Taunts
“ | Yeah, why don't you come over and say that to my face, tough guy?
Click to listen
— The Scout
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Each class has its own series of taunts. These can be performed using Default key: G for PC, "X" for Xbox 360 and "Square" for PS3, with most weapons possessing their own unique animation and dialog line(s), though some taunts may be shared between similar weapons. Several lines of dialog are chosen at semi-random during a taunt, with one line being chosen at random and every line after it following a specific order. Taunts are generally used for gloating purposes after killing an opponent, to celebrate a victory, provoke living opponents or simply for comedic effect and for the most part have no direct effect on gameplay. However, certain taunts (known as Taunt Attacks or "Taunt Kills") have effects such as healing the player and stunning, damaging or even killing opponents. Several achievements also require the use of taunts. Although taunts can be used during humiliation and Stalemate, related achievements are not awarded. Caution should be exercised when performing a taunt; while a player performs a taunt, they are left vulnerable and the view shifts from first to third-person, leaving the player unable to act until the taunt is concluded (though Demomen are able to activate their Stickybombs while taunting).
Taunting cannot be performed underwater or while airborne. Should a player be sent airborne while in the middle of a taunt (by a Pyro's airblast, for instance), the taunt will be canceled. Being shot by Natascha will also cancel any taunt. All taunts, including taunt kills, can be successfully performed while stunned.
A minority of weapons such as the Scotsman's Skullcutter, the Engineer's PDAs, Jarate, and the Electro Sapper all lack taunts. The Heavy's food functions as a consumable and a taunt when activated, moving the player into third person view. All weapons that have been released in "community" updates do not have unique taunts, instead using a pre existing taunt or nothing at all.
Note that it is possible to switch weapons with quick-switch (Default "Q") after pressing the key to taunt but before the taunt animation actually plays. This will result in your character performing the taunt for the weapon you had before pressing the taunt key but holding the weapon that you switched to. This glitch was unintentionally "fixed" in the Mann-Conomy Update, but Robin Walker has said in emails that it possibly might be reinstated in the future due to its popularity.
Contents
Taunts by Class
- Scout taunts
- Soldier taunts
- Pyro taunts
- Demoman taunts
- Heavy taunts
- Engineer taunts
- Medic taunts
- Sniper taunts
- Spy taunts
Special Taunts
Also known as kill taunts (with the exception of the Medic's Oktoberfest and his Medicating Melody), these taunts have the ability to kill any opponent in a single hit, as they do 500+ damage.
Kill Icon | Taunt | Class | Weapon | Damage | Duration | Details | |
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File:Backpack Home Run.png | ![]() |
Home Run | Sandman | 500 (Instant kill) | 5 seconds | *Sends the enemy flying *Slowest kill taunt | |
File:Backpack Kamikaze.png | ![]() |
Kamikaze | Equalizer | 500 (Instant kill) | 4 seconds | *6ft blast radius *Kills player upon completion, except if equipping the Rocket Jumper *Destroys Buildings | |
![]() (Lumbricus Lid) | |||||||
File:Backpack Hadouken.png | ![]() |
Hadouken | Shotgun/ Flare Gun (Must have ammo) |
500 (Instant kill) | 3 seconds | *Kills with fire effect *Can kill more than one opponent at once *Slightly slower than Showdown *Destroys Buildings | |
File:Backpack Decapitation.png | ![]() |
Decapitation | Eyelander/Half-Zatoichi | 500 (Instant kill) | 5 seconds | *Adds a head to the killer's head count | |
File:Backpack Showdown.png | ![]() |
Showdown | Fists | 400-500 | 3 seconds | *Has medium range and a wide bullet *Fastest kill taunt | |
File:Backpack Dischord.png | ![]() |
Dischord | Frontier Justice (Must have ammo) |
500 (Instant kill) | 4 seconds | *Will smash the target's head in, so it appears their neck has been broken | |
File:Backpack Organ Grinder.png | ![]() |
Organ Grinder | Gunslinger | 14 (Swing, stun effect) 500 (Instant kill) |
4 seconds | *Gibs the opponent if they were killed by the final blow, ragdolls if killed by the spinning | |
File:Backpack Oktoberfest.png | Oktoberfest | Kritzkrieg | None | 4 seconds | *Heals player for 11 health | ||
![]() |
Medicating Melody | Amputator | None | 4 seconds | *Heals nearby teammates | ||
File:Backpack Spinal Tap.png | ![]() |
Spinal Tap | Übersaw | 1 (Swing, stun effect) 500 (Instant kill) |
4 seconds approx. | *Initial stab has stun effect (1 damage), followed by the killing Übersaw removal *Adds 100% to ÜberCharge meter | |
File:Backpack Skewer.png | ![]() |
Skewer | Huntsman (Must have ammo) |
Initial Stab: None (stun effect). Removal: 500 (Instant kill) | 4 seconds | *Arrow stab with stun effect (no damage), followed by the killing arrow removal | |
File:Backpack Fencing.png | ![]() |
Fencing | Knife / Your Eternal Reward / Conniver's Kunai | 50 (Swings) 500 (Instant kill) |
5 seconds | *Two swings followed by a killing thrust *Can kill more than one opponent in a single thrust *Destroys Buildings |
Thriller Taunt
During the Haunted Halloween Special events, an extra taunt was added for all classes referencing a dance move from the hit song Thriller by Template:W. The taunt will play at random upon hitting the taunt button and will always activate if a player taunts with an item that possesses no taunt animation (e.g. Jarate). It is only available during the annual Halloween event. However, there are hidden NPCs on Thunder Mountain that can do the Thriller taunt year-round.
Notes
- All classes perform this taunt slightly differently, as an example: the Sniper will lift his feet up and the Demoman will look straight forward without moving his head when performing this taunt.
- When the Engineer taunts with the Frontier Justice and the Thriller taunt occurs, guitar pieces are immediately dropped.
- If the Thriller taunt occurs when a special taunt would normally activate, the taunt will not have its usual effect. Currently, the only exception to this is the Medicating Melody.
Unused Taunts
There are a number of taunt animations in Team Fortress 2's files, the purpose of which has not been explained yet by Valve. Each class, except the Engineer, has a set of four 'High-Five' taunts, each one either slightly positive, slightly negative, very positive or very negative.
The first of these animations (Soldier and Demoman) was added during the WAR! Update, Engineer's ones on the Engineer Update, and the remaining animations were added afterward during the Mann-Conomy Update. It should be noted that the negative animations appear to be failed or missed high-fives, as the classes' hands do not stop suddenly as they do in the positive animations.
The original Soldier and Demoman high-five animations were replaced by the ones added in Mann-Conomy Update, while the Engineer's animations were removed entirely from the game files.
Based on a similar mechanic in the upcoming Portal 2, it's possible these animations are intended as a sort of co-op taunt.
Related Achievements
Scout
Out of the Park Bat an enemy 25 meters. |
Soldier
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Pyro
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Demoman
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Heavy
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Engineer
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Medic
Autopsy Report Provide an enemy with a freezecam shot of you taunting above their ragdoll. |
Sniper
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Spy
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Update history
- Fixed jump/taunt exploit.
April 29, 2008 Patch (Gold Rush Update)
- [Undocumented] Added new sounds to the Medic's melee taunt if he is using the Übersaw.
June 19, 2008 Patch (Pyro Update)
- Hadouken taunt now kills people it hits.
- Fixed broken Medi Gun taunt.
August 19, 2008 Patch (A Heavy Update)
- [Undocumented] The Heavy's Showdown becomes a taunt attack.
- [Undocumented] Added a new taunt used by the Killing Gloves of Boxing.
- Demoman's bottle taunt has received a new 'burp' sound.
February 24, 2009 Patch (Scout Update)
- [Undocumented] Added Home Run taunt for the Sandman.
- Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target.
May 21, 2009 Patch (Sniper vs. Spy Update)
- Demomen can now detonate their stickies while taunting.
- Added a new taunt for the Kritzkrieg, which also heals for 10 points.
- [Undocumented] The Spy's Fencing becomes a taunt attack.
- [Undocumented] Added Skewer taunt for the Huntsman.
- [Undocumented] Added "Spycrab" taunt to the Disguise Kit.
- Eating a Sandvich using the taunt method now heals a Heavy to full health.
- Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.
October 29, 2009 Patch (Haunted Halloween Special)
- [Undocumented] Added Thriller taunt for all classes.
- Fixed the Heavy's fists being hidden while taunting.
December 17, 2009 Patch (WAR! Update)
- [Undocumented] Added new taunts used by the Direct Hit, Equalizer and Eyelander.
- [Undocumented] Replaced the Soldier's Shotgun tautn with a 21 Gun Salute taunt. The previous taunt was given to the Buff Banner.
- [Undocumented] Added unused "Hi-five" taunts for the Soldier and Demoman.
- [Undocumented] Added unused "bottle showoff" taunt for the Demoman.
- Fixed a server crash caused by the Demoman's taunt kill.
- Added Medic Übersaw kill taunt.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Added new taunts used by the Frontier Justice and Gunslinger.
- [Undocumented] Added unused "Hi-five" and "guitar playing" taunts for the Engineer.
- Fixed the new Worms gear not playing the correct sound during the Equalizer taunt.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Fixed taunt glitch involving switching weapons quickly.
- [Undocumented] Added unused "Hi-five" taunts for the Scout, Pyro, Heavy, Engineer, Medic, Sniper, and Spy.
- [Undocumented] Updated the "Hi-five" taunts of the Soldier and Demoman.
- [Undocumented] Removed the Engineer's "Hi-five" and "guitar playing" taunts from the game files.
- Added the original Übersaw taunt to the Vita-Saw.
- Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.
See also
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