![Ico metal.png](/w/images/thumb/f/f4/Ico_metal.png/56px-Ico_metal.png) | “I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here.
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Ashes to Ashes
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Basic Information
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Name:
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Ashes to Ashes
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File name:
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mvm_cliffside_b6_adv_ashes_to_ashes.pop
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Developer(s): |
gettysburg
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Map:
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Cliffside
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Mission type: |
Invasion
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Waves:
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6
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Difficulty: |
Advanced
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Starting credits:
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1200
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Maximum possible credits:
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6900
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Minimum respawn wave time:
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4
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Maximum respawn wave time:
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4
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Fixed respawn time:
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Yes
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Tour:
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Digital Directive
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Sentry Buster spawn time:
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0 seconds
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Sentry Buster respawn time:
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55 seconds
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Ashes to Ashes is an advanced invasion mission made by gettysburg. It is available on the custom Cliffside map.
Note
- Pyro Robots can now airblast grenades, stickybombs, and arrows.
- Shield Medic's projectile shield can deal damage to players.
- Sniper Robots can headshot players.
- Sentry Busters don't deal damage to robots.
- Only one buyback allowed per wave.
- A maximum of one Heavy is allowed.
- A maximum of two Engineers are allowed.
- Some weapon stats change in this mission, see Stat changes.
Waves
Sub-wave |
Class |
Count |
Delay(s) |
Credits
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Wave 1 (900 Credits)
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1A
|
|
Expert |
+800%
|
1 |
2 |
2
|
0 |
16
|
25
|
1B
|
|
Expert |
![Direct Hit](/w/images/thumb/e/e7/Item_icon_Direct_Hit.png/24px-Item_icon_Direct_Hit.png)
+800%
|
1 |
2 |
2
|
8 |
24
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55
|
|
Expert |
![Southern Hospitality](/w/images/thumb/e/ec/Item_icon_Southern_Hospitality.png/24px-Item_icon_Southern_Hospitality.png) Melee only
Prefer going after player
|
4 |
8 |
44
|
3 |
2
|
44
|
|
Normal |
Spawns with full Über
+400% ÜberCharge rate
-3 seconds Über duration
|
1C
|
Molten Scout |
Expert |
1/3 Spawns with ring of fire
|
1 |
7 |
30
|
3 |
1
|
44
|
|
Normal |
![Huo-Long Heater](/w/images/thumb/8/81/Item_icon_Huo-Long_Heater.png/24px-Item_icon_Huo-Long_Heater.png)
Prefer going after player
|
1 |
4 |
12
|
3 |
3
|
30
|
Giant Afterburn Pyro |
Expert |
—
|
2 |
3 |
4
|
3 |
30
|
32
|
Type 2 |
Expert |
—
|
1D
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Suicide Buster |
Expert |
Detonate on near player
|
16 |
16 |
16
|
6 |
0
|
0
|
1E
|
|
Expert |
—
|
2 |
2 |
2
|
0 |
0
|
670
|
Support
|
Bomb Squad Demo |
Expert |
Icon is hidden
|
1 |
1 |
1
|
0 |
20
|
0
|
|
Hard |
Vision range 2500
|
1 |
— |
—
|
15 |
45
|
—
|
Ally
|
Giant Scout |
Expert |
Begins after 1B is all dead
|
1 |
1 |
1
|
0 |
6
|
—
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Wave 2 (1000 Credits)
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2A
|
Custom Variant |
Expert |
—
|
2 |
3 |
6
|
0 |
30
|
100
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Shield Medic |
Expert |
—
|
2B
|
|
Expert |
![Manmelter](/w/images/thumb/9/9d/Item_icon_Manmelter.png/24px-Item_icon_Manmelter.png)
100% crit chance
Use Manmelter if outside Flamethrower range
|
5 |
10 |
40
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0 |
4
|
100
|
|
Normal |
Spawns with full Über
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Flame-tipped Bowman |
Expert |
—
|
2C
|
4/6 Dead Ringer |
Normal |
![Ambassador](/w/images/thumb/e/ec/Item_icon_Ambassador.png/24px-Item_icon_Ambassador.png)
|
5 |
10 |
40
|
0 |
4
|
200
|
1/6 Dead Ringer |
Normal |
![Wanga Prick](/w/images/thumb/f/f5/Item_icon_Wanga_Prick.png/24px-Item_icon_Wanga_Prick.png)
1.3x larger in size
300 HP
Prefer going after player
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1/6 Actual Spy |
Expert |
![Enforcer](/w/images/thumb/b/b6/Item_icon_Enforcer.png/24px-Item_icon_Enforcer.png)
Loses 2 HP per second
|
|
Expert |
+10000%
|
2 |
5 |
16
|
0 |
3.5
|
50
|
2D
|
Giant Bazaar Sniper |
Expert |
—
|
1 |
3 |
3
|
12 |
12
|
100
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Support
|
Bomb Squad Demo |
Expert |
Icon is hidden
|
1 |
1 |
1
|
0 |
18
|
0
|
2/3 |
Expert |
Begins after 2C is all dead
|
1 |
3 |
3
|
3 |
5
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300
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1/3 Apocalypse Champ |
Hard |
—
|
|
Normal |
Begins after 2C is all dead
|
2 |
7 |
10
|
3 |
2
|
150
|
|
Expert |
—
|
|
Expert |
600 HP
Forced to laugh on kill
Build dispenser instead of teleporter
|
1 |
— |
—
|
60 |
75
|
—
|
Ally
|
Carbine Sniper |
Expert |
—
|
2 |
2 |
10
|
15 |
5
|
—
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|
Expert |
Spawns with full Über
+400% heal rate
-75% ÜberCharge rate
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1/2 Machina Sniper |
Expert |
Begins after 2C is all dead
|
1 |
3 |
3
|
0 |
3
|
—
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1/2 |
Expert |
—
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Wave 3 (1000 Credits)
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3A
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Giant Homing Soldier |
Expert |
—
|
2 |
3 |
4
|
2 |
35
|
40
|
Type 2 |
Expert |
—
|
Heavy Rusher |
Hard |
1/3 prefer going after player
|
2 |
6 |
32
|
0 |
1
|
420
|
3B
|
|
Hard |
![Loose Cannon](/w/images/thumb/7/70/Item_icon_Loose_Cannon.png/24px-Item_icon_Loose_Cannon.png)
|
3 |
9 |
42
|
3 |
6
|
84
|
|
Expert |
![Iron Bomber](/w/images/thumb/c/cd/Item_icon_Iron_Bomber.png/24px-Item_icon_Iron_Bomber.png)
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Tri-burst Demo |
Hard |
—
|
1 |
2 |
12
|
3 |
4
|
16
|
Giant Shield Medic |
Expert |
—
|
1 |
1 |
3
|
0 |
18
|
100
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3C
|
|
6,789 |
Tank is 50% smaller
+166% movement speed
|
1 |
5 |
5
|
10 |
1.33
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250
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3D
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Giant Pocket Soldier |
Expert |
Spawns at the right
|
2 |
2 |
2
|
10 |
0
|
25
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Giant Kritzkrieg Medic |
Expert |
—
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Giant Pocket Soldier |
Expert |
Spawns at the left
|
2 |
2 |
2
|
13 |
0
|
25
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Giant Kritzkrieg Medic |
Expert |
—
|
Support
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Bomb Squad Demo |
Expert |
Icon is hidden
|
1 |
1 |
1
|
0 |
18
|
0
|
|
1/2 Easy 1/2 Expert |
—
|
2 |
2 |
40
|
10 |
3
|
40
|
|
Expert |
600 HP
Forced laugh on kill
Build dispenser instead of teleporter
|
1 |
— |
—
|
60 |
75
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—
|
Ally
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Overheating Giant Heavy |
Expert |
Loses 20 HP per second
|
1 |
1 |
1
|
18 |
0
|
—
|
3/4 SMG Sniper |
Hard |
Begins after "Overheating Giant Heavy" is all dead
|
1 |
2 |
2
|
15 |
8
|
—
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1/4 Giant Burst Fire Sniper |
Expert |
—
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Wave 4 (1000 Credits)
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4A
|
|
Expert |
Use pistol if outside Scattergun range
|
2 |
9 |
50
|
2 |
2
|
50
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Giant Mangler Soldier |
Expert |
—
|
2 |
3 |
4
|
0 |
18
|
50
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Giant Overheal Medic |
Expert |
—
|
4B-1
|
|
20,000 |
Tank use blimp model
Tank floats in mid-air
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1 |
1 |
1
|
3 |
0
|
1
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4B-2
|
Type 1 |
Expert |
—
|
2 |
3 |
4
|
6 |
35
|
99
|
|
Expert |
Spawns with full Über
+400% heal rate
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4/5 Hunting Party |
Expert |
100% crit chance
|
1 |
9 |
50
|
6 |
0.33
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50
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1/5 Hunting Party |
Expert |
![Overdose](/w/images/thumb/f/fe/Item_icon_Overdose.png/24px-Item_icon_Overdose.png)
100% crit chance
Spawns with full Über
Prefer going after player
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4C
|
Giant Tomislav Heavy |
Expert |
100% crit chance
|
5 |
5 |
5
|
0 |
0
|
150
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Giant Overheal Medic |
Expert |
—
|
Type 1 |
Expert |
—
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Support
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Hunting Party |
Expert |
100% crit chance
Prefer going after player
|
2 |
3 |
20
|
30 |
20
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600
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Hunting Party |
Expert |
Spawns with full Über
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Bomb Squad Demo |
Expert |
Icon is hidden
|
1 |
1 |
1
|
0 |
18
|
0
|
|
Expert |
Does not teleport in
600 HP
Forced laugh on kill
|
1 |
— |
—
|
20 |
60
|
—
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Saharan Spy |
Expert |
—
|
2 |
— |
—
|
15 |
45
|
—
|
Ally
|
Miniature Engineer |
Expert |
—
|
1 |
2 |
2
|
0 |
30
|
—
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Wave 5 (800 Credits)
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5A-1
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Enforcer Spy |
Expert |
—
|
2 |
6 |
28
|
2 |
2
|
400
|
|
Expert |
Spawns with full Über
+400% heal rate
+100% ÜberCharge rate
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5A-2
|
Rain of Arrows |
Expert |
—
|
4 |
5 |
8
|
0 |
15
|
75
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Giant Bullet Medic |
Expert |
—
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Deflector Pyro |
Expert |
—
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5B-1
|
Enraging Burst Fire Soldier |
Expert |
100% crit chance
|
4 |
4 |
4
|
0 |
15
|
75
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Giant Bullet Medic |
Expert |
—
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Deflector Pyro |
Expert |
—
|
5B-2
|
Crit Demo |
Expert |
100% crit chance
+100% damage bonus
+95% faster reload speed
+100% projectile speed
|
4 |
13 |
36
|
5 |
0
|
108
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5C
|
|
Expert |
—
|
3 |
9 |
15
|
3 |
12
|
50
|
|
Hard |
1200 HP
1.5x larger in size
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|
Expert |
100% crit chance
|
4 |
10 |
32
|
3 |
2.5
|
50
|
|
Expert |
+10000%
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Support
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Bomb Squad Demo |
Expert |
Icon is hidden
|
1 |
1 |
1
|
0 |
18
|
0
|
|
Hard |
—
|
2 |
2 |
10
|
18 |
15
|
42
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Giant Engineer |
Expert |
—
|
1 |
— |
—
|
0 |
60
|
—
|
|
Expert |
—
|
2 |
— |
—
|
15 |
30
|
—
|
Ally
|
Giant Pyro |
Hard |
—
|
1 |
1 |
1
|
30 |
0
|
—
|
|
Hard |
—
|
1 |
2 |
2
|
15 |
15
|
—
|
|
Expert |
Spawns with full Über
+400% ÜberCharge rate
-3 seconds Über duration
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Wave 6 (500 Credits)
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6
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Hellbent Demoknight |
Expert |
—
|
1 |
1 |
1
|
2 |
0
|
0
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Support
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Bomb Squad Skeleton |
Expert |
Icon is hidden
|
1 |
1 |
1
|
0 |
12
|
0
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2/5 Marking Skeleton |
Expert |
—
|
1 |
7 |
100
|
3 |
0
|
500
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1/5 Deadeye Skeleton |
Expert |
—
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1/5 Armored Skeleton |
Expert |
100% crit chance
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1/5 Arsonist Skeleton |
Expert |
—
|
Skeletal Engineer |
Expert |
—
|
1 |
— |
—
|
0 |
65
|
—
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Modified upgrades
+4 Health Regen
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All classes
|
200
|
3
|
Regenerates health every second. Health regeneration per upgrade increased to +4
Maximum regeneration increased to 12 HP per second
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+10% Jump Height
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200
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3
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Jump higher.
Jump height per upgrade decreased to 10%
Maximum jump height decreased to 30%
Cost increased to 200
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+10 Metal Regen
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Engineer
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50
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5
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Metal is regenerated every 5 seconds.
Metal regeneration per upgrade increased to +10
Maximum regeneration increased to 50 metal every 5 seconds
Cost decreased to 50
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Rocket Specialist
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Soldier
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500
|
1
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+15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
Maximum level of upgrade decreased to 1
Cost increased to 500
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+100% Burn Damage
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Pyro
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250
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4
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Afterburn damage bonus. Burn damage per upgrade increased to +100%
Maximum burn damage increased to +400%
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+10% Airblast Force
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Pyro
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50000
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4
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Upgrade is prohibited
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+20% Damage
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Demoman
|
400
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4
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Cost decreased to 400
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+10% Firing Speed
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Heavy
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500
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2
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Firing speed per upgrade increased to +15%
Maximum firing speed decreased to +30%
Cost increased to 500
This upgrade is ~5% more cost effective, previously costing 35 credits per % firing speed, now costing 33.33 credits per % firing speed
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Knockback Rage
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500
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1
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Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. Activation cuts damage by 50%.
Maximum level of Knockback Rage decreased to 1
Cost increased to 500
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+1 Projectile Penetration
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500
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3
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Projectiles penetrate an additional enemy player.
Maximum Projectile Penetration decreased to 1
Cost increased to 500
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Explosive Headshot
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Sniper
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500
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1
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Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
Maximum level of Explosive Headshot decreased to 1
Cost increased to 500
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+5s Bleed On Target
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Sniper
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100
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3
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Cost decreased to 100
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-50% Speed On Target
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Scout
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Sniper
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600
|
1
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Does not stack. Slow decreased from -65% to -50%
While the original upgrade is labeled as a -35% slow, it is actually a -65% slow
Cost increased to 600
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Explode on Ignite
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Pyro
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50000
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1
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Explosion deals up to 350 splash damage Upgrade is prohibited
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Able to re-launch while already in-flight
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Pyro
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200
|
1
|
Cost decreased to 200
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Stun enemies when you land
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500
|
1
|
Cost increased to 500
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+20% Damage
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Demoman
|
400
|
4
|
Cost decreased to 400
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-25% Push Force On Wearer
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Demoman
|
75
|
4
|
Reduced the push force from enemies attack
Push force reduction decreased to -25% per level
Maximum push force reduction increased to -100%
Cost decreased to 75
This upgrade is 10% more cost effective, previously costing 3.33 credits per -% push force, now costing 3 credits per -% push force
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Projectile Shield
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Medic
|
500
|
1
|
Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width. Level 2 Projectile Shield is prohibited
Cost increased to 500
|
+1s Über Duration
|
250
|
3
|
Uber duration per upgrade decreased to +1 second
Maximum uber duration decreased to +3 seconds
|
Overheal Expert
|
350
|
2
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+25% more Overheal, +50% longer duration per point.
Maximum level of Overheal Expert decreased to 2
Cost increased to 350
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Canteen Specialist
|
500
|
1
|
Share Canteens with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work.
Maximum level of Canteen Specialist decreased to 1
Cost increased to 500
|
+3s Crits On Kill
|
Demoman
|
Spy
|
200
|
2
|
3 seconds of 100% Critical hit chance per level; switching weapons retains critical hits. Crit boost duration per upgrade increased to +3 seconds
Maximum crit boost duration increased to +6 seconds
Cost decreased to 200
|
All classes3,4
|
+10% Recharge Rate
|
Scout
|
250
|
3, 1
|
Faster baseball/bauble recharge rate.
Recharge rate per upgrade decreased to +10%
Maximum recharge rate decreased to +30%, +10%
|
+200% Max Misc Ammo
|
100
|
2
|
Gives the Scout two extra baseball/bauble per level. Ammo count increased to +2 per level
Maximum ammo count decreased to +4
|
Ball Marks Target
|
Scout
|
200
|
1
|
Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot. Cost decreased to 200
|
Notes
|
|
- 2 Usable by all classes except Spy.
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- 3 Only when equipped by Spy
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- 4 Only when equipped by Demoman
|
Robot Sapper Power
|
Spy
|
350
|
1
|
Increases robot Sapper radius and duration.
Maximum level of Robot Sapper Power decreased to 1
|
+1 Disposable Sentry Gun
|
Engineer
|
200
|
2
|
Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the Combat Mini-Sentry from the Gunslinger and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
Maximum number of Disposable Sentries increased to +2
Decreased cost to 200
Stacks with the Gunslinger attribute
|
+10% Sentry Firing Speed
|
Sentry Gun
Combat Mini-Sentry Gun
|
350
|
2
|
10% faster sentry fire rate.
Third sentry firing upgrade is prohibited
The third upgrade is not functional in vanilla MvM
|
2-Way Teleporters
|
Teleporter
|
100
|
1
|
Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side.
Cost decreased to 100
|
Become Crit Boosted
|
All classes
|
200
|
Crits user and triples sentry fire rate for 5 seconds.
Cost increased to 200
|
Become Übercharged
|
150
|
ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
Cost increased to 150
|
Refill Clips and Ammo
|
50
|
Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
Cost increased to 50
|
Teleport to Spawn
|
20
|
Instantly teleport to spawn and grants a 5 second speed boost.
Cost increased to 20
|
Building Upgrade
|
Engineer
|
100
|
Upgrades all existing buildings to Level 3 and fully restores their health.
Cost increased to 100
|
Stat changes
![Market Gardener](/w/images/thumb/a/ac/Item_icon_Market_Gardener.png/100px-Item_icon_Market_Gardener.png) Market Gardener
|
Added: +50% melee attack range
Added: +100% damage bonus
Added: Attack cleave all enemy in range
|
![Degreaser](/w/images/thumb/9/94/Item_icon_Degreaser.png/100px-Item_icon_Degreaser.png) Degreaser
|
Added: +200% reflected projectile speed
Added: Airblast gives teammates speed boost
Added: Reflected projectiles had rocket specialist effect
Added: Restore 40% health from reflected projectile
Changed: +75% airblast cost
|
![Gas Passer](/w/images/thumb/0/0e/Item_icon_Gas_Passer.png/100px-Item_icon_Gas_Passer.png) Gas Passer
|
Added: +900% afterburn damage
|
![Festive Eyelander](/w/images/thumb/1/14/Item_icon_Festive_Eyelander.png/100px-Item_icon_Festive_Eyelander.png) Festive Eyelander
|
Added: On kill: turn victim to ice
|
![Ullapool Caber](/w/images/thumb/a/a5/Item_icon_Ullapool_Caber.png/100px-Item_icon_Ullapool_Caber.png) Ullapool Caber
|
Added: -90% self blast damage
Removed: 100% slower firing speed
Added: Caber instant regenerate on hit
Added: +50% damage bonus when below 50% health
Added: -75% self damage force
|
![Minigun](/w/images/thumb/a/a7/Item_icon_Minigun.png/100px-Item_icon_Minigun.png) All Heavy Primaries
|
Added: Random crit chance does not scale with damage dealt
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![Wrangler](/w/images/thumb/c/ce/Item_icon_Wrangler.png/100px-Item_icon_Wrangler.png) Wrangler
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Added: User can taunt in mid-air
Added: -33% sentry firing speed
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![Gunslinger](/w/images/thumb/c/ca/Item_icon_Gunslinger.png/100px-Item_icon_Gunslinger.png) Gunslinger
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Added: +100% sentry range
Added: +200% max sentry ammo
Added: +50% dispenser heal rate
Added: +100% faster construction rate
Added: +1 additional disposable sentry
Added: +100% faster teleporter recharge rate
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![Ubersaw](/w/images/thumb/0/04/Item_icon_Ubersaw.png/100px-Item_icon_Ubersaw.png) Ubersaw
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Changed: On Hit: 12.5% ÜberCharge added
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![Sniper Rifle](/w/images/thumb/a/a1/Item_icon_Sniper_Rifle.png/100px-Item_icon_Sniper_Rifle.png) All Sniper Rifles
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Added: Fully charged shots gib targets
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![Huntsman](/w/images/thumb/f/f8/Item_icon_Huntsman.png/100px-Item_icon_Huntsman.png) Huntsman
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Added: +2 arrows per shot
Added: +20% headshot damage
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![Classic](/w/images/thumb/7/73/Item_icon_Classic.png/100px-Item_icon_Classic.png) Classic
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Added: Bullet explode on impact
Added: +10% damage bonus
Added: +100% charge rate when looking at enemy
Added: 50% slower power charge
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![Ambassador](/w/images/thumb/e/ec/Item_icon_Ambassador.png/100px-Item_icon_Ambassador.png) Ambassador
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New stats
When the weapon is active
+312% headshot damage
Weapon possesses maximum Explosive Headshot upgrade
Last shot in clip is guaranteed crits
Critical damage is unaffected by range
-100% damage on bodyshot
200% slower firing speed
50% slower reload speed
-80% clip size
Spawns with six bullets loaded
+100% weapon model scale
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![Medic emblem RED.png](/w/images/thumb/1/11/Medic_emblem_RED.png/100px-Medic_emblem_RED.png) Medic
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All Medi Guns can heal buildings
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Custom robots
Normal Robot
Bomb Squad Demo
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Bomb Squad Demo |
![Quickiebomb Launcher](/w/images/thumb/f/f9/Item_icon_Quickiebomb_Launcher.png/48px-Item_icon_Quickiebomb_Launcher.png) Quickiebomb Launcher |
![Bolgan](/w/images/thumb/5/5b/Item_icon_Bolgan.png/48px-Item_icon_Bolgan.png) Bolgan |
![Hurt Locher](/w/images/thumb/d/dd/Item_icon_Hurt_Locher.png/48px-Item_icon_Hurt_Locher.png) Hurt Locher
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Prefer destroy player stickybombs
-95% max charge time
No self blast damage
-55% projectile range
-7 max stickybomb out
-50% self damage force
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Suicide Buster
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Suicide Buster |
![Ullapool Caber](/w/images/thumb/a/a5/Item_icon_Ullapool_Caber.png/48px-Item_icon_Ullapool_Caber.png) Ullapool Caber
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Detonate itself when near player
1000 HP
+100% movement speed
+66% knockback resistance
Provide 100% less rage
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Giant Robot
Giant Afterburn Pyro
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Giant Afterburn Pyro |
![Nostromo Napalmer](/w/images/thumb/d/d3/Item_icon_Nostromo_Napalmer.png/48px-Item_icon_Nostromo_Napalmer.png) Nostromo Napalmer |
![Manmelter](/w/images/thumb/9/9d/Item_icon_Manmelter.png/48px-Item_icon_Manmelter.png) Manmelter |
![Smoking Skid Lid](/w/images/thumb/2/2a/Item_icon_Smoking_Skid_Lid.png/48px-Item_icon_Smoking_Skid_Lid.png) Smoking Skid Lid |
![Steel Sixpack](/w/images/thumb/c/c6/Item_icon_Steel_Sixpack.png/48px-Item_icon_Steel_Sixpack.png) Steel Sixpack |
![Mair Mask](/w/images/thumb/d/db/Item_icon_Mair_Mask.png/48px-Item_icon_Mair_Mask.png) Mair Mask
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Use Manmelter if outside Nostromo Napalmer's range
3300 HP
+75% knockback resistance
-50% movement speed Nostromo Napalmer stats:
Flame travel further
+100% afterburn damage
-50% damage penalty
+200% airblast cooldown Manmelter stats:
+100% afterburn damage
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