Template:MVM Class Upgrades

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Leaderboard class scout.png Scout
  • Upgraded Mad Milk slows affected enemies.
  • Upgraded Sandman marks robots for death when hit by the baseball or the bat, dealing mini-crits to marked robots.
    • Remember: The Scout can only mark one robot for death at a time. If the Scout marks another robot, the previously marked robot is no longer marked.
  • All Scouts have the following innate skills:
    • Extra-large cash collection radius.
    • Health boosts from collected cash.
    • Faster respawns.
Leaderboard class soldier.png Soldier
  • Upgraded Buff Banners, Battalion's Backups, and Concherors can empower the entire team for a longer time.
  • Upgraded Rocket Launchers can have increased damage amounts, higher firing rates, quicker reload times, and a bigger clip size.
  • "Rocket Specialist" upgrade increases projectile speed and explosive radius, stuns targets, and negates damage falloff on direct hits.
Leaderboard class pyro.png Pyro
  • Upgraded Flamethrowers deal higher damage.
  • Upgraded airblast pushes targets further.
  • Use airblasts to separate Medic robots from their targets and push bomb-carrying robots into environmental hazards.
  • Upgraded Flare Gun becomes a lethal long-range weapon.
  • Upgraded Gas Passer causes all coated enemies to explode upon being ignited, turning it into a deadly crowd control device.
  • Upgraded Thermal Thruster can stun small robots or slow giant robots by landing on or near them.
Leaderboard class demoman.png Demoman
  • Upgraded Grenade Launcher and Stickybomb Launcher deals increased damage.
  • Use a Critical Hit Boost canteen to lay deadly sticky traps.
  • Use damage-upgraded sticky bomb clusters to instantly destroy all but the strongest targets.
  • Upgraded melee weapons deal increased damage, swing faster and gain critical hits on kill.
Leaderboard class heavy.png Heavy
  • Upgraded rounds pass through multiple targets.
  • Upgraded Minigun can shoot down enemy projectiles.
  • Upgraded Heavy can generate "Rage", the effects of which cause Minigun rounds to push back enemies.
Leaderboard class engineer.png Engineer
  • Upgraded buildings have drastically increased health and Dispenser range.
  • Upgraded Teleporters can teleport allies in both directions.
  • Upgraded Engineer can build a second, disposable Mini-Sentry.
  • Use a Critical Hit Boost canteen to temporarily boost Sentry Gun to higher firing speeds.
  • Use a Building Upgrade canteen to quickly set up defenses mid-fight.
  • Remember: The Wrangler excels against long-range targets, having more accuracy and firing speed to take down giants quickly and safely.
Leaderboard class medic.png Medic
  • Upgraded Syringes apply Mad Milk effect, healing allies 60% of damage dealt.
  • Upgraded Medi Gun or Kritzkrieg boosts overheal amount and duration.
  • Upgraded Medi Guns can deploy a Projectile Shield:
    • Medi Guns build Energy through damage done by your heal target, healing, reviving, and blocking damage with ÜberCharge.
    • When active, blocks all projectiles/Hitscan attacks and damages enemies on contact.
  • "Healing Mastery" upgrade increases heal rate, revive rate, and self-regen rate.
  • "Overheal Expert" upgrade increases overheal limit and duration.
  • "Canteen Specialist" upgrade can share canteen charges, as well as increase effect duration and lower purchase cost.
Leaderboard class sniper.png Sniper
  • Upgraded Sniper Rifle rounds can cause explosive headshots, dealing damage to surrounding enemies.
  • Upgraded Jarate slows affected enemies.
  • Upgraded Sniper Rifle rounds and Huntsman arrows pass through multiple targets.
  • Combine Jarate and bleed effect on rounds and arrows to take down larger enemies.
  • Instant collection of credits from robots killed by any Primary Weapon.
Leaderboard class spy.png Spy
  • Upgraded Knife can penetrate Giants' armor, dealing extremely high damage against them.
  • Upgraded Sapper can disable groups of regular robots and slow Giants.
  • Spies' disguises fool all robot enemies; however robots may detect a nearby backstab, and will always detect a Spy who is on fire.
  • Able to reveal nearby cloaked robot Spies.