Team Fortress Wiki:Discussion
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Template:Discussion archives/2011 Template:Discussion archives/2010
Contents
- 1 wiki cap voting?
- 2 Promo_nav template variant
- 3 New weapon
- 4 Remote Item Schema Update
- 5 Crafting recipes on hat pages?
- 6 Use of 'the'
- 7 Since we have to retake the class page images anyway (BLU team!)
- 8 Promo_nav template not fitting
- 9 Implementing {{Random_class}} on all-class hats infobox images?
- 10 fire overlay
- 11 umofficial tf2 wiki
- 12 Where is the player Fire overlay in the game files?
- 13 Turkish translation
- 14 Language switching templates for trivia, bugs, see also etc.
- 15 Item Pages "Unused Content" Sections
wiki cap voting?
When do we vote for who gets the wiki cap because i wanna vote? THE3STOOGES 23:11, 1 June 2011 (UTC)
- Only mods / admins / bureaucrats are allowed to vote. Since their discussions are logged into an IRC, you can see the staff in action if you want to. However, you cannot interfere with the process with your votes. Saw-ry. – Epic Eric (T | C) 23:23, 1 June 2011 (UTC)
BOB SAGET. THE3STOOGES 23:29, 1 June 2011 (UTC)
- I nominate SilverHammer for a Wiki Cap! Mr. Snrub 04:34, 3 June 2011 (UTC)
- Oh, Mr. Snrub! I'm touched... but surely, there are those more deserving than I! SilverHammer 04:35, 3 June 2011 (UTC)
- I nominate SilverHammer for a Wiki Cap! Mr. Snrub 04:34, 3 June 2011 (UTC)
User:Kid Of The Century/Sandbox/Template:Promo nav
Thoughts?
Besides, I'm afraid we're running out of group/lists. Is 20 the max limit or am I mistaken?--Kid Of The Century 14:01, 3 June 2011 (UTC)
- Support Very nice design and categorizing. I like it! - Grand-O-Rand · (Talk) 19:27, 3 June 2011 (UTC)
- Support Good idea. Nero123 (talk | contribution) 19:29, 3 June 2011 (UTC)
- Support I like it. If we need even more categories, we can divide games into "pre-order" and "achievement" if need be. Balladofwindfishes 19:30, 3 June 2011 (UTC)
- Is good. maggosh 21:25, 6 June 2011 (UTC)
- Support Looks good. – Ohyeahcrucz [T][C] 21:26, 6 June 2011 (UTC)
- Yesh! I always though there was something wrong since the Japan Carity Pack was in a promotion template.
- Support I've always thought it odd having the 2 together. Bout time someone bought it up.---- No-oneSpecial (talk | contribs) 09:14, 10 June 2011 (UTC)
- Support Looks pretty good to me. Jason707 (talk | contribution) 1:54am, 11 June 2011 (UTC)
- Support I can see we're not banging rocks together here. 00:55, 13 June 2011 (UTC)
- Support Good idea. Nero123 (talk | contribution) 19:29, 3 June 2011 (UTC)
New weapon
Since i don't know where to ask, i'll do it here: is this a new weapon? -- zFn (Talk) 17:21, 3 June 2011 (UTC)
- Most likely, yes. Since we have no info on it, there's no place to put it on the Wiki -- Firestorm 17:37, 3 June 2011 (UTC)
- Oh, I've got a place for it... Heh heh heh... SilverHammer 06:18, 4 June 2011 (UTC)
- From Facepunch: "it's the "overdose" syringe gun out of ym's poly entry that has been leaked.". So there you have it. Seems we might be seeing the Overdose getting released soon. 404 User Not Found 01:09, 5 June 2011 (UTC)
- It's an entirely different gun. It looks a lot like the Medi gun seen at the end of Meet the Director, so it's possible that it's a Valve-made Medic set. You can see the Overdose here. Please do not make an article titles the Overdose, as we have no confirmation of it being released in game. Just speculation. SilverHammer 01:22, 5 June 2011 (UTC)
- No, really? I never would have guessed to not make an article about it *eye roll*. Gimme a break, I'm not some complete noob at editing Wiki's and following procedures, lol. But seriously, I was only quoting what was said on FP, and even so, other people replied to that post saying "it doesn't look like it unless it's an updated, unreleased version of the model". I'm gonna go out on a limb here and personally guarantee that the icon is for the Overdose. 404 User Not Found 01:27, 5 June 2011 (UTC)
- No need to be so mad, guy. They're pretty damn visually different, and there's a good chance that the end of the Saxxy's will bring in some kind of second coming for the Medic Update. However, this syringe gun and YM's Overdose are vastly different. You shouldn't go around stating things are facts when they're just rumors. SilverHammer 01:39, 5 June 2011 (UTC)
- Also, it wasn't "leaked". Valve deliberately posted the image. Even as far as to edit the gun in to an image of an employe's backpack. It was definitely on purpose. SilverHammer 01:40, 5 June 2011 (UTC)
- No, really? I never would have guessed to not make an article about it *eye roll*. Gimme a break, I'm not some complete noob at editing Wiki's and following procedures, lol. But seriously, I was only quoting what was said on FP, and even so, other people replied to that post saying "it doesn't look like it unless it's an updated, unreleased version of the model". I'm gonna go out on a limb here and personally guarantee that the icon is for the Overdose. 404 User Not Found 01:27, 5 June 2011 (UTC)
- It's an entirely different gun. It looks a lot like the Medi gun seen at the end of Meet the Director, so it's possible that it's a Valve-made Medic set. You can see the Overdose here. Please do not make an article titles the Overdose, as we have no confirmation of it being released in game. Just speculation. SilverHammer 01:22, 5 June 2011 (UTC)
- From Facepunch: "it's the "overdose" syringe gun out of ym's poly entry that has been leaked.". So there you have it. Seems we might be seeing the Overdose getting released soon. 404 User Not Found 01:09, 5 June 2011 (UTC)
- I'd love to know where I stated that what I said was a "fact". I was merely posting what I had read on FP, and the general consensus is it's gonna be the Overdose. And yes, I know it wasn't "leaked", that's what a poster on FP said, not me. So thank you for trying to "correct" me, Silver, but it's unnecessary. 404 User Not Found 02:42, 5 June 2011 (UTC)
- "From Facepunch: "it's the "overdose" syringe gun out of ym's poly entry that has been leaked.". So there you have it." Not only does that sound like a fact, you specifically stated you were directly quoting someone... In fact, you JUST said it again. "that's what a poster on FP said, not me." You stand corrected? SilverHammer 03:13, 5 June 2011 (UTC)
- Oh, I've got a place for it... Heh heh heh... SilverHammer 06:18, 4 June 2011 (UTC)
Remote Item Schema Update
I made {{item server}}
to be used just like {{undocumented}}
in update history sections. It currently says "[Item server update]" but I think the wording can be changed if it's confusing. The current words used are "Remote Item Schema Update" but I think 'server' is a little more accurate, but others may have different thoughts. As there's nothing wrong with the idea as a template I'm going to start rolling it out on pages, as we can always come back to fix the wording.
Opinions? seb26 23:31, 4 June 2011 (UTC)
- I have a feeling more server side updates will be happening now that it's easy for Valve to do. So a template would work just fine. It's formally called the Item Schema though, which is why we were using that. Balladofwindfishes 23:33, 4 June 2011 (UTC)
Crafting recipes on hat pages?
Similar to how we have the token recipes on weapons. We should list the 3 refined = random hat, 2 hats = random hat, or the 4 refined + class token = random hat on the pages they work for. We do this for weapons, why not with hats? Balladofwindfishes 02:31, 5 June 2011 (UTC)
Use of 'the'
Following the discussion in the IRC, the problem is whether the prefix 'the' should be included in the body of item pages.
An example of the prefix in use: The Alien Swarm Parasite is a promotional item for all classes.
And without the prefix: Alien Swarm Parasite is a promotional item for all classes.
Note that this will be applied to all item pages. So just replace Alien Swarm Parasite with hat or weapon or any other name to see the effect.
Please discuss whether the prefix stays or goes. It's a simple matter of what reads the best gramatically.--Focusknock 11:50, 5 June 2011 (UTC)
- Oppose May as well get my piece out there. It goes against the style guide, and isn't necessary to lead the article. Alien Swarm Parasite is the subject of the article. Let's pretend this article is about "Subject".
"Subject" "The Subject is an item."
You wouldn't see this sort of thing on, say, Wikipedia.
Use throughout the article? Yeah, that's just structurally correct. It just doesn't look as nice at the very start. SilverHammer 23:47, 5 June 2011 (UTC)
- Actually, on Wikipedia, they do use "the." See Template:W, Template:W, and various other guns with proper names (as in every weapon on this site) Balladofwindfishes 23:56, 5 June 2011 (UTC)
- That is only guns what about other things? Oppose THE3STOOGES 22:58, 6 June 2011 (UTC)
- Well... most of out articles are guns, or other items with proper names (like hats). Balladofwindfishes 23:01, 6 June 2011 (UTC)
- That is only guns what about other things? Oppose THE3STOOGES 22:58, 6 June 2011 (UTC)
- Actually, on Wikipedia, they do use "the." See Template:W, Template:W, and various other guns with proper names (as in every weapon on this site) Balladofwindfishes 23:56, 5 June 2011 (UTC)
- Comment I don't think this can be standardized in the first place anyway. You want to place "the" in front of items such as "Ze Goggles", "Your Eternal Reward" and "Bill's Hat"? On the other hand, Valve puts "the" in front of a lot of names such as "the Force-A-Nature", "the Wrangler" and "the Hound Dog". In my opinion, the question to "the" or not to "the" should be judged per item. -- Hefaistus - talk 23:32, 6 June 2011 (UTC)
- Oppose doing anything, how most pages are at the moment is, really, just fine... let's stop trying to standardize everything for 'consistency'... seb26 06:52, 7 June 2011 (UTC)
Since we have to retake the class page images anyway (BLU team!)
Since everyone but Pyro and Spy had a fire overlay, the class images need to be retaken. Let me jump on this opportunity to suggest we finally implement BLU team images on the class pages. It's as simple as pushing a button and taking 2 images instead of one! This way they will be consistent and it'll finally give us an excuse to do something we have been talking about since early March. Balladofwindfishes 17:53, 5 June 2011 (UTC)
- Yeah, a great idea! ARTYOM 17:59, 5 June 2011 (UTC)
- Support Really, why not? Shane Alvarado 18:06, 7 June 2011 (UTC)
Yesterday, it was brought up that there are too many promo items now, and that they wouldn't all fit on the nav template anymote. Not sure whether this was resolves or not, but I thought I'd toss this up here anyway. Make several promo navs, one for 2009-2010, one for 2011, and so on. Drastic size reduction. Thoughts? SilverHammer 23:53, 5 June 2011 (UTC)
- Oppose. Makes stuff hard to find, and the nav was fixed. – Ohyeahcrucz [T][C] 23:55, 5 June 2011 (UTC)
- I don't know if is just me, but it doesn't appear aligned to me, there's a quite noticeable gap between Witcher 2 and Total War: Shogun 2. I know that isn't a great solution but would it hurt set a fixed width for both groupstyles?--Kid Of The Century 14:55, 7 June 2011 (UTC)
Implementing {{Random_class}}
on all-class hats infobox images?
Kreafan came up with this idea on the IRC channel, to implement {{Random class}}
on the infobox images, instead of using a single image for the infobox. It would require some image moves to the correct class names, though. Agree/Disagree? – Ohyeahcrucz [T][C] 20:46, 6 June 2011 (UTC)
- Support There's no reason not to use this. In fact, I'm already editing some of the infoboxes that don't need renaming (I was before you posted this talk) Balladofwindfishes 20:48, 6 June 2011 (UTC)
- I have no strong feelings one way or the other. Just a Gigolo - (talk) 20:50, 6 June 2011 (UTC)
- Info I have done this page, then showed it to Pilk, and he made Templates for it. Thanks to him! kreafan 20:56, 6 June 2011 (UTC)
- Disagree. And this is why. maggosh 21:05, 6 June 2011 (UTC)
- I don't see anything wrong with that. – Ohyeahcrucz [T][C] 21:08, 6 June 2011 (UTC)
- Comment We'll just have to crop images better. Besides, that's a bad image that is marked for improvement. Balladofwindfishes 21:10, 6 June 2011 (UTC)
- Crop? Are you sure you know what that means? maggosh 21:13, 6 June 2011 (UTC)
- We have to make sure the hat images don't get too tall. Besides that, that image is poor anyway Balladofwindfishes 21:14, 6 June 2011 (UTC)
- Disagree I'm just gonna go with no. It's kinda like those hoop earrings you look at and think "Why the fuck not?" but then they make you look real slutty. You know what I'm saying? It's a cool idea, just kinda bleh to me. If it gets more support and happens anyway, I wouldn't mind at all. SilverHammer 21:20, 6 June 2011 (UTC)
- We have to make sure the hat images don't get too tall. Besides that, that image is poor anyway Balladofwindfishes 21:14, 6 June 2011 (UTC)
- Crop? Are you sure you know what that means? maggosh 21:13, 6 June 2011 (UTC)
- Comment We'll just have to crop images better. Besides, that's a bad image that is marked for improvement. Balladofwindfishes 21:10, 6 June 2011 (UTC)
- I don't see anything wrong with that. – Ohyeahcrucz [T][C] 21:08, 6 June 2011 (UTC)
- Eh... sounds like an OK idea if the filenames are already the same but I think it's pointless to start moving images everywhere for a feature that would most likely go unnoticed the whole time... Disagree for me... seb26 21:37, 6 June 2011 (UTC)
- Comment I had a look at the files, and only the Demoman and Engy files may have problems. Everything else is either hatname_class or class_hatname. And actually a surprising amount of Demo and Engy files are called Demoman and Engineer (which is what the template uses) Balladofwindfishes 21:49, 6 June 2011 (UTC)
fire overlay
A lot of pictures have to be replaced because they have a slight fire overlay on them. when you go the Model viewer there is no way to make the overlay go away.
The overlay isn't that notistable so why not just ignore it? — The preceding unsigned comment was added by Wariopunk (talk) • (contribs)
- It is possible to remove the fire overlay by editing the material files or replacing the overlay's VTF file with a blank texture. On some images it is barely noticeable, and you're right those ones don't really need replacing. Many of them do have a highly visible overlay though. Also, please remember to sign your comments using ~~~~. -- Pilk (talk) 11:18, 7 June 2011 (UTC)
- See footnote 1. There's a mod to replace the fire overlay. Balladofwindfishes 12:30, 7 June 2011 (UTC)
umofficial tf2 wiki
Can anyone tell me why there making pages for Cloths. THE3STOOGES 23:29, 8 June 2011 (UTC)
- What the unnofficial wiki does is their business, so who cares? Nihilus0(contribs) 23:31, 8 June 2011 (UTC)
- It's a spambot, something we dont have to worry about here. --Piemanmoo 23:40, 8 June 2011 (UTC)
oh thanks :). THE3STOOGES 23:45, 8 June 2011 (UTC)
Where is the player Fire overlay in the game files?
I'm trying to delete it so I can improve all the images with a fire Overlay
Anyone help? C. Townshend 16:48, 9 June 2011 (UTC)
- /materials/effects/tiledfire Balladofwindfishes 16:43, 12 June 2011 (UTC)
Turkish translation
TF2 has a Turkish translation but it looks like we don't. Is there a reason why it hasn't been done, or is it simply because of the former lack of translators? User:Dreamon is willing to translate. Adding support to Turkish probably needs changes to lots of templates and the sidebar and some WindBOT scripts etc., so I'd like to make sure all of that is OK before moving that gear up~ — Wind 22:00, 9 June 2011 (UTC)
- If this actions really required by TF2 community, we should do it! Dreamon is able to be a first Turkish localization moderator. - Grand-O-Rand · (Talk) 22:07, 9 June 2011 (UTC)
- If enough Turkish & English speakers are interested in translating then we'd be happy to allow for /tr pages and whatnot. The important thing is that there are multiple people who are actively editing and keeping pages up to date, otherwise it's way too much work for one guy and then we end up with a heap of old pages that are of little use to anyone. But otherwise if you can find enough people then we'd be happy to have Turkish pages :) seb26 05:46, 11 June 2011 (UTC)
I believe that I may be of use in this matter, I am studying at Foreign Language Teaching but my aim is more towards translation. I think that many Turkish players could benefit from the wiki through Turkish localization. MillenniumDH 17:48, 12 June 2011 (UTC)
Language switching templates for trivia, bugs, see also etc.
I think it would be nice to have language switching templates like {{see also}}
or {{bugs}}
replacing the common headings.
This way, you don't have to translate the headings for every new page. Also, you have consistent translations of the headings (there are several translation, which are all correct but depend on who translated the page. I prefer a unified pattern.)
Example: {{see also}}
would be == See also == for english pages, == Siehe auch == for german pages, == Voir aussi == for french pages etc.
SackZement 08:41, 10 June 2011 (UTC)
Item Pages "Unused Content" Sections
Recently there has been some dispute whether or not some unused content like paint textures or sound files is considered trivia or a bug. In my opinion I think it's neither, so I suggest simply adding an Unused Content section to the pages. Lets call it to a vote. Vote Yes or No. 23:53, 12 June 2011 (UTC)
- An entire section sounds overkill, put it in the Trivia section IMHO. --CruelCow (talk) 00:28, 13 June 2011 (UTC)
- I'm for it Yes - Bpc908 01:13, 13 June 2011 (UTC)
- Yes I don't see why not. I am happy for someone to come and explain why not, but until then, I fully support it. PlausibleSarge 07:48, 13 June 2011 (UTC)
- I'm for it Yes - Bpc908 01:13, 13 June 2011 (UTC)