User contributions
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 14:36, 6 March 2023 (diff | hist) . . (-120) . . Control point timing (→Decay rates: Removed mention of no longer accessible cvar as well.) (current)
- 14:33, 6 March 2023 (diff | hist) . . (-132) . . Control point timing (→Decay rates: Cleared up mess.)
- 10:30, 5 September 2022 (diff | hist) . . (+227) . . Crusader's Crossbow (→Damage, healing and function times: Added rampup distance value to tooltips (1500 HU), tested without recording. Corrected function times, recorded test: https://www.youtube.com/watch?v=yC2eM_oSyDY)
- 10:32, 24 August 2022 (diff | hist) . . (+87) . . Shotgun (→Damage and function times: First reload time varies between classes, consecutive reload is 0.51 s in practice. ( video with timer: https://www.youtube.com/watch?v=PVzIoHskK7Q ) Not sure if the last decimal is necessary.)
- 07:51, 24 August 2022 (diff | hist) . . (+2) . . Pistol (→Damage and function times: Reload time correction ( video with timer: https://www.youtube.com/watch?v=X9vK4zXYcS8 ))
- 16:50, 23 August 2022 (diff | hist) . . (+2) . . Pistol (→Damage and function times: Reload time correction. Testing at 30fps 30hz tickrate (fps_max 30; host_timescale 0.450), so "WAIT 2" equals 1 tick (15 ms at normal timescale): "WAIT 138" required for Engineer, "WAIT 134" required for Scout.)
- 16:20, 23 August 2022 (diff | hist) . . (+955) . . N Weapon function times testing method on User talk:Perci
- 15:55, 23 August 2022 (diff | hist) . . (+150) . . Proof for damage and function time changes on User talk:Perci
- 15:54, 23 August 2022 (diff | hist) . . (+399) . . Proof for damage and function time changes on User talk:Perci
- 15:41, 23 August 2022 (diff | hist) . . (+497) . . Proof for damage and function time changes on User talk:Perci
- 15:23, 23 August 2022 (diff | hist) . . (+27) . . Proof for damage and function time changes on User talk:Perci
- 15:18, 23 August 2022 (diff | hist) . . (+2) . . Overdose (→Damage and function times: Reload time correction ( https://www.youtube.com/watch?v=N--Zuh3O1yY ))
- 15:18, 23 August 2022 (diff | hist) . . (+2) . . Blutsauger (→Damage and function times: Reload time correction ( https://www.youtube.com/watch?v=N--Zuh3O1yY ))
- 15:16, 23 August 2022 (diff | hist) . . (+2) . . Syringe Gun (→Damage and function times: Reload time correction ( https://www.youtube.com/watch?v=N--Zuh3O1yY ))
- 17:46, 20 July 2022 (diff | hist) . . (-34) . . Flame Thrower (→Damage and function times: Fixed ammo consumption data being in the wrong place (in tooltip about attack interval, rather than in the dedicated field))
- 14:10, 5 July 2022 (diff | hist) . . (+2) . . Crusader's Crossbow (→Damage, healing and function times: Improved precision of über build. Don't undo it a third time. I measured precise healing amounts in controlled circumstances. In combat : 4801 HP for 100%, out of combat : 1601 HP for 100%.)
- 13:28, 5 July 2022 (diff | hist) . . (+39) . . Crusader's Crossbow (→Damage, healing and function times: Made reload time more precise based on gameplay testing (host_timescale). Added attack interval stat, since total time between shots is attack interval + reload time. This has even more relevance with clip upgrades)
- 13:18, 5 July 2022 (diff | hist) . . (0) . . Overdose (→Damage and function times: Measured reload time in-game, 1.6 s was very inaccurate, it's very close to 1.3 s in reality.)
- 13:18, 5 July 2022 (diff | hist) . . (0) . . Blutsauger (→Damage and function times: Measured reload time in-game, 1.6 s was very inaccurate, it's very close to 1.3 s in reality.)
- 13:18, 5 July 2022 (diff | hist) . . (0) . . Syringe Gun (→Damage and function times: Measured reload time in-game, 1.6 s was very inaccurate, it's very close to 1.3 s in reality.)
- 10:01, 3 July 2022 (diff | hist) . . (+2) . . Crusader's Crossbow (added the extra digit for slightly more precision. no, weapon tables on the wiki don't seem to follow a one decimal place rule at all. More precise values would be 6.25% and ~2.08333%, 2.08 is reasonably precise and not too long.) (Tag: Undo)
- 08:55, 28 June 2022 (diff | hist) . . (+2) . . Crusader's Crossbow (→Damage, healing and function times)
- 09:25, 4 June 2022 (diff | hist) . . (+1) . . Cleaner's Carbine (→Damage and function times: attack interval is 0.135. Base value is .125 but attack intervals are rounded up to full ticks)
- 19:29, 30 May 2022 (diff | hist) . . (+10) . . Pomson 6000 (→Bugs: Due to the way TF2 uses firing speed stats, the unmentioned firing speed change would be described as "-28% slower")
- 07:57, 12 April 2022 (diff | hist) . . (+81) . . Tomislav (Removed bug note about firing speed % because it's a huge can of worms that could be mentioned in many-many weapon pages (pretty much universal). Added trivia about firing sound not matching firing speed. I wouldn't put it as a bug but it's notable.)
- 10:44, 7 April 2022 (diff | hist) . . (+2) . . Template:Damage table/doc (Fall off % defaults to 52.8% now, not 50%. Forgot to edit the doc when I changed that.) (current)
- 10:05, 7 April 2022 (diff | hist) . . (+139) . . Tomislav (→Damage and function times: Attack interval edited: varies based on server clock.)
- 09:57, 7 April 2022 (diff | hist) . . (+129) . . Pretty Boy's Pocket Pistol (→Damage and function times: Attack interval correction and tooltip)
- 11:12, 1 April 2022 (diff | hist) . . (-25) . . Quickiebomb Launcher (→Damage and function times: Falloff modifier correction 50% to 52.8% (damage spread disabled))
- 11:11, 1 April 2022 (diff | hist) . . (-25) . . Scottish Resistance (→Damage and function times: Falloff modifier correction 50% to 52.8% (damage spread disabled))
- 11:10, 1 April 2022 (diff | hist) . . (-25) . . Stickybomb Launcher (Falloff modifier correction 50% to 52.8% (damage spread disabled))
- 11:29, 31 March 2022 (diff | hist) . . (+1,400) . . Template:Sentry Gun level (Added tooltips to Engilsh version about tickrate-related attack interval rounding, since it heavily affects sentry guns.)
- 12:38, 19 March 2022 (diff | hist) . . (+35) . . Phlogistinator (→Damage and function times)
- 12:37, 19 March 2022 (diff | hist) . . (+35) . . Degreaser (→Damage and function times)
- 12:37, 19 March 2022 (diff | hist) . . (+35) . . Rainblower (→Damage and function times)
- 12:36, 19 March 2022 (diff | hist) . . (+35) . . Nostromo Napalmer (→Damage and function times: attack interval)
- 12:36, 19 March 2022 (diff | hist) . . (+35) . . Backburner (→Damage and function times: attack interval)
- 12:34, 19 March 2022 (diff | hist) . . (+35) . . Flame Thrower (→Damage and function times: Ammo consumption is every 0.105s... I think the damage table template isn't too fit for this weapon.)
- 10:25, 10 March 2022 (diff | hist) . . (+26) . . Your Eternal Reward (Infobox loadout-prefix set to 'none' to remove "The" before "Your")
- 10:23, 10 March 2022 (diff | hist) . . (+26) . . Jarate (Infobox loadout-prefix set to 'none' to remove "The")
- 10:20, 10 March 2022 (diff | hist) . . (+26) . . Natascha (Fix: infobox loadout-prefix set to 'none' to remove "The")
- 10:19, 10 March 2022 (diff | hist) . . (+28) . . Sharpened Volcano Fragment (Fix: infobox loadout-prefix set to 'none' to remove "The" from name)
- 10:17, 10 March 2022 (diff | hist) . . (+28) . . Detonator (Fix: Infobox item-prefix changed to 'none' to remove the "The" prefix.)
- 10:13, 10 March 2022 (diff | hist) . . (+26) . . Baby Face's Blaster (Fixed loadout name having "The" prefix. 'loadout-prefix' is now 'none'.)
- 07:32, 7 March 2022 (diff | hist) . . (+121) . . Spellbook Magazine ("Bug" note about name tags and desc. tags. Maybe not a bug but it was mentioned on the Grappling Hook page as one, so I added it here too for consistency, since it behaves the exact same way.)
- 09:15, 28 February 2022 (diff | hist) . . (-7) . . Killstreak Kit (Correction: Sheens only intensify at 5 kills. It's only eye effects that intensify at 10.)
- 13:03, 18 February 2022 (diff | hist) . . (+124) . . Crusader's Crossbow (→Damage, healing and function times: Changed über metric from "health per %" to "% per 100 health" to make it less confusing, + improved accuracy based on testing (with differend medi-guns to check if they affect the build rate, which they don't).)
- 19:09, 26 January 2022 (diff | hist) . . (-1) . . Medi Gun (The invulnerability lasts for nine seconds, not eight: the 1-second flashing phase still provides invulnerability.)
- 09:53, 23 January 2022 (diff | hist) . . (+63) . . Wrangler (Replaced percentage-based sentry firing speed with multipliers because the percentages are ambiguous due to how the game uses them in weapon descriptions incorrectly.)
- 14:50, 11 December 2021 (diff | hist) . . (+154) . . m Force-A-Nature (Gave details about the distribution of pellets in the fixed shot pattern.)
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)