구조물
“ | 내가 저거 지었어.
클릭하시면 들을 수 있습니다
— 엔지니어 그의 건물을 보며
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구조물은 엔지니어가 그의 건설 도구를 사용해 건설될 수 있는 기계들입니다. 이러한 구조물들은 센트리 건, 디스펜서, 그리고 텔레포터를 포함합니다.
목차
구조물
엔지니어는 건물 건설, 업그레이드, 수리에 금속이 필요합니다.
플레이어들과 같이, 구조물들은 체력을 가지고 있고 그들의 체력이 0까지 떨어지면 파괴됩니다. (아래의 파괴를 보세요) 구조물은 파괴용 도구를 사용해 고의적으로 파괴될수도 있습니다. 업그레이드가 가능한 구조물들은 그들이 업그레이드될때마다 20%만큼 추가된 체력을 얻게됩니다. 크리티컬 히트와 미니 크리티컬 히트는 구조물에 추가적인 대미지를 입히지 못할것입니다. 무기들은 또한 구조물에 대미지가 더 들어가거나 덜 들어가지도 않습니다. 거리에 상관없이, 모든 공격은 같은양의 대미지를 줄것입니다 (스플래쉬 대미지를 제외하고). 구조물들은 대미지를 받는걸 나타내는 시각적 효과가 있습니다. 조금만 대미지를 입은 건물은 연기가 나고 스파크가 튈것이고, 심하게 대미지를 입은 구조물은 불에 붙은것으로 보일것입니다. 스파이는 전자 교란기를 사용해서 건물들을 못쓰게 만들고 천천히 대미지도 입힐 수 있습니다. 파괴용 도구는 전자 교란기가 붙어서 파괴되는 도중의 건물은 파괴할 수 없습니다.
구조물들은 건설 요청을 시키면 자동으로 건설되는데, 건설중에 구조물들을 엔지니어의 렌치로 수차례 두들겨주면 두배 더 빨리 건설되며 렌치로서 Jag를 사용중이면 30%더 빨라질것입니다. 엔지니어가 건설도중인 건물을 더 많이 때릴수록 더 효과가 커집니다. 사용되지 않는 건물을 부수면 부숴진 금속 조각들이 튀어나오기 때문에, 이러한 건물을 부수는건 금속을 모으기에 유용합니다.
일반 센트리 건, 디스펜서, 또는 텔레포터가 완벽하게 건설되면, 엔지니어는 그 건물들을 그의 렌치로 다시 때림으로서 수리, 재보급, 그리고 업그레이드하는데 금속을 사용할 수 있습니다. 금속 소비는 수리에 첫번째로 소비되며, 그다음은 재보급, 마지막으로 업그레이드에 쓰이는데, with limits to how much metal can go into each task with each strike of the Wrench. 엔지니어들은 또한 구조물에 붙어있는 전자 교란기를 떼어내기 위해 렌치를 사용할수도 있습니다. 전자교란기는 두번 때리면 없어집니다. 아군 파이로가 휘두르는 홈레커나 몰은 한번에 전자교란기를 떼어낼 수 있습니다.
모든 구조물은 엔지니어의 팀원들이 통과할 수 있지만, 구조물을 설치한 엔지니어 자신은 딱딱한 물체로서 인식하게 되며, 그가 그의 건물 위에 서있을 수 있도록 해줍니다. 구조물들은 적 스파이를 포함한 적에게도 역시 딱딱한 물체로서 인식됩니다. 물 안에서, 구조물들은 평소랑 같이 작동하지만, 물에 완전히 담궈진 센트리건은 물 밖의 땅에 있는 적을 인식할 수 없으며 그 반대의 경우도 마찬가지입니다.
건설 정보
Building Type | Build Time (First spawn) |
Build Time (First spawn + Melee attack) |
Build Time (First spawn + Jag attack) |
Build Time (Redeployed) |
Build Time (Redeployed + Melee attack) |
Cost in Metal | Health Points | Scrap Metal when destroyed | ||||
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Sentry Gun | Regular | 10.5 | 5.5 | 4.75 | 5.3 | 3 | 130 | 200 to upgrade | 150
(*450) |
180
(*540) |
216
(*648) |
60 |
Combat Mini | 2.9 | 2.9 | N/A | 1.5 | 1.5 | 100 | 100 (*300) | 28 | ||||
Dispenser | 21 | 11 | 9.5 | 10.6 | 6 | 100 | 200 to upgrade | 150 | 180 | 216 | 50 | |
Teleporter | 21 | 11 | 9.5 | 10.6 | 6 | 125 | 200 to upgrade | 150 | 180 | 216 | 60 |
Note: All build time is in seconds. Levels 2 and 3 Sentry Gun build times are longer because upgrade animations cannot be skipped or hastened.
(*) Effective health of the Sentry Gun when in use with the Wrangler.
Fast Build Formula : Building Deploy Time / 1.9
Fast Build Formula (Jag) : Building Deploy Time / (1.9 + 0.3)
화면
The Building HUD provides at-a-glance information on the Engineer's buildings and any enemy Spy's Electro Sappers. The status of different aspects of the building is indicated by an icon.
옮기기
Buildings can be packed up and moved by their owners by pressing the alternate fire button while looking at and standing next to them. The operation is instantaneous, and the Engineer will appear carrying the building's toolbox on his shoulder to all players, while from his first-person perspective he will still carry the toolbox as a normal building construction. Damaged buildings can be packed up, but not those currently under the Electro Sapper's effect. A building is capable of being hauled when a gray tab is displayed alongside the building's name on the interface (see right). In addition to an icon for the building and a hand, the tab also displays which which key or mouse button alternate fire is currently bound to.
It's possible to haul a maximum of one building at a time, and doing so will sensibly reduce the Engineer speed to 75% (225v), slightly slower than a Heavy, regardless of type and/or level of the building. Additionally, the Engineer won't be able to switch to any weapon or item until the building is redeployed. It's still possible to use his own Teleporters (unless he is hauling the entrance or exit to his own Teleporters) and those of friendly Engineers.
If the Engineer is killed while he is hauling a building, the building is also destroyed. A special kill icon representing a toolbox will be shown alongside the Engineer's death.
Redeploying a building is similar to a normal construction, except that the building will construct itself at twice the normal rate, and the Engineer can still speed up the process even further. Higher level buildings will have to cycle through all their upgrade animations before becoming operative, and cannot be packed up again until ready. Damaged buildings retain their health at the moment they were packed; they cannot be repaired during redeployment unless they take damage during it, and even then they can only be repaired up to what health they had before being packed (until they are fully redeployed).
The three phases of building redeployment (packing, hauling and redeploying), are accompanied by specific responses.
This mechanic allows for redeployment without having to completely reconstruct the building, thus saving metal and time, and also preserving any score tallies a building may have.
파괴
A building can be by destroyed by his owner using the Demolish Tool or by an enemy using any weapon, including the Electro Sapper. A building can also be destroyed if an Engineer is carrying a building and a player kills the Engineer. A destruction is worth one point to the destroyer and is recorded on the player's scoreboard. A destruction cannot be assisted, unless the building has been previously sapped by a Spy; the Spy will then be awarded the assist point.
Destruction points are not awarded to Engineers who destroy their own buildings. Furthermore, destructions do not count during the Setup Phase in terms of the scoreboard, though any other events such as revenge crits will trigger as usual. Should an Engineer decide to use the Loadout to change his choice of melee weapons, all his buildings are immediately demolished the moment the new melee weapon becomes available (either by the Engineer respawning or by him reaching a Resupply locker). An Engineer's buildings are also demolished when a player switches from an Engineer to another class or from one team to another, or the player leaves the server.
When a building is destroyed by an enemy, the Engineer responds with one of three responses, alerting his nearby teammates.
관련 도전과제
General
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스카웃
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솔저
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파이로
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데모맨
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헤비
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엔지니어
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메딕
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스나이퍼
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스파이
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업데이트 기록
- Fixed Sentry muzzleflashes not drawing unless sentry was near the map origin.
- Fixed bug with placement of Teleporters that could result in players being unable to move.
- Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact
- Engineer buildings now explode when the Engineer dies during sudden death.
- Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
- Fixed some edge cases where grenades could go through player or buildings
- The Engineer's "build X" commands will now behave properly when bound directly to keys
- Fixed a bug in scoring Engineer building destruction.
- Engineers no longer earn points for using their own Teleporters
- Fixed exploit that allowed players to teleport with the intelligence
- Fixed building bone merge cache from dormant entities. Fixes weapons in SourceTV attached to wrong bones
- Sapped buildings now take slightly less damage from the Spy who sapped them.
- Fixed the teleporter's player shaped particles not drawing.
- Added server log entry for buildings destroyed by their owner
- Fixed Sentry Gun shadows being clipped
- Changed Engineer buildings to detonate when a player disconnects instead of blinking out.
- Fixed Engineer being able to detonate buildings that are being sapped.
- Fixed potential client crash for players being healed by a Medic or Dispenser
April 29, 2008 Patch (Gold Rush Update)
- Teleporter effect no longer shows up on invisible or disguised Spies.
- Fixed "times used" entry in Teleporters maxing out at 32.
- Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
- Teleporters can now be upgraded to level three. It will recharge faster the higher level it is.
- The Engineer's Dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
- Added teleporter sounds for level 2 and 3 Teleporters.
- Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit.
February 24, 2009 Patch (The Scout Update)
- Added new sounds for upgraded Teleporters.
May 21, 2009 Patch (Sniper vs. Spy Update)
- Spies can now use enemy Teleporters
- Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled.
- Fixed Teleporters not being buildable in some places where they should be (such as within the pit at the end of Badwater Basin).
August 13, 2009 Patch (Classless Update)
- Fixed Sentry Guns firing at a fully cloaked Spy if they're still the closest target.
- Engineers wrenching a teleporter will repair the other pdend as well, and remove Sappers from both if they exist.
- Fixed being able to burn buildings that are in the water while standing outside the water.
- Fixed teleporting Spies getting stuck in enemy players standing on the exit.
- Fixed server log not listing telefrag kills as weapon "telefrag".
- Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter.
April 29, 2010 Patch (119th Update)
- Fixed Teleporters not reverting to level 1 when their other side is destroyed.
- Fixed Teleporter exit using the wrong particle effect.
- Fixed the Engineer being able to build more than 1 of each type of building.
July 8, 2010 Patch (Engineer Update)
- Engineers can now pickup & move their buildings.
- Fixed a server crash related to carrying buildings.
- 'Wrenching' a Sentry Gun now upgrades, repairs and restores ammunition all at once per Wrench hit, prioritizing repairs and upgrading if not in possession of enough metal.
- Fixed an exploit that allowed Engineers to build level 2/3 mini Sentry Guns.
- Fixed a bug that allowed sapped buildings to be picked up by the Engineer
- Fixed a bug where Wrangled level 3 Sentry Guns would still fire rockets when they were out of ammo.
- Fixed a bug where players would go into reference poses when switching classes while carrying a building.
- Engineers can no longer pick up buildings while stunned or in loser state.
- Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
- Fixed a server crash in the player death code, related to building carrying.
- Fixed a server crash related to carrying buildings at round start.
- Fixed players picking up buildings before a round has started.
- Fixed an exploit where Engineers could create level 3 Mini-Sentry Guns.
- Fixed a problem with not being able to pick-up buildings in Arena mode.
- Fixed an exploit that allowed team kills with Wrangled Sentry Guns.
- Fixed a bug where Teleporters could be given more than their normal amount of health.
- Fixed a Sentry Gun exploit that let Engineers build multiple Sentry Guns.
- Fixed Engineers being able to build level 3 mini-Sentry Guns using the Wrangler.
- Fixed another Sentry Gun exploit that let Engineers build multiple Sentry Guns.
- Fixed Engineers being able to build level 3 Mini-Sentry Guns using the Wrangler for real this time.
- Fixed Engineers being able to destroy sapped buildings by issuing the command directly in the console.
- Added the mini-sentry kill icon.
- [언급되지 않음] Several particle effects, including critical rockets, pipes, and stickies, were altered to appear brighter. These changes do not apply to ATi graphics card users and some others.
- Fixed the Best Little Slaughterhouse in Texas achievement not counting Wrangler and Mini-Sentry kills.
버그
- A redeployed level 2 or level 3 Sentry Gun will attempt to target enemy players at the brief instant between reaching a level and starting the animation to upgrade to the next level.
- Engineers who taunt in front of a building and immediately pick it up will be able to walk around with an invisible toolbox. When doing so, they are able to attack with the current melee weapon equipped.
- If an Engineer changes classes, his buildings simply vanish; this is inconsistent with the behavior of the Engineer changing his melee loadout, changing teams, or leaving the game, where his buildings are destroyed.
- If a building is packed up while it takes damage, then redeployed, the Building HUD may report it as damaged even after it is fully repaired.
비사용 컨텐츠
- The Repair Node was a building that was considered as an addition to the Engineer Update, but was scrapped during development.
갤러리
Related images: |
Sentry Gun (Level 1)
Sentry Gun (Level 2)
Sentry Gun (Level 3)
Dispenser (Level 1)
Dispenser (Level 2)
Dispenser (Level 3)