Template:Maps with bot support
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Map | Game mode | File name |
---|---|---|
Altitude† | Attack/Defend | cp_altitude
|
Dustbowl | Attack/Defend | cp_dustbowl
|
Gorge | Attack/Defend | cp_gorge
|
Gorge Event | Attack/Defend | cp_gorge_event
|
Mann Manor | Attack/Defend | cp_manor_event
|
Mercenary Park | Attack/Defend | cp_mercenarypark
|
Mossrock | Attack/Defend | cp_mossrock
|
Badlands | Control Point | cp_badlands
|
Foundry | Control Point | cp_foundry
|
Granary | Control Point | cp_granary
|
Gullywash | Control Point | cp_gullywash_final1
|
Metalworks | Control Point | cp_metalworks
|
Process | Control Point | cp_process_final
|
Snakewater | Control Point | cp_snakewater_final1
|
Sunshine | Control Point | cp_sunshine
|
Vanguard | Control Point | cp_vanguard
|
Turbine | Capture the Flag | ctf_turbine
|
Badlands | King of the Hill | koth_badlands
|
Brazil | King of the Hill | koth_brazil
|
Eyeaduct | King of the Hill | koth_viaduct_event
|
Ghost Fort | King of the Hill | koth_lakeside_event
|
Kong King | King of the Hill | koth_king
|
Lakeside | King of the Hill | koth_lakeside_final
|
Laughter | King of the Hill | koth_slaughter_event
|
Lazarus | King of the Hill | koth_lazarus
|
Moldergrove | King of the Hill | koth_undergrove_event
|
Moonshine Event | King of the Hill | koth_moonshine_event
|
Nucleus | King of the Hill | koth_nucleus
|
Probed | King of the Hill | koth_probed
|
Sawmill | King of the Hill | koth_sawmill
|
Slasher | King of the Hill | koth_slasher
|
Viaduct | King of the Hill | koth_viaduct
|
Badwater Basin | Payload | pl_badwater
|
Barnblitz | Payload | pl_barnblitz
|
Bloodwater | Payload | pl_bloodwater
|
Camber | Payload | pl_camber
|
Brimstone | Payload | pl_fifthcurve_event
|
Embargo† | Attack/Defend | pl_embargo
|
Enclosure | Payload | pl_enclosure_final
|
Gold Rush | Payload | pl_goldrush
|
Gravestone | Payload | pl_rumble_event
|
Hoodoo | Payload | pl_hoodoo_final
|
Pier | Payload | pl_pier
|
Precipice† | Payload | pl_precipice_event_final
|
Swiftwater | Payload | pl_swiftwater_final1
|
Thunder Mountain | Payload | pl_thundermountain
|
Upward | Payload | pl_upward
|
Pier | Payload | pl_pier
|
Wutville† | Payload | pl_wutville_event
|
† BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the faulty spawn point is in use.