間諜抓查

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一個藍隊火焰兵Harvest成功的對離開重生點的隊友執行間諜抓查。
Hard ta stab a guy in da back when he's beatin' ya freakin' head in, huh?
— 正在進行反間諜的偵查兵

間諜抓查 是一個用來描述隊友仔細檢查目標是否為敵方間諜、追蹤並且消滅他們的常用字彙。 請記得間諜在隱形時不能攻擊,且在解除隱形後無法立即攻擊或是放置電子破壞器,且很容易因背後攻擊而死亡。自從被發現的間諜可以使用 死亡送終者快速逃亡之後,整個過程便變得有些複雜。

辨識間諜

基本策略

  • 請記得不同陣營的玩家無法穿越彼此。若撞上無法穿越的隊友便表示該名玩家是一名間諜。
  • 尋找行動詭異的隊友。那些位於不尋常的位置、 故意迴避與隊友接觸、或是躲在角落的玩家都應該執行間諜抓查。
  • 留意那些不開伙或是一受傷便回到補給區的隊友。間諜在無法不解除偽裝的情況下開火,且就算經過偽裝也無法進入敵方重生區。
  • 留意文字交談。間諜有時候會使用語音命令,會對所有敵方成員顯示並標示為遭間諜偽裝的玩家所發出。如果你看見由自己的名字發出的語音指令,警告隊友間諜正偽裝成你的外觀。
  • 留意遮蓋煙霧是藍色還是紅色。當一名間諜使用偽裝用工具 ,會花費一秒鐘才能穿上偽裝。此時,間諜會被帶著他的隊伍顏色的煙霧遮蔽。雖然當間諜已經隱形時煙霧並不會出現,若間諜先使用偽裝用工具再隱形的話煙霧還是會跟著他一小段距離。


各兵種策略

偵查兵

  • 偵查兵是最快速的職業。因此,一個十分有效的策略便是在地圖上到處跑並且試著撞進自己的隊友。如上所述,任何無法穿越的隊友便是偽裝的敵方間諜。
  • 裝備睡魔並且試著擊暈任何被懷疑是間諜的隊友。棒球會擊暈偽裝的間諜,但僅會穿過隊友。
  • 對著隊友丟出瘋狂牛奶來執行間諜抓查。瘋狂牛奶會暴露偽裝的間諜,與瓶手道相似。
  • 自然之力近距離發射一發。 間諜會受到嚴重傷害並且被擊退。

火箭兵

  • 隊隊友發射火箭並查看他們是否被炸飛。但請記住火箭發射器僅有少量的彈藥,因此以這種方式進行間諜抓查可能會快速耗盡彈藥。

火焰兵

  • 火焰兵以火焰放射武器使敵方著火著火的能力或許是偵查間諜最有用的工具,因為只有敵方可以被點燃。這是最可靠的間諜查抓隊友的方式。因燃燒玩家而產生的隊伍顏色光芒十分顯眼,尤其是環繞在隱形或偽裝的間諜身上時。
  • 壓縮氣爆對於發現間諜也十分有用。,並且能妨礙他們完成目標。隊友並不會被壓縮氣爆影響,所以任何可以被吹飛的隊友便是間諜。

爆破兵

  • 在近距離,使用肉搏武器或許是最有效的方式。比方說,阿勒浦木製手榴彈並不會引爆在隊友身上,但卻會因間諜而引爆。但是請記住手榴彈爆炸會造成100點自身傷害反噬。
  • 在狹小空間,一系列由榴彈發射器發射的榴彈課以強迫間諜清空區域或是冒著承受因爆炸傷害而被發現的風險。若間諜的隱形電量值過低,便可強迫他現形。
  • 黏性炸彈發射器將黏彈佈署於開闊區域可使間諜猶豫是否該穿過雷區。隊友會直接穿越黏彈陷阱,但大部分的間諜會試著繞過。
  • 使用衝擊刺盾的爆破兵在撞上間諜時會被中途停住。

重裝兵

  • 重裝兵可以用機槍對可疑的隊友開火來進間諜抓查──近距離時幾秒鐘便能對敵方間諜有顯著成效。但是請記得為後續保留彈藥。
  • 如果已經滿血量的隊友吃掉掉落的三明治,該玩家便是一名間諜。
  • 因為移動速度嚴重減低,一名被擊暈的重裝兵是誘人的背刺目標。這有時能成為刺激敵方間諜接近的誘餌。

工程師

身為一名工程師,間諜是一項重大威脅,因為他們可以在偽裝時佈署電子破壞器。但是,請求隊友經常性的巡邏周遭區域便可使間諜受挫並緩和這樣的情況;若火焰兵能擔任這項工作便十分的有幫助。留意電子破壞器警告音;若這在一名隊友站在被裝置的建築旁時響起,那名隊友便是一名間諜。仍然建議以手槍對所有人進行間諜抓查,尤其是以可疑的方式接近友方建築的隊友。如果隊友無法穿越步哨防禦槍或補給器,那名隊友便是間諜;唯一的例外是工程師和他自己建造的建築。

直接以手槍、散彈槍或牧馬者遙控器(如果有裝備)射擊四周來檢查是否有使用隱身匕首的間諜在附近也是一個好主意。被南方盛情擊中而開始出血的隊友便是敵方間諜。就算隱形出血效果仍會顯示。

醫護兵

醫護兵是間諜的優先目標。永遠對接近並要求治療的隊友進行間諜抓查,除非他們已經做出間諜不可能達成的動作(例如:開火或是穿過隊友)。記得經常轉身檢查從背後接近的玩家,因為間諜喜歡攻擊正在治療其他患者的醫護兵。

狙擊手

狙擊手在使用狙擊鏡時對間諜十分沒有抵抗能力,並且通常淪為容易得手的目標,儘管已經有數種反間諜武器可以佈署。對著隊友使用瓶手道會立刻顯示敵方間諜並使隱形無效,使他們能立即被辨識並消滅。獵人長弓所射出的箭矢會釘在偽裝的間諜身上,但僅會穿過隊友。攜帶劍脊野豬盾可以防止單次背刺,可以引誘間諜攻擊並暴露自己,但大部分經驗的間諜在面對這樣的狙擊手時會使用他們的左輪手槍。部落戰刀也十分有用,因為它可以使對方間諜出血,令隱形無效、暴露給隊友並殲滅。

間諜

就連間諜本身也能十分有效地進行間諜抓查。最簡單的方式是直接以刀子從背後攻擊隊友;這有時能成功背刺敵方間諜。同時記得當站在一名敵方玩家身後時,就算是一名偽裝成隊友的敵方間諜,舉刀動畫仍會啟動,可以幫助你發現敵方間諜。另外,隱身匕首可以幫助你無聲的巡邏區域找尋敵方間諜,尤其是那些經常在四周沒有可視敵人時便解除隱形的玩家。

Revealing Cloaked Spies

  • When cloaked, Spies will 'flicker' their team color upon being damaged or when bumping into members of the opposite team. Keep an eye out for such flickering figures who appear in the opposite team's color. Try to strafe while navigating corridors in case a Spy is trying to go through that same corridor.
    • The Dead Ringer does not have this drawback, however it only lasts for the first 6.5 seconds of the Cloak, after which they will flicker when damaged or bumping into members of the opposite team.
    • Conversely, remember that friendly Spies will always be partially visible to teammates while cloaked.
  • Try to listen for the sounds of decloaking. Spies' Cloaks will emit unique sounds when cloaking and decloaking, such sounds indicate the presence of a Spy.
  • An ammo or health kit, or a dropped weapon that disappears without a player walking over it indicates that it was picked up by a cloaked Spy (exception: if it was a dropped weapon, it may have simply disappeared because it was not picked up in time). Spy-check the immediate area to try to reveal the Spy
  • In places with bodies of water, look for floating water drop particle effects. Players exiting bodies of water will be dripping with water, so any cloaked Spies that have recently entered or exited a body of water can be easily identified by this.
  • An automatic door that suddenly opens without any visible player being nearby indicates a cloaked Spy passing through.
  • In general, weapons with a wide spread such as a Shotgun or Scattergun should be used to occasionally fire into corners where Spies using the Cloak and Dagger may be hiding.
  • As a Scout, try to throw Mad Milk into corners and crevices. It will immediately reveal any cloaked Spies and render their Cloak useless. The Scout's speed also allows players to patrol narrow corridors and bump into Spies attempting to make their way through side paths.
  • As a Pyro, try to randomly puff flames while patrolling, as there is always a chance that the flames will ignite a Spy trying to pass through. Puffing into corners and crevices will also usually uncover a Spy that is using the Cloak and Dagger and is waiting to recharge it. Beware that the Dead Ringer can put out flames if they are ignited, so if an ignited Spy suddenly drops dead, spray down the area with flames to ignite him again and use the compression blast to keep him at bay until the charge on his Dead Ringer runs out.
  • As a Heavy, spraying an area with the Minigun where a cloaked Spy may be can prove effective in exposing (and killing) him. The Minigun has a wide spread that can reveal Spies at long range.
  • As an Engineer, Spies can camp by Dispensers while cloaked for an unlimited time using the Invisibility Watch or Dead Ringer, or anywhere with the Cloak and Dagger; try and check above and around friendly buildings to counter this.
    • The Wrangler is also useful for spraying down areas, similar to how the Heavy can Spy-check with the Minigun.
    • The Southern Hospitality can be used to melee Spy-check as well. The bleeding effect will render a Spy's Cloak useless, forcing him to decloak and retreat.
  • As a Medic, check the ÜberCharge meter upon killing an enemy Spy with the Übersaw; if the charge has not increased, the Spy is using the Dead Ringer. Be sure to keep an ear out for its distinctive decloaking noise, as Medics are high-priority targets for Spies.
  • As a Sniper, similar to Scouts using Mad Milk, Jarate can short out an enemy Spy's Cloak, making them easy prey. Always try to throw Jarate into corners and crevices where Spies might be hiding before beginning sniping.
  • As with the Southern Hospitality, the Tribalman's Shiv can render a Spy's Cloak useless. Try to hit a Spy with at least one melee hit to reduce his chances of successfully escaping, expect he has a Dead Ringer , it will remove the bleeding effect.

Protecting Engineer Buildings

  • In general, simply try to Spy-Check anybody approaching a friendly Engineer's buildings. Spies trying to sap a building will usually make a bee-line towards the building they want to sap, so if possible try to body-block the Spy to prevent him from placing an Electro Sapper.
  • As a Pyro, use Dispensers to constantly refill the Flamethrower's ammo. This can be used to either create a standing firewall that Spies cannot pass through, or as periodic stops while constantly Spy-checking the area.
    • The Homewrecker can knock of enemy Electro Sappers with a single hit.
  • As a Demoman, the Scottish Resistance is effective at deterring enemy Spies. Simply place a few bombs around an Engineer's buildings, and detonate them when the Engineer announces that his buildings are being sapped. While this may not be enough to prevent the buildings' destruction, it will at least prevent the Spy from escaping and causing more harm.
  • Similar to the Pyro, Heavies can use Dispensers to continuously refill their Minigun ammo, allowing players to Spy-check over greater distances.
  • As an Engineer, always try to kill the Spy first before destroying any Electro Sappers placed on friendly buildings, as Spies will usually try to re-sap buildings immediately, or even try to kill the Engineer that is removing the Electro Sappers.
    • If a Teleporter is being sapped from the Entrance, be sure not to stand on top of the Exit while destroying the Electro Sapper, as some Spies will deliberately try to telefrag players on the other side. Instead, stand next to the Teleporter Exit and melee the first person that teleports through, as it will likely be the Spy. Furthermore, if the Spy does teleport through but dies on the first hit, he is likely using the Dead Ringer, so try to box him in and continue to attack to prevent him from escaping.

Identifying enemy Spies

Signs that Definitely Indicate an Enemy Spy

  • A teammate stops when bumping into another teammate (true teammates pass through each other) or conversely, a teammate that has been observed walking through an enemy.
  • While cloaked, briefly glowing the opposite team's color when bumped, shot, or is bleeding.
  • A burning Pyro. Pyros cannot be ignited by flames.
  • A teammate affected by another teammate's weapon that can cause knock back, such as compression blast and explosives.
  • A teammate that is covered in smoke of the enemy team's color, indicating the recent use of a Disguise Kit.
  • A teammate who is on fire and is glowing the enemy team's color.
  • When cloaking or uncloaking, a Spy that is glowing the enemy team's color.
  • A non-Spy teammate suddenly uncloaking out of nowhere. Friendly Spies will uncloak while turning the friendly team's color.
  • A teammate who can't enter a friendly resupply room.
  • A friendly Engineer with the Hotrod flipped over his face but is not holding a toolbox; this is an enemy Spy holding an Electro Sapper.
  • A teammate standing on a friendly Sentry Gun or Dispenser, or who cannot pass through them. The only person on a team that can stand on a friendly building is the Engineer who built it.
  • A teammate with your name.
  • Seeing two people in the same area that have the same name. One (or both) of them is a Spy.
  • A non-Spy teammate who picks up a health kit while at full health.
  • A teammate that either recently died or is currently respawning.
  • A Scout moving at the Spy's movement speed (in other words, moving slower than usual).
  • A Medic moving at the Spy's movement speed. (very hard to notice but if two Medics are running side by side and one is slowly falling behind, he is a Spy)
  • A Soldier with low health equipped with the Equalizer moving at normal Soldier speed.
  • A Soldier equipped with the Equalizer and being healed by a Medic.
  • A teammate who has a name that does not correspond with his or her current class on the scoreboard. This happens when a Spy disguises as a class not currently on the team. It can also happen if the person has changed class while the Spy was disguised.
  • A teammate that can be stunned with the Sandman's baseball.
  • A teammate who can be injured by bolts from the Crusader's Crossbow instead of healed; when real teammates are hit by a crossbow bolt there is no impact sound.
  • A teammate on an uncontested Control Point or near the cart on Payload maps who does not seem to be capping the point or pushing the cart (unless it is a RED player on an Attack/Defend map).
  • A microphone indicator that is not connected to a body on an alltalk server (cloaked Spies still display the team-colored "!" indicator).
  • A teammate whose weapon sounds like the Revolver when reloading, making a single clicking sound.
  • A teammate who is overhealed when there are no friendly Medics on the team (unless it is a friendly Pyro who has just killed an enemy with the Powerjack, a friendly Demoman who has reached the head health limit and has just killed an enemy with Eyelander or Horseless Headless Horsemann's Headtaker or a friendly Heavy losing his 50 additional health points 30 seconds after eating a Dalokohs Bar).
  • A non-Spy teammate that is being ignored by an enemy Sentry Gun, even when said teammate is the closest to the Sentry Gun and thus, most likely to be targeted.
  • A non-Spy teammate being healed by an enemy Medic.
  • A non-Spy teammate being healed by an enemy Dispenser.
  • A teammate entering/exiting the enemy resupply room.
  • A friendly teammate being affected by an enemy Medic's Amputator healing effect or, conversely, not being affected by a friendly Medic's Amputator.
  • The Medic's Amputator taunt buff appearing without a player, representing a cloaked enemy Spy.
  • A teammate being soaked by friendly Jarate or Mad Milk, or not being affected by the enemy's.
  • A non-Spy teammate not under the effects of an ÜberCharge not picking up the enemy Intelligence when touching it. Or similarly, a friendly Spy who does not pick up the Intelligence while uncloaked.

Signs that Possibly Indicate an Enemy Spy

None of these indicators are conclusive proof of a Spy, but all of them would make a good time to run a Spy-check:

  • A teammate trying to stay behind other teammates, as if trying to Backstab them.
  • A teammate not firing at the enemy or at all.
  • A teammate who is in the direct firing line of an enemy but is not being fired at.
  • A teammate that deliberately avoids walking through other teammates in tight corridors. Many Spies will strafe walk and dodge other players to avoid bumping.
  • Someone who retreats backward upon seeing teammates, while still facing that teammate.
  • A teammate deliberately trying to avoid friendly Pyros.
  • A Medic who isn't healing anyone. Note that Spies are also slightly slower than Medics, so a sluggish Medic may be a Spy.
  • An apparently injured teammate running around the spawn area doing nothing or calling for a Medic, instead of getting health from the resupply.
  • Someone hiding in the shadows while in friendly territory (or where no enemies can be seen).
  • A teammate calling for a Medic while at full health, while approaching friendly forces from enemy lines.
  • Anyone hovering near Sentry Guns or Dispensers, especially if they are attempting to move behind the Engineer tending them, or are at full health.
  • Anyone running in an unexpected direction - a friendly Pyro, with full or nearly full health, running away from the enemies, is possibly a Spy.
    • Anyone who comes from an unexpected place - a Sniper coming from the grate in 2Fort may be a Spy that recently uncloaked.
  • Someone acting inappropriately - a Pyro who stays near the Snipers, a Demoman who is near a Control Point but has not placed Stickybombs, etc.
  • An idle Sniper with the Sniper Rifle or Sydney Sleeper who is not zoomed in (Spies cannot use the rifle's scope with their disguise).
  • Someone who hesitates before running past friendly Snipers with the Razorback.
  • A teammate that is going towards the friendly Intelligence room without a reason (Usually only Spy-Checking Pyros, Demomen with Stickybomb Launchers, Engineers and players who are carrying the enemy Intelligence have a reason to go to the Intelligence room).
  • A teammate who takes unusual routes without reason. (e.g. Going through the gap behind the house on Dustbowl Stage 2 after the first point has been captured may suggest a Spy)

Signs that Indicate a Teammate is Not a Spy

These actions prove that a Teammate is definitely not a Spy, and may also be performed to inform teammates that you are not an enemy Spy.

  • Can pass through teammates, as opposed to being stopped. (Beware that both teammates may be, in fact, Spies.)
  • Shooting or swinging a weapon.
  • A Scout moving at the normal Scout movement speed.
  • On fire and glowing the friendly team's color.
  • A friendly Spy cloaking with the friendly team's color.
  • A player entering a friendly resupply/respawn area.
  • Taunting (Disguised Spies cannot Taunt).
  • If being fired at by enemies and is taking damage, e.g. bleeding.
  • If being fired at by teammates and doesn't take damage.
  • Being able to pass through friendly buildings.
  • Carrying the enemy team's Intelligence (Also, Spies cannot disguise while holding the Intelligence).
  • A friendly player who is using their microphone, whose voice icon is the same color as the friendly team: A symbol appears over the player's head. In servers with sv_alltalk enabled, the symbol is tinted red or blue according to the player's true team allegiance.
  • Engineers carrying PDAs or toolboxes, or hauling a building.
  • Spies without a mask on (not disguised).
  • An Engineer Wrangling a Sentry Gun, but only if the Sentry Gun's laser sight is visibly following the Engineer's aim.
  • A Medic that is healing.
  • Any teammate dying and leaving a ragdoll of the friendly team's color.
  • A friendly player who does not get stunned by taunts or the Sandman.
  • A teammate who can be healed by the Crusader's Crossbow; when real teammates are hit with a friendly crossbow bolt, there is no impact sound of the arrow.

Specific Anti-Spy Strategies

Dealing with the Dead Ringer

The Spy has the ability to feign death with one of his unlockable items, the Dead Ringer, so always be wary upon killing enemy Spies as they may still be alive elsewhere. Thus, it's best to know some of the signs that tell that the Spy may not really be dead. Spies using the Dead Ringer cannot manually Cloak, and cannot use any weapons while the Dead Ringer is out.

  • If an enemy dies upon the first hit while approaching friendly lines without firing his weapon, it is most probably an enemy Spy disguised as one of his teammates. Most players don't run in with such low health, and a Spy disguised as a teammate will drop a corpse of the class he was disguised as.
    • Similarly, if an obvious enemy Spy disguised as a teammate approaches the front lines from the enemy's position, he is most likely using the Dead Ringer, even if he doesn't die from the first hit. Remember that the Dead Ringer cannot Cloak at will, so a Dead Ringer Spy will rely on opponents' fire activating his feign death in order to become invisible.
    • In general, if a player that has been identified to be an enemy Spy seems to be approaching a teammate suicidally, he is probably trying to get damaged so that his Dead Ringer will be activated, so don't be fooled.
  • A Spy must take the time to pull out his Dead Ringer before it becomes active, and cannot attack while he has it out. If a Spy suddenly stops attacking before dying on the next hit, he is probably using the Dead Ringer.
  • The decloaking sound of the Dead Ringer is highly distinctive, but requires players to be within a certain radius to hear it. Try to patrol near rarely-traversed areas to ambush a Spy decloaking in an area that he thinks is safe.
  • Picking up the Spy's dropped weapon does not replenish ammo or metal. This is an easy way to double-check if a recently-killed Spy is using the Dead Ringer or not.
  • Spies with the Dead Ringer will not flicker when damaged or walking into enemies while cloaked for the first 6.5 seconds of the Cloak, however, they still cannot be clipped through. Being stopped while moving and not bumping into any visible objects means that a Spy whose Dead Ringer was activated is trying to pass through.
  • If the Spy uses his Disguise Kit shortly before being "killed," the smoke effects will follow the Spy for the time that it takes for the Disguise to be equipped. Therefore, try to track any smoke that continues to move after an enemy Spy was killed.
  • When playing as an Engineer, if your Sentry Gun's kill counter does not increase after killing an enemy, he is probably a Spy. Remember that it may be hard to judge if the Spy was using the Dead Ringer since Sentry Guns will generally kill their targets very quickly.
  • When playing as a Pyro, even when the corpse drops after being ignited, the colored team glow will follow the Spy for a second. Use this to help alert others to the Spy, and to continue to chase and/or kill them. Jarate also works in a similar way.
  • As a Pyro, the compression blast is the most useful tool for dealing with Dead Ringer Spies. After igniting a cloaked Dead Ringer Spy, simply push the Spy away from any ammo sources until the Cloak runs out.

Dealing with the Cloak and Dagger

The Spy's Cloak and Dagger allows him to stay cloaked indefinitely, and to hide in unconventional places while waiting for the right time to strike. An area that may seem impossible for a Spy to hide in may be sheltering a particularly cunning Spy who knows where the enemy team will not check for Spies.

  • In general, most Cloak and Dagger Spies will try to hide in corners in order to avoid being bumped into as they recharge their Cloak. Try to occasionally fire into corners or vantage points with wide fields of view.
  • One brute-force method for dealing with the Cloak and Dagger is to simply repeatedly check an area where the Spy is hiding. As the Cloak and Dagger has an extremely short charge meter, the Spy cannot make too many movements or their Cloak will run out.
  • Some unconventional Spies will hide out in the open rather than against walls or in corners. This allows them to maneuver easily to avoid detection, and easily avoids the most often checked areas of a map. Try to keep this in mind if a Spy is suspected to be in the area.

Dealing with Your Eternal Reward

While Spies using Your Eternal Reward cannot use their Disguise Kit at will, they make up for this by being able to quietly Backstabbing any enemies and leaving no body for their teammates to find. A Spy using Your Eternal Reward can be impossible to detect even when he is killing teammates nearby.

  • Because they cannot use their Disguise Kit, simply identifying the last player that the Spy Backstabbed will let teammates know which player and class may be the Spy. Note that Spies with Your Eternal Reward equipped can still change their disguise weapon.
  • If backstabbed by the Spy, clearly announce this to teammates, as well as the class that the Spy is now disguised as, to make sure that they know who the Spy is disguised as.
  • The Spy's victims make no sound and leave no body behind to discover, but the body is still visible for a short time before disappearing. If players suddenly die noiselessly in the distance, it means that the Spy is there, so make sure to warn players as needed.
  • When the Spy Backstabs his victim, the faint sound of the melee hit can be heard if close enough. This can serve as a key warning that a Spy might be killing teammates in the immediate vicinity.
  • Remember that any kills made using Your Eternal Reward will not generate kill reports for the opposite team. Pay very close attention to teammates' movements and listen for any melee hit sounds nearby.

Related Achievements

Pumpkin.png Scarechievements

超級名模生死鬥
超級名模生死鬥
殺死偽裝成你目前兵種的間諜

Leaderboard class soldier.png Soldier

揪出戰犯
揪出戰犯
殺死一名才剛背刺隊友的間諜

Leaderboard class pyro.png Pyro

防火牆
防火牆
點燃 5 名在我方建築物上放置電子破壞器間諜
要借個火?
要借個火?
火燒正在彈香煙的敵方間諜
下油鍋
下油鍋
火燒 10 名偽裝間諜
自燃
自燃
火燒 10 名隱形間諜

Leaderboard class demoman.png Demoman

獵頭專家
獵頭專家
將隱形間諜斬首。
間諜剋星
間諜剋星
殺死 20 名於友方建築上放置電子破壞器後不到 5 秒的間諜

Leaderboard class heavy.png Heavy

間諜唯物論
間諜唯物論
殺死或協助殺死 10 名偽裝間諜

Leaderboard class engineer.png Engineer

破壞器大豐收
破壞器大豐收
摧毀其他隊員所造建築上的 25 個電子破壞器
靠過來!
靠過來!
從數公尺以外設法回到你的建築,並拆除被人放置的破壞器
快槍俠
快槍俠
10 秒內殺死 1 名間諜和 2 個電子破壞器
搜尋引擎
搜尋引擎
使用牧馬者遙控器控制下的步哨防禦槍殺死 3 個隱形間諜
扳手妙用
扳手妙用
扳手殺死偽裝的間諜

Leaderboard class medic.png Medic

供你參考,我是一名醫護兵
供你參考,我是一名醫護兵
使用你的骨鋸殺死一名呼叫「Medic!」間諜
虛偽誓言
虛偽誓言
殺死你在治療的敵方間諜

Leaderboard class sniper.png Sniper

安慰獎
安慰獎
背刺 50 次。
罐子戲法
罐子戲法
使用瓶手道隱形的間諜現身。
瘋狂砍殺
瘋狂砍殺
使用喀爾克大彎刀殺死 10 名間諜
震撼治療
震撼治療
殺死試圖背刺你的間諜,其背刺攻擊剛好被你的刀背檔下。
對空鳴槍
對空鳴槍
一擊殺死完全隱形的間諜

Leaderboard class spy.png Spy

刀起人亡
刀起人亡
使用刀子殺死持槍的間諜。
反間諜
反間諜
背刺偽裝的間諜。
諜諜撞撞
諜諜撞撞
隱形時,撞見敵方的隱形間諜。