List of useful console commands/pl
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Ten artykuł zawiera poniżej listę użytecznych komend w konsoli. Używając Konsoli Developerskiej możesz wyłączyć lub włączyć szczegółowe ustawienia rozgrywki i grafiki, a także zmienić ich wartości. Konsolę można włączyć w zaawansowanym menu opcji. Każda komenda zapisana w pliku autoexec.cfg będzie automatycznie wykonana przy każdym uruchomieniu gry.
Poniższe ustawienia mogą być umieszczone w plikach .cfg specyficznych dla każdej klasy w folderze Team Fortress 2, aby utworzyć ustawienia dla każdej z klas.
Spis treści
Lista użytecznych komend w konsoli
cl_ commands
- cl_ask_blacklist_opt_out 0/1 - wyłącza/włącza zapytanie o umieszczenie serwera na czarnej liścia, po opuszczeniu go w krótkim czasie
- cl_ask_favorite_opt_out 0/1 - wyłącza/włącza zapytanie o umieszczenie serwera na liście ulubionych, po opuszczeniu go po dłuższym czasie
- cl_autoreload 0/1 - wyłącza/włącza automatyczne przeładowanie broni
- cl_autorezoom 0/1 - wyłącza/włącza automatyczny zoom Snajperki po przeładowaniu
- cl_burninggibs 0/1 - wyłącza/włącza płonące części ciała
- cl_crosshair_file - ustawia teksturę celownika. "" to domyślny celownik. przykład: "crosshair1"
- cl_drawhud 0/1 - ukrywa/pokazuje HUD - wymaga sv_cheats 1
- cl_flipviewmodels 0/1 - broń trzymana normalnie/odwrócona(lewa ręka) - nie działa podczas gry na serwerze
- cl_interp - sets how far character models are interpolated (drawn away from their actual position) in the world, a good standard value for hitscan weapons is 0.034
- cl_new_impact_effects 0/1 - wyłącza/włącza nowe, lepiej wyglądające efekty uderzeń, najlepiej widoczne na szkle
- cl_ragdoll_collide 0/1 - wyłącza/włącza kolizje ragdoll'i (tylko po stronie klienta)
- cl_ragdoll_fade_time - ustawia czas, po jakim znikają martwe ciała (tylko po stronie klienta)
- cl_showbackpackrarities 0/1 - turns color-coded items in trade off/on
- cl_showfps 0/1/2 - pokazuje ilość klatek na sekundę (wyłączone/na żywo/przybliżone)
- cl_showpos 0/1 - pokazuje współrzędne na mapie i prędkość gracza
- cl_yawspeed - ustawia prędkość obrotu postaci podczas używania komend +left oraz +right
- cl_spec_carrieditems - pokazuje niestandardowe przedmioty na postaci, którą obserwujesz
tf_ commands
- tf_allow_player_use 0/1 - disallows/allows the +use command on a server, useful for some custom maps, standard is 0. - server operator only
- tf_allow_taunt_switch 0/1/2 - disallows/allows switching weapons during taunts. (1 = start of taunt only; 2 = at any time during the taunt) - server operator only
- tf_damage_disablespread 0/1 - turns random damage-spread (+-10%) for weapons off/on - server operator only
- tf_dingaling_pitchmaxdmg - sets the pitch when doing maximum damage with your weapon, a lower pitch is recommended in most cases, standard is 100
- tf_dingaling_pitchmindmg - sets the pitch when doing minimum damage with your weapon, a higher pitch is recommended in most cases, standard is 100
- tf_dingaling_volume - sets the volume for hit sounds, standard is 1.00
- tf_dingaling_wav_override - allows using a custom hit sound. Note: No longer used. To use a custom hit sound, rename your sound file "hitsound.wav", and place it in the "tf/sound/ui/" folder
- tf_dingalingaling 0/1 - turns weapon hit sound off/on
- tf_forced_holiday 0/2/3 - enables holiday mode (0 = default; 2 = halloween; 3 = birthday) - server operator only
- tf_medieval 0/1 - enables Medieval mode on the server, requires map change to take effect - server operator only
- tf_medigun_autoheal 0/1 - turns automatic healing without holding the left mouse button off/on
- tf_medieval_autorp 0/1 - enables/disables automatic medieval-style text modification in the chat box
- tf_medieval_thirdperson 0/1 - toggles third person view during Medieval mode
- tf_overtime_nag 0/1 - turns endless shouting of "OVERTIME!" in Overtime off/on - server operator only
- tf_playergib 0/1/2 - handles the frequency of gibbing. (0 = never; 1 = default; 2 = always, including attacks that normally don't gib) - server operator only
- tf_use_fixed_weaponspreads 0/1 - turns fixed, consistent spread for weapons like Shotgun, Scattergun and Shortstop off/on - server operator only
- tf_weapon_criticals 0/1 - turns random criticals off/on - server operator only
sv_ commands
- sv_cheats 0/1 - turns cheats off/on - server operator only
- sv_lan - cvar for local area network - server operator only
- sv_pure - cvar for managing custom content - server operator only
mp_ commands
- mp_autoteambalance - cvar for automatic team balancing. - server operator only
- mp_disable_respawn_times - cvar for respawn times. - server operator only
- mp_idledealmethod - cvar for managing idle players. - server operator only
- mp_restartgame - restarts the round and resets the round time. - server operator only
- mp_teams_unbalance_limit - cvar for team force balance. - server operator only
- mp_timelimit - cvar for map timelimit. - server operator only
- mp_usehwmmodels 1 & mp_usehwmvcds 1 - makes use of the high-polygon class models used in the 'Meet the Team' videos.
- mp_waitingforplayerscancel 1 - cancels "waiting for players..." time - server operator only
hud_ commands
- hud_combattext 0/1 - turns the damage text above enemies off/on
- hud_combattext_healing 0/1 - turns the healed text above teammates off/on
- hud_reloadscheme - use this to fix various HUD-color errors or lingering Crit-effects
miscellaneous commands
For players
- bind <key> <command> - Binds a key with a command.
- unbind <key> - Unbinds a key.
- dropitem - Drop the flag or intelligence.
- explode - Commit suicide. (by exploding into gibs)
- kill - Commit suicide.
- fov_desired 70-90 - Set desired field of view. (higher values show more of the battlefield at the cost of fps)
- jointeam red/blue/auto/spectator - Force team. (use this if you are stuck in "dead spectator" mode when too many people attempt to join a team at the same time)
- jpeg - Take a jpeg screenshot.
- retry - Retry connection to last server.
- status - Display map and connection status.
- viewmodel_fov <number> - Sets distance in which your weapons are drawn, higher values show more of the weapon and arms but may show missing parts.
- r_drawviewmodel 0/1 - Turns viewmodels on and off.
- restart - Restarts the current server.
- find <command> - A search function that displays all commands with a searched term.
- hurtme <number> - Deals a given amount of damage (can be negative for extra health) - sv_cheats 1 only
- zoom_sensitivity_ratio <number> - Sets the ratio of sensitivity while zoomed in with the Sniper Rifle with accordance to actual sensitivity.
- net_graph <1-6>
- Depending on the input value, different amounts of information will be shown such as ping, fps, lerp, packet loss, etc.
- thirdperson - Places your view in a camera behind your character - sv_cheats 1 only
- thirdperson_mayamode - If active, turning in third person does not move the camera - sv_cheats 1 only
- thirdperson_platformer 0/1 - If active, the mouse controls the camera while movement is controlled relative to it.
- If thirdperson_mayamode isn't active, walking towards the camera will 'push' your view away.
- firstperson - Return to first person perspective.
- If thirdperson_platformer is still set to 1, you will not be able to move the camera during taunts.
For moderators/admins
- changelevel <mapname> - Changes the map.
- cvarlist - View complete cvar list.
- exec - Execute config file.
- map <mapname> - Changes the map and restarts the server.
- Starts a new server if entered on the main menu - useful for bypassing the "Create New Server" dialog and map drop-down menu
- maps - Display list of maps.
- rcon_password <password> - gives player access to rcon commands.
- nextlevel <mapname> - Sets the next map to be played.
- rcon <command> - Executes an rcon command.
- rcon_address <ip address> - Sets the server address to send rcon commands to (if not set, console sends the command to the server that the player is currently in instead)
For recording
- record <demo name> - records a demo
- stop - stops the recording of a demo
- startmovie <moviename> - opens up the source recorder during demo play back and allows for high quality avi format recording
- endmovie - stops source recorder
- host_framerate <number> - tells the source recorder to record at a constant framerate
- host_timescale <number> - use in conjunction with host_framerate to produce a smooth video output
- demoui - brings up a toolbox for replays (shift+F2 will also bring up the tool box)
weapon commands
The "use" command is used to equip the specified weapon.
- Syntax
- use <weapon_name>
- Arguments
- <weapon_name>
- Scout
- tf_weapon_scattergun
- tf_weapon_handgun_scout_primary
- tf_weapon_soda_popper
- tf_weapon_pistol_scout
- tf_weapon_lunchbox_drink
- tf_weapon_jar_milk
- tf_weapon_handgun_scout_secondary
- tf_weapon_bat
- tf_weapon_bat_wood
- tf_weapon_bat_fish
- Soldier
- tf_weapon_rocketlauncher
- tf_weapon_rocketlauncher_directhit
- tf_weapon_particle_cannon
- tf_weapon_shotgun_soldier
- tf_weapon_buff_item
- tf_weapon_raygun
- tf_weapon_shovel
- tf_weapon_katana
- Pyro
- tf_weapon_flamethrower
- tf_weapon_shotgun_pyro
- tf_weapon_flaregun
- tf_weapon_fireaxe
- Demoman
- tf_weapon_grenadelauncher
- tf_weapon_pipebomblauncher
- tf_weapon_bottle
- tf_weapon_sword
- tf_weapon_stickbomb
- tf_weapon_katana
- Heavy Weapons Guy
- tf_weapon_minigun
- tf_weapon_shotgun_hwg
- tf_weapon_lunchbox
- tf_weapon_fists
- Engineer
- tf_weapon_shotgun_primary
- tf_weapon_sentry_revenge
- tf_weapon_pistol
- tf_weapon_laser_pointer
- tf_weapon_mechanical_arm
- tf_weapon_wrench
- tf_weapon_robot_arm
- tf_weapon_pda_engineer_destroy
- tf_weapon_pda_engineer_build
- Medic
- tf_weapon_syringegun_medic
- tf_weapon_crossbow
- tf_weapon_medigun
- tf_weapon_bonesaw
- Sniper
- tf_weapon_sniperrifle
- tf_weapon_compound_bow
- tf_weapon_sniperrifle_decap
- tf_weapon_smg
- tf_weapon_jar
- tf_weapon_club
- Spy
- tf_weapon_revolver
- tf_weapon_knife
- tf_weapon_pda_spy
- To equip Electro Sapper, use: "build 3 0"
- <weapon_name>