Confronti con il Piro

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Il Piro sulle strategie
Classe Strategia
Pyro.png
Piro
vs Scout.png
Esploratore
Avrete difficoltà contro un Esploratore che può stare fuori dal corto raggio del vostro Lanciafiamme. Cercate di costringerlo in uno spazio chiuso per impedirgli di schivare i vostri attacchi con facilità. Usate il vostro Fucile o la Pistola Lanciarazzi fino a che non è abbastanza vicino al fuoco. Se si trova nella giusta posizione, utilizzate il soffio del compressore per spingerlo contro un muro e renderlo immobile per un tempo sufficiente ad incenerirlo. Finché sarà avvolto dalle fiamme, dovrà ritirarsi per estinguere il fuoco.
Pyro.png
Piro
vs Soldier.png
Soldato
Quando si tratta di un soldato nemico, vi consigliamo di fare uso del vostro compressore in modo da riflettere i suoi razzi indietro e obbligarlo a prendere la sua più debole arma secondaria. Una volta coperta la distanza che vi separava, lui dovrà continuare a usare il Fucile oppure spararsi i razzi sui piedi, danneggiando se stesso. Prevediamo quindi, che al quel punto sarete in grado di deflettere i suoi razzi nel momento stesso in cui li sparerà. La sua lentezza lo rende facile preda di un agguato.
Pyro.png
Piro
vs Pyro.png
Pyro
Se voi e un nemico Piro vi trovate a combattere in quartieri chiusi, è una semplice questione di colpirlo con la vostra arma primaria ed evitare che lui colpisca voi, il Retrobruciatore può risultare utile allo scopo. Anche se siete immuni dalla bruciatura, non siete protetti da gran parte dei danni del Lanciafiamme. Se lui vi carica col suo Lanciafiamme, fate marcia indietro mentre fate fuoco con il vostro – a causa del tempo che le fiamme impiegano a viaggiare, lui subirà più danni. Per affrontare danni consistenti pur rimanendo relativamente al sicuro, restate a una media distanza e usate un'arma secondaria che utilizzi proiettili, come il Fucile. Il compressore può essere usato per posizionare il Piro nemico in modo che sia possibile ritirarsi o atterrarlo facilmente con un colpo di Fucile.
Pyro.png
Piro
vs Demoman.png
Demolitore
The Demoman's ranged weapons can only fire projectiles, so you'll want to make good use of the airblast. Protect your team and yourself by reflecting the grenades and Stickybombs that the Demoman launches at you. Aim your compression blast carefully, as your own reflected projectiles are still harmful. While he is reloading, pepper him with your secondary weapon while steadily approaching. The Demoman’s weapons are difficult to aim and can inflict self-damage at close range; once you close the distance, you should easily be able to kill him. If the Demoman insists on using one of his shields to rush you down, quickly fire a puff of flame and then use your compression blast to break the charge. Even without the Axtinguisher, you should easily beat him in the ensuing close range fight.
Pyro.png
Piro
vs Heavy.png
Grosso
It is usually suicide to directly face a Heavy, the other class that specializes in close range combat; his Minigun can shred you in less than a second. If he already sees you, your best option would be just to harass him with your secondary weapon at range. To take him out quickly enough, you’ll have to ambush him and perhaps use the Backburner or Axtinguisher to deal your highest possible burst damage. If you are having trouble, airblast him away and retreat. At range, your Flare Gun can be relied upon to deliver a succession of Critical hits which even a Heavy cannot ignore.
Pyro.png
Piro
vs Engineer.png
Ingegnere
A lone Engineer is an easy target. His Sentry Gun, however, is more resilient than even a Heavy. If the Sentry Gun has already been upgraded to level 3, you will find it difficult to circle-strafe it without taking heavy damage. Unless you can safely attack it with your Flamethrower or Shotgun from an angle, you’re best off retreating and coming back with teammates. If you're feeling ambitious, try reflecting the Sentry Gun rockets back at the Sentry Gun or its owner. Your Flamethrower can penetrate his buildings and attack him directly, making you a prime candidate to destroy Sentry positions when ÜberCharged.
Pyro.png
Piro
vs Medic.png
Medico
Although you can easily defeat a Medic in a one-on-one duel, he will usually be surrounded by his teammates. You probably won’t be able to pick him off, as his natural health regeneration makes afterburn less effective. Leave directly targeting him to your teammates and try for an Axtinguisher or Backburner ambush. When a Medic deploys his ÜberCharge, use your airblast to separate him from his patient and prematurely cut the ÜberCharge link.
Pyro.png
Piro
vs Sniper.png
Cecchino
The Sniper is perhaps your exact opposite. While you deal damage over a wide area at close range, the Sniper deals precise damage to single targets at long range. If possible, stay out of sight until you are within Flamethrower range. An ignited Sniper will have difficulty aiming his weapon, so harass him with your Flare Gun if he spots you. Move erratically to avoid being headshot and fire your primary to obscure his view of your head; once you close the distance, the Sniper is easy prey. Don’t rely on afterburn to kill a Sniper, as his Jarate can extinguish your flames. Defensively, you can use your compression blast to reflect Huntsman arrows and Jarate.
Pyro.png
Piro
vs Spy.png
Spia
You are the deadliest enemy a Spy can face. Although you are not immune to backstabs, your flames are a natural deterrent for any Spy. Fire nullifies both the Cloak and disguise of any Spy, so Spy-check all of your teammates with a quick puff of flame. His Revolver is surprisingly accurate and superior to your Shotgun at long range, so don't hesitate to retreat if you can't catch him quickly enough. You can further annoy enemy Spies by using the Homewrecker to remove their Electro Sappers from friendly buildings.

The Spy has two specific items that aid in surviving your flames; the Dead Ringer will allow him to extinguish your flames once before Cloaking, while the Spy-cicle will protect him from being ignited for a short time. In both cases, liberally flame the area to ensure he does not escape.

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