Giant Man-Melter Pyro
|
|
60% faster fire rate +90% faster reload rate +60% knockback resistance -50% movement speed -30% damage
|
4000
| “I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here.
|
Thriller Terror
|
Basic Information
|
Name
|
Thriller Terror
|
File Name
|
mvm_condemned_b2c_int_thriller_terror
|
Map
|
Condemned
|
Mission type
|
Invasion
|
Waves
|
5
|
Difficulty
|
Intermediate
|
Starting money
|
700
|
Total Dropped Credits
|
3100
|
Maximum Possible Credits
|
4200
|
Respawn Duration
|
5 - 15
|
Fixed Respawn Times
|
No
|
Creator(s)
|
HeRp-A-dErP-a-NErp.eXe
|
Thriller Terror is an intermediate invasion mission made by HeRp-A-dErP-a-NErp.eXe. It is available on the custom Condemned map. This is a custom mission, meaning that this mission is not made by Valve, but from the MvM custom content creation community.
Waves
Thriller Terror's custom robot list
Scout
Baseball Zombie
Baseball Zombie is a Scout zombie that walks slightly slower but has twice health and resistances to keep it alive longer and survive damage that previously would had killed it instantly. With its ability to bleed players on hit and survive longer, it is recommended to keep a safe distance from this robot and be alert to areas they can possibly come from. Note that the Sandman balls it throws can cause enemies to bleed.
Weakened Fast Zombie
|
Weakened Fast Zombie
|
Bat
|
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active 250 HP Enemies hit bleed for 5 seconds +25% blast resistance +25% fire resistance +25% bullet resistance -15% movement speed
|
Weakened Fast Zombie has the same buffs from the aforementioned Zombie Scout but lacks the ability to throw Sandman balls.
Zombie Scout (Type 1)
Zombie Scout is a zombie that almost looks similar to the Weakened Fast Zombie, but it deals less damage and lacks the health buff and resistances in exchange for the ability to move at the regular speed of a Scout.
Zombie Scout (Type 2)
Type 2 variant of the Zombie Scout. Unlike the first variant, it lacks the damage penalty the first one has.
Soldier
Blast Zombie
|
Blast Zombie
|
Equalizer
|
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active Bombinomicon explosion effect on death 400 HP Enemies hit bleed for 5 seconds No self blast damage +100% knockback resistance from self blasts +25% blast resistance +25% fire resistance +25% bullet resistance -40% movement speed
|
Blast Zombie is a Soldier zombie that walks slower but has twice health and resistances to keep it alive longer and survive damage that previously would had killed it instantly. Ensure that you keep a good distance with this bot, as it's bleed and the Equalizer's increased damage with less health may kill you easily.
Mutated Blast Zombie
|
Mutated Blast Zombie
|
Equalizer
|
+50% higher voice pitch scale Has Halloween Spell: Gangreen Footprints active Bombinomicon explosion effect on death -0.05x in torso size Enemies hit bleed for 5 seconds No self blast damage +100% knockback resistance from self blasts +25% blast resistance +25% fire resistance +25% bullet resistance +20% movement speed -20% damage dealt
|
Unlike Blast Soldier, Mutated Blast Zombie is a Soldier zombie that walks faster but lacks the health buff and also deals less damage. It's faster speed can make it a threat for players in mid-range with them (assuming it's not carrying a bomb). One can differ this zombie from the Blast Zombie by simply looking at their footstep colors or the fact this zombie has a deformed torso.
Spitter Zombie
Spitter Zombie is a Soldier zombie that walks slower and possesses resistances to keep it alive longer and survive damage that would had killed it instantly. Unlike other most zombies in this mission, it uses a ranged weapon. The same strategy used against regular Rocket Launcher Soldier robots can be applied to this zombie aswell.
Pyro
Fireman Zombie (Type 1)
Unlike most other zombies, Fireman Zombie does not has any extra buffs, nerfs or resistances. It acts like a normal Pyro equipped with the Fire Axe, with the only difference being that it has a lower voice pitch.
Fireman Zombie (Type 2)
A variant of the Fireman Zombie. It is a better version of the Type 1 variant of the Fireman Zombie as it has 25 extra health with no extra downsides.
Flame Zombie
Flame Zombie is a Pyro zombie that walks slower but has twice health and resistances to keep it alive longer and survive damage that previously would had killed it instantly. Pyros are not effective at killing these robots as they have a high fire resistance. Getting hit by this robot can cause a good amount of health lost, so keep your distance and be alert to any nearby robots.
Mutated Flame Zombie
Mutated Flame Zombie is another variation of the Flame Zombie. It has a deformed body, less powerful resistances, does not cause enemies to bleed and less health but moves at the normal speed of a Pyro and also can set enemies on fire permanently. (until they extinguish the fire in some way, e.g. Medkits)
Demoman
Boom Zombie
|
Boom Zombie
|
Ullapool Caber
|
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active Bombinomicon explosion effect on death 350 HP +400% damage bonus Enemies hit bleed for 5 seconds +25% blast resistance +25% fire resistance +25% bullet resistance -40% movement speed
|
Boom Zombie is a Demoman zombie that walks slower but has twice health and resistances to keep it alive longer and survive damage that previously would had killed it instantly. Extreme caution must be exercised when this zombie is in sight, as it's Ullapool Caber with 5 times the normal damage and bleed only allows a half overhealed Heavy or fully overhealed Soldier to survive.
Drunk Zombie
|
Drunk Zombie
|
Bottle
|
-50% voice pitch scale Enemies hit bleed for 10 seconds -25% damage dealt
|
Drunk Zombie is a zombie that lacks any resistances or health buffs but can cause enemies to bleed for 10 seconds instead of 5 seconds. However, it deals 25% less damage.
Puke Bomb Zombie
|
Puke Bomb Zombie
|
Grenade Launcher
|
-50% voice pitch scale Has Halloween Spell: Gangreen Footprints active 240 HP Enemies hit bleed for 5 seconds Grenades do not bounce +20% damage bonus +20% explosion radius +25% blast resistance +25% fire resistance +25% bullet resistance +20% longer fuse time on grenades -40% movement speed
|
Puke Bomb Zombie is a Demoman zombie that uses a Grenade Launcher and possesses some resistances and a health buff but walks slower and it's grenades takes a slightly longer time to explode. With the ability to not let their grenades spin, it allows their grenades to travel further. This should be kept in mind as it's grenades can cause enemies to bleed and also has a larger explosion radius.
Knight Zombie
Knight Zombie is a Demoman zombie that walks slightly faster and has stronger resistances but lacks the double health buff. The same strategies used for other zombies that use their melee only can be applied to this bot too. Avoid getting killed by this bot, as every kill it gets makes it walk faster and increases it's max health.
Heavy
Big Heavy Zombie
|
Big Heavy Zombie
|
Fists
|
1.5x in size -50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active 900 HP Enemies hit bleed for 10 seconds +40% bullet resistance +40% blast resistance +40% fire resistance +20% crit resistance +100% extra damage taken from melees
|
Big Heavy Zombie is a zombie that is the Steel Gauntlet but with crit resistances and the ability to make players bleed. It is unknown why this robot does not use the Fists of Steel when it's icon has the Fists of Steel in it; it has the Fists of Steel's extra damage taken from melee downside and less damage taken from ranged weapons upside.
Boxing Heavy Zombie
Boxing Heavy Zombie is a zombie robot that can cause any enemies it has hit to bleed for 5 seconds but also deals 20% less damage.
Fast Heavy Zombie
|
Fast Heavy Zombie
|
Fists
|
-50% voice pitch scale Has Halloween Spell: Gangreen Footprints active Enemies hit bleed for 5 seconds +25% blast resistance +25% fire resistance +25% bullet resistance +20% movement speed
|
Fast Heavy Zombie has stats that are mostly similar to the Mutant Blast Zombie. It lacks the damage penalty and deformed body the Mutant Blast Zombie possesses however.
Heavy Police Zombie
Heavy Police Zombie is a zombie that is the Shotgun Heavy with more health, moves slower and wields a better Shotgun. Otherwise it acts the same as the Shotgun Heavy.
Heavy Zombie
|
Heavy Zombie
|
Fists
|
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active 600 HP +400% damage bonus Enemies hit bleed for 5 seconds +25% blast resistance +25% fire resistance +25% bullet resistance -40% movement speed
|
Heavy Zombie is a zombie that defenders must avoid being hit by it if possible. With it's double health and resistances, it's fists that can deal fivefold it's original damage makes this bot dangerous. Only a Heavy that is overhealed can survive a hit from this bot.
Mutated Heavy Zombie
|
Mutated Heavy Zombie
|
Fists
|
x0.8 in size +150% voice pitch scale Has Halloween Spell: Gangreen Footprints active -0.05x in torso size Enemies hit bleed for 5 seconds +25% blast resistance +25% fire resistance +25% bullet resistance +20% movement speed -20% damage dealt
|
Mutated Heavy Zombie is a Heavy zombie with a deformed body and has nearly identical stats as the Fast Heavy Zombie. The only difference is that it deals 20% less damage.
Medic
Healthy Zombie
|
Healthy Zombie
|
Vita-Saw
|
-50% voice pitch scale Has Halloween Spell: Team Spirit Footprints active 300 HP Enemies hit bleed for 10 seconds Regenerates 15 health per second Heals 100 health on enemy hit +25% blast resistance +25% fire resistance +25% bullet resistance +10000% increased gesture speed -25% movement speed
|
Healthy Zombie is a Medic zombie that walks slower but has increases health and resistances to keep it alive longer or survive damage that previously would had killed it instantly. Whenever this zombie hits an enemy defender it gains a third of it's health back, avoid being hit by this bot if possible. Note that this zombie makes players bleed for 10 seconds instead of the usual 5 seconds, don't get thrown off by this.
Sniper
Archer Zombie
Archer Zombie is a Sniper zombie that walks slower but has twice health and resistances to keep it alive longer and survive damage that previously would had killed it instantly. This bot is essentially a slower and more tanky version of the Bowman.
Zombie (Type 1)
Zombie is a Sniper zombie that has twice health and causes enemies to bleed with the downside of dealing less damage on melee hits with the Kukri. It's health can make it survive some shots that would had previously killed it, so keep that in mind.
Zombie (Type 2)
Second variant of the aforementioned Zombie. It is a better version of the first variant of the Zombie as it lacks the damage penalty the first variant possesses.
Spy
Sneaky Zombie
|
Sneaky Zombie
|
Wanga Prick
|
-50% voice pitch scale 150 HP Enemies hit bleed for 5 seconds
|
Sneaky Zombie is a Spy Zombie that has an extra 25 health and can cause enemies to bleed for 5 seconds unless they were backstabbed. It has no major differences and can be dealt the same way as a regular Spy Robot.
Giant Scout
Large Fast Zombie
|
Large Fast Zombie
|
Bat
|
-50% voice pitch scale Has Halloween Spell: Headless Horseshoes active Bombinomicon explosion effect on death 1200 HP Enemies hit bleed for 10 seconds +25% blast resistance +25% fire resistance +25% bullet resistance +40% airblast resistance +40% knockback resistance -50% movement speed
|
Large Fast Zombie is the giant version of the Weakened Fast Zombie. Although slower, it can cause enemies to bleed for 10 seconds instead of 5 seconds.
Giant Soldier
Large Spitter Zombie
|
Large Spitter Zombie
|
Rocket Launcher
|
-50% voice pitch scale Has Halloween Spell: Headless Horseshoes active Bombinomicon explosion effect on death 3800 HP +120% faster reload rate +60% knockback resistance +60% airblast resistance +25% blast resistance +25% fire resistance +25% bullet resistance +50% fire rate penalty -50% movement speed
|
Giant version of the Spitter Zombie. Large Spitter Zombie have the exact same Rocket Launcher and buffs as it's smaller counterpart. The only difference is that it moves slower but has more health.
Giant Pyro
Large Flame Zombie
|
Flame Zombie
|
Sharpened Volcano Fragment
|
+50% voice pitch scale Has Halloween Spell: Headless Horseshoes active Bombinomicon explosion effect 3000 HP Enemies hit bleed for 5 seconds +100% increased afterburn duration +25% blast resistance +75% fire resistance +25% bullet resistance +50% knockback resistance +50% airblast resistance -50% movement speed
|
Large Flame Zombie is the giant version of the Flame Zombie. It has all of the buffs it's smaller counterpart possesses with an additional increased afterburn duration buff.
Giant Demoman
Large Puke Bomb Zombie
|
Large Puke Bomb Zombie
|
Grenade Launcher
|
-50% voice pitch scale Has Halloween Spell: Gangreen Footprints active Bombinomicon explosion effect on death 3300 HP +60% damage bonus +20% explosion radius Grenades do not bounce +25% blast resistance +25% fire resistance +25% bullet resistance +50% longer fuse time on grenades +100% fire rate penalty -50% movement speed
|
Large Puke Bomb Zombie is the giant version of the Puke Bomb Zombie. He has near identical stats as it's smaller variant, with the only difference being that it doesn't deal bleed to enemies hit but instead deals more damage.
Giant Heavy
Large Heavy Zombie
|
Large Heavy Zombie
|
Fists
|
-50% voice pitch scale Has Halloween Spell: Headless Horseshoes active Bombinomicon explosion effect on death 5000 HP +400% damage bonus Enemies hit bleed for 5 seconds +25% blast resistance +25% fire resistance +25% bullet resistance +70% knockback resistance +70% airblast resistance -55% movement speed
|
A Giant Heavy zombie that has all of the buffs it's smaller counterpart (Heavy Zombie) possesses.
Sentry Buster
Explosive Skull
|
Explosive Skull
|
Ullapool Caber
|
Forgotten King's Restless Head
|
Does not dodge attacks Ignores Enemies 3x in head size -0.05x in torso size -50% voice pitch scale Bombimincom explosion effect on death 2500 HP +100% movement speed +50% knockback resistance +50% airblast resistance Cannot be backstabbed
|
Explosive Skull has no major gameplay differences when compared to the Sentry Buster.
Bosses
Demonic Heavy Zombie
Demonic Heavy Zombie is a boss giant Heavy zombie. Dealing with this boss should be not a big problem. Have 3 or 4 more players focus on this boss bot while the others focus on the small bots attempting to deploy the bomb.
UPDATE
These are some old bots that were fun to make in the past, but are no longer being supported. Sooner or later I'll be making a new page composed of my new bots (which also have custom icons!)
Introduction
Here you will see Deviiv (Ol'rusty)'s custom robots he uses, enjoy reading them off! :3.
If you want to see some unreleased custom bots, go here!: https://wiki.teamfortress.com/wiki/User:DevIIv/unreleased
Generation 1 Robots
"Generation 1 Robots" were the first set of robots built by DevIIv (Now known as Ol'Rusty), they appear in lots of his custom waves.
- Normal/Giants
Force-A-Nature Scout (Type 4)
|
Scout
|
|
This is the fourth type of the Force-A-Nature scout, the other 3 types will probably also appear +50% Firing Speed +50% more knockback power -50% damage dealt
|
125
|
Back-Scatter Scout
|
|
+65% bullets per shot +50 Firing Speed -22% damage dealt
|
125
|
Average Leauge Scout
|
|
This "leauge" scout is in between the minor and hyper leuage scout +50% faster recharge rate
|
125
|
Baby-Face Blaster Scout
|
|
+400% bullets per shot Bullets heal 15 health individually -75% clip size -66% damage per bullet
|
150
|
Pistol Scout
|
|
|
150
|
Guillotine Scout
|
|
This bot is the gauntlet of the scout robots +66% Damage +75% faster firing speed
|
700
|
Rapid-Fire Soldier
|
Soldier
|
|
The Giant variant already exists +50% Firing Speed -50% Damage
|
200
|
Charged Soldier
|
|
The Giant variant already exists Always Crits -60% Projectile speed Does not fire until fully reloaded
|
200
|
Green Box Soldier
|
|
+80% Faster Firing Speed +60% faster reload speed +25% more blast radius Heals 300 on kill -33% damage
|
200
|
Direct Hit Soldier
|
|
+25% Damage -50% clip size 2x longer reload speed
|
200
|
Air-Strike Soldier
|
|
This bot is the gauntlet of soldier robots +50% Damage +70% faster fire rate 15 seconds of crit boost on kill
|
800
|
Loch-N-Load Demoman
|
Demoman
|
|
+200% damage bonus +50% projectile speed +25% faster fire rate +20% faster reload rate 2 degree grenade spread
|
175
|
Loose Cannon Demoman
|
|
50% damage +50 blast radius -33% firing speed
|
175
|
Demoknight (Type 4)
|
|
This bot has no giant variant, it is a rare replacement for demoknights 4% seconds of crit on kill
|
175
|
Demoknight Gauntlet
|
|
This bot is the gauntlet of the demoman robots 12 seconds of critboost on kill +80 health per hit +50% faster fire rate
|
900
|
Natascha Heavy
|
Heavy
|
|
+25% damage bonus +300 health on kill
|
300
|
Tomislav Heavy
|
|
+250% damage Heals 50 per hit -530% firing speed
|
400
|
Family Business Heavy
|
|
+33% fire rate +20% reload speed +300% bullets per shot -40% damage
|
300
|
Iron Curtain Heavy
|
|
This bot is the gauntlet of the heavy robots +200% damage -25% fire rate
|
900
|
Battle Medic
|
Medic
|
|
+33% damage bonus +25% faster fire rate 300% longer reload speed
|
150
|
Blutsauger Medic
|
|
Heals 175 on kill Heals 10 per hit +25% fire rate -50% clip size 100% longer reload speed
|
175
|
Crusader Medic
|
|
+66% fire rate +90% reload speed -20% damage
|
200
|
Ultra-Medic
|
|
This bot is the gauntlet of the medic robots +1000% heal rate +400% ÜberCharge rate ÜberCharge lasts 23 seconds (15 seconds longer)
|
800
|
Fortified Compound Sniper
|
Sniper
|
|
There is no giant varient of this non-gauntlet bot +200% damage bonus +80% faster reload rate
|
150
|
SMG Sniper
|
|
This bot has no special attributes
|
125
|
Cleaners Carbine Sniper
|
|
+50% fire rate +200% bullets per shot +33% damage Projectile spread angle -2
|
150
|
Rescue Engineer
|
Engineer
|
|
+50% fire rate on everything +500% sentry radius
|
500
|
Revenge Engineer
|
|
300% more sentry damage +50% sentry fire rate 220% longer wrench speed
|
300
|
Engineer Gauntlet
|
|
300% more building health +50% sentry fire rate +50% sentry damage
|
900
|
- Giants
Giant Back-Scatter Scout
|
Scout
|
|
+65% bullets per shot +50 Firing Speed +100% movement speed +30% knockback resistance
|
1200
|
Giant Baby-Face Blaster Scout
|
|
+500% bullets per shot Bullets heal 50 health individually +100% movement speed +75% knockback resistance -50% clip size -33% damage per bullet
|
1200
|
Giant Pistol Scout
|
|
+200% clip size +100% movement speed +30% knockback resistance
|
1200
|
Giant Green Box Soldier
|
Soldier
|
|
+80% Faster Firing Speed +80% faster reload speed 2x more blast radius Heals 5000 on kill +60% knockback resistance -50% movement speed -22% damage
|
3500
|
Giant Direct-Hit Soldier
|
|
+300% Damage +60% knockback resistance -50% movement speed 50% longer reload speed -50% clip size
|
3000
|
Giant Loch-N-Load Demoman
|
Demoman
|
|
+300% damage bonus +300% projectile speed +80% faster fire rate +95% faster reload rate +60% knockback resistance -50% movement speed 4 degree grenade spread
|
3000
|
Giant Loose Cannon Demoman
|
|
50% damage +50 blast radius +60% knockback resistance -50% movement speed -50% firing speed
|
3500
|
Giant Natascha Heavy
|
Heavy
|
|
+50% damage bonus +5000 health on kill +70% knockback resistance -50% movement speed
|
5000
|
Giant Tomislav Heavy
|
|
+300% damage Heals 100 per hit +70% knockback resistance -50% movement speed -530% firing speed
|
6000
|
Giant Family Business Heavy
|
|
+45% fire rate +30% reload speed +300% bullets per shot +70% knockback resistance -50% movement speed -30% damage
|
5000
|
Giant Battle Medic
|
Medic
|
|
+100% damage bonus +30 faster fire rate +40% knockback resistance -50% movement speed 300% longer reload speed
|
4000
|
Giant Blutsauger Medic
|
|
Heals 2000 on kill Heals 100 per hit +25% fire rate +40% knockback resistance -50% movement speed -50% clip size 25% longer reload speed
|
4500
|
Giant Crusader Medic
|
|
+90% fire rate +95% reload speed +30% knockback resistance -50% movement speed -20% damage
|
5000
|
SMG Sniper
|
Sniper
|
|
+50% knockback resistance -50% movement speed
|
3500
|
Cleaners Carbine Sniper
|
|
+70% fire rate +500% bullets per shot +22% damage +50% knockback resistance -50% movement speed Projectile spread angle -4
|
4000
|
Giant Bowman Sniper
|
|
+70% fire rate +200% damage 8 seconds of crit on kill +50% knockback resistance -50% movement speed
|
4000
|
Generation 2 Robots
Generation 2 Robots were released with the "Robot Machine" tour, it introduces some rapid-fire gauntlets, and a completely new set of spy robots.
- Normal/Giants
Soda-Popper Scout
|
Scout
|
|
The robot will use their crit-a-cola first, then their weapon, they will not have their crit-a-cola if they have the always crit attribute +90% fire rate Regenerates 25hp per second -12% damage 200% longer reload rate
|
100
|
Rapid-Fire Force-A-Nature Scout
|
|
This is the rapid-fire gauntlet of the scouts +90% Firing Speed +500% more knockback power -35% damage
|
800
|
Soldier-O-Nuke
|
Soldier
|
|
+200% Damage bonus +300% Blast Radius Smoke covers explosion 300% longer reload rate -75% clip size -75% projectile speed
|
300
|
Rapid-Fire Extended Buff Soldier
|
|
This soldier bot is one of the 3 rapid-fire gauntlet soldiers introduced, the three have similar stats, and they usually come in groups together +70% fire rate +50% faster reload rate The buff is 9 times longer than usual
|
800
|
Rapid-Fire Extended Conch Soldier
|
|
This soldier bot is one of the 3 rapid-fire gauntlet soldiers introduced, the three have similar stats, and they usually come in groups together +30% fire rate +90% faster reload rate The buff is 9 times longer than usual
|
800
|
Rapid-Fire Extended Backup Soldier
|
|
This soldier bot is one of the 3 rapid-fire gauntlet soldiers introduced, the three have similar stats, and they usually come in groups together +90% fire rate +30% faster reload rate The buff is 9 times longer than usual
|
800
|
Deflector Heavy
|
Heavy
|
|
The giant variant of this bot is already in game Can deflect projectiles
|
300
|
Huo-Long Heater Heavy
|
|
+80% faster minigun spinup time +50% fire rate -40% damage
|
300
|
Brass-Beast Heavy
|
|
+300% damage when half dead 5 seconds of mini-crit on kill -50% fire rate
|
400
|
SMG Sniper (Type 2)
|
Sniper
|
|
There is no giant variant of this sniper bot +50% faster fire rate -25% damage
|
125
|
Spy Enforcer
|
Spy
|
|
+50% fire rate on everything +300% damage when undisguised -70% damage when disguised
|
125
|
Spy Ambassador
|
|
+50% move speed when disguised -30% damage when undisguised
|
125
|
Avenger Spy
|
|
heals 60 on kill 300% damage reduction when disguised Regenerates 30hp per second 50% lower health than an average spy
|
60
|
Spy Gauntlet
|
|
This is the only gauntlet that dosen't have a size increase Disguises on backstab +40% damage reduction when disguised +200% damage bonus when disguised
|
700
|
- Giants
Giant Soda-Popper Scout
|
Scout
|
|
+90 Firing Speed Regenerates 40hp per second +100% movement speed +30% knockback resistance -12% damage
|
1200
|
Giant Soldier-O-Nuke
|
Soldier
|
|
+500% Damage bonus +400% Blast Radius Smoke covers explosion +60 knockback resistance 300% longer reload rate -75% clip size -66% projectile speed -50% move speed
|
4200
|
Super Giant Soldier
|
|
+50% clip size +200% fire rate 500% faster reload Always Crits +60 knockback resistance -50% move speed
|
4500
|
Giant Huo-Long Heater Heavy
|
Heavy
|
|
Near-Instant Minigun spinup time +50% fire rate +70 knockback resistance -35% damage -50% move speed
|
5000
|
Giant Brass Beast Heavy
|
|
+300% damage when half dead +70 knockback resistance -50% fire rate -50% move speed
|
5000
|
Giant Steel Gauntlet
|
|
+50% fire rate +50% melee range +70 knockback resistance -20% damage -50% move speed
|
6000
|
Generation 3 Robots
Generation 3 Robots were released with the custom "Wave 666" mission, it introduces ONLY new giants, yet these new giants can become a threat in certain situations.
- Normal/Giants
Giant Armored Champion Leauge Scout
|
Scout
|
|
The robot will use their bonk first, then their weapon Throws baseballs like a extremely-fast minigun +80% knockback resistance Has regular speed
|
3000
|
Giant Force-Of-Bullets Super Scout
|
|
+800% bullets per shot Knocks players back to nearly the other side. +30% knockback resistance +50% faster move speed 300% longer reload rate
|
1200
|
Scout Robots
- The more rare version of the Force-A-Nature Scout, these guys are a more rare type and fire faster, however, their reload rate is just the normal reload rate of a normal force-a-nature, and their damage is decreased by 50%.
- It is recommended to take these guys out just like normal force-a-nature scouts.
- These scouts are another rare type of scout, they are also more dangerous, considering their bullets per shot bonus and firing rate, their damage reduction really means nothing..
- To add onto this, the back scatter gun is still in effect, meaning they can still mini-crit from behind.
- Try to stay away from these guys and kill them from a distance.
- These scouts are more common than the other two types above, they will replace minor leauge scouts in advanced waves and above.
- Again, same with the 4th force-a-nature scout, deal with them like any other sandman scout.
- Even though the clip size of their scattergun is only 1, they fire 20+ Bullets per shot, all of them will heal 15 per hit, which can be a total of a whopping ~300 health healed if all of their bullet hit.
- These guys are mainly for healing, however, their bullets per shot bonus can probably bypass the "only healing" part of these guys, and they can be a torturer for many of the mercenaries.
- These guys are very rare to encounter though, they won't appear much.
- These guys are the gauntlets of the scouts, due to this, their size is a bit bigger, and their health is massively increased for a non-giant/boss enemy
- The Guillotine can nearly wipe out a heavy in 2 - 5 seconds, which can be pretty bad for other classes as well..
- Unlike Steel Gauntlets, these guys come in packs of 3 - 6, due to this, the player(s) should stay back from them.
- However, unlike the steel gauntlet, they don't have those fists of steel, so ranged damage is not reduced, but melee damage isn't increased.
Giant Scout Robots
- These "super scouts" are nearly like a myth. They are a very rare sight in the battlefield.
- However, if one does come onto the battle field, it will act like a super scout, and the its normal counterpart, without the damage reduction.
- Deal with these guys like regular super scouts.
- These "super scouts" are nearly like a myth. They are a very rare sight in the battlefield.
- If one is seen though, the player(s) need to take extreme caution of them, their heal on hit bonus is more than two times higher, their bullets per shot bullet is a bit higher, their damage is increased a little more than before, and their clip size is more bigger.
- The scout NEEDS to apply the mad milk affect to this scout, it is near-mandatory. These guys can destroy sentries in about one hit, and nearly instant-kill every class without any resistances.
- These "super scouts" are a rare replacement of major leauge scouts
- If one appears, avoid its baseballs as much as possible, once the player(s) get stunned by one, they will technically be in an infinite loop of being stunned until the giant is killed.
- The giant moves faster than the average giant, having normal "100%" move speed, 2 times slower than super scouts, but the speed is still considered fast for a giant.
- Kill as FAST as possible, this robot has extremely high airblast resistance.
- These "super scouts" appear ONLY when there are no giant heavies, when there are less than 8 different types of robots (EXCLUDING Support), and to add onto that, they are an uncommon replacement for giant force-a-nature scouts if the steps above are shown.
- The wall of bullets will nearly kill players if they DON'T survive..
- If players DO survive the wall of bullets, they will be launched to nearly the other side from where they were previously at.
Soldier Robots
- These soldiers are a rare sight on waves BELOW expert, they are pretty frequent in expert missions.
- These soldier robots should be dealt just like normal soldiers, maybe changing a few points.
- These soldiers are a rare sight on waves BELOW advanced, they are not as frequent as rapid-fire soldiers, but they are still quite a bit frequent.
- These soldiers should be considered more easy than normal soldiers, they always have crits, but the projectile speed is more reduced than their giant brother.
- These soldiers appear randomly, just like black box soldiers, difficulty really doesn't matter.
- Unlike normal black box soldiers, their tatics are a little different, instead of shooting all 3 rockets at once, they shoot them rapidly. Also unlike black box soldiers, they have average heal on hit, but heal 300 health on kill, giving them 100 extra health if they kill the player, plus, their damage is more higher than black box soldiers. They are usually less difficult than their black box brothers.
- These soldiers are a mega threat if blast resistance isn't upgraded.
- However, with there decreased clip size and increased reload time, they shouldn't pose too much of a threat with good teams, plus, they still have their blast radius reduction, but still have their projectile speed increase.
- These gauntlets are VERY VERY Rare.
- Similar to the giant force-of-bullets super scouts, they have a certain set of events before they are allowed to spawn.
- There first HAS to be a giant soldier, and giant medic, then there needs to be ATLEAST 20 other soldier bots before they are allowed to spawn into the battlefield.
- On rare occasions, they won't followed those steps, and may come in on random.
|