Dueling Mini-Game
“ | At the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.
— The Sniper
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The Dueling Mini-Game is a tool that allows the player to challenge another player to a duel. This item is limited to 5 uses. Its backpack icon appears as two crossed, team-colored Ambassadors.
The item must be equipped in the Action slot of the class the player is currently using, or can be activated from the Backpack by selecting the item and clicking the Use button while connected to a server. When activated, the game will inquire if the player wants to challenge someone on their friends list, who needs to be playing Team Fortress 2 at the time, or someone on the server they're currently on. A notification will pop up when the challenge is activated, and the selected player will then choose to accept or deny the challenge. After accepting a duel, there will be an option of locking both players to a certain class for the entire game. If the player challenges someone on a server, everyone currently in the server will be notified. A player may only be in one duel at a time, but there may be multiple duels going on in a server at once.
If both players accept, the duel begins. This item will not be consumed if the other player refuses the duel. At the end of the round, whoever has more duel points wins. Kills and assists against the opponent, including "finished off" credited kills, are worth 1 point.
The item's quantity is not reduced if the server changes level or the score is tied 0-0 at the end of the round.
When a duel is accepted or rejected, the classes involved may speak special responses.
The duel leaderboard can be seen here, this lists the players with the most duel wins.
Contents
Gameplay
The goal is to obtain Duel Points by killing the opposing dueler or assisting in their death. The player's opponent will have an icon above his head to identify him, similar to a domination. The Scoreboard will also change to show the amount of Duel Points of each player, replacing the usual information available through it. In addition, both parties will be notified via pop-up message with each point scored.
Whoever has more duel points by the end of the round wins. Alternatively, if one of the duelists leaves the server or changes teams, their opponent wins, regardless of whether or not they change back or reconnect (including use of the 'retry' console command).
The Dueling Mini-Game is canceled if one of the duelists is kicked, the server resets, or the map changes, although the duel continues if players vote to restart the map. If neither player scores kills or assists (a tie of 0-0) against the other before the round ends, the Dueling Mini-Game item is not used. However, if the duel is in a tie of anything besides 0-0 when the round ends, the tie is recorded to both player's statistics and the Dueling Mini-Game item will not be refunded.
Audio Cues
- Unrestricted duel initiated.‡
- Class restricted duel initiated.‡
- Duel challenge has been accepted.
- Class restricted duel challenge has been accepted.
- Duel challenge has been declined.‡.
- Class restricted duel challenge has been declined.‡
- Duel challenge score has been updated.
- Duel challenge score has been updated where you are behind.
‡Accompanied by a class response.
Winning badges
Regardless of the result, upon completing their first duel the player is given the Bronze Dueling Badge. The badge will also level up with every tenth win. When this happens, the player gets a random item along with another 5-use "Dueling Mini-Game". These items are announced to the server as "%playername% has earned: %itemname%", rather then the usual "has found" template. At levels 25, 50, and 75 the badge will increase in quality. After that, the badge will continue to climb in levels up to level 100, but will no longer change. Dueling badges currently only show wins, not losses.
Level 1 (play a duel) |
Bronze Dueling Badge | |
Level 25 (win 240 duels) |
Silver Dueling Badge | |
Level 50 (win 490 duels) |
Gold Dueling Badge | |
Level 75 (win 740 duels) |
Platinum Dueling Badge |
Demonstration
Update history
September 30, 2010 Patch (Mann-Conomy Update)
- The Dueling Mini-Game was released.
- During a duel, the Dueling Mini-Game item used to initiate the duel cannot be deleted, traded or crafted.
- Dueling Mini-Game now drops with 5 uses.
- Fixed a bug that prevented Mac players from receiving the in-game notifications for items, duels, etc.
- Added leaderboard to track duel wins.
- If the round is not fully running a duel cannot be initiated.
- Challenging someone with a duel who has also challenged you automatically starts the duel.
- If a server plugin forces you to switch teams your duel is given back for another use.
- Duel result notifications now show the winner's Steam avatar.
April 14, 2011 Patch (Hatless Update)
- Added class specific duels.
Bugs
- If a dueler is kicked from the server, the minigame will be refunded and the duel ended, regardless of the score at the time.
- If the teams are scrambled after a duel is set up, both duelers may be on the same team, but the duel is not ended.
Trivia
- If the badge is deleted, a new one will be awarded upon completing another duel. This new badge will have the same stats as the old one, but a new "date received".
- The unique responses spoken by some classes when initializing duels are actually old voice clips that have remained unused - in some cases for years - until the introduction of the mini-game.
- It was stated in an interview with Gabe Newell that the Dueling Mini-Game spun-off from a full game mode idea. Gabe Newell also hinted at the possibility of adding other mini-games in the future.[1]
- After receiving any 10th win, the item received does not count against the weekly item cap.
Gallery
See also
References
- ↑ PCGamer Interview: Valve on why they’re selling TF2 items for real money, Retrieved 2011-03-24.
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