Bodygroup
Bodygroups are a feature of the Source Engine that allow a model to turn off certain areas, which enables for new, seperate models to take their place. Bodygroups do not alter hitboxes, they are merely a cosmetic feature. Bodygroups are used frequently on several items in Team Fortress 2 to add or take away from player and weapon models when needed. Bodygroups are also the primary factor that allows for hats to be equipped on most classes.
Player Models and Bodygroups
SOMEONE WHO IS GOOD AT TABLES!
Can you help? (feel free to edit the page to make this list into a table)
- 1st column name is "Class"
- 2nd column name is "Locations"
- 3rd column name is "Used For"
- 2nd column name is "Locations"
Class | Locations | Used by |
---|---|---|
Scout | Hat | All hats, except Batter's Helmet |
Headset | All hats, except Batter's Helmet | |
Shoes and socks | Essential Accessories, | |
Dogtags | Sign of the Wolf's School | |
Soldier | etc | etf |
Bugs
- Items that turn off specific bodygroups will not cast a shadow.
- Occasionally, bodygroups will disappear, leaving empty space on the model.
- Occasionally, items will fail to turn off the default bodygroup, leading to the original group clipping into the replacement model.
Update History
- When the table is done I'll fill this in.
External links
- $bodygroup on the Valve Developer Community – technical explanation of
$bodygroup