Jiggle bones

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Jiggle bones are a feature of the Source Engine that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.

Objects that use jiggle bones

The Hustler's Hallmark's jiggle bones.
Class Type Object Location of jiggle bones
Leaderboard class scout.png Scout Weapons Mad Milk The milk inside the bottle.
Holy Mackerel The fish.
Hats Hero's Tail The ponytail.
Leaderboard class soldier.png Soldier Weapons Black Box The flap on the back.
Buff Banner The flag.
Disciplinary Action The leather loop.
Hats Spiral Sallet The plume on the back.
Leaderboard class pyro.png Pyro Hats Connoisseur's Cap The entire hat.
Handyman's Handle The wooden handle.
Napper's Respite The tip of the hat.
Respectless Rubber Glove The glove's fingers.
Triboniophorus Tyrannus The entire creature.
Stately Steel Toe The entire boot.
Misc. Stockbroker's Scarf The tie.
Sight for Sore Eyes The pupils.
Leaderboard class demoman.png Demoman Hats Hustler's Hallmark The feather.
Sober Stuntman The straps.
Conjurer's Cowl The tail of the hood.
Mask of the Shaman The hair-like tendrils.
Leaderboard class heavy.png Heavy Hats Coupe D'isaster The toupee.
Pugilist's Protector The straps.
Leaderboard class engineer.png Engineer Misc. Teddy Roosebelt The bear's head.
Googly Gazer The eye.
Leaderboard class medic.png Medic Weapons Vita-Saw The liquid within the container.
Quick-Fix The liquid within the nozzle.
Hats Doctor's Sack The entire ice-pack.
Leaderboard class sniper.png Sniper Weapons Darwin's Danger Shield The crocodile's tail.
All classes Hats A Rather Festive Tree The tree.
Alien Swarm Parasite The tail.
Max's Severed Head The ears.
Treasure Hat The chest's lid.
Misc. Companion Cube Pin The cube.
Earbuds The cords.
Resurrection Associate Pin The cube.
NPC N/A Horseless Headless Horsemann The Horsemann's cape.

Demonstration

Bugs

  • Currently, all jigglebones will appear fixed at their furthest position during movement. Whilst in this position they seem to vibrate.

Trivia

  • Jigglebones will be automatically frozen below a given framerate (45 fps by default), set by cl_jiggle_bone_framerate_cutoff.

External links