Template:Special taunt table
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See also:
{{Kill taunt table}}
{{Ability taunt table}}
Class | Taunt | Duration | Details |
---|---|---|---|
Battin' a Thousand |
5 seconds | The Scout does a "Kung Fu" flourish, spinning his melee weapon around and saying a voice line while phasing effects similar to those made by ingesting Bonk! Atomic Punch surround him. He then throws it in the air, and flips it on his right hand while yawning. | |
Boston Boarder |
As long as the taunt is held | The Scout takes out a skateboard and rides it while continuously moving forward. Pressing primary and alt-fire (default keys: MOUSE1 and MOUSE2, respectively) makes him perform different tricks. | |
Boston Breakdance |
4 seconds | The Scout does a spinning breakdance on his head while music from the Boston Boom-Bringer plays. At the end, the Scout hops briskly onto his feet and shrugs. | |
Bunnyhopper |
As long as the taunt is held | The Scout takes out a pogo stick and starts bouncing with it. Pressing primary and alt-fire (default keys: MOUSE1 and MOUSE2, respectively) causes him to perform different tricks. | |
Carlton |
As long as the taunt is held | The Scout does the Carlton Dance, swinging his arms and swaying his hips from left to right while saying a voiceline. | |
Deep Fried Desire |
4 seconds | The Scout takes out a bucket of fried chicken, selects a piece, says a quote while taking a bite, and then throws both the chicken and bucket away, similar to the Training Scene seen in Expiration Date. | |
Homerunner's Hobby |
As long as the taunt is held | The Scout throws himself back on the chair and starts eating a chip, turns the page on his magazine, laughs while slapping his right knee, eats another chip, looks around, and shrugs. | |
Runner's Rhythm |
As long as the taunt is held | The Scout sits on the floor and plays a pair of bongo drums. | |
Scooty Scoot |
As long as the taunt is held | The Scout drives a tiny scooter. Pressing primary fire (default key: MOUSE1) makes the Scout perform a wheelie and say a line. | |
Spin-to-Win |
As long as the taunt is held | The Scout takes out a sign reading "THIS WAY!" and proceeds to spin it, occasionally spinning it around himself. Pressing primary fire (default key: MOUSE1) makes the Scout tell his teammates to go left, while pressing alt-fire (default key: MOUSE2) makes him tell them to go right. | |
Trackman's Touchdown |
5 seconds | The Scout grabs a football, does a forward summersault, and throws it against the ground. He then does a victory dance and finishes by pointing to himself with his thumbs. | |
Fresh Brewed Victory |
5 seconds | The Soldier pulls out a mug and puts a foot on a bag of coffee beans. He then says a quote, gestures, and takes a victorious swig from his mug before sighing, satisfied. | |
Fubar Fanfare |
5 seconds | The Soldier will pull out a trombone and play four low notes of failure (D, D♭, C, B). | |
Panzer Pants |
As long as the taunt is held | The Soldier stands at attention; a small tank then pops from the ground below him, which he gets in and continuously drives forward. Pressing primary fire (default key: MOUSE1) makes him fire a shot, which is a purely cosmetic effect. | |
Profane Puppeteer |
8 seconds | The Soldier pulls out a puppet version of himself, then turns his head to the side while covering his mouth as he does the puppet's voice. | |
Rocket Jockey |
As long as the taunt is held | A rocket launches behind the Soldier, which he jumps onto while doing a cowboy gesture and continuously rides forward. Pressing primary fire (default key: MOUSE1) makes the rocket "jump", followed by the Soldier repeating the cowboy gesture. | |
Soldier's Requiem |
4 seconds | The Soldier places down a gravestone while getting down on his knee, says a quote, and salutes while the gravestone falls down and disappears. | |
Balloonibouncer |
As long as the taunt is held | The Pyro rides a spring-mounted Balloonicorn with some voice lines of amusement. | |
Headcase |
5 seconds | The Pyro pulls out a serving platter with a lid, which they take off and drop in a vigorous manner to reveal a decapitated head of a Heavy. The Pyro then proceeds to smell test and follow up with a Classic "chef kiss" movement; meanwhile, the head slides off the platter, and falls to the floor. | |
Hot Wheeler |
As long as the taunt is held | The Pyro jumps to the side as a team-colored motorized tricycle, with a flaming paint job and a Teufort license plate that reads "MMPH", appears; they jump on its seat and proceed to drive it, holding onto only the right hand clutch and occasionally mumbling. Pressing primary fire (default key: MOUSE1) makes Pyro ride it more enthusiastically as flames pop from the exhaust pipes. | |
Party Trick |
7 seconds | The Pyro inflates a long balloon, ties it into a Balloonicorn, and sets it ablaze with a lighter, clapping and laughing as it does some aerial flips while burning. With Pyrovision equipped, the Balloonicorn flies around trailing rainbows instead. | |
Pool Party |
As long as the taunt is held | The Pyro inflates a small team-colored kiddie pool containing a yellow rubber ducky, pours a container of gasoline into it, sits down in the pool's center, and pushes the rubber ducky back and forth. | |
Scorcher's Solo |
As long as the taunt is held | The Pyro sits on the floor and plays a small toy piano. | |
Skating Scorcher |
As long as the taunt is held | Ice skates materialize on the Pyro's feet, who proceeds to continuosly skate forward. Pressing primary and alt fire (default keys: MOUSE1 and MOUSE2, respectively) makes the Pyro perform different pirouettes. | |
Bad Pipes |
12 seconds | The Demoman takes out a pair of Bagpipes and proceeds to dance and play them extremely poorly. He then puts the bagpipes away while applauding his own skill with a quote. | |
Drunken Sailor |
As long as the taunt is held | The Demoman drinks a bottle of beer and proceeds to steer a wooden ship wheel. Pressing primary fire (default key: MOUSE1) makes the Demoman say a cheery line while tilting the helm more energetically before spinning it to the right, drinking with a triumphant pose, and burping; pressing alt-fire (default key: MOUSE2) makes the Demoman complain and signal people to move out of the way. When the taunt ends, the helm falls apart, and the Demoman drops its wheel and the bottle on the ground. | |
Drunk Mann's Cannon |
As long as the taunt is held | The Demoman rides a wheeled cannon around. | |
Oblooterated |
4 seconds | The Demoman takes out a crate of lime-flavored beer bottles, holds one of them up, and cheers wildly (progressively getting softer with each cheer), exactly as seen in Expiration Date. | |
Pooped Deck |
As long as the taunt is held | The Demoman falls into a folding chair, takes out a flask and uncorks it with his teeth, and drinks while intermittently spouting drunken gibberish. Pressing primary fire (default key: MOUSE1) makes the Demoman burp, while pressing alt-fire (default key: MOUSE2) makes him lean back on the chair before jolting back up. | |
Scotsmann's Stagger |
As long as the taunt is held | The Demoman continuously walks forward with an unsteady gait with a bottle of beer in a paper bag in his hand. He will occasionally drink from the bottle, trip, and compose himself while uttering drunk gibberish. | |
Shanty Shipmate |
As long as the taunt is held | The Demoman jumps into a small rowing boat and "sails" around in it. | |
Spent Well Spirits |
10 seconds | The Demoman bites the top off of a grenade, pours a bottle of cider and some of the grenade's gunpowder into his mouth, and breathes out the mixture over a lighter, which creates a small mushroom cloud inches in front of the Demoman's face; he celebrates the results by closing his hand into a fist and saying a line. | |
Bare Knuckle Beatdown |
As long as the taunt is held | The Heavy punches the head and chest of a dummy with a picture of an enemy Scout. | |
Boiling Point |
As long as the taunt is held | A table full with an assortment of food appears in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again makes the Heavy flip the table, which flings a steak from the Joule sous-vide cooker on the table straight into his mouth. | |
Proletariat Posedown |
7 seconds | The Heavy performs 4 different flexing poses and shouts each time he flexes his muscles. | |
Russian Arms Race |
As long as the taunt is held | The Heavy does one armed push-ups. | |
Soviet Strongarm |
As long as the taunt is held | The Heavy pulls out two large dumbbells and begins doing a 'cross body hammer curl' exercise, re-adjusting his shoulders and beginning again after a while. | |
Table Tantrum |
As long as the taunt is held | A table full with an assortment of food will appear in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again makes the Heavy flip the table, which flings a steak from a pot on the table straight into his mouth. | |
Bucking Bronco |
As long as the taunt is held | The Engineer summons a mechanical bull, which he mounts and rides wildly while hanging on for dear life. | |
Dueling Banjo |
As long as the taunt is held | The Engineer sits on a haystack and plays banjo. Pressing alt-fire (default key: MOUSE2) increases the tempo at which the Engineer plays, and smoke rises from his hands; pressing primary fire (default key: MOUSE1) returns the taunt to its original tempo. | |
Jumping Jack |
As long as the taunt is held | The Engineer pulls a jackhammer out of his tool pocket and rides around on it as if it was a pogo stick. | |
Rancho Relaxo |
As long as the taunt is held | The Engineer builds a mechanical reclining lawn chair, complete with a parasol and bottles of beer, and lies back in it, drinking from one of the bottles and occasionally burping and saying some quotes. | |
Texas Truckin' |
As long as the taunt is held | The Engineer continuously drives a miniature farm truck, giving an occasional salute while looking around. | |
Texas Twirl 'Em |
7 seconds | The Engineer performs tricks with a lasso before throwing it onto the ground. | |
Doctor's Defibrillators |
5 seconds | The Medic pulls out a pair of team-colored defibrillators and rubs them together; they pop with electricity, and the Medic puts them back away. | |
Meet the Medic |
5 seconds | The Medic strikes a pose and glows as doves fly around him while a heavenly choir sings and "opera" music plays in the background (similarly to several instances in Meet The Medic). | |
Mannbulance! |
As long as the taunt is held | The Medic drives a small ambulance, eventually telling people to move out the way. The player will continuously move forward during this taunt, only being able to turn left and right. | |
Results Are In |
5 seconds | The Medic takes out an X-ray chart showing the Heavy's skeleton with a bomb stuck in his ribs. He examines it, laughes, and gives his prognosis, then crumples it up and tosses it away. | |
Surgeon's Squeezebox |
As long as the taunt is held | The Medic brings out an accordion and plays while dancing in place laughing and cheering. | |
Time Out Therapy |
As long as the taunt is held | The Medic sits on a medical reclining chair and reads a paper on a clipboard, occasionally chuckling and taking sips from a mug. | |
Didgeridrongo |
As long as the taunt is held | The Sniper pulls out a didgeridoo with a spin, then sits down and plays it. | |
I See You |
3 seconds | The Sniper brings two fingers to his eyes, then points ahead in an intimidating manner while saying a quote. | |
Killer Solo |
3 seconds | The Sniper pulls out a saxophone and plays several tunes from Seduce Me! while pumping his hips. | |
Most Wanted |
4 seconds | The Sniper pulls out a notepad and marker, crosses a name off, and laughs before putting the notepad away. | |
Shooter's Stakeout |
As long as the taunt is held | The Sniper sits inside a tent, grabs a thermal bottle, and uses a pair of binoculars. | |
Box Trot |
As long as the taunt is held | The Spy hides inside a cardboard box, which he can crawl around in. | |
Buy A Life |
5 seconds | The Spy takes a stack of dollar bills with Saxton Hale's face on them, counts a few, tosses out an insult, and makes it "rain money" in front of him. | |
Disco Fever |
8 seconds | The Spy performs a series of disco moves while groovy music plays, saying some voice lines along the way. | |
Luxury Lounge |
As long as the taunt is held | The Spy sits on an armchair and reads from a book while occasionally taking sips from a mug and saying some lines. | |
Travel Agent |
As long as the taunt is held | The Spy pulls out a briefcase that transforms into a propeller backpack, then jumps up and hovers above the ground. | |
Burstchester |
Variable | A bread monster pops out of the mercenary's chest, then shortly retracts back inside. Each class has a different reaction to the creature's appearance. | |
Conga |
As long as the taunt is held | The mercenary starts dancing conga while slowly walking forward. Other players are able to join in by taunting near a dancing player. | |
Director's Vision |
Variable | The mercenary puts their hands and arms out in front of them to form a square with their fingers, as if trying to visualize the scene in front of them in a picture or a screen, similarly to the Meet the Director comic. The Pyro has two variations for this taunt. | |
Fist Bump |
As long as the taunt is held | The mercenary holds a fist out and waits indefinitely for a player to taunt in front of them. They then proceed to punch each other's fists in an energetic fist bump. | |
Flippin' Awesome |
As long as the taunt is held | The mercenary crouches and waits indefinitely for a player to taunt in front of them. The initiator then helps the receiver perform a backflip. | |
High Five! |
As long as the taunt is held | The mercenary holds one hand up and waits for another player to taunt in front of them. They high five and express each other's enthusiasm to slap hands. The Pyro has two ending animations for this taunt. | |
Kazotsky Kick |
As long as the taunt is held | The mercenary performs their interpretation of a Russian dance. Other players are able to join in by taunting near a dancing player. | |
Mannrobics |
As long as the taunt is held | The mercenary starts with a variety of arm lunges and flairs, before starting a looping aerobics dance. Other players are able to join in by taunting near a dancing player. Pressing primary or alt-fire (default keys: MOUSE1 and MOUSE2 respectively) makes the mercenary perform some dance actions, each class having different animations (alt-fire) or a shared animation (primary fire). | |
Rock, Paper, Scissors |
As long as the taunt is held | The mercenary puts forth a challenge to a game of rock, paper, scissors. When another player taunts in front of the initiator, the two will then play against each other, with a random outcome. If the players are on opposing teams, the loser explodes. | |
Scaredy-cat! |
Variable | The mercenary cowers in fear until they calm down and return to their previous position. | |
Schadenfreude |
Variable | The mercenary laughs at the demise and utter failure of their opponent(s). | |
Second Rate Sorcery |
Variable | The mercenary takes out a cheap 99¢ staff and attempts to cast a magic spell. The staff fails at casting anything but green sparks; the mercenary then breaks, throws, or puts the staff away. | |
Shred Alert |
4 seconds | The mercenary summons an electric guitar and plays a wicked rock solo on it as fireworks and lights spout from behind them. The final note causes a lightning strike and an accompanying wave of sound. | |
Skullcracker |
As long as the taunt is held | The mercenary taps their head or helmet while waiting for another player to taunt in front of them, at which point the two bash their heads together. | |
Square Dance |
As long as the taunt is held | The mercenary invites people to dance with them. If another player taunts in front of them, the two perform a square dance while folk music is played. | |
Victory Lap |
As long as the taunt is held | The mercenary jumps into a bumper car, which they can drive around. Pressing primary fire (default key: MOUSE1) makes the mercenary honk the bumper car's horn. | |
Yeti Punch |
Variable | A wooden cutout with moving arms of a yeti appears roaring in front of the mercenary, which they destroy (or, in the Scout's case, attempt to), each class with a different technique. | |
Yeti Smash |
5 seconds | The mercenary turns into a yeti, then roars while beating their chest before slamming the ground with their fist and turning back to normal. Each class reacts to the transformation differently. | |
Zoomin' Broom |
As long as the taunt is held | The player summons a broom and rides it around like a witch. |