Steel (경쟁전)

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해당 문서는 경쟁전을 다루고 있으며, 경쟁전 형식 기준을 바탕으로 작성되었습니다. 해당 문서의 기본 맵에 대한 내용은 여기를 참고하세요: Steel.
경쟁전 문서는 현재 작성 단계에 있습니다. 문의가 있으시면, 토론 페이지를 이용해 주시기 바랍니다.
Steel
Steel Main.png
기본 정보
맵 종류: 지점 점령
파일명: cp_steel
제작: Jamie "Fishbus" Manson
Dan "Irish Taxi Driver" Merboth
FLOOR_MASTER
맵 정보
환경: 산업 지구
설정: 낮, 맑음
위험 요소: 구덩이, 로켓 배출구
맵 아이템
Healthico.png 치료제: Smallhealth.png ×4  •  Mediumhealth.png ×11  •  
Largehealth.png ×3
Ammoico.png 탄약 상자: Smallammo.png ×3   •   Mediumammo.png ×9   •  
Largeammo.png ×5
맵 사진
Loading screen photos.
맵 전경
Steel overview.png

Steel은 점령지점 A-B-C-D-E로 이루어진 맵이며, 점령지점 A와 E는 블루팀이 처음부터 공략 할 수 있는 점령지점이고 점령지점 A-B-C-D를 점령했느냐와 관계없이 점령지점 E를 점령하는데 성공하면 블루팀의 승리입니다. Steel은 커뮤니티 제작 맵으로 미로 같은 구조 때문에 많은 플레이어들이 헤맵니다. 이 맵은 5개의 점령지점으로 구성되어 있으며, 점령 지점 A와 B는 다른 점령지점에 접근하기 위해서 가장 우선적으로 점령해야되는 곳이며, 마지막 점령지점인 E는 느린 점령속도 때문에 더 많은 점령지점을 점령할 수록 좀 더 쉽게 점령할 수 있습니다. 이 맵은 주로 하이랜더에서 플레이하고 보통 하이랜더가 아닌 다른 방식의 대전에선 잘 플레이하지 않는 맵입니다. 만약 본인이 하이랜더 팀에서 이 맵에 대한 전략 등을 연구해본다면 꽤나 혼란스러울 겁니다. 또한 Steel은 급격히 꺾이는 코너길, 많은 샛길과 그만큼 많은 기습, 그리고 복잡한 맵 구조가 섞여서 엔지니어가 활동하기 어렵습니다.

Steel에서 BLU팀의 목표는 모든 점령지점을 점령하거나 마지막으로 점령지점 E를 공격하기 전에 필요한 몇 개의 점령지점만 점령하는 겁니다, 그 동안 레드팀은 모든 점령지점을 수비하면서도 점령지점 E를 집중적으로 수비해야합니다. 점령지점을 점령할 때마다(점령지점 E는 제외) 다음과 같은 이점을 얻습니다.

  • 점령지점 A: 점령 시, B와 E로 가는 추가 경로를 열립니다.
  • 점령지점 B: 점령 시, 레드팀의 부활 지역을 이동시키고 C로 가는 추가 경로가 열립니다.
  • 점령지점 C: 점령 시, E로 가는 다리가 천천히 확장됩니다.
  • 점령지점 D: 점령 시, 레드팀 2번째 부활 지점의 중앙 문을 막아 레드팀이 E로 가기 어렵게 만들며 다리에 가드레일이 설치됩니다.

장소

점령 지점 A

  • 중앙 입구: 블루 팀은 A 입구에서 나올 것이기 때문에, 센트리 건은 일반적으론 콤보가 지키고 있는 점령 지점 주변에 설치되며 공격팀 엔지니어는 보통 부활 지점에서 미리 센트리 건을 3단계로 개선할 것입니다. 공격팀 콤보는 솔저스나이퍼가 옆 통로의 창문을 통해 적의 중요인물을 제거하려는 동안 큰 입구를 통해 진입합니다.
  • 창문 쪽 입구: 솔저나 스나이퍼 같은 병과가 이 통로의 고저 차와 거리가 주는 장점 때문에 주로 이 입구를 이용합니다.
  • 배송 부두: 점령 지점 A가 위치한 곳으로 레드팀의 초기 부활 지역에서 A쪽 문으로 나오면 바로 보입니다.

점령 지점 B

  • 중앙 입구: 부활 지점에서 점령 지점 B로 갈 수 있는 유일한 입구로, 이곳에는 a peaking spot that the attacking Sniper or Scout usually watch and call out activity로 갈 수 있는 side 경로가 있습니다. 또한 점령 지점 B는 수비팀 엔지니어들에게 처음에 농사를 짓는데 인기가 많은 곳인데, 이 곳이 데모맨이 쉽게 스패밍하지 못하면서 점령 지점 A를 점령하지 않았다면 센트리 건의 측면을 노릴 수 있는 길도 없기 때문입니다.
  • A - B 통로: 이 통로는 점령 지점 A를 점령할 시 열리는 통로로 끝에 떨어지는 구간이 있고, 그 아래에는 대형 치료제와 대형 탄약 상자가 있습니다. 하지만 한 번 B쪽으로 내려가면 다시 올라오지 못하는데다가 데모맨이 B쪽으로 오는 것을 막기 위해 B쪽 출구에 미리 함정을 깔아두는 곳이기도 합니다.

점령 지점 C

  • The main entrance: After capping point B the metal doors behind point B will open to point C, however this route is rarely taken as it is generally considered too obvious and doesn't provide many advantages; However the combo might try to enter through.
  • The balcony: A common spot for Soldiers and peaking Snipers to get picks or spam rockets.
  • The bridge flank: A very common spot for the combo to push as it allows Heavies to easily get close to the enemy team and dish out damage.

점령 지점 D

  • The main entrance: Point D is usually ignored by the defending team, as there aren't many good positions to hold. Engineers normally go straight to setting up at point E. Point D is very enclosed making it dangerous if Pyros or Heavies are nearby.
  • The D-E connector: This is a good place for the defending team to hold as it allows them to defend E and D simultaneously.
  • The small balcony: The balcony is normally accessible by the defending team, and is regularly used by flanking classes.

점령 지점 E

  • The main entrance: When Point C is captured, Engineers normally go straight to point E to set up, the Combo normally holds in the D-E connector or the C-E connector, and the attacking team normally tries to attack and control these connectors. A very dangerous tactic attacking Engineers use is to deploy a level 3 Sentry Gun in the main entrance to Point E, and cover their team whilst they attack the point. If point E is captured, the game is won by the BLU team, even if not all points are captured. This makes it vital for the RED team to defend point E above all else.
  • C-E 커넥터: A common place for the attacking team to set up, some times the Engineer will place a Dispenser there to support his team and maybe even a Sentry Gun to cover the flanks.
  • D-E 커넥터: A common place for the defending team to hold, as it allows them to defend two points at once.

전략

Cp_Steel is a very unique map, research is required by both teams to succeed. Engineers are extremely important in this map due to their area denial capabilities, especially with many classes attempting flanks. Close range classes such as Heavy and Pyro excel in this map.

수비

Defending in this map is extremely hard due to the vast amount of points and flanking routes available to the opposing team.

Defending A
  • Very rarely a team will focus to defend A completely, the defending team will usually focus all fire-power on point B as it has better defense positions and leads to Point C which is very important to hold .
  • Point A favors the Enemy Sniper and Demoman as the long distance and the cliff between the point and the spawn allow the Demoman to deal heavy amounts of damage without being seen, whilst the Sniper can easily headshot exposed targets.
  • The Demoman will usually hide stickies by either the window or the main entrance to point A to hopefully catch out the combo or the Sniper.
Defending B
  • Red should typically put in a substantial amount of effort to defend point B, as a lot of time can be taken away from the opposing team as they attempt to capture it. This spot favours the Engineer due to the open areas by the point.
  • A Sentry Gun should be placed on the small ledge right at the back and your Scout should watch and pick Snipers trying to kill your team mates as the balcony at the front is easily accessible for the attacking Sniper.
  • The area is very open and has very little flanks making it very hard for the enemy Scout to pick classes.
  • Point B leads directly to Point C which is another point worth holding
Defending C
  • Your team should try their best to defend this point, however if point E is being attacked, defend point E. Losing point E will end the game, regardless of the status of the other points.
  • A Sentry Gun is normally placed on the bridge which protects the flank and the area around point C.
  • Holding point C makes your Pyro's life much easier. He can defend both the Sentry and the combo in one area.
Defending D
  • Point D should typically be ignored, if they have capped C most classes can already get onto Point E.
  • Point D doesn't have many good Sentry Gun positions or holding positions and should really only be held by the combo.
Defending E
  • Point E is your highest priority, a Sentry should always guard the point from Scouts and jumping Soldiers/Demomen.
  • Protect the entrance, especially if the enemy Engineer is deploying a level 3 Sentry as it can make point E impossible to hold.
  • Always have a height advantage and never attempt to go onto point E unless in dire situations or the Pyro believes he can dispatch of the targets easily with an airblast.

공격

Attacking A
  • Most if not all of your team should attack point A, the defending team shouldn't put too much effort into defending point A as they would with point B and attacking Point A allows for some extra routes to point B and two other points.
  • Your Scout can either support the attack on point A or either watch and call out on point B, calling out on Point B is advised as you can prepare your team on what top expect on their next attack.
Attacking B
  • This will be the second hardest point to capture in Steel as it allows for little flank options and a Sentry Gun is very hard to destroy without an effective Über push.
  • Your Sniper, if well defended, should be able to acquire a lot of picks as the hold position is quite exposed.
  • An Übered Demoman is advised for a push as it is very hard for the Demoman to destroy the Sentry without being exposed, the Sentry Gun should also be a high priority target due to it being in an effective position.
Attacking C
  • Use flanks to attack the team from behind, the control point has many flanks and they should be used to your advantage.
  • If your Heavy can get close enough he can be a very effective at clearing out the point.
  • The Sentry Gun on the Bridge can quite easily be flanked and destroyed by an aware Demoman.
Attacking D
  • The combo usually hangs around in the D-E connector, a Demoman can clear them out quite easily.
  • Watch out for classes such as Spy and Scout who can easily flank through the balcony door can kill your Medic.
Attacking E
  • Remember, you don't have to capture every point to capture E, classes such as Scout, Soldier, Engineer and Demoman can normally jump to the other side, make sure your Medic buffs them as much as possible.
  • Try to control the connectors as they can be very effective places to set up and hold.
  • Your Engineer can place a level 3 Sentry on the entrance making an effective cover for your team trying to capture and prevents the enemy from jumping or contesting the point.
  • Utilizing the Pyro's air blast ability can prove extremely dangerous due to the falling hazard, which can deny an Über push and kill instantly any class.

롤아웃

이 맵은 너무 좁아서 효과적인 롤아웃이 없습니다; 수비팀은 처음에 수비할 2개의 점령 지점에 점프 몇 번만 해도 갈 수 있습니다.

갤러리


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