February 11, 2011 Patch (Beta)
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Source: TF2 Beta forums (Web Archive)
Patch notes
Gameplay
- Restored player health to normal values
- Replaced the no-crit attribute with -25% damage on the following:
- The Eyelander
- The Gunslinger
- The Southern Hospitality
- The Powerjack (also added +20% melee vulnerability)
- The Horseless Headless Horseman's Headtaker
- The Ullapool Caber
- The Claidheamohmor
- Vitasaw
- Added the ability to see enemy health
- New Medigun - The Quick-Fix:
- Heal rate increased 50%
- Uber charge rate increased 50%
- Not able to overheal
- Match the speed of any faster heal target
- Uber effect: Megaheal
- Heal rate increased 3x on heal target
- Heal target and medic immune to stun and damage forces
- Dalokoh’s
- Removed cooldown
- Fists of Steel
- Increase deploy times 20%
- Ranged damage reduced 40% (down from 60%)
Demo:
- Loch-n-Load
- +10% damage
- Equalizer
- Tuned high-end damage range so it's no longer possible to one-shot certain classes
- Suppress the medic call effect while active
- Madmilk
- Heal 60% of damage done (down from 75%)
Pyro:
- Flares always crit burning targets, regardless of range.
- Backburner
- Removed the restriction on airblast
- Ammo cost increased 150% (4 blasts at full ammo)
- Damage bonus reduced to 10% (from 15%)
- New Flaregun - The Detonator:
- Alt-fire detonates flare in flight
- Does a small explosion that catches players on fire
- 20% explosion damage vulnerability
- Alt-fire detonates flare in flight
- Sydney Sleeper:
- +25% increased charge rate
General
- CombatText:
- Added an option to display healing done over heal targets (hud_combattext_healing)
- Display a value whenever the player does something that earns them a bonus point
- Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
- Medic overheal effect is now more noticeable
- Synced with changes from the official releases