Difference between revisions of "April 28, 2011 Patch (Beta)"
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− | A note about new weapon designs | + | {{Patch layout |
+ | | game = tf2beta | ||
+ | | before = {{Patch name|4|26|2011|beta}} | ||
+ | | day = 28 | ||
+ | | month = april | ||
+ | | year = 2011 | ||
+ | | after = {{Patch name|4|29|2011|beta}} | ||
+ | | notes = === A note about new weapon designs === | ||
+ | * In our on-going effort to include the community in more of our design process, we're starting to introduce item designs that are very rough and/or experimental. If you don't like a particular design, we'd love to hear feedback on the kinds of changes that would make the item interesting to you. | ||
− | + | === Gameplay === | |
− | + | * [[Medic]]: | |
− | + | ** [[Beta Syringe Gun]] | |
− | + | *** Increased [[Mad Milk]] duration to 2 seconds | |
+ | *** Damage penalty reduced to 50% (from 10%), which means the medic now gains health on hit | ||
+ | * [[Sniper]]: | ||
+ | ** [[Beta Sniper Rifle 1]] | ||
+ | *** Bonus structure changed | ||
+ | **** 25% charge rate bonus on bodyshot | ||
+ | **** 45% charge rate bonus on headshot | ||
+ | **** 65% charge rate penalty on miss | ||
+ | *** The charge rate now resets to default upon death | ||
+ | *** The charge rate is now unaffected by shots fired while unzoomed | ||
+ | * [[Soldier]]: | ||
+ | ** [[Beta Pocket Rocket Launcher]] | ||
+ | *** Now deals [[mini-crits]] instead of [[crits]] | ||
+ | *** Time of mini-crit bonus reduced to 6 seconds from 8 | ||
+ | ** [[Beta Pocket Rocket Launcher 2]] | ||
+ | *** New rocket launcher option | ||
+ | *** +15% ubercharge rate for the medic healing you. This effect does not work in the respawn room | ||
+ | *** -10 health on hit | ||
+ | ** [[Beta Pocket Rocket Launcher 3]] | ||
+ | *** New rocket launcher option | ||
+ | *** 50% faster reload time while being healed by a medic | ||
+ | *** -10 health on hit | ||
+ | ** [[Beta Pocket Shotgun]] | ||
+ | *** Damage bonus reduced to 20% from 25% | ||
+ | *** Deploy time penalty increased to 30% from 25% | ||
+ | === General === | ||
+ | * Fixed install issues on the Mac | ||
− | + | === Undocumented changes === | |
− | + | * Medics can no longer coat teammates with milk with the Beta Syringe Gun. | |
− | + | }} | |
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Latest revision as of 16:31, 7 June 2012
|
Source: TF2 Beta forums (Web Archive)
Contents
Patch notes
A note about new weapon designs
- In our on-going effort to include the community in more of our design process, we're starting to introduce item designs that are very rough and/or experimental. If you don't like a particular design, we'd love to hear feedback on the kinds of changes that would make the item interesting to you.
Gameplay
- Medic:
- Beta Syringe Gun
- Increased Mad Milk duration to 2 seconds
- Damage penalty reduced to 50% (from 10%), which means the medic now gains health on hit
- Beta Syringe Gun
- Sniper:
- Beta Sniper Rifle 1
- Bonus structure changed
- 25% charge rate bonus on bodyshot
- 45% charge rate bonus on headshot
- 65% charge rate penalty on miss
- The charge rate now resets to default upon death
- The charge rate is now unaffected by shots fired while unzoomed
- Bonus structure changed
- Beta Sniper Rifle 1
- Soldier:
- Beta Pocket Rocket Launcher
- Now deals mini-crits instead of crits
- Time of mini-crit bonus reduced to 6 seconds from 8
- Beta Pocket Rocket Launcher 2
- New rocket launcher option
- +15% ubercharge rate for the medic healing you. This effect does not work in the respawn room
- -10 health on hit
- Beta Pocket Rocket Launcher 3
- New rocket launcher option
- 50% faster reload time while being healed by a medic
- -10 health on hit
- Beta Pocket Shotgun
- Damage bonus reduced to 20% from 25%
- Deploy time penalty increased to 30% from 25%
- Beta Pocket Rocket Launcher
General
- Fixed install issues on the Mac
Undocumented changes
- Medics can no longer coat teammates with milk with the Beta Syringe Gun.