User contributions
- 23:15, 28 August 2011 (diff | hist) . . (+601) . . Talk:List of Strange weapon ranks (→Strange Medi Gun only levels from Ubercharges: new section)
- 13:56, 24 August 2011 (diff | hist) . . (-1) . . m Medic (competitive) (→Healing and Healing Orders: Language from "critical heals" to "ramped", spelling.)
- 15:11, 27 April 2011 (diff | hist) . . (+2) . . m Medic (Change from hyphen to en dash.)
- 15:04, 30 March 2011 (diff | hist) . . (+38) . . m Quick-Fix (→Healing and function times: There's no way that stat is correct. Does anyone know the real one?)
- 04:14, 24 February 2011 (diff | hist) . . (+10) . . m Quick-Fix (This is only an 8-second ubercharge, this medigun cannot overheal.)
- 15:13, 7 February 2011 (diff | hist) . . (-2) . . m Medic (competitive) (→Weapons: Also, I don't know what the rechamber time for the Crusader's Crossbow is, but it's sure as heck not 1.6.)
- 15:11, 7 February 2011 (diff | hist) . . (-43) . . m Medic (competitive) (→Weapons: Noting Crossbow healing stats; the Crossbow was announced allowed in CEVO and ESEA this season; the Vita-Saw is still banned a season after its release.)
- 16:43, 19 January 2011 (diff | hist) . . (+2) . . m Anti-Medic strategy (Invincibility is what the sniper gets from headshots when he wears the set. Invulnerability is the effect of an ubercharge.)
- 19:36, 22 November 2010 (diff | hist) . . (-51) . . m Glossary of player terms (→P: I've never heard of a pub that looks down upon pocketing, nor a competitive team that doesn't have a pocket in some form.)
- 19:20, 22 November 2010 (diff | hist) . . (+3) . . m Medic (Again, The Kritzkrieg ubercharge only lasts for 8 seconds. Also, for ranges or spans we use the n dash (–).)
- 19:15, 22 November 2010 (diff | hist) . . (+14) . . m Medic (1. The Ubercharge only lasts for 8 seconds, not 10; 2. Spinal Tap need not kill or even deal damage to a player as long as a hit registers.)