Help talk:Style guide/Bugs
Two potential changes
I'll just get right into it:
- Adjust the "Bugs should be able to happen while playing a regular, non-modified game/server." guideline to exclude game-sided bugs. E.g., a bug with
sv_pure 1
is that having a custom taunt sound causes the default sound of the taunt to slow down and play for the duration of the modified file. This is an issue withsv_pure
not properly handling the custom files, rather than a bug caused by the custom files itself. An example of a bug with custom files is that things will lose their team colour if you select the RED/BLU buttons on the Loadout menu on custom HUDs, because they change the materials, but if this is kept that way onsv_cheats 1
servers it will keep the modified materials meaning everyone is on the same team.
The difference here is that this bug was created by custom files, while the custom taunt sound bug is created by an in-game command not working properly but it merely involves custom files.
- Bugs produced by setting values of certain console commands higher than intended should not be covered. This sounds very broad, but it really isn't. A good example is that the Shortstop's viewmodel shows a bunch of bullets at higher values, but at
70
(which is what the intended limit is as indicated by the game's slider in the options menu) these are not visible. People putting the viewmodel_fov to a higher range than it's meant to is obviously going to produce artifacts like that, so we'd have to put an artificial limit on these kinds of things (e.g. do we count up to values of 90? Or 110? Or the max the command allows?), or just altogether agree it's a bit silly to document a bug like this.
I hope it was all clear.
| s | GrampaSwood (talk) (contribs) 02:07, 6 June 2024 (UTC)
- For your first example, they require custom files/modification to materialize so they shouldn't be included in my opinion. The sound bug wouldn't happen without the custom file. So by definition it is a bug caused by the custom file. At least that's how I see it. No custom file, no bug. I guess you could maybe argue that it's sorta like a "Schrödinger's bug" kind of thing where the bug technically exists but also doesn't and you can only really prove it by using the custom file......But I just don't really see why something like what you're describing should be covered. I don't see the benefit.
- For the second example involving console commands I agree. Seems silly to cover bugs that are only achievable via console commands. As for actually enforcing that, I'm not really sure what the best approach would be. But either way I don't think the wiki should be covering stuff like that.
Mediarch ♥ Talk ♥ My Edits 02:51, 6 June 2024 (UTC)
+1 for Mediarch's opinion, exactly what I want to say
- Profiteer the tryhard (talk|contribute) 03:04, 6 June 2024 (UTC)
- Completely agree with Mediarch, that's exactly how this should be handled. Just leaving my opinion
- The main difference in the first example is that the cause of the bug lies within Team Fortress 2 rather than within the custom files. What actually produces this bug is setting
sv_pure
to1
, the files themselves are working entirely fine, which means the issue doesn't lie with having custom files but rather with how the command handles these files thus not making it a bug with the custom files. As for "I don't see the benefit", it's the same for why we document any bug and people can know if their custom files are the issue or if it's a game issue.
| s | GrampaSwood (talk) (contribs) 13:07, 6 June 2024 (UTC)
- The main difference in the first example is that the cause of the bug lies within Team Fortress 2 rather than within the custom files. What actually produces this bug is setting
- I disagree. Without the custom files the bug would not occur. It is an issue of having the files. The way I see it is that having custom files produces the problem so it is inherently a custom file issue. Regardless, I still don't see why that should be covered. If someone installs a custom taunt sound and their taunt sounds starts acting weird the source of the problem should be pretty obvious I would think. I don't think the wiki should be documenting that. Mediarch ♥ Talk ♥ My Edits 14:23, 6 June 2024 (UTC)
- The custom files aren't causing the issue though. Without sv_pure set to 1, the bug would also not occur. The change in that setting is what causes the bug to occur, therefore it's the cause of the bug.
- Another example is the issue with the Objector crashing would also not have been covered under the current guidelines, despite being an issue with the game. As the issue lies purely within the custom file used, but I think we can all agree it is quite a notable bug.
| s | GrampaSwood (talk) (contribs) 14:35, 6 June 2024 (UTC)
- I was originally going to oppose by stating that "Objectors are expected to be customize, so this is not the case", but having a second thought, is tf/custom folder not expected to be cutomize? clearly not, cuz I remember there is a patch about allowing mod to be applied in tf/custom folder, so yeah, make sense. thus I take my back and support swood on this one. Profiteer the tryhard (talk|contribute) 15:06, 6 June 2024 (UTC)