로켓 발사기

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나는 너희들 같은 바보들을 족치기 위해 이 팀에 들어왔다!
솔져

로켓 발사기솔져주 무기입니다. 돌출된 철제 면과 끝에 넓은 배기구를 갖춘 일반적인 로켓발사기의 모습을 하고 있습니다.

이 로캣 발사기는 4발을 사격하여도 지장없게 설계되었다투사물 스피드는 약 1100해머 수치의초당,47mph. 이로캣은 중력에 영향을 받지않는다 어떤공간이던지 벽에 부딧혀 터질때까지 일직선으로 나갈것입니다. 로캣 발사기는 넓은 범위에 스플레시 데미지를 줄수있습니다. 보통의 로캣이라면 긴거리에 효율적이지만 이것은 중거리에 효과적이다.

As the explosion from rockets causes knockback on enemies, an experienced player can juggle opponents. Doing so can deal fall damage to these enemies upon them landing. The player can use this knockback on themselves to perform a rocket jump by firing at the ground beneath them and catapulting themselves upwards. Simultaneously crouching increases the height and length of your jump. This technique can be used to reach areas not accessible to other classes.

피해

  • 기본: 90
  • 최대 피해: 125% (112 damage)
  • 최소 피해: 53% (48 damage)
  • Splash Damage Reduction: 1% per 2.88 Hammer units away from epicenter to a minimum of 50% at 9 feet (144 Hammer units)
  • Splash Radius: 9 feet (144 Hammer units)
  • 단거리: 105-112
  • 중거리: 50-90
  • 장거리: 45-60
  • 미니 크리트컬: 122
  • 크리트컬: 270
    • (Splash at 3 ft/1m: 226 Crit, Splash at 6 ft/2m: 140 Crit)
  • 로켓 점프의 데미지: 27-46
    • Critical Hit: Deals same amount of self damage as a regular rocket jump (27-46).
  • Splash Damage to Self: 27-89
    • Critical Hit: Deals same amount of self damage as regular self damage (27-89).

Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Explosive damage varies depending on how it hits a player, the larger the classes hit box and the closer you are to the explosion the more damage you will take, the further away from the explosion the less damage you can take. Explosions do the most damage when they happen at the mid point of a player model, the explosion will cover more of the hit box and thus do the most damage. Damages are approximate and determined by community testing.

기능 소요시간

  • 발사 간격: 0.8
  • 기본 재장전: 0.8
  • 추가 재장전: 0.92

기본 재장전은 첫번째 로켓을 장전하는데 걸리는 시간 입니다. 추가 재장전은 첫번째 로켓이 장전된 후 각각의 나머지 로켓들을 장전하는데 걸리는 시간입니다. 모든 시간의 단위는 초입니다. 시간은 커뮤니티의 무기 테스트로 측정되었습니다.

시연 영상

관련 도전과제

'불'양심적 병역기피자
'불'양심적 병역기피자
10초 이내에 로켓을 압축 공기 분사로 반사시킨 파이로를 처치하십시오.


빌어먹을 치명타 로켓
빌어먹을 치명타 로켓
치명타 증진을 받지 않으면서 치명타 로켓을 2연속으로 발사하십시오.
상호 확증 파괴
상호 확증 파괴
적군 스나이퍼에게 처치당했을때 로켓으로 그 스나이퍼를 사살하십시오.


군바리 3단 확산 피해
군바리 3단 확산 피해
치명타 로켓 한 발로 적군 3명을 사살하십시오.

이전 변화내역

2008년 2월 28일 패치

  • 솔져의 최대 로켓 보유량이 36에서 16으로 하향되었습니다.

2009년 2월 2일 패치

  • 솔져의 최대 탄약 보유량이 16에서 20으로 상향되었습니다.

상식

  • The weapon seems to be a heavily stylized RPG-7. The handle and the grip have been switched around, the rear exhaust port and the sights are cartoonishly oversized and it seems to fire modified PG-2 HEAT grenades. Certain attributes of its design are based, like many weapons in the game, on musical instruments.
  • Contrary to what many people think, it actually is possible to hold 4 rockets in a real Rocket Launcher at one time. However, the launchers that can do this are modern designs with a protruding "magazine", not the traditional World War 2 era "Bazooka" one the Soldier uses; these could only hold one rocket at a time.
  • Upon comparing the Rocket Launcher seen in the original Team Fortress 2 trailers to the current in-game Rocket Launcher, it can be seen that the trigger was originally placed on the front handle of the launcher and that rockets were loaded at the muzzle. In-game, the trigger is located on the rear of the two handles, and rockets are now loaded directly into the barrel.
  • The Rocket Launcher was originally single-rocket loaded, like in TFC. An animation of this still exists in the game files (seen in the gallery below).
  • Despite the kill notification of the Rocket Launcher showing a checkered rocket as the kill icon, the rocket in game has no checkered pattern.

사진

관련 자료

Template:Allweapons Nav/ko
Template:Soldier Nav/ko