Weapons

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Revision as of 00:40, 1 October 2010 by Toast (talk | contribs) (Weapon Availability)
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Primary Weapons

Backpack Icon Kill Icon Name Class Ammo Damage Availability
Loaded Carried Point Blank Medium Range Long Range Critical
Killicon scattergun.png Scattergun Scout 6 32 85-105 10-40 3-10 180 Standard
Killicon force-a-nature.png Force-A-Nature Scout 2 32 92-113 11-43 3-11 194 Unlock
Killicon rocket launcher.png Rocket Launcher Soldier 4 20 105-112 50-90 45-60 270 (D/H) Standard
Killicon direct hit.png Direct Hit Soldier 4 20 140 74-107 55-58 338 Unlock
Killicon flame thrower.png Flamethrower Pyro 200 N/A 6.2 per particle (D/D) 3.72 per particle (D/D) (M/R) N/A 3x Base damage (see range), per particle, then rounded. 11-19 (D/D) Standard
Killicon backburner.png Backburner Pyro 200 N/A 7.13 per particle (D/D) 4.28 per particle (D/D) (M/R) N/A 3x Base damage (see range) per particle, then rounded. 14-21 (D/D) Unlock
Killicon grenade launcher.png Grenade Launcher Demoman 4 16 64-132 (D/H) 64-132 (D/H) 64-132 (D/H) 280-300 (D/H) Standard
Killicon minigun.png Minigun Heavy 200 N/A 50-54 5-30 5-10 108 (27 per bullet) Standard
Killicon natascha.png Natascha Heavy 200 N/A 32-36 3-20 3-6 72 (18 per bullet) Unlock
Killicon shotgun.png Shotgun Engineer 6 32 80-90 10-30 3-10 180 Standard
Killicon frontier justice.png Frontier Justice Engineer 3 32 80-90 10-30 3-10 180 Unlock
Killicon syringe gun.png Syringe Gun Medic 40 150 10-15 5-10 5-6 30 Standard
Killicon blutsauger.png Blutsauger Medic 40 150 10-15 5-10 5-6 30 Unlock
Killicon sniper rifle.png Sniper Rifle Sniper 25 N/A 43-172 43-172 43-172 150-450 (Headshot only) Standard
Killicon huntsman.png Huntsman Sniper 1 12 44-137 44-137 44-137 150-360 Unlock
Killicon revolver.png Revolver Spy 6 24 55-60 35-45 20-25 120 Standard
Killicon big kill.png Big Kill Spy 6 24 55-60 35-45 20-25 120 Promotion
Killicon ambassador.png Ambassador Spy 6 24 46-56 31-37 15-19 102 (Headshot only) Unlock


Note: D/D: Direct Damage. - N/A: Not Available. - Zoom: 100% Charged While Zoomed. - D/H: Direct Hit. - M/R: Maximum Range.

Secondary Weapons

Icon Name Class Ammo Damage Availability
Backpack Kill Loaded Carried Point Blank Medium Range Long Range Critical
Killicon pistol.png Pistol Scout/Engineer 12 36 (Scout)
200 (Engineer)
20-22 10-15 8-9 45 Standard
Killicon lugermorph.png Lugermorph Scout/Engineer 12 36 (Scout)
200 (Engineer)
20-22 10-15 8-9 45 Promotion
Bonk! Atomic Punch Scout 1 N/A N/A N/A N/A Unlock
Crit-a-Cola Scout 1 N/A N/A N/A N/A Craft
Killicon shotgun.png Shotgun Soldier/Pyro/Heavy 6 32 80-90 10-30 3-10 180 Standard
Buff Banner Soldier N/A N/A N/A N/A N/A N/A Unlock
Gunboats Soldier N/A N/A N/A N/A N/A N/A Craft
Killicon flare gun.png Flare Gun Pyro 16 N/A 27-33 27-33 27-33 90 Unlock
Killicon stickybomb launcher.png Stickybomb Launcher Demoman 8 24 74-153 74-153 74-153 353 (Point Blank) Standard
Killicon scottish resistance.png Scottish Resistance Demoman 8 36 74-153 74-153 74-153 353 (Point Blank) Unlock
Killicon chargin' targe.png Chargin' Targe Demoman N/A N/A 50 + 10 per head (up to 5 heads) N/A N/A N/A Unlock
Dalokohs Bar Heavy 1 N/A N/A N/A N/A Craft
Sandvich Heavy 1 N/A N/A N/A N/A Unlock
Killicon wrangler.png Wrangler Engineer N/A N/A N/A N/A N/A N/A Unlock
Medigun Medic N/A N/A 24 (<10 sec after injure) 48 (>12.5 sec after injure) 72 (>15 sec after injure) N/D (Invulnerability) Standard
Kritzkrieg Medic N/A N/A 24 (<10 sec after injure) 48 (>12.5 sec after injure) 72 (>15 sec after injure) N/D (100% Crit) Unlock
Killicon SMG.png Submachine Gun Sniper 25 75 8-12 4-6 4-5 24 Standard
Razorback Sniper 1 N/A N/A N/A N/A N/A Unlock
Jarate Sniper 1 N/A N/A N/A N/A Unlock
Killicon electro sapper.png Electro Sapper Spy 1 150HP = 7 sec. 180HP = 8 sec. 216HP = ~10 sec. N/A Standard


Note: N/D: No Damage. - N/A: Not Available. - HP: Health. - sec.: Seconds. - N/R: No Range. - : Unlimited.

Melee Weapons

Icon Name Class Damage Availability
Backpack Kill Point Blank Critical
Killicon bat.png Bat Scout 24-46 105 Standard
Killicon sandman.png Sandman Scout 24-46 105 Unlock
Killicon sandman ball.png (Baseball) 15 45
Killicon shovel.png Shovel Soldier 59-72 195 Standard
Killicon equalizer.png Equalizer Soldier Varies Varies Unlock
Killicon fire axe.png Fire Axe Pyro 59-72 195 Standard
Killicon axtinguisher.png Axtinguisher Pyro 23-43 195 Unlock
Killicon homewrecker.png Homewrecker Pyro 42-55 146 Craft
Killicon bottle.png Bottle Demoman 59-72 195 Standard
Killicon pain train.png Pain Train Demoman and Soldier 59-72 195 Craft
Killicon eyelander.png Eyelander Demoman 59-72 195 Unlock
Killicon scotsman's skullcutter.png Scotsman's Skullcutter Demoman 71-86 234 Craft
Killicon fists.png Fists Heavy 59-72 195 Standard
File:Backpack KGB.png Killicon killing gloves of boxing.png K.G.B. Heavy 59-72 195 Unlock
Killicon wrench.png Wrench Engineer 59-72 195 Standard
Killicon golden wrench.png Golden Wrench Engineer 59-72 195 Special
Killicon gunslinger.png Gunslinger Engineer 59-72 195 Unlock
Killicon gunslinger triple punch.png (Triple Punch) 59-72 for first two hits 195 on third hit
Killicon southern hospitality.png Southern Hospitality Engineer 59-72 195 Craft
Killicon bleed.png (Bleed) 3-5 damage per tick, 8.5 damage per second
for 5 seconds (42.5 damage total)
N/A
Killicon bonesaw.png Bonesaw Medic 59-72 195 Standard
Killicon ubersaw.png Übersaw Medic 59-72 195 Unlock
Killicon kukri.png Kukri Sniper 59-72 195 Standard
Killicon tribalman's shiv.png Tribalman's Shiv Sniper 29-36 96 Craft
Killicon bleed.png (Bleed) 3-5 damage per tick, 8.5 damage per second
for 6 seconds (51 damage total)
N/A
Killicon knife.png Knife Spy 28-54 120 Standard
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)

Primary PDAs

Icon Name Class Details Availability
File:Backpack Builder.png Build PDA Engineer Enables the Engineer to build Buildings Standard
Disguise Kit Spy Enables the Spy to Disguise himself Standard

Secondary PDAs

Icon Name Class Details Availability
File:Backpack Destroy.png Destroy PDA Engineer Enables the Engineer to destroy Buildings. Standard
Invisibility Watch Spy Enables the Spy to Cloak. Can be replenished by collecting metal. Standard
Cloak and Dagger Spy Enables the Spy to Cloak. Motion sensitive, regenerates indefinitely when Spy is standing still. Unlock
Dead Ringer Spy Cloaks Spy for 6.5 seconds upon a non-lethal hit and drops a fake corpse, heavily reducing the amount of damage the Spy takes during. Can be replenished by collecting metal, but doing so nullifies damage reduction after 6.5 seconds. Unlock

Taunt Attacks

Kill Icon Taunt Class Weapon Damage Duration Details
File:Backpack Home Run.png Killicon grand slam.png Home Run Scout Sandman 500 (Instant kill) 5 seconds
File:Backpack Kamikaze.png Killicon grenade (taunt).png Kamikaze Soldier Equalizer 500 (Instant kill) 4 seconds 6 ft blast radius
Kills player upon completion
File:Backpack Hadouken.png Killicon hadouken.png Hadouken Pyro Shotgun
Flare Gun
(Must have ammo)
500 (Instant kill) 3 seconds Kills with fire effect
File:Backpack Decapitation.png Killicon barbarian swing.png Decapitation Demoman Eyelander 500 (Instant kill) 5 seconds Adds a head to the killer's Head count
File:Backpack Showdown.png Killicon high noon.png Showdown Heavy Fists 500 (Instant kill) 3 seconds Has medium range
File:Backpack Dischord.png Killicon guitar smash.png Dischord Engineer Frontier Justice 500 (Instant kill) 4 seconds
File:Backpack Organ Grinder.png Killicon arm blender.png Organ Grinder Engineer Gunslinger 500 (Instant kill) 4 seconds Kills with Gib Effect
File:Backpack Oktoberfest.png Oktoberfest Medic Kritzkrieg None 4 seconds Heals player for 10 health
File:Backpack Spinal Tap.png Killicon uberslice.png Spinal Tap Medic Übersaw 1 (swing)
500 (Instant kill)
4 seconds approx. Initial stab with stun effect followed by the killing Übersaw removal
Adds 50% to ÜberCharge meter
File:Backpack Skewer.png Killicon arrow stab.png Skewer Sniper Huntsman
(Must have ammo)
Initial Stab: None (stun effect). Removal: 500 (Instant kill) 4 seconds Arrow stab with stun effect followed by the killing arrow removal
File:Backpack Fencing.png Killicon fencing.png Fencing Spy Knife 50 (swings)
500 (Instant kill)
5 seconds Two swings followed by the killing thrust

Notes

Due to odd quirks of the item system, some weapons display as in different slots:

  • The Demoman's primary and secondary slots are reversed.
  • The Spy's primary slot is displayed as secondary.
  • The Spy's Electro Sapper, like the Engineer's toolbox, doesn't even have a slot and so is not interchangeable with any possible items as of yet.
  • The Spy's PDA2 slot is displayed as PDA.

These do not affect gameplay, but have a bearing on crafting blueprints.

Weapon Availability

  • Standard weapons are always available.
  • Unlock weapons are available via Achievements, crafting, or the drop system.
  • Craft weapons are only available by crafting or the drop system.
  • Promotion weapons require participation in Valve promotions, and are not obtainable in game.
  • Special weapons are only available for a period of time in/or through specific events.
  • Vintage weapons are only available if they were found or crafted before the Mann-conomy Update.

See also