User:DevIIv/customrobots
UPDATE
These are some old bots that were fun to make in the past, but are no longer being supported. Sooner or later I'll be making a new page composed of my new bots (which also have custom icons!)
Introduction
Here you will see Deviiv (Ol'rusty)'s custom robots he uses, enjoy reading them off! :3. If you want to see some unreleased custom bots, go here!: https://wiki.teamfortress.com/wiki/User:DevIIv/unreleased
Generation 1 Robots
"Generation 1 Robots" were the first set of robots built by DevIIv (Now known as Ol'Rusty), they appear in lots of his custom waves.
- Normal/Giants
Machine | Based on | Equipped with | Abilities | Health |
---|---|---|---|---|
Force-A-Nature Scout (Type 4) | Scout | This is the fourth type of the Force-A-Nature scout, the other 3 types will probably also appear +50% Firing Speed +50% more knockback power -50% damage dealt |
125 | |
Back-Scatter Scout | +65% bullets per shot +50 Firing Speed -22% damage dealt |
125 | ||
Average Leauge Scout | This "leauge" scout is in between the minor and hyper leuage scout +50% faster recharge rate |
125 | ||
Baby-Face Blaster Scout | +400% bullets per shot Bullets heal 15 health individually -75% clip size -66% damage per bullet |
150 | ||
Pistol Scout | 150 | |||
Guillotine Scout | This bot is the gauntlet of the scout robots +66% Damage +75% faster firing speed |
700 | ||
Rapid-Fire Soldier | Soldier | The Giant variant already exists +50% Firing Speed -50% Damage |
200 | |
Charged Soldier | The Giant variant already exists Always Crits -60% Projectile speed Does not fire until fully reloaded |
200 | ||
Green Box Soldier | +80% Faster Firing Speed +60% faster reload speed +25% more blast radius Heals 300 on kill -33% damage |
200 | ||
Direct Hit Soldier | +25% Damage -50% clip size 2x longer reload speed |
200 | ||
Air-Strike Soldier | This bot is the gauntlet of soldier robots +50% Damage +70% faster fire rate 15 seconds of crit boost on kill |
800 | ||
Loch-N-Load Demoman | Demoman | +200% damage bonus +50% projectile speed +25% faster fire rate +20% faster reload rate 2 degree grenade spread |
175 | |
Loose Cannon Demoman | 50% damage +50 blast radius -33% firing speed |
175 | ||
Demoknight (Type 4) | This bot has no giant variant, it is a rare replacement for demoknights 4% seconds of crit on kill |
175 | ||
Demoknight Gauntlet | This bot is the gauntlet of the demoman robots 12 seconds of critboost on kill +80 health per hit +50% faster fire rate |
900 | ||
Natascha Heavy | Heavy | +25% damage bonus +300 health on kill |
300 | |
Tomislav Heavy | +250% damage Heals 50 per hit -530% firing speed |
400 | ||
Family Business Heavy | +33% fire rate +20% reload speed +300% bullets per shot -40% damage |
300 | ||
Iron Curtain Heavy | This bot is the gauntlet of the heavy robots +200% damage -25% fire rate |
900 | ||
Battle Medic | Medic | +33% damage bonus +25% faster fire rate 300% longer reload speed |
150 | |
Blutsauger Medic | Heals 175 on kill Heals 10 per hit +25% fire rate -50% clip size 100% longer reload speed |
175 | ||
Crusader Medic | +66% fire rate +90% reload speed -20% damage |
200 | ||
Ultra-Medic | This bot is the gauntlet of the medic robots +1000% heal rate +400% ÜberCharge rate ÜberCharge lasts 23 seconds (15 seconds longer) |
800 | ||
Fortified Compound Sniper | Sniper | There is no giant varient of this non-gauntlet bot +200% damage bonus +80% faster reload rate |
150 | |
SMG Sniper | This bot has no special attributes |
125 | ||
Cleaners Carbine Sniper | +50% fire rate +200% bullets per shot +33% damage Projectile spread angle -2 |
150 | ||
Rescue Engineer | Engineer | +50% fire rate on everything +500% sentry radius |
500 | |
Revenge Engineer | 300% more sentry damage +50% sentry fire rate 220% longer wrench speed |
300 | ||
Engineer Gauntlet | 300% more building health +50% sentry fire rate +50% sentry damage |
900 |
- Giants
Machine | Based on | Equipped with | Abilities | Health |
---|---|---|---|---|
Giant Back-Scatter Scout | Scout | +65% bullets per shot +50 Firing Speed +100% movement speed +30% knockback resistance |
1200 | |
Giant Baby-Face Blaster Scout | +500% bullets per shot Bullets heal 50 health individually +100% movement speed +75% knockback resistance -50% clip size -33% damage per bullet |
1200 | ||
Giant Pistol Scout | +200% clip size +100% movement speed +30% knockback resistance |
1200 | ||
Giant Green Box Soldier | Soldier | +80% Faster Firing Speed +80% faster reload speed 2x more blast radius Heals 5000 on kill +60% knockback resistance -50% movement speed -22% damage |
3500 | |
Giant Direct-Hit Soldier | +300% Damage +60% knockback resistance -50% movement speed 50% longer reload speed -50% clip size |
3000 | ||
Giant Loch-N-Load Demoman | Demoman | +300% damage bonus +300% projectile speed +80% faster fire rate +95% faster reload rate +60% knockback resistance -50% movement speed 4 degree grenade spread |
3000 | |
Giant Loose Cannon Demoman | 50% damage +50 blast radius +60% knockback resistance -50% movement speed -50% firing speed |
3500 | ||
Giant Natascha Heavy | Heavy | +50% damage bonus +5000 health on kill +70% knockback resistance -50% movement speed |
5000 | |
Giant Tomislav Heavy | +300% damage Heals 100 per hit +70% knockback resistance -50% movement speed -530% firing speed |
6000 | ||
Giant Family Business Heavy | +45% fire rate +30% reload speed +300% bullets per shot +70% knockback resistance -50% movement speed -30% damage |
5000 | ||
Giant Battle Medic | Medic | +100% damage bonus +30 faster fire rate +40% knockback resistance -50% movement speed 300% longer reload speed |
4000 | |
Giant Blutsauger Medic | Heals 2000 on kill Heals 100 per hit +25% fire rate +40% knockback resistance -50% movement speed -50% clip size 25% longer reload speed |
4500 | ||
Giant Crusader Medic | +90% fire rate +95% reload speed +30% knockback resistance -50% movement speed -20% damage |
5000 | ||
SMG Sniper | Sniper | +50% knockback resistance -50% movement speed |
3500 | |
Cleaners Carbine Sniper | +70% fire rate +500% bullets per shot +22% damage +50% knockback resistance -50% movement speed Projectile spread angle -4 |
4000 | ||
Giant Bowman Sniper | +70% fire rate +200% damage 8 seconds of crit on kill +50% knockback resistance -50% movement speed |
4000 |
Generation 2 Robots
Generation 2 Robots were released with the "Robot Machine" tour, it introduces some rapid-fire gauntlets, and a completely new set of spy robots.
- Normal/Giants
Machine | Based on | Equipped with | Abilities | Health |
---|---|---|---|---|
Soda-Popper Scout | Scout | The robot will use their crit-a-cola first, then their weapon, they will not have their crit-a-cola if they have the always crit attribute +90% fire rate Regenerates 25hp per second -12% damage 200% longer reload rate |
100 | |
Rapid-Fire Force-A-Nature Scout | This is the rapid-fire gauntlet of the scouts +90% Firing Speed +500% more knockback power -35% damage |
800 | ||
Soldier-O-Nuke | Soldier | +200% Damage bonus +300% Blast Radius Smoke covers explosion 300% longer reload rate -75% clip size -75% projectile speed |
300 | |
Rapid-Fire Extended Buff Soldier | This soldier bot is one of the 3 rapid-fire gauntlet soldiers introduced, the three have similar stats, and they usually come in groups together +70% fire rate +50% faster reload rate The buff is 9 times longer than usual |
800 | ||
Rapid-Fire Extended Conch Soldier | This soldier bot is one of the 3 rapid-fire gauntlet soldiers introduced, the three have similar stats, and they usually come in groups together +30% fire rate +90% faster reload rate The buff is 9 times longer than usual |
800 | ||
Rapid-Fire Extended Backup Soldier | This soldier bot is one of the 3 rapid-fire gauntlet soldiers introduced, the three have similar stats, and they usually come in groups together +90% fire rate +30% faster reload rate The buff is 9 times longer than usual |
800 | ||
Deflector Heavy | Heavy | The giant variant of this bot is already in game Can deflect projectiles |
300 | |
Huo-Long Heater Heavy | +80% faster minigun spinup time +50% fire rate -40% damage |
300 | ||
Brass-Beast Heavy | +300% damage when half dead 5 seconds of mini-crit on kill -50% fire rate |
400 | ||
SMG Sniper (Type 2) | Sniper | There is no giant variant of this sniper bot +50% faster fire rate -25% damage |
125 | |
Spy Enforcer | Spy | +50% fire rate on everything +300% damage when undisguised -70% damage when disguised |
125 | |
Spy Ambassador | +50% move speed when disguised -30% damage when undisguised |
125 | ||
Avenger Spy | heals 60 on kill 300% damage reduction when disguised Regenerates 30hp per second 50% lower health than an average spy |
60 | ||
Spy Gauntlet | This is the only gauntlet that dosen't have a size increase Disguises on backstab +40% damage reduction when disguised +200% damage bonus when disguised |
700 |
- Giants
Machine | Based on | Equipped with | Abilities | Health |
---|---|---|---|---|
Giant Soda-Popper Scout | Scout | +90 Firing Speed Regenerates 40hp per second +100% movement speed +30% knockback resistance -12% damage |
1200 | |
Giant Soldier-O-Nuke | Soldier | +500% Damage bonus +400% Blast Radius Smoke covers explosion +60 knockback resistance 300% longer reload rate -75% clip size -66% projectile speed -50% move speed |
4200 | |
Super Giant Soldier | +50% clip size +200% fire rate 500% faster reload Always Crits +60 knockback resistance -50% move speed |
4500 | ||
Giant Huo-Long Heater Heavy | Heavy | Near-Instant Minigun spinup time +50% fire rate +70 knockback resistance -35% damage -50% move speed |
5000 | |
Giant Brass Beast Heavy | +300% damage when half dead +70 knockback resistance -50% fire rate -50% move speed |
5000 | ||
Giant Steel Gauntlet | +50% fire rate +50% melee range +70 knockback resistance -20% damage -50% move speed |
6000 |
Generation 3 Robots
Generation 3 Robots were released with the custom "Wave 666" mission, it introduces ONLY new giants, yet these new giants can become a threat in certain situations.
- Normal/Giants
Machine | Based on | Equipped with | Abilities | Health |
---|---|---|---|---|
Giant Armored Champion Leauge Scout | Scout | The robot will use their bonk first, then their weapon Throws baseballs like a extremely-fast minigun +80% knockback resistance Has regular speed |
3000 | |
Giant Force-Of-Bullets Super Scout | +800% bullets per shot Knocks players back to nearly the other side. +30% knockback resistance +50% faster move speed 300% longer reload rate |
1200 |
Scout Robots
Force-A-Nature Scout (Type 4)
- The more rare version of the Force-A-Nature Scout, these guys are a more rare type and fire faster, however, their reload rate is just the normal reload rate of a normal force-a-nature, and their damage is decreased by 50%.
- It is recommended to take these guys out just like normal force-a-nature scouts.
Back Scatter Scout
- These scouts are another rare type of scout, they are also more dangerous, considering their bullets per shot bonus and firing rate, their damage reduction really means nothing..
- To add onto this, the back scatter gun is still in effect, meaning they can still mini-crit from behind.
- Try to stay away from these guys and kill them from a distance.
Average Leauge Scout
- These scouts are more common than the other two types above, they will replace minor leauge scouts in advanced waves and above.
- Again, same with the 4th force-a-nature scout, deal with them like any other sandman scout.
Baby-Face Blaster Scout
- Even though the clip size of their scattergun is only 1, they fire 20+ Bullets per shot, all of them will heal 15 per hit, which can be a total of a whopping ~300 health healed if all of their bullet hit.
- These guys are mainly for healing, however, their bullets per shot bonus can probably bypass the "only healing" part of these guys, and they can be a torturer for many of the mercenaries.
- These guys are very rare to encounter though, they won't appear much.
Guillotine Scout
- These guys are the gauntlets of the scouts, due to this, their size is a bit bigger, and their health is massively increased for a non-giant/boss enemy
- The Guillotine can nearly wipe out a heavy in 2 - 5 seconds, which can be pretty bad for other classes as well..
- Unlike Steel Gauntlets, these guys come in packs of 3 - 6, due to this, the player(s) should stay back from them.
- However, unlike the steel gauntlet, they don't have those fists of steel, so ranged damage is not reduced, but melee damage isn't increased.
Giant Scout Robots
Giant Back-Scatter Scout
- These "super scouts" are nearly like a myth. They are a very rare sight in the battlefield.
- However, if one does come onto the battle field, it will act like a super scout, and the its normal counterpart, without the damage reduction.
- Deal with these guys like regular super scouts.
Giant Baby-Face Blaster Scout
- These "super scouts" are nearly like a myth. They are a very rare sight in the battlefield.
- If one is seen though, the player(s) need to take extreme caution of them, their heal on hit bonus is more than two times higher, their bullets per shot bullet is a bit higher, their damage is increased a little more than before, and their clip size is more bigger.
- The scout NEEDS to apply the mad milk affect to this scout, it is near-mandatory. These guys can destroy sentries in about one hit, and nearly instant-kill every class without any resistances.
Giant Armored Champion Leauge Scout
- These "super scouts" are a rare replacement of major leauge scouts
- If one appears, avoid its baseballs as much as possible, once the player(s) get stunned by one, they will technically be in an infinite loop of being stunned until the giant is killed.
- The giant moves faster than the average giant, having normal "100%" move speed, 2 times slower than super scouts, but the speed is still considered fast for a giant.
- Kill as FAST as possible, this robot has extremely high airblast resistance.
Giant Force-Of-Bullets Super Scout
- These "super scouts" appear ONLY when there are no giant heavies, when there are less than 8 different types of robots (EXCLUDING Support), and to add onto that, they are an uncommon replacement for giant force-a-nature scouts if the steps above are shown.
- The wall of bullets will nearly kill players if they DON'T survive..
- If players DO survive the wall of bullets, they will be launched to nearly the other side from where they were previously at.
Soldier Robots
Rapid-Fire Soldier
- These soldiers are a rare sight on waves BELOW expert, they are pretty frequent in expert missions.
- These soldier robots should be dealt just like normal soldiers, maybe changing a few points.
Charged Soldier
- These soldiers are a rare sight on waves BELOW advanced, they are not as frequent as rapid-fire soldiers, but they are still quite a bit frequent.
- These soldiers should be considered more easy than normal soldiers, they always have crits, but the projectile speed is more reduced than their giant brother.
Green Box Soldier
- These soldiers appear randomly, just like black box soldiers, difficulty really doesn't matter.
- Unlike normal black box soldiers, their tatics are a little different, instead of shooting all 3 rockets at once, they shoot them rapidly. Also unlike black box soldiers, they have average heal on hit, but heal 300 health on kill, giving them 100 extra health if they kill the player, plus, their damage is more higher than black box soldiers. They are usually less difficult than their black box brothers.
Direct-Hit Soldier
- These soldiers are a mega threat if blast resistance isn't upgraded.
- However, with there decreased clip size and increased reload time, they shouldn't pose too much of a threat with good teams, plus, they still have their blast radius reduction, but still have their projectile speed increase.
Air-Strike Soldier
- These gauntlets are VERY VERY Rare.
- Similar to the giant force-of-bullets super scouts, they have a certain set of events before they are allowed to spawn.
- There first HAS to be a giant soldier, and giant medic, then there needs to be ATLEAST 20 other soldier bots before they are allowed to spawn into the battlefield.
- On rare occasions, they won't followed those steps, and may come in on random.