Difference between revisions of "Community Foundry strategy"
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==={{Class link|Scout}}=== | ==={{Class link|Scout}}=== | ||
+ | *There are many flanking routes around the second and final control points. Use these to your advantage. | ||
+ | *The [[Force-A-Nature]]'s [[knockback]] is useful for pushing enemies into the Cauldron at the final Control Point. | ||
==={{Class link|Soldier}}=== | ==={{Class link|Soldier}}=== |
Revision as of 19:01, 27 May 2013
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Community Foundry strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Industrial |
Setting: | Dusk, cloudy |
Hazards: | Cauldron Fire |
Map Photos | |
This article is for learning how to play more effectively on Foundry.
Contents
General Strategy (All Classes)
Class-specific strategy
Scout
- There are many flanking routes around the second and final control points. Use these to your advantage.
- The Force-A-Nature's knockback is useful for pushing enemies into the Cauldron at the final Control Point.
Soldier
Pyro
- Using the Side Path can help you avoid most enemies.
- You can airblast enemies into the Cauldron on the first and final control points for easy kills.
- The third Control Point is not ideal for Pyros due to its open layout.