Obtenir les succès généraux
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File:Tf win multiplegames.jpg | Dynasty
Gagnez 20 parties. Difficulté: Facile Comment faire: Jouez tout simplement jusqu'à ce que vous gagnez 20 parties. Si vous trouvez une bonne équipe et que vous restez avec elle, ça devrait arriver très vite. |
File:Tf burn playersinminimumtime.jpg | Lance-flammes
Embrasez cinq ennemis en 30 secondes. Difficulté: Normal Comment faire: Ça devrait être assez facile à faire si vous courez vers une base ennemi avec l'Übercharge d'un Medic. En plein combat les 30 secondes sont assez longue et vous permette d'en brûler beaucoup facilement. |
File:Tf get headshots.jpg | Matière Grise
Faites 25 tirs en pleine tête en tant que Sniper. Difficulté: Facile Comment faire: Jouez une carte ou vous avez facilement une vue sur le champ de bataille, comme par exemple le deuxième point de Dustbowl au stage 3 ou sur 2Fort, trouvez un lieu peu exposé aux attaques ennemis, de préférence un endroit ou vous n'avez pas le dos exposé pour les Spy. Visez surtout les cibles lente comme les Heavy ou Soldier pour faire un tir en pleine tête plus facilement. Pas besoin de faire les 25 tirs en pleine tête en une seule partie pour compléter ce succès que vous pouvez aussi achever avec le Spy et son Ambassadeur. |
File:Tf get consecutivekills nodeaths.jpg | Indestructible
Tuez cinq ennemis à la suite sans mourir. Difficulté: Facile Comment faire: Passez simplement un temps de jeu raisonnable et il devrait arriver accidentellement. Si vous êtes nouveau, il est plus facile de prendre une classe comme le Heavy ou le Soldier. Cela peut très bien marcher aussi avec un Pyro. Une autre tactique consiste à jouer une classe défensive comme l'engineer, tant que vous gardez votre équipement fonctionnel sans mourir, vous devriez enchaîner les 5 victimes très facilement. |
File:Tf get multiplekills.jpg | Boucherie
Accumulez un total de 1 000 victimes. La progression de ce succès s'annonce par bloc de 250. Difficulté: Facile Comment faire: Il devrait se débloquer après un certains nombre d'heures de jeu. Si vous avez des problèmes à comptabiliser le nombre de victime, utilisez une classe spécialisé dans l'attaque comme le Heavy ou le Soldier. |
File:Tf play game everyclass.jpg | Tête De Classe
Jouez un round entier avec chaque classe. Difficulté: Facile Comment faire: Choisissez les classes une par une en faisant attention de ne pas en oublier une. Note: Vous devez être dans le round du début à la fin de la partie sans changer une seule fois de classe. |
File:Tf win dustbowl noenemycaps.jpg | Impenetrable Defense
Successfully defend Dustbowl without giving up a capture. Difficulté: Difficile Comment faire: This one is very Difficile, as the initial Control point on the map is much closer to the attacking team's respawn room than to the defending team's. As a consequence, without Teleporter support from defending Engineers, the BLU attackers can usually swarm the defenders and take the point before respawned reinforcements can arrive for the defending RED team. As such it would be wise to choose the Engineer class and get Teleporters up as soon as possible, as well as a strategically placed Sentry Gun. If there are already Engineers on your team attending this, then choose a defense class, ideally the Demoman and personally keep the point secure until the timer runs down. |
File:Tf win gravelpit noenemycaps.jpg | Impossible Defense
Successfully defend Gravel Pit without giving up a capture. Difficulté: Difficile Comment faire: Another difficult shutout achievement. Due to the open nature of the map, defending all three points can be difficult for the RED team. The key to this is to balance your defense: Keep a couple of Engineers at Point A as well as a few offensive classes to back them up, as this is the point the defense usually gives over in favor of fortifying Point B. Keep an effective defense at both these points and you should eventually achieve a shutout. It helps to play with a well-organized team via voice chat if you can. |
File:Tf win well minimumtime.jpg | Lightning Offense
Win Well in 5 minutes or less. Difficulté: Facile Comment faire: Due to the brief nature of the control point matches on Well, this should happen incidentally if you are lucky enough to be paired up with a marginally effective team. |
File:Tf get healed byenemy.jpg | Master of Disguise
Trick an opposing Medic into healing you. Difficulté: Normal Comment faire: Due to the addition of Medic achievements which involve killing Spies who call for Medic and killing people with the Bonesaw as well as the addition of the Übersaw, a strike from which will fill a whopping 25% of the Medic's ÜberCharge meter, this achievement has become somewhat more dangerous for the hopeful Spy. Due to this, try and receive healing from the enemy Medic during an attack if possible. If the Medic suspects you, Cloak and run away. If he gives you a short burst of healing, that's all you need. Pretending to make a charge at the 'enemy' is also another good way to trick unwitting Medics into healing you. You can attempt to follow this up and try to get the "FYI I am a Spy" or "Insurance Fraud" achievements. |
File:Tf kill nemesis.jpg | Nemesis
Get five Revenge kills. Difficulté: Facile Comment faire: This is another achievement which should happen incidentally after a certain amount of play time. Try choosing classes that are effective counters against the class your nemesis favours. |
File:Tf win 2fort noenemycaps.jpg | Powerhouse Offense
Win 2Fort with a shutout. Difficulté: Normal Comment faire: This should happen incidentally at some point if you are paired up with a good team or against a poor one after some time playing the 2Fort. It helps to set up a good defense early if you don't want to let your opponents get an initial capture via regular or Scout rushing. Consider going Engineer for the round. |
File:Tf win hydro noenemycaps.jpg | Relentless Offense
Win Hydro without giving up a capture. Difficulté: Facile Comment faire: This one is Facile, as the Territorial Control style of the map means that simply winning the map without giving up your single control point will count as a shutout. Just keep playing until you win a match. |
File:Tf get turretkills.jpg | Sentry gunner
Accumulate 10 Sentry Gun kills with a single turret. Difficulté: Normal Comment faire: Build your Sentry Gun in a place that is both well-trafficked and fairly unexposed such as the plaza in 2Fort or the alcove in Dustbowl Stage 3 Cap 1. If possible, build near another Engineer who can help repair your gun should you be killed or in need of assistance and enlist a friendly Pyro to Spy check for you. Do not build in locations that provide a window for Demomen to fire Sticky bombs and Soldiers to fire rockets at you. |
File:Tf get healpoints.jpg | Team Doctor
Accumulate 25000 heal points as a Medic. Difficulté: Facile Comment faire: Simply spend a reasonable amount of time as Medic healing and this should happen eventually. |
File:Tf play game friendsonly.jpg | With Friends Like these...
Play a game with 7 or more players from your friends list. Difficulté: Difficile Comment faire: This is one of the rarest achievements among players as shown by Valve statistics, due to the fact it almost never occurs incidentally in public rooms. Try joining a clan of regular players or organizing this achievement with a group of people online. Alternatively, enable Steam community features ingame and add everyone already on the server to your friends during a game, and you'll get the achievement when the map finishes. Note- You must play a full round with all 7 players remaining for the duration to unlock this achievement. |
File:Tf play game everymap.jpg | World Traveler
Play a complete game on 2Fort, Dustbowl, Granary, Gravel Pit, Hydro, and Well (CP). Difficulté: Facile Comment faire: Simply play a game on Dustbowl, Well, 2Fort, Gravel Pit, Granary, Badlands and Hydro. Note- If you join a game part-way through you will not be credited with playing a game on that map; You must be there at the start and the end of play. |
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