User:Naverick22
Contents
Favorite Classes
In order:
- Demoman
- Medic
- Soldier
- Scout
- Sniper
- Spy
- Heavy
- Engineer
- Pyro
Upsides in TF2
What I seem to be very good at in competitive is being a good Medic. Unlike most people, I know to heal people and who to heal in the most dire situations. I am the least likely to die thanks to my sense of "baiting" and predictions. Whether to me or to the closest sentry around the corner. I know what medi guns to use in certain maps and when to land my hits with my ubersaw. I can also handle spies quite easily thanks to RNGesus and/or my pocketee. And et cetera.
Basically, I'm a damn, good medic.
Downsides in TF2
If you were to ask me to get you can australium within 10 tours, I owe you 40 bucks. When it comes to gambling I tend to lose profit. For example, it took me 58 tours to obtain my first australium (Sniper Rifle) and when I do mass uncratings, I never find unusuals. My recent attempt was at 46 #86 crates. I only got 4 stranges and no unusuals. My friend, on the other hand, got 2 stranges within 6 crates and 1 australium by the end of his 11th tour (ambassador).
Basically, never give me a lottery ticket.
- In Battle Nations, Scout refers to Heavy as "Mickey" as a nickname towards Heavy's First name, "Mikhail."
Lodsofemone
What's that spelled?