Difference between revisions of "Community Mannworks strategy"
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== General (All Classes) == | == General (All Classes) == | ||
*Watch those arrows before each wave to see where the robots will go, either left or right of the frontmost building. It is costly to move defenses to the correct side if you are wrong. | *Watch those arrows before each wave to see where the robots will go, either left or right of the frontmost building. It is costly to move defenses to the correct side if you are wrong. | ||
− | *Before choosing a class, keep in mind that Steel | + | *Before choosing a class, keep in mind that [[Steel Gauntlet]]s spawn on this map. They have more HP than regular [[Heavy Robot]]s and have a resistance to ranged weapons, so your team should have classes that can deal immense damage to make up for the resistance, a player with buffs or who can apply status effects, or hardy/quick players to melee the robots. |
− | |||
*The large landscape of the map allows enemy Soldiers and Demomen to shoot their weapons even at long distances. Though it may not pose a problem if the opposing group is minuscule in size, the harm it would deliver is grand when a couple of them are able to aim at a single target, commonly at a Sentry Gun or a Heavy. A way to easily counter this is for a Heavy to utilize the Deflector upgrade, and keep close to a nearby Dispenser. | *The large landscape of the map allows enemy Soldiers and Demomen to shoot their weapons even at long distances. Though it may not pose a problem if the opposing group is minuscule in size, the harm it would deliver is grand when a couple of them are able to aim at a single target, commonly at a Sentry Gun or a Heavy. A way to easily counter this is for a Heavy to utilize the Deflector upgrade, and keep close to a nearby Dispenser. | ||
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=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
+ | *Due to the map's fairly large entry point for robots, a common strategy is to have Pyros airblast [[Sentry Busters]] into a Sentry Gun's sights, keeping them from getting too close to the nest. | ||
=== {{class link|Demoman}} === | === {{class link|Demoman}} === |
Revision as of 07:32, 1 September 2012
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Community Mannworks strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Map Photos | |
This article is about Community Mannworks strategy.
Contents
General (All Classes)
- Watch those arrows before each wave to see where the robots will go, either left or right of the frontmost building. It is costly to move defenses to the correct side if you are wrong.
- Before choosing a class, keep in mind that Steel Gauntlets spawn on this map. They have more HP than regular Heavy Robots and have a resistance to ranged weapons, so your team should have classes that can deal immense damage to make up for the resistance, a player with buffs or who can apply status effects, or hardy/quick players to melee the robots.
- The large landscape of the map allows enemy Soldiers and Demomen to shoot their weapons even at long distances. Though it may not pose a problem if the opposing group is minuscule in size, the harm it would deliver is grand when a couple of them are able to aim at a single target, commonly at a Sentry Gun or a Heavy. A way to easily counter this is for a Heavy to utilize the Deflector upgrade, and keep close to a nearby Dispenser.
Class-specific strategy
Scout
Soldier
Pyro
- Due to the map's fairly large entry point for robots, a common strategy is to have Pyros airblast Sentry Busters into a Sentry Gun's sights, keeping them from getting too close to the nest.
Demoman
Heavy
Engineer
- A Sentry Gun in the building closest to the robots' entrance on the side of the arrow-marked path can cover the entire field. Watch out for Sentry Busters though, since they will take a shorter route to reach your Sentry Gun.
- If you have good aim with your Wrangler, consider building your nest on the platform on the brown building right in front of the base, facing the front. Sentry jump up there and build a Teleporter exit for easy access during later waves. While on this platform, you are safe from Spies and Sentry Busters, and you can easily haul your Sentry Gun if robots make it to the bomb hatch.
Medic
Sniper
Spy
- As mentioned above, there are Steel Gauntlets on this map. You can slow them down with your Sapper and eliminate each with a single backstab.