Imo this page is a bunch of random info that also only mentions classic halloween maps. I made a more updated and organized version of the main section. I want your opinions about it. It only needs some grammar correction, so, you have my authorization to edit it. Ashe (talk) 05:18, 3 November 2021 (UTC)
Topic on Talk:Ghost
I like your idea. But which articles do you want to divide it into?
I didn't suggest the split. Sadly, the structureddiscussion extension is broken and i can't find the topic.
IMO, given precedence, this page should be restricted to non-player Ghosts that impart Scare Hazzard. Any discussion of mechanics of "ghosts" that do not impart that effect should be removed (such information is also potentially redundant to what is already on other pages). That non-scare ghosts can be seen outside of play space is pretty obvious and such commentary should be limited to map pages.
A page that describes "Player-controlled ghosts" or "[[Ghosts (player-controlled)])" could be created only on the basis that they have common control mechanics. But, discussions of resurrection mechanics should be restricted to Carnival of Carnage and Dispenser mechanics should be restricted to Graveyard.
M I K A D O 282 ⊙⊙⊙⊙⊙⊙ ⊙⊙ ⊙⊙ (Contact Mikado282 (SM) | contribs) (Help Wanted!) 20:13, 29 December 2021 (UTC)
Player-controlled ghosts could be little more than an augmented disambiguation list.
IMO, no list of achievements would be needed. All related achievements are specific to particular maps.
Maybe, instructions for how to fly the the ghosts around could be could be included. I had actually forgotten how to fly upwards at the start of this last event.
M I K A D O 282 ⊙⊙⊙⊙⊙⊙ ⊙⊙ ⊙⊙ (Contact Mikado282 (SM) | contribs) (Help Wanted!) 19:23, 30 December 2021 (UTC)
I might be getting around to making the split.
M I K A D O 282 ⊙⊙⊙⊙⊙⊙ ⊙⊙ ⊙⊙ (Contact Mikado282 (SM)) | contribs) (Help Wanted!) 00:16, 7 February 2022 (UTC)
Dead!
See:
M I K A D O 282 ⊙⊙⊙⊙⊙⊙ ⊙⊙ ⊙⊙ (Contact Mikado282 (SM)) | contribs) (Help Wanted!) 03:18, 13 February 2022 (UTC)