Beta Pocket Shotgun
“Ok guys, bad news: we lost that last one.” This article documents experimental content that was tested in the Team Fortress 2 Open or Closed Beta. |
“ | Thanks, Doc.
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— The Soldier on helpful Medics
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The Beta Pocket Shotgun is a secondary weapon for the Soldier that was tested in Team Fortress 2 Beta. It uses the Shotgun model.
This weapon deals the same damage as the default Shotgun, however if a Soldier using this weapon is being healed by a Medic, the weapon will deal 20% more damage. If the Soldier isn't being healed by a Medic, the weapon switch time will be 30% longer.
The weapon has been removed from players' backpacks as of the November 9, 2011 Patch (Beta).
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 9 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 80-90 | |
Medium range | 10-30 | |
Long range | 3-10 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 1.0 s | |
Reload (consecutive) | 0.5 s | |
Values are approximate and determined by community testing. |
Update history
- The item was added.
- Damage bonus decreased to 20% from 25%
- Deploy time penalty increased to 30% from 25%
- [Undocumented] Removed the Beta Pocket Shotgun from players' backpacks.
Bugs
- A Shotgun shell is always visible trailing after this weapon.
- This weapon can be preserved by not opening TF2, keeping the Beta Pocket Shotgun in your backpack.
Trivia
- Pocket Soldier is the term used in competitive play to describe a Soldier that sticks with and protects the team's Medic.
Gallery
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