Template:Upgrade station primary
Revision as of 11:55, 19 June 2024 by BrazilianNut (talk | contribs) (Added missing PT-BR ones and updated/improved some existing ones; other, minor changes.)
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Primary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
Destroy Projectiles | Heavy | 400 | 2 | Bullets destroy Rockets and Grenades mid-flight. Increased accuracy and frequency per level. Level increases cooldown (0.3 / 0.1 seconds) and how many hits it takes to destroy a projectile (2 / 1). Crits take one hit to destroy a projectile regardless of level. | |
Knockback Rage | 350 | 3 | Generate Rage by dealing damage. When fully charged, pressing the Special-Attack key activates knockback. Activation cuts damage by 50%. | ||
+1 Projectile Penetration | 400 | 3 | Projectiles penetrate an additional enemy player. | ||
+20% Damage | Demoman | 500 | 4 | ||
+25% Projectile Speed | Demoman | 150 | 4, 3 | ||
Rocket Specialist | Soldier | 300 | 4 | +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point. | |
+25% Damage | Scout | Soldier | 400 | 4, 3 | |
Pyro | Sniper | ||||
+2 Clip Size | Soldier | Demoman | 400 | 4 | |
Medic | |||||
+50% Clip Size | Scout | Soldier | 400, 200 | 4 | |
Engineer | Medic | ||||
Projectile Penetration | Scout | Engineer | 400, 200 | 1 | Projectiles penetrate enemy players. |
Medic | Sniper | ||||
Explosive Headshot | Sniper | 350 | 3 | Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds). | |
+25% Faster Charge | 200 | 4 | |||
+5s Bleed On Target | Sniper | 200 | 3 | ||
+50% Ammo Capacity | All classes
|
250 | 3 | Ammo pickups grant more ammo proportionately. | |
+20% Reload Speed | Scout | Soldier | 250 | 3 | |
Demoman | Engineer | ||||
Medic | Sniper | ||||
+10% Firing Speed | Scout | Soldier | 200, 350, 100 | 4 | |
Demoman | Heavy | ||||
Engineer | Medic | ||||
+25 Health On Kill | All classes
|
200, 100 | 4 | ||
+25% Burn Damage | Pyro | 250 | 4 | Afterburn damage bonus. | |
+25% Burn Time | 250 | 4 | Afterburn duration. Defunct on Flamethrower weapons but still works on applicable Flare gun weapons. | ||
+25% Airblast Force | Pyro | 100 | 4 | ||
Mad Milk Syringes | Medic | 200 | 1 | Seringas aplicam uma dose concentrada de Mad Milk. A duração aumenta por acerto até um máximo de 4 segundos. |
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