Cave-in (mission)
(Redirected from Cave In (mission))
Cave-in | |
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Basic Information | |
Name: | Cave-in |
File name: |
mvm_coaltown_intermediate
|
Developer(s): | Valve |
Map: | Coal Town |
Mission type: | Invasion |
Waves: | 6 |
Difficulty: | Intermediate |
Starting credits: | 400 |
Maximum possible credits: | 6000 |
Minimum respawn wave time: | 7 |
Maximum respawn wave time: | 14 |
Fixed respawn time: | No |
Tour: | Oil Spill |
Sentry Buster spawn time: | 5 seconds |
Sentry Buster respawn time: | 27 seconds |
Cave-in is an intermediate invasion mission available on the Coal Town map.
Contents
Waves
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (600 Credits) | |||||||||
1A-1 | Easy | — | 3 | 12 | 24 | 0 | 1 | 100 | |
1A-2 | Expert | Spawns from all three sides 1/4 Flank defenders's right 1/4 Flank defenders's left |
5 | 10 | 20 | 10 | 1 | 100 | |
1B | Easy | — | 2 | 6 | 12 | 8 | 1 | 50 | |
Easy | Flank defenders's right | 2 | 4 | 4 | 10 | 10 | 50 | ||
Easy | Flank defenders's left | 2 | 4 | 4 | 16 | 10 | 100 | ||
2/3 | 1/2 Expert 1/2 Hard |
Spawns from all three sides | 4 | 12 | 24 | 25 | 1 | 200 | |
1/3 | Easy | Spawns from all three sides | |||||||
Wave 2 (800 Credits) | |||||||||
2A | Hard | — | 6 | 12 | 24 | 0 | 0 | 100 | |
2B | Hard | 1/2 Spawns at the left 1/2 Spawns at the right |
5 | 10 | 10 | 5 | 1 | 100 | |
Expert | — | 5 | 10 | 10 | 15 | 7 | 200 | ||
Hard | — | ||||||||
Quick-Fix Medic |
Normal | +900% heal rate -90% ÜberCharge rate | |||||||
17,500 | — | — | — | 1 | 38 | — | 200 | ||
Expert | — | 5 | 5 | 5 | 58 | 1 | 100 | ||
Hard | — | ||||||||
Quick-Fix Medic |
Normal | +900% heal rate -90% ÜberCharge rate | |||||||
Hard | Spawns from all three sides | 5 | 10 | 10 | 68 | 8 | 100 | ||
Wave 3 (700 Credits) | |||||||||
3A | Normal | Spawns with full rage +800% Spawns from all three sides |
4 | 12 | 48 | 0 | 1 | 400 | |
Quick-Fix Medic |
Normal | +900% heal rate -90% ÜberCharge rate | |||||||
3B | Expert | Spawns from the left or right | 3 | 6 | 6 | 18 | 22 | 300 | |
Normal | Spawns with full rage +800% | ||||||||
Support | Expert | Vision range 3000 | 2 | — | — | 30 | 30 | — | |
Wave 4 (700 Credits) | |||||||||
4 | 1/2 | Expert | Spawns from all three sides 1/4 Flank defenders's right 1/4 Flank defenders's left |
4 | 12 | 80 | 0 | 1 | 400 |
1/2 | Easy | 1/4 Flank defenders's right 1/4 Flank defenders's left | |||||||
13,300 | — | — | — | 1 | 10 | — | 100 | ||
13,300 | — | — | — | 1 | 38 | — | 100 | ||
13,300 | — | — | — | 1 | 62 | — | 100 | ||
Wave 5 (1000 Credits) | |||||||||
5A | Easy | Spawns from all three sides | 4 | 16 | 40 | 0 | 1 | 300 | |
Über Medic |
Normal | Spawns with full Über +400% ÜberCharge rate -90% heal rate -3 seconds Über duration | |||||||
5B | Easy | Spawns from all three sides | 4 | 16 | 24 | 15 | 1 | 300 | |
Über Medic |
Normal | Spawns with full Über +400% ÜberCharge rate -90% heal rate -3 seconds Über duration | |||||||
5C | Expert | 1/2 Spawns at the left 1/2 Spawns at the right 1/4 Flank defenders's right 1/4 Flank defenders's left |
18 | 18 | 18 | 15 | 0 | 200 | |
5D | Expert | Spawns from all three sides 1/4 Flank defenders's right 1/4 Flank defenders's left |
12 | 12 | 12 | 0 | 0 | 100 | |
Easy | 1/2 Spawns at the left 1/2 Spawns at the right |
8 | 8 | 8 | 5 | 1 | 100 | ||
Über Medic |
Normal | Spawns with full Über +400% ÜberCharge rate -90% heal rate -3 seconds Über duration | |||||||
Wave 6 (1300 Credits) | |||||||||
6A-1 | Expert | — | 5 | 10 | 10 | 0 | 1 | 200 | |
Easy | — | ||||||||
Normal | Fires continuously | ||||||||
Expert | 1/2 Spawns at the left 1/2 Spawns at the right |
10 | 10 | 10 | 1 | 3 | 200 | ||
Easy | — | ||||||||
Normal | Fires continuously | ||||||||
Easy | 1/2 Spawns at the left 1/2 Spawns at the right 1/2 Flank defenders's right 1/2 Flank defenders's left |
4 | 8 | 36 | 52 | 1 | 200 | ||
6A-2 | Easy | — | 4 | 12 | 44 | 40 | 1 | 200 | |
6B-1 | 25,000 | — | — | — | 1 | 35 | — | 100 | |
6B-2 | 25,000 | — | — | — | 1 | 110 | — | 100 | |
6C | Expert | 1/2 Spawns at the left 1/2 Spawns at the right |
5 | 10 | 10 | 15 | 5 | 100 | |
Easy | — | ||||||||
Normal | Fires continuously | ||||||||
Expert | — | 2 | 4 | 4 | 61 | 10 | 100 | ||
Quick-Fix Medic |
Normal | +900% heal rate -90% ÜberCharge rate | |||||||
Normal | — | 2 | 4 | 12 | 30 | 1 | 100 |
Basic strategies
- A strategy is to use Soldier and Demoman on wave 3 to take out the Medics, and a Heavy to clear out the Soldiers.
- The Medic can also put up a projectile shield to block the robots from hitting the teammates.
Trivia
- Disabled code indicates that another Tank was supposed to spawn on wave 2. This Tank would have a health of 12,500, and spawn 15 seconds after the first one.
See also
- Coal Town
- Doe's Doom (mission)
- Day of Wreckening (mission)
- Quarry (mission)
- Mean Machines (mission)
- Mannhunt (mission)
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