Talk:Crafting/Archive 1
Contents
- 1 "Superfluous" Recipes
- 2 Rebuilding Headgear
- 3 Portuguese available
- 4 Smelting Metal
- 5 "Smelt Value"
- 6 Gold, Silver, and Copper?
- 7 Engineer Tokens
- 8 PDA2 Slot token...
- 9 Vita-Saw Blueprint
- 10 Italian version added
- 11 Untradeable Items
- 12 Rocket Jumper
- 13 A minor suggestion
- 14 Cleanup tag
- 15 Unusual Metal and Tradeable Items
- 16 Droppable items
- 17 Regaining Items
- 18 Unusable Items for making Primary Slot Token?
- 19 Iron Curtain and Enthusiast's Timepiece
- 20 Crafting weapon classifications suggestion: No Dots
- 21 Identical weapon crafting blueprint
- 22 Crafting 2 steam-store promotional items together doesn't give scrap metal
- 23 Order of weapon recipes?
- 24 Golden Wrench?
- 25 Metal's own pages
- 26 Links to Head Slot Token
- 27 Unnecessairy blueprint?
- 28 Page Length
- 29 All class hats pages
- 30 Crafting costs using "base weapons"
- 31 Unusual hat crafting
- 32 new bug?
- 33 Crafting wrong things
- 34 Crafting IS included
- 35 Update History
- 36 Crafting window and Backpack
- 37 Crafting:6(?)8(?) slots --> 12 slots
- 38 Outdated Content Flag
- 39 Weapon number limit ?
- 40 Crafting weapon classifications
- 41 Recipe for Original
- 42 Recipe
- 43 Blueprint
- 44 Think Demoman primaries/secondaries got flipped
- 45 Flair, Clan Pride and Photo Bage recipes
- 46 Rebuild Headgear Recipe
- 47 Metal shouldn't redirect here
- 48 Template purpose
- 49 "Collector's" Craft Numbers
- 50 Holiday-restricted 2012 hats/misc
- 51 Craft number or no craft number?
- 52 Beta Logo Demoman Token
- 53 New Update with Cosmetics and "Headgear" in crafting.
- 54 Possible way to influence/ruin fabricate class weapon recipes?
- 55 Horseless Headless Horsemann's Headtaker & Sapper
- 56 money making with crafting
- 57 Weapons added in Jungle Inferno update, are they craftable?
- 58 Question
- 59 Why is the Panic Attack in the Pyro's primary slot?
- 60 All your scraps are Scrap
"Superfluous" Recipes
Is it time to remove the historical smelt weapon recipes? I think yes.
- Support Yes, I think it can be quite confusing. PredatorDuck 19:42, 22 December 2010 (UTC)
Rebuilding Headgear
Crow T. Robot 15:06, 1 July 2010 (UTC) A question for those who currently have the means to do it. Is it possible to rebuild headgear for a specific class? I recently crafted for Soldier and got the Kabuto, which I am not particularly pleased with. Is it possible to rebuild headgear with a soldier tolken, or should I resign to my fate?
- No, sadly not. The only surefire hat craft currently is the Fabricate Bonk Helm blueprint, so you'll have to do a random craft and leave it to chance if you want a Soldier Hat, or build up another 4 refined metals and a token (the safest, but also most tedious option). Hackett 15:08, 1 July 2010 (UTC)
Portuguese available
After lots of work, I finally translated THE WHOLE PAGE to Portuguese. Finally! --EpicEric 19:44, 3 July 2010 (UTC)
- EpicEric is credit to team :3 — WindPower 19:55, 3 July 2010 (UTC)
Smelting Metal
While I'm aware that this may be considered a method for trying to get the Golden Wrench, is it really necessary to remove it? Likely, anyone who didn't already know about this recipe would not be continually doing this to try and get a Golden Wrench. There's no reason to be political about this, we're an information resource. --Firestorm 21:16, 5 July 2010 (UTC)
- It has been removed from the blueprints. You can't do it anymore. — WindPower 21:16, 5 July 2010 (UTC)
- oh.. well don't I feel stupid? --Firestorm 21:18, 5 July 2010 (UTC)
- Yeah, that's why I removed it. I didn't remove it to be political. :3 -- Smashman... (t • s) 21:26, 5 July 2010 (UTC)
- oh.. well don't I feel stupid? --Firestorm 21:18, 5 July 2010 (UTC)
Still not re-enabled for some reason. Sam-1-14 01:11, 10 July 2010 (UTC)
"Smelt Value"
Can someone explain this to me and a friend. It seems to make no sense whatsoever. Thanks in advance. SenileOldFool 10:26, 15 August 2010 (UTC)
- You're going to use up a lot of weapons when crafting, only to end up with less than you had to begin with unless you're crafting metal. Then again, if you craft a weapon or a hat from said metal, you'll lose more. It's basically net loss in terms of materials. It takes 8 weapons to make a class-specific one, but it's only worth 1... -- Vi3trice (talk) 10:47, 15 August 2010 (UTC)
Gold, Silver, and Copper?
While I was browsing through the backpack materials in GCFScape, I've noticed something interesting. In "materials/backpack/crafting", there seems to be three unused tokens. However, unlike the other tokens, they are simply circles with the names on them, which I don't understand why. AbeX300 22:30, 22 August 2010 (UTC)
- They're old and scrapped. They've been there since crafting's release. Likely metal placeholders before they made the names and pictures. -- Smashman... (t • s) 22:41, 22 August 2010 (UTC)
Engineer Tokens
Possible now, can we remove that note about Engineer Tokens. It's untrue. -- Smashman... (t • s) 22:24, 27 August 2010 (UTC)
PDA2 Slot token...
...has gone bye-bye. http://www.tf2items.com/id/Smashman2004 – Smashman (talk) 06:44, 1 October 2010 (UTC)
I lost mine too :( But, I emailed Robin Walker and he has promised a token to replace it! Try emailing him. Vorless 16:16, 1 October 2010 (UTC)
Vita-Saw Blueprint
It seems that the Polycount Update weapons are a previous weapon of similar nature and a piece of Refined Metal. This raises the question, does the Ubersaw + Refined Metal produce a Vita-saw? Personally, I don't have any Refined metal to test the idea, but it sounds logical to me, so it might be worth a try. Jarimesce 23:12, 2 October 2010 (UTC)
- Nope, you can see the list here of all crafting blueprints. And it's one reclaimed metal, not refined. --Firestorm 23:17, 2 October 2010 (UTC)
There are recipes for KGB+refined=GRU and ubersaw+refined=vitasaw, but the section at the bottom also says:
"As of the Mann-Co update, all of the Polycount weapons are currently craftable, as listed above. However, the Heavy's Gloves of Running Urgently and the Medic's Vita-Saw are NOT craftable. "
Which is correct?
Crap 09:51, 7 October 2010 (UTC)
Vita saw blueprint is one reclaimed metal plus ubersaw.
Actually got a pair of kgb to test with and confirmed the GRU recipe does work. Screenshot of the blueprints here: [1] Crap 13:51, 7 October 2010 (UTC)
Vita saw blueprint is one reclaimed metal plus ubersaw
GRU blueprint is reclaimed metal plus KGB thespy 12:26 Nov 11, 2010 (PST)
Italian version added
I just finished the translation of the Crafting page for the Italian section of the Wiki Cthulhu1992 12:52, 8 October 2010 (UTC)
Untradeable Items
It seems to me that we should state that if you craft an untradeable item, even with a tradeable item, the resulting item received will be untradeable. This goes for metal, too. Another question: does smelting an untradeable reclaimed metal made out of a mix of tradeable and untradeable scrap result in returning the same amount of tradeable/untradeable scrap, or are they all untradeable? TheMedik 21:34, 9 October 2010 (UTC)
- Solved my own question. Upon crafting one untradeable scrap with two tradeable, and smelting the untradeable reclaimed, I received three untradeable scraps. Post in trivia? TheMedik 21:36, 9 October 2010 (UTC)
I just made edits to the final section referencing crafting of untradeable items. The previous version claimed that untradeable metals could be used to craft a final product (hat or weapon), and that item would be tradeable. Sadly, I just crafted a Milkman using post-Mann achievement weapons, and found out that this information was completely incorrect. Much to my dismay, I received a non-tradeable hat... an unfortunate waste of the tradeable metal used in the process. RukiTanuki 22:58, 17 October 2010 (UTC)
- I'm adding more information to the untradeable crafting section. From my own experience and several forum posts (a few posts down on [[2]] and [[3]] for example), crafted untradeable items revert to tradeable in about 2 days. RukiTanuki 15:55, 25 October 2010 (UTC)
- Instead of being on a timer of "about 2 days", I am 99% certain that instead, anything that you craft achievement items into (metals, weapons, hats, or anything else) reverts to being tradable once the game is updated again. Voltij 14:27, 3 November 2010 (UTC)
- It's been 3 days since I crafted my Voodoo Juju (still Untradable). After asking around on the Steam forums, a lot of people agree that untradeable items revert to being tradeable after an update - instead of a 2-3 day timer as some people believe. Perhaps the "Despite the notice caused by the untradable Haunted Metal Scrap, this hat will become tradable soon after crafting." on the Voodoo Juju and Spine-Chilling Skull pages should be fixed to reflect this? -- McWang 23:38, 14 November 2010 (UTC)
- I don't understand...Isn't this all just speculation? If we don't know for sure we shouldn't put it on the page. MR SLIN 23:41, 14 November 2010 (UTC)
- Ultimately nobody is 100% sure of what causes Untradeable items to revert to Tradeable. It has happened to crafted Halloween hats during the Halloween Event (which we know had patches/updates during). So some players have come out and made theories that they go from Untradeable to Tradeable either after 2-3 days, or after TF2 is updated. There is no confirmation that either is true, which is why I think the statement that "this hat will become tradable soon after crafting" should be removed from those pages until we can confirm it with proper testing. -- McWang 02:23, 15 November 2010 (UTC)
- I agree. I've edited several of the pages to reflect the most recent information discussed on the Wiki: No one has reported success with a Not Tradable item in the last week or so, and today's patch didn't change any of my Not Tradable items. I think it's a good time to get word from Valve on the intended behavior of these items. RukiTanuki 00:38, 20 November 2010 (UTC)
- Ultimately nobody is 100% sure of what causes Untradeable items to revert to Tradeable. It has happened to crafted Halloween hats during the Halloween Event (which we know had patches/updates during). So some players have come out and made theories that they go from Untradeable to Tradeable either after 2-3 days, or after TF2 is updated. There is no confirmation that either is true, which is why I think the statement that "this hat will become tradable soon after crafting" should be removed from those pages until we can confirm it with proper testing. -- McWang 02:23, 15 November 2010 (UTC)
- I don't understand...Isn't this all just speculation? If we don't know for sure we shouldn't put it on the page. MR SLIN 23:41, 14 November 2010 (UTC)
- It's been 3 days since I crafted my Voodoo Juju (still Untradable). After asking around on the Steam forums, a lot of people agree that untradeable items revert to being tradeable after an update - instead of a 2-3 day timer as some people believe. Perhaps the "Despite the notice caused by the untradable Haunted Metal Scrap, this hat will become tradable soon after crafting." on the Voodoo Juju and Spine-Chilling Skull pages should be fixed to reflect this? -- McWang 23:38, 14 November 2010 (UTC)
- Instead of being on a timer of "about 2 days", I am 99% certain that instead, anything that you craft achievement items into (metals, weapons, hats, or anything else) reverts to being tradable once the game is updated again. Voltij 14:27, 3 November 2010 (UTC)
- I'm adding more information to the untradeable crafting section. From my own experience and several forum posts (a few posts down on [[2]] and [[3]] for example), crafted untradeable items revert to tradeable in about 2 days. RukiTanuki 15:55, 25 October 2010 (UTC)
Rocket Jumper
As of now, there currently is not a recipe for this weapon, correct? However, I'm slightly curious, as the Token Table doesn't show the Rocket Jumper as being recognized as a "Primary" weapon. Should this be added, or has anyone confirmed A) If a recipe exists or B) If a "craftable" Rocket Jumper can be received by using a Primary + Soldier + Scrap recipe? -StarYoshi 03:44, 12 October 2010 (UTC)
- It can be crafted, as seen here, updating the page now. --Firestorm 03:47, 12 October 2010 (UTC)
- Serves me right for not reading your whole post. I don't know if it counts as a primary, my guess would be yes. It can also drop randomly in game --Firestorm 03:51, 12 October 2010 (UTC)
blueprint is one primary token one soldier token and one scrap metal gives you a 1/2 chance of getting rocket jumper. thespy Nov 11, 2010 12:28 (PST)
A minor suggestion
† The Batter's Helmet's level and vintage status is not retained when crafted into a Bonk Helm. The level will be randomized. If an unusual Batter's Helmet is valid for this crafting recipe, and the Bonk Helm produced is not unusual, could we change this to say something along the lines of '...level and prefix are not retained...'? Just a thought.
- If we're going to do that, minus well use rarity as it's the official term.TheMedik 02:26, 22 October 2010 (UTC)
Cleanup tag
Is this needed anymore? If so, what else is required for this page? --Vaught 23:38, 25 October 2010 (UTC)
- Hmm, we use the weapons' names on the top, but the icons at the Crafting weapon classifications. Maybe make that consistent? --CruelCow 19:06, 26 October 2010 (UTC)
- I see nothing else wrong with the grammar and use of words in this article, I say that we remove it from general cleanup. --InsaneSecret6432 09:33, 6 November 2010 (UTC)
- Done! Any better? --Vaught 21:46, 11 November 2010 (UTC)
- I see nothing else wrong with the grammar and use of words in this article, I say that we remove it from general cleanup. --InsaneSecret6432 09:33, 6 November 2010 (UTC)
Unusual Metal and Tradeable Items
My friend crafted the new Halloween axe and it was untradeable. Then, about 20 hours later, it reverted to having a tradeable status. So, as the wiki page says, this reverting is not based on any patches. Anybody else have any similar instance? --StoreClerk 20:30, 6 November 2010 (UTC)
- I just crafted my 4 Refined + my original Haunted Scrap (from my own achievement) last night and got a Voodoo Juju (untradeable). I'm going to wait 2-3 days to see if it 'becomes' tradeable as stated in the Wiki, as I continue to hear conflicting reports from players both in forums and in-game as to what makes the hats tradeable. I'll report back after 3 days so we can make these pages accurate about the crafting. --McWang 00:34, 12 November 2010 (UTC)
Droppable items
"Robin Walker confirmed that all items seen in the store (with the exception of Crate Keys and the two varieties of gifts) can randomly drop in-game. (This is no longer true as of the Scream Fortress event; the Spine-Chilling Skull and Voodoo Juju are both listed in the store as being unobtainable via random drop. They can, however, be crafted with items available via random drop.)"
Doesn't this imply that the unusual hats can randomly drop in-game? If they don't then this + the Halloween update which is already mentioned kind of make this quote obsolete in my opinion. Hassun 18:08, 8 November 2010 (UTC)
- You can't buy unusual hats, so the above doesn't imply anything about their ability to drop IMHO. --CruelCow (talk) 12:44, 10 November 2010 (UTC)
Regaining Items
While I KNOW it's impossible, I think you should be able to smelt craft items (like Southern Hospitality) back into their original ingredients, ie, The Ambassador and Scrap Metal --Hawkshadow741 15:17 21 November 2010
- That's what the Steam forums are for :p Moussekateer 20:18, 21 November 2010 (UTC)
- Honestly, that doesn't sound at all like a good idea. I agree with Mousse on this one. Corkscrew 04:11, 27 November 2010 (UTC)
Unusable Items for making Primary Slot Token?
I was recently trying to make a primary slot token with the Blutsager, Ambassador, and L'Entrager but for some reason it said no blueprint found. Perhaps it is because of L'Entranger? {{subst:void|This template should always be substituted. Please change {{Unsigned}} to {{subst:Unsigned}}}}— The preceding unsigned comment was added by Tulip Sn!per (talk) • (contribs) 2024-12-23, 22:55 UTC
- Yes it was but this sort of thing should be asked on the forums or you can look it up yourself on the wiki. And please sign your name with four "~" thanks! Meter1060 06:25, 25 November 2010 (UTC)
Iron Curtain and Enthusiast's Timepiece
Any reason why these are on the crafting tables here? I realize they were craftable at one point, but that was a bug. Are they actually usable in crafting? I doubt it, but I can't verify because I don't have the items. - LingoSalad(talk) 21:01, 26 November 2010 (UTC)
- Well there untrable and uncraft-able, being unable to be crafted. This doesnt stop them from being used in crafting. but someone does need to verify this. -= M-NINJA =- 04:05, 27 November 2010 (UTC)
- They are usable in crafting recipes, the end result will just be an untradable item. Moussekateer 04:07, 27 November 2010 (UTC)
- They used to be able to be crafted, but as a ingredient for another crafting recipe, I'm not sure. Corkscrew 04:10, 27 November 2010 (UTC)
- They are usable in crafting recipes, the end result will just be an untradable item. Moussekateer 04:07, 27 November 2010 (UTC)
Crafting weapon classifications suggestion: No Dots
I feel as though the "•" are unnecessary on the table. I do understand how its more aesthetically pleasing to have them spaced apart, but there is a better solution than " • ". So i say we take it to a vote with suggestions! -= M-NINJA =- 04:01, 27 November 2010 (UTC)
- I think it's fine. I can't think of any other separator that wouldn't make it look neater. Moussekateer 04:03, 27 November 2010 (UTC)
Identical weapon crafting blueprint
Considering the fact that you can craft any 2 weapons from the same class, is there a need to keep the blueprint for 2 identical weapons? It really doesn't apply anymore. --Stevoisiak 19:47, 27 November 2010 (UTC)
Crafting 2 steam-store promotional items together doesn't give scrap metal
Anyone tried this? I can't get this to work, so maybe this might needs updating? Kaykaykun 04:00, 7 December 2010 (UTC)
- Which 2 items are you talking about? And promotional items usually aren't craftable...—Moussekateer·talk 04:03, 7 December 2010 (UTC)
Order of weapon recipes?
I recently added Australian Christmas weapon recipes to the list and just added them all to the end of each class because there didn't seem to be any particular primary > secondary > melee order for the items already listed. Are they ordered by date of item release, or is there no real order at all currently? If there isn't, should there be? Vanguard Warden 08:02, 18 December 2010 (UTC)
Golden Wrench?
Since the golden wrench isnt craftable anymore, should it mentioned on the crafting page? Freq. 00:27, 24 December 2010 (UTC)
- The article is about crafting not just craftable items. The Golden Wrench involved crafting, so yes it should be in there. —Moussekateer·talk 00:30, 24 December 2010 (UTC)
Metal's own pages
Is it a good idea to make a page for metal? Like in which weapons they are used, how to get them, etc... Kazzymodus 12:48, 2 January 2011 (UTC)
- Nope.avi For same reason, why there is no Token page (T | C) 12:50, 2 January 2011 (UTC)
- And which reason is that? Kazzymodus 19:35, 2 January 2011 (UTC)
- Well, first off, there's only four types of metals and there's not enough of a difference between the them to necessitate separate pages, much like how the only difference between tokens is what type they are. They all do the same thing. NihonTiger 19:38, 2 January 2011 (UTC)
- And which reason is that? Kazzymodus 19:35, 2 January 2011 (UTC)
- Support Yeah, metal deserves its own page. If Crates, keys, and stamps get pages, then metal should too. --Stevoisiak 19:41, 2 January 2011 (UTC)
I'm going to take this as a yes, review can be done when the article is ready. Kazzymodus 15:22, 5 January 2011 (UTC)
- Honestly all the stuff you're talking about seems sufficently covered in the page. Anyway I don't remember if a "Metal (Crafting)" page actually existed a while ago. But I've a vague recall still. Try asking one of the mods, maybe they can tell you.--Kid Of The Century 15:41, 5 January 2011 (UTC)
- Metal has one use and one use only, for crafting. It's already covered in this article in a neat table. There is literally nothing more to say about metal that isn't already said in that crafting table. Metal doesn't need a separate article. —Moussekateer·talk 15:44, 5 January 2011 (UTC)
Made it anyway. Kazzymodus 17:17, 5 January 2011 (UTC)
- Well that was wasted effort. If the consensus is no. Don't bother. – Smashman (talk) 17:58, 5 January 2011 (UTC)
- Told you to ask first. However, some of the stuff you posted wasn't bad. And the Metal/Crafting subsections could use a brief description.--Kid Of The Century 00:14, 8 January 2011 (UTC)
- To be honest, I don't think it's completely needed as the crafting page already pretty much explains everything. --Irononyrobot 16:37, 1 February 2011 (UTC)
Links to Head Slot Token
The last note in 'Other undocumented changes', under the "December 22, 2010 Patch" contains 3 links to a backpack in order to show a Head Slot Token, but this image has been removed from tf2 items and has been replaced with a "Vintage Unknown Item 5019" marker. Just a heads up, in case this wasn't noticed or intentionally left in.Slimecounty 06:15, 5 January 2011 (UTC)SlimeCounty
Unnecessairy blueprint?
So impractical blueprints compared with weapons that do have another blueprint are necessairy? Kazzymodus 20:05, 16 January 2011 (UTC)
Page Length
Should we look into splitting this page into two or three pages? It is quite lengthy, and perhaps some smaller articles might be a better idea. Just a thought. Esquilax 22:23, 16 January 2011 (UTC)
- Support, although I tried that with metal, and there was not much rejoicing. Kazzymodus 15:06, 17 January 2011 (UTC)
- Meh, most of the page seems to be taken up by tables and the patch notes right now. If the tables were made collapsible it would probably solve any length problems. --LordKelvin 07:37, 14 February 2011 (UTC)
All class hats pages
With the update that removed all class from being a part in random crafting from 3 refined metals (fabricate class gear blueprint), should this be reflected on the hats page (such as the 3 propaganda hats and the horrific headsplitter) to under its availability tag, no longer say craft? Or at least not anymore? BASEBALLFURIES 14:31, 13 February 2011 (UTC)
- It was just the Fabricate Class Headgear blueprint that was affected, the hats can still be crafted with the other recipes. — nVis (talk) 14:35, 13 February 2011 (UTC)
Crafting costs using "base weapons"
Does anybody think that it would be a good idea to add a "using normal base weapons" cost for weapons that use ingredients that also have to be crafted? In particular I'm looking at weapons like the Warrior's Spirit and Amputator; while the Warrior's Spirit would require 2 Reclaimed and one GRU, a total of 13 weapons, the GRU by themselves are worth 1 Reclaimed and 1 KGB; using that formula, the Warrior's Spirit has a true cost of 19 weapons, the Jag costs 7 weapons, and so on. I feel that it could be helpful to players to know that if they plan to craft from scratch then it could be somewhat costlier. --LordKelvin 07:29, 14 February 2011 (UTC)
Unusual hat crafting
'I have an unusual hat now, and I putted it in the crafting box together with my other unusual hat and it actually said rebuild headgear,I have seen this and was planning to click craft but i thought i better couldn't do it because it might form a normal hat, so im scared to do it. if anyone actually has the guts to craft 2 unusuals,then i have a lot of respect for you, and if it becomes another unusual with another effect it would be awsom,this might be already known but i dont know for sure.Bold text' — The preceding unsigned comment was added by Rockingbas (talk) • (contribs)
This has already been documented and confirmed, two Unusual hats do not rebuild into a new Unusual hat, it forms a normal "Unique" (Yellow/Normal) quality hat. Also please sign your comments using ~~~~ in future, thanks. 15:27, 4 May 2011 (UTC)
new bug?
I just crafted a Sandvich and 2 KGBs together, aimint to get a Heavy token. Instead, I got a Scout token. --Focusknock 15:40, 6 May 2011 (UTC)
you will probably get your right item soon, its usually a technical glitchCheese131999 18:44, 9 April 2012 (PDT)
Crafting wrong things
There should be an "Are you sure" option when crafting. For example when i try to craft 3 of the same primary weapons and i select the slot token option instead of the class token option it switches back to the class token option so I get a token i don't want. Also sometimes i want to craft scrap but i add 1 too many items then i get a token i didn't want. Turtlebolt 14:40, 7 May 2011 (UTC)
- Hi, this page is for discussion of the article, not crafting in general. May I recommend the Official TF2 Forum instead? --CruelCow (talk) 14:47, 7 May 2011 (UTC)
Crafting IS included
I say that we must change the table of uncraftable hats (or items) since i tested crafting one of the brain buckets (genuine!) with another hat in my inventory the result was a detective noir, it seems that every hat once genuine now craftable IS craftable with other hats! so summing it up, i believe the Brain Bucket, Dead Cone, Aperture Labs Hard Hat, and the pre-order hats for the engie and spy ARE able to be crafted alone or together! (testing for other hats is something we should do not actually craft but rather, when the blueprint for rebuild headgear pops up it means both hats are craftable!) Gamecrazy009 17:50, 13 May 2011 (UTC)
Update History
In the Update History there are the following bits:
July 8, 2010 Patch (Engineer Update)
- Fixed servers trying to validate backpack positions in inventories.
- Fixed clients validating inventories other than their own.
- Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
September 30, 2010 Patch (Mann-Conomy Update)
- Added the Mann-Conomy.
- Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
- Added the Mann Co. Store & Catalog.
- Added Trading.
- Added Item customization.
December 17, 2010 Patch (Australian Christmas)
- Added the Backpack Expander.
- Increased backpack size by 100 slots.
This is relevant to Crafting, how? I don't want to delete it outright just in case someone comes with a brilliant reason why we should keep these around, but in my opinion, these things are related to the backpack; not crafting. Therefor: get rid of 'em. Hefaistus - talk 19:11, 24 May 2011 (UTC)
- Burn it. Use lemons. real_alien (T/C) 19:14, 24 May 2011 (UTC)
Just don't burn down the house. These items really do no have a close enough relation to actual crafting. — The preceding unsigned comment was added by Erikerikerik (talk) • (contribs)
Crafting window and Backpack
- I want to add this text to the "Notes"
- The crafting screen can be used for easier moving up to 12 items from one backpack's page to another. Remember, that backpack, which is shown on a left side, has 25 slots, so you need to go through 2 pages there to see the next page of the original Backpack. Also, the items from the 1st row of any Backpack's page are listed here like 2 upper rows of the odd page (1, 3, 5, etc.), and the right half of the 3rd row plus the left half of the 4th row of any Backpack's page are shown like 2 upper rows of the even page (2, 4, 6, etc.).
- So, your thoughts/criticism? Too much misspelling and typos? kreafan 08:42, 8 June 2011 (UTC)
Crafting:6(?)8(?) slots --> 12 slots
- I want to add this to the Update history. Is it October 20, 2010 Patch? Or October 27, 2010 Patch? kreafan 08:42, 8 June 2011 (UTC)
Outdated Content Flag
Is this article generically-flagged because of the frequency with which crafting updates, or does it actually have outdated content? I couldn't see much from a read-through. -- Sloth 13:16, 3 July 2011 (PDT)
Weapon number limit ?
Just a quick note on something : I previously crafted a few weapons (namely, and Enforcer and a Shahanshah), which got numbered (#13913 and #2953 respectively). However, I crafted a Quick-Fix today, and it didn't get a number (though, there's still a "Crafted by X" line in the description). So, is there some limit to the "ID number" of crafted weapons ? HunterCham 13:42, 9 July 2011 (PDT)
I'd like to re-ask this if anyone has an answer. BASEBALLFURIES 00:57, 28 January 2012 (PST)
The quick-fix has never had a craft number. Spy-cicle is well over 200,000 already. Bs9tmw 17:19, 7 August 2012 (PDT)
Crafting weapon classifications
We can remove the table for put a template. With this mode, only need one edition for each update, and takes less space. Dio ★ (talk) 05:18, 23 August 2011 (PDT)
- Support Yes, perhaps not in its current form, but I like dis being templatified — Wind 15:25, 25 August 2011 (PDT)
- Support I agree that this table should be in template form. What did you have in mind Wind? BiBi 15:29, 25 August 2011 (PDT)
Recipe for Original
Isnt the recipe for the Original shown wrongly? It says 2x scrap + 1 Reclaimed. Surely some converting weapon needs to be included? -- Swarfega T C 03:12, 29 August 2011 (PDT)
- No, it is correct. You can check the game, recipes are listed nowadays. It does say 2 scraps and 1 reclaimed for the Original. And don't call me Shirley. -- Hefaistus - talk 09:07, 29 August 2011 (PDT)
- The Original indeed does not require any weapon to craft it. Tkj 10:21, 29 August 2011 (PDT)
Recipe
Shouldn't the "Requires" section be changed to "Recipe"? I keep seeing the term "recipe", but then there isn't anything explaining what a recipe is besides some kind of connection to blueprints. Rolandius 06:23, 27 September 2011 (PDT)
Blueprint
I noticed that the game refers to the Engineer's buildings as "blueprints" before being built/placed too. Rolandius 22:19, 28 September 2011 (PDT)
Think Demoman primaries/secondaries got flipped
From the Manniversary update patch notes: "-Fixed demoman weapons primary/secondary being backwards in the loadout screen". It sounded like it was a cosmetic change, but I just tried a Demoman Token + Primary Token + Scrap, and I got Ali Baba's Wee Booties instead of one of the shields or stickybomb launchers like the wiki currently says. Can anyone else verify this? Playah 18:50, 15 October 2011 (PDT)
Flair, Clan Pride and Photo Bage recipes
does anyone know the crafting recipies for these, they are not up yet? --Flashflood153 22:20, 15 October 2011 (PDT)
- I guess they must have Random crafting recipes. » Cooper Kid (blether) • (contreebs) 04:44, 16 October 2011 (PDT)
Rebuild Headgear Recipe
I think this list should mention, that Halloween Masks can't be used for this recipe. BadKarMa 14:32, 24 October 2011 (PDT)
- Already listed under the table. —Rocket Ship BBQ(•) 21:00, 24 October 2011 (PDT)
Metal shouldn't redirect here
Metal should have it's own page, I'm sorry. But simply, if I wanted to learn about Metal, I would not like to be directed to a page saying "3 Scrap turns into 1 Reclaimed," but I would like a page with details on Metal. A list of every way you can get it. And most definately I would like more info. I know this might have been stated before, but maybe not. Just my thoughts, it's the decision of you guys. Also I can't write articles for my life so that may or may not be one reason why I am saying this here. SSF2Zelda 06:12, 27 October 2011 (PDT)
I think we should make separate pages for the metals too. They wouldn't be too in depth about what you can craft with it but it can explain more about it then sending you to the crafting page.--Magnum Force-Enforcer 17:46, 28 February 2012 (PST)
- This was already discussed over a year ago, there is simply no point in making metal pages because you can only use it for a few things, it's self-explanatory. -- LordKelvin 14:58, 4 June 2012 (PDT)
Template purpose
Yo, I request a template setup for crafting instead of having a huge crafting list. Also, the template should have a addition to a iflang template so its automatic links up to the related articles with respective to what language you are reading. I can make a example template and show it to a demonstration. TNS 06:17, 5 July 2012 (PDT)
- I support this even if this idea is some days old. I think this should be done as a all languages template. If someone has an interest of doing it please respond here, thanks. If not i will pick/find someone. δ³Σx² > Add + or - skills for me 16:11, 30 October 2012 (PDT)
"Collector's" Craft Numbers
All too often I see people offering "1.33 ref" on a low Craft# hat on trade sites.
Could we add a special note about the "desirableness" of <=#100 items, so sellers can point the uneducated trader here for info on why they're special?
e.g. "Since these numbers are in limited quantity and are the only numbers ones to appear in-game (such as in killcams), they are often sought-after by collectors, with #1 typically being the most expensive number."
It would also be neat if there was a "weapon demonstration" video showing a craft# appearing in killcams, just to make the difference more clear to the layperson.
Leonhard Euler 20:32, 16 December 2012 (PST)
- The wiki is for facts and information. Nothing relating to trade values. There are trade and community sites out there for that sole purpose. Also a weapon demonstration is practically pointless. The only difference with craft numbers is that it shows a # on the name for example: Wanga Prick #13. Its the same stats. All that is different is the added number. Ashes 01:14, 17 December 2012 (PST)
- Understood that trade value is inappropriate here; I was just hoping for something on the official wiki that would somehow make the elusiveness aspect more painfully clear, since so many people don't know any better. But maybe you're right and there's no good non-biased way to word that. Regarding demonstration of purely cosmetic features, there's a precedent of demonstration videos for Pyroland miscs such as the Pocket Purrer. Leonhard Euler 19:51, 17 December 2012 (PST)
- Pyroland miscs were judged to need a demonstration A. because quite a few people felt like it, and B. it has some effect on the game (assist kills) beyond a loadout item. Darkid (|) 19:52, 17 December 2012 (PST)
- Understood that trade value is inappropriate here; I was just hoping for something on the official wiki that would somehow make the elusiveness aspect more painfully clear, since so many people don't know any better. But maybe you're right and there's no good non-biased way to word that. Regarding demonstration of purely cosmetic features, there's a precedent of demonstration videos for Pyroland miscs such as the Pocket Purrer. Leonhard Euler 19:51, 17 December 2012 (PST)
Holiday-restricted 2012 hats/misc
Can the holiday restricted Haunted Plutonidome, Haunted Grand Duchess Tiara, Haunted Grand Duchess Fairy Wings, Haunted Grand Duchess Tutu, Haunted Master Mind, Haunted Boo Balloon, Haunted Dead Little Buddy, and Haunted Unknown Monkeynaut hats/miscs be used in crafting? If not they should be added to Crafting#Hats and Misc. items - Rolen47 17:48, 19 February 2013 (PST)
- pretty sure most holiday restricted items can't be used in crafting. Similar to the costumes, If you want to test it go ahead. (Although by default they shouldn't be able to be used in crafting. Ashes 17:49, 19 February 2013 (PST)
Craft number or no craft number?
Some weapons and hat's have craft numbers and some don't even if crafted. It would be nice (although a lot of work) to see a comprehensive list of which weapons and hats can carry craft numbers, I had started out trying to collect crafted items and have every item in my backpack carry a craft number but I soon realised that some weapons and hat's simply don't get numbers. It's admittedly a minor detail and quite a lot of work but it would be something I would like to see on the wiki. I made an account just to suggest this and to hear what you think.
TheDevil'sAvocado 11:49, 22 May 2013 (PDT)
- The infobox on the right side of every item article has a parameter named "Craft No.?"
- I think that's what you're looking for. Eels 19:10, 22 May 2013 (PDT)
Beta Logo Demoman Token
Should it be mentioned the Demoman Class Token uses one of his Beta logos? TheNoobThatWas (talk) 08:02, 6 August 2013 (PDT)
New Update with Cosmetics and "Headgear" in crafting.
In-game, in crafting there is options like Rebuild Headgear, Craft Set Headgear, etc. It should be edited to "Cosmetics" instead of Headgear. It doesn't seem that it's headgear only - you can combine misc to make a new headgear/misc. Can anyone fix this? Tanner (talk) 17:12, 26 December 2013 (PST)
- If it's called headgear in the game, we will continue to call it by that name here. If the game updates it to "Rebuild Cosmetics" then it will be changed here too. --Piemanmoo 17:16, 26 December 2013 (PST)
Possible way to influence/ruin fabricate class weapon recipes?
For the past several months, I've been trying to collect the spy knives that can only be gotten from the fabricate class weapon recipes (i.e. Scrap + the appropriate tokens). However, I've noticed an irritating pattern: if you use a spy knife to create either of the tokens, the result from the random craft recipe will be that particular knife. This holds true whether you use the knife to directly create the token (spy/melee) or if you use it to rebuild a token to spy/melee. This could just be a horribly unlucky coincidence, but I'm tempted to think it's not. Is there any way to confirm/disprove this? AurekSkyclimber (talk) 01:58, 4 February 2014 (PST)
- Its most likely based on chance rather than anything else. From what I hear its just extremely bad luck on the crafter's end. I don't see any way of proving this in anyway at the moment. Nor do i think its possible to "influence" it. Ashes (talk) 05:35, 4 February 2014 (PST)
Horseless Headless Horsemann's Headtaker & Sapper
On the page,the HHHH isn't on the craftable Demoman's melee weapon bits, but it's also not in the "uncraftable" weapons section. Some clarification may be needed; also noteworthy is the placement of the spy's sappers: these are not included in the templates, and information about their crafting may be useful. --STSerpentlord123 (talk) 16:50, 25 May 2014 (PDT)
money making with crafting
I have a question to benifit ll who read this. A] are haunted cosmetics bought from the community market usable in crafting B] what is the CHEAPEST cosmetic available on the community market that is usable in crafting [this is to buy two of them then craft them together and then to sell the random hat I got from it]
Golden iguana (talk) 02:02, 7 March 2015 (PST)
Weapons added in Jungle Inferno update, are they craftable?
There isn't any direct recipe for none of these, but are they craftable via tokens? Adusak90 (talk) 17:32, 21 October 2017 (PDT)
- I am almost certain not. I spent a lot of items trying to make a Banana. Blunderstab (talk) 17:41, 21 October 2017 (PDT)
Question
Will the "Weapons that cannot be used in or received from the Smelt Class Weapons, Fabricate Token, or Fabricate Class Weapons recipes." be updated to include The Shooting Star, The Giger Counter and more? GOBBYGOBBY (talk) 00:02, 20 July 2018 (UTC)
They were not originally suppose to be craftable, so yes to the recieved part. MrJohnson (talk) 06:17, 20 July 2018 (UTC)
Why is the Panic Attack in the Pyro's primary slot?
https://wiki.teamfortress.com/wiki/Crafting#Crafting_weapon_classifications
The title says it all.— The preceding unsigned comment was added by Caramell (talk) • (contribs) 15:00 CET, 21-03-2021
- Fixed. Edit: It's intended. "This is intended, it should be here because it's both a primary and a secondary so you can craft it with a primary token + pyro token" Denied (Talk) 14:34, 21 March 2021 (UTC)
- Please sign your comments using ~~~~.
- And yeah, what Denied says, it's a bug because the Panic Attack is both a primary and secondary weapon.
GrampaSwood (talk) 14:53, 21 March 2021 (UTC)
All your scraps are Scrap
I have been musing about the notion that components of scrapped items appear in the Scrap Metal item but (more importantly?) in the Scrap Drawer of the Dispenser. I don't know where this is going, in particular, but I will let you know here and in my Help Wanted page. The easiest to figure out are:
- Nails
- Scrapped steel pipe
- 1930s submachine gun clips
- Early grenade and rocket models?
Searching through the scrapped content might find other parts.
M I K A D O 282 ⊙⊙⊙⊙⊙⊙ ⊙⊙ ⊙⊙ (Contact Mikado282 (SM)) | (contribs) (Help Wanted!) 03:16, 15 September 2022 (UTC)
- In this process, I noticed that it is difficult to find the high res images of the Crafting metals, although Scrap Metal is really the only interesting one.
- I was about to tag this page to have the high res Crafting Metals added. However, such an insertion might disrupt the page's layout. And the high res images can be found here: Craft items.
- The other Craft Items in this list link to their own pages. It was decided above to not have pages for the Crafting Metals as they are adequately covered by the Crafting page, although, it could be a little more convenient that their images link to the Metal Section of the Crafting page.
- M I K A D O 282 ⊙⊙⊙⊙⊙⊙ ⊙⊙ ⊙⊙ (Contact Mikado282 (SM)) | (contribs) (Help Wanted!) 12:47, 15 September 2022 (UTC)
- Would it be better or worse for the Crafting Metal Icon item links on this page be changed to link to Craft items instead of just back to the top of Crafting?
- M I K A D O 282 ⊙⊙⊙⊙⊙⊙ ⊙⊙ ⊙⊙ (Contact Mikado282 (SM)) | (contribs) (Help Wanted!) 13:01, 15 September 2022 (UTC)