn damage
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![Homewrecker](/w/images/thumb/4/4a/Item_icon_Homewrecker.png/100px-Item_icon_Homewrecker.png) Homewrecker
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New stats
On Hit: Victim receives fall damage based on percentage of max health (Common robots only)
40% slower firing speed
No random critical hits
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![Third Degree](/w/images/thumb/9/91/Item_icon_Third_Degree.png/100px-Item_icon_Third_Degree.png) Third Degree
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Added: 100% critical hits from behind
Added: 40% slower firing speed
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![Hot Hand](/w/images/thumb/f/f6/Item_icon_Hot_Hand.png/100px-Item_icon_Hot_Hand.png) Hot Hand
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Changed: On Hit: Gain a speed boost for 5 seconds
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![Ali Baba's Wee Booties](/w/images/thumb/a/a4/Item_icon_Ali_Baba%27s_Wee_Booties.png/100px-Item_icon_Ali_Baba%27s_Wee_Booties.png) Ali Baba's Wee Booties
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Added: +1 jump in mid-air
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![Loose Cannon](/w/images/thumb/7/70/Item_icon_Loose_Cannon.png/100px-Item_icon_Loose_Cannon.png) Loose Cannon
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Changed: Does not deal knockback
Added: +100% blast radius
Added: -25% damage penalty
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![Splendid Screen](/w/images/thumb/c/c3/Item_icon_Splendid_Screen.png/100px-Item_icon_Splendid_Screen.png) Splendid Screen
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Changed: +25% fire damage resistance on wearer
Changed: +25% explosive damage resistance on wearer
Added: Melee attack hits multiple enemies
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![Tide Turner](/w/images/thumb/c/cd/Item_icon_Tide_Turner.png/100px-Item_icon_Tide_Turner.png) Tide Turner
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Changed: +25% fire damage resistance on wearer
Changed: +25% explosive damage resistance on wearer
Removed: Taking damage while shield charging reduces remaining charging time
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![Sticky Jumper](/w/images/thumb/5/56/Item_icon_Sticky_Jumper.png/100px-Item_icon_Sticky_Jumper.png) Sticky Jumper
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Removed: -6 max pipebombs out
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![Quickiebomb Launcher](/w/images/thumb/f/f9/Item_icon_Quickiebomb_Launcher.png/100px-Item_icon_Quickiebomb_Launcher.png) Quickiebomb Launcher
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Changed: -25% clip size
Changed: Max charge time decreased by 50%
Removed: Up to +35% damage based on charge
Added: Stickybombs fizzle 2 seconds after landing
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![Eyelander](/w/images/thumb/9/94/Item_icon_Eyelander.png/100px-Item_icon_Eyelander.png) Eyelander
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Removed: Deploy and holster time penalty.
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![Festive Eyelander](/w/images/thumb/1/14/Item_icon_Festive_Eyelander.png/100px-Item_icon_Festive_Eyelander.png) Festive Eyelander
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Added: On Kill: Turn victim to ice
Removed: Deploy and holster time penalty.
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![Scotsman's Skullcutter](/w/images/thumb/c/c6/Item_icon_Scotsman%27s_Skullcutter.png/100px-Item_icon_Scotsman%27s_Skullcutter.png) Scotsman's Skullcutter
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Removed: Deploy and holster time penalty.
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![Ullapool Caber](/w/images/thumb/a/a5/Item_icon_Ullapool_Caber.png/100px-Item_icon_Ullapool_Caber.png) Ullapool Caber
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Added: +15% damage bonus
Removed: No random critical hits
Removed: 20% slower firing speed
Removed: This weapon deploys 100% slower
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![Claidheamh Mòr](/w/images/thumb/0/0f/Item_icon_Claidheamh_M%C3%B2r.png/100px-Item_icon_Claidheamh_M%C3%B2r.png) Claidheamh Mòr
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Removed: Deploy and holster time penalty.
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![Half-Zatoichi](/w/images/thumb/a/a9/Item_icon_Half-Zatoichi.png/100px-Item_icon_Half-Zatoichi.png) Half-Zatoichi
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Removed: Deploy and holster time penalty.
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![Persian Persuader](/w/images/thumb/9/98/Item_icon_Persian_Persuader.png/100px-Item_icon_Persian_Persuader.png) Persian Persuader
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All stats removed
Removed: Deploy and holster time penalty
Added: No random critical hits
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![Brass Beast](/w/images/thumb/6/64/Item_icon_Brass_Beast.png/100px-Item_icon_Brass_Beast.png) Brass Beast
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Changed: +25% damage bonus
Removed: 50% slower spin up time
Changed: -100% slower move speed while deployed
Removed: -20% damage resistance when below 50% health and spun up
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![Tomislav](/w/images/thumb/3/3e/Item_icon_Tomislav.png/100px-Item_icon_Tomislav.png) Tomislav
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Added: Can switch to other weapon while deployed
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![Huo-Long Heater](/w/images/thumb/8/81/Item_icon_Huo-Long_Heater.png/100px-Item_icon_Huo-Long_Heater.png) Huo-Long Heater
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New stats
Shoots flare projectiles
100% critical hit vs burning targets
Creates a ring of flames while spun up
Consumes no additional ammo while spun up
-75% max primary ammo on wearer
No random crits
Author Note: Flare Minigun
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![Family Business](/w/images/thumb/c/cd/Item_icon_Family_Business.png/100px-Item_icon_Family_Business.png) Family Business
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Added: On Kill: Gain Mini-crits for 5 seconds
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![Shotgun](/w/images/thumb/5/5f/Item_icon_Shotgun.png/100px-Item_icon_Shotgun.png) Shotgun
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New stats
+900% bullets per shot
-50% damage penalty
150% slower firing speed
-66% max secondary ammo on wearer
-100 max health on wearer
No random crits
Author Note: Giant Shotgun Heavy's weapon
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![Warrior's Spirit](/w/images/thumb/8/87/Item_icon_Warrior%27s_Spirit.png/100px-Item_icon_Warrior%27s_Spirit.png) Warrior's Spirit
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New stats
+50% damage bonus
40% slower firing speed
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![Eviction Notice](/w/images/thumb/6/62/Item_icon_Eviction_Notice.png/100px-Item_icon_Eviction_Notice.png) Eviction Notice
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New stats
+40% faster attack speed
On Kill: +50 health on nearby teammates
On Kill: +10% Crit Chance on nearby teammates
+100% faster taunt speed on wearer
-40% damage penalty
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![Holiday Punch](/w/images/thumb/5/54/Item_icon_Holiday_Punch.png/100px-Item_icon_Holiday_Punch.png) Holiday Punch
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Added: On Kill: Turn victim to ice
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![Shotgun](/w/images/thumb/5/5f/Item_icon_Shotgun.png/100px-Item_icon_Shotgun.png) Shotgun
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Added: On Kill: Gain Mini-crits for 5 seconds
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![Widowmaker](/w/images/thumb/b/b8/Item_icon_Widowmaker.png/100px-Item_icon_Widowmaker.png) Widowmaker
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Changed: Per shot: -50 metal
Removed: +10% increased damage to your sentry's target
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![Pomson 6000](/w/images/thumb/8/89/Item_icon_Pomson_6000.png/100px-Item_icon_Pomson_6000.png) Pomson 6000
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Added: Damage removes Sappers
Removed: Deals only 20% damage to buildings
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![Rescue Ranger](/w/images/thumb/2/29/Item_icon_Rescue_Ranger.png/100px-Item_icon_Rescue_Ranger.png) Rescue Ranger
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Removed: Self mark for death when hauling buildings
Added: -25 max health
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![Wrangler](/w/images/thumb/c/ce/Item_icon_Wrangler.png/100px-Item_icon_Wrangler.png) Wrangler
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Added: -25 max health
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![Short Circuit](/w/images/thumb/3/36/Item_icon_Short_Circuit.png/100px-Item_icon_Short_Circuit.png) Short Circuit
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Added: -25 max health
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![Gunslinger](/w/images/thumb/c/ca/Item_icon_Gunslinger.png/100px-Item_icon_Gunslinger.png) Gunslinger
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Added: Unlimited sentry range
Added: +200% max sentry ammo
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![Southern Hospitality](/w/images/thumb/e/ec/Item_icon_Southern_Hospitality.png/100px-Item_icon_Southern_Hospitality.png) Southern Hospitality
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New stats
+150% faster construction rate
Cannot upgrade buildings
All buildings restricted to Level 1
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![Eureka Effect](/w/images/thumb/c/cf/Item_icon_Eureka_Effect.png/100px-Item_icon_Eureka_Effect.png) Eureka Effect
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New stats
Replaces the Sentry with a Rocket Sentry
+75% sentry rocket firing speed
Sentry possesses maximum Rocket Specialist upgrade
No self inflicted blast damage taken
Requires Level 3 to be effective
-500% sentry bullet firing speed
No teleporting to spawn or exit teleporter
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![Overdose](/w/images/thumb/f/fe/Item_icon_Overdose.png/100px-Item_icon_Overdose.png) Overdose
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New stats
Hold Fire to load up to six syringes
Release Fire to unleash the barrage
+50% damage bonus
+50% faster reload speed
+100% faster firing speed
-86% clip size
+3 degrees syringe spread
-60% max primary ammo
Author Note: Beggar's Syringe Gun
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![Medigun](/w/images/thumb/4/4a/Item_icon_Medi_Gun.png/100px-Item_icon_Medi_Gun.png) Medigun
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Added: Can heal friendly buildings
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![Kritzkrieg](/w/images/thumb/8/85/Item_icon_Kritzkrieg.png/100px-Item_icon_Kritzkrieg.png) Kritzkrieg
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Added: -50% shield duration
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![Quick-Fix](/w/images/thumb/5/50/Item_icon_Quick-Fix.png/100px-Item_icon_Quick-Fix.png) Quick-Fix
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Changed: +50% heal rate
Changed: +50% ÜberCharge rate
Changed: No overheal
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![Ubersaw](/w/images/thumb/0/04/Item_icon_Ubersaw.png/100px-Item_icon_Ubersaw.png) Ubersaw
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Changed: 40% slower firing speed
Added: No random critical hits
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![Amputator](/w/images/thumb/a/ab/Item_icon_Amputator.png/100px-Item_icon_Amputator.png) Amputator
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New stats
100% critical hit vs crit-boosted targets
20% slower firing speed
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![Solemn Vow](/w/images/thumb/d/db/Item_icon_Solemn_Vow.png/100px-Item_icon_Solemn_Vow.png) Solemn Vow
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New stats
25% chance to be teleported to spawn after receiving lethal damage
Ubercharge lost on respawn
-100% damage penalty
'Do no harm.'
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![AWPer Hand](/w/images/thumb/2/24/Item_icon_AWPer_Hand.png/100px-Item_icon_AWPer_Hand.png) AWPer Hand
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New stats
Fires explosive bullets
+25% damage bonus
Deals 3x falling damage to the player you land on
No charge rate
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![Fortified Compound](/w/images/thumb/8/89/Item_icon_Fortified_Compound.png/100px-Item_icon_Fortified_Compound.png) Fortified Compound
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New stats
Shoots Grappling hook's hook
+50 max health
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
This weapon deploys 65% faster
Wearer never takes falling damage
No headshots
User cannot be teleported
Damage is fixed at 150
Author Note: Grapple Bow
Damage bonus upgrade does not work on this weapon
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![Classic](/w/images/thumb/7/73/Item_icon_Classic.png/100px-Item_icon_Classic.png) Classic
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New stats
No speed reduction on charge or zoom
Able to headshot independent of zoom
No charge rate
Fires tracer rounds
Author Note: Railgun
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![SMG](/w/images/thumb/5/50/Item_icon_SMG.png/100px-Item_icon_SMG.png) SMG
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Added: On Kill: Gain Mini-crits for 10 seconds
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![Razorback](/w/images/thumb/0/0f/Item_icon_Razorback.png/100px-Item_icon_Razorback.png) Razorback
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New stats
-75% damage from melee sources
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![Cleaner's Carbine](/w/images/thumb/6/64/Item_icon_Cleaner%27s_Carbine.png/100px-Item_icon_Cleaner%27s_Carbine.png) Cleaner's Carbine
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Added: On Kill: 5 seconds of 100% critical chance
Removed: Dealing damage fills charge meter Removed: Secondary fire when charged grants mini-crits for 8 seconds
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![Tribalman's Shiv](/w/images/thumb/5/55/Item_icon_Tribalman%27s_Shiv.png/100px-Item_icon_Tribalman%27s_Shiv.png) Tribalman's Shiv
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New stats
+50% damage bonus
On miss: Hit yourself
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![Ambassador](/w/images/thumb/e/ec/Item_icon_Ambassador.png/100px-Item_icon_Ambassador.png) Ambassador
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Removed: Critical damage is affected by range
Added: Level 1 Explosive Headshot
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![Enforcer](/w/images/thumb/b/b6/Item_icon_Enforcer.png/100px-Item_icon_Enforcer.png) Enforcer
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Changed: +25% damage bonus
Removed: 20% slower firing speed
Removed: No random critical hits
Removed: Attacks pierce damage resistance effects and bonuses
Added: -25 max health
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![Diamondback](/w/images/thumb/b/b4/Item_icon_Diamondback.png/100px-Item_icon_Diamondback.png) Diamondback
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Added: -50% clip size
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![Red-Tape Recorder](/w/images/thumb/7/7d/Item_icon_Red-Tape_Recorder.png/100px-Item_icon_Red-Tape_Recorder.png) Red-Tape Recorder
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Added: 50% sapper health penalty
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![Conniver's Kunai](/w/images/thumb/0/02/Item_icon_Conniver%27s_Kunai.png/100px-Item_icon_Conniver%27s_Kunai.png) Conniver's Kunai
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Changed: -60 max health on wearer
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![Spy-cicle](/w/images/thumb/a/a3/Item_icon_Spy-cicle.png/100px-Item_icon_Spy-cicle.png) Spy-cicle
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New stats
Immune to afterburn
+50% fire resistance on wearer
20% slower attack speed
On Kill: Turn victim to ice
Author Note: Implemented new mechanic to fix buggy MvM behavior with Sapper
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![Invis Watch](/w/images/thumb/7/7c/Item_icon_Invis_Watch.png/100px-Item_icon_Invis_Watch.png) Invis Watch
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Added: +50 max health on wearer
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![Cloak and Dagger](/w/images/thumb/0/00/Item_icon_Cloak_and_Dagger.png/100px-Item_icon_Cloak_and_Dagger.png) Cloak and Dagger
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Added: +50 max health on wearer
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![Scout emblem RED.png](/w/images/thumb/0/0a/Scout_emblem_RED.png/100px-Scout_emblem_RED.png) Scout
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Regenerate 10 HP per second
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![TF2 crosshair orange.png](/w/images/thumb/b/be/TF2_crosshair_orange.png/100px-TF2_crosshair_orange.png) All Classes
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Players can taunt in mid-air
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