Difference between revisions of "July 10, 2013 Patch/zh-hant"

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(Created page with "{{DISPLAYTITLE:2013年7月10日更新}} {{trans}} {{Patch layout | before = {{Patch name|7|2|2013}} | day = 10 | month = july | year = 2013 | aft...")
 
(I will deal with it.)
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* [[Map Stamp/zh-hant|Map Stamps]] and [[Strange Filter/zh-hant|Strange Filters]] for the new community maps {{code|cp_standin}} and {{code|cp_process}} are now available in the Mann Co. Store
 
* [[Map Stamp/zh-hant|Map Stamps]] and [[Strange Filter/zh-hant|Strange Filters]] for the new community maps {{code|cp_standin}} and {{code|cp_process}} are now available in the Mann Co. Store
  
* Reduced intensity of [[Bleeding/zh-hant|Bleed]] and [[Jarate/zh-hant]] screen effects under DX8
+
* Reduced intensity of [[Bleeding|Bleed]] and [[Jarate]] screen effects under DX8
 
* Added text search functionality to the backpack and the store
 
* Added text search functionality to the backpack and the store
* Added {{cvar|tf_hud_show_servertimelimit}} to display the server's per-map time limit on the in-game [[Heads-up display/zh-hant|HUD]]
+
* Added {{cvar|tf_hud_show_servertimelimit}} to display the server's per-map time limit on the in-game [[Heads-up display|HUD]]
* In [[Mann vs. Machine/zh-hant|MvM]], if all team members unready, the pre-round countdown will stop
+
* In [[Mann vs. Machine|MvM]], if all team members unready, the pre-round countdown will stop
* In MvM, when [[Robots/zh-hant|robots]] are killed by [[Sniper/zh-hant|sniper]] headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve
+
* In MvM, when [[Robots|robots]] are killed by [[Sniper|sniper]] headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve
 
* Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect
 
* Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect
* Double-clicking a [[Mann Co. Supply Crate/zh-hant|crate]] will now take you to the appropriate [[Mann Co. Supply Crate Key/zh-hant|key]] in the store
+
* Double-clicking a [[Mann Co. Supply Crate|crate]] will now take you to the appropriate [[Mann Co. Supply Crate Key|key]] in the store
* By default, items with non-standard qualities (ie., [[Strange/zh-hant|strange]], [[Unusual/zh-hant|unusual]]) will not be selectable as [[Crafting|craft]] ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection.
+
* By default, items with non-standard qualities (ie., [[Strange|strange]], [[Unusual|unusual]]) will not be selectable as [[Crafting|craft]] ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection.
* Unusuals and Stranges no longer stack in [[Customize items/zh-hant#Loadout|loadout]] equip pages
+
* Unusuals and Stranges no longer stack in [[Customize items#Loadout|loadout]] equip pages
 
* Fixed a bug that would sometimes cause incorrect [[Steam Community Market]] prices to be shown on item tooltips when using non-USD currencies
 
* Fixed a bug that would sometimes cause incorrect [[Steam Community Market]] prices to be shown on item tooltips when using non-USD currencies
 
* Fixed a bug that would cause the popular items page in the store to not always update correctly
 
* Fixed a bug that would cause the popular items page in the store to not always update correctly
* Fixed a bug where disguised red [[Spy/zh-hant|間諜]] spawned a blue heal particle when touching healthkits
+
* Fixed a bug where disguised red [[Spy|spies]] spawned a blue heal particle when touching healthkits
* Fixed a bug where certain projectiles and [[Engineer/zh-hant|工程師]] [[Buildings/zh-hant|building]] [[Gibs/zh-hant|gibs]] could cause doors to become stuck
+
* Fixed a bug where certain projectiles and [[Engineer]] [[Buildings|building]] [[Gibs|gibs]] could cause doors to become stuck
* Fixed a bug where crouch animations would not properly play while in [[Humiliation/zh-hant|humiliation]] state
+
* Fixed a bug where crouch animations would not properly play while in [[Humiliation|humiliation]] state
* Fixed a bug where full [[ÜberCharge/zh-hant]] effects would always show on the client if a player was killed with full ÜberCharge
+
* Fixed a bug where full [[ÜberCharge]] effects would always show on the client if a player was killed with full ÜberCharge
 
* Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community
 
* Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community
* Fixed level 3 [[Dispenser/zh-hant|dispensers]] missing geometry
+
* Fixed level 3 [[Dispenser|dispensers]] missing geometry
 
* Fixed level 2 dispensers appearing identical to level 1 dispensers at certain [[vdc:LOD|LODs]]
 
* Fixed level 2 dispensers appearing identical to level 1 dispensers at certain [[vdc:LOD|LODs]]
 
* Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players
 
* Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players
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* Support for the <code>ITFItems/GetPlayerItems</code> and <code>ITFItems/GetSchema</code> WebAPIs have been removed
 
* Support for the <code>ITFItems/GetPlayerItems</code> and <code>ITFItems/GetSchema</code> WebAPIs have been removed
  
== 地圖 ==
+
== Maps: ==
 
* Added {{code|cp_standin}} and {{code|cp_process}}
 
* Added {{code|cp_standin}} and {{code|cp_process}}
 
* Renamed {{code|mvm_coaltown_event}} to {{code|mvm_ghost_town}} to fix a problem with voting for challenges in MvM when on [[Coal Town]]
 
* Renamed {{code|mvm_coaltown_event}} to {{code|mvm_ghost_town}} to fix a problem with voting for challenges in MvM when on [[Coal Town]]
  
* [[Badlands/zh-hant|cp_badlands]]
+
* [[Badlands|cp_badlands]]
 
** Fixed jumps being ruined by small rock ledge near spiral
 
** Fixed jumps being ruined by small rock ledge near spiral
 
** Fixed prop collisions
 
** Fixed prop collisions
** Fixed [[clip/zh-hant]] smoothing  
+
** Fixed clip smoothing  
* [[Dustbowl/zh-hant|cp_dustbowl]]
+
* [[Dustbowl|cp_dustbowl]]
 
** Fixed players building in Blu's first spawn
 
** Fixed players building in Blu's first spawn
 
** Fixed players shooting through rocks in stage 2
 
** Fixed players shooting through rocks in stage 2
 
** Fixed collision in tunnels in stage 2
 
** Fixed collision in tunnels in stage 2
** Fixed textures not displaying properly in [[Pyroland/zh-hant|Pyrovision]]
+
** Fixed textures not displaying properly in [[Pyroland|Pyrovision]]
 
** Fixed lighting on cliff faces
 
** Fixed lighting on cliff faces
 
** Fixed skybox error in stage 3.
 
** Fixed skybox error in stage 3.
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** Adjusted ceiling height in stage 3 tunnel for better clearance
 
** Adjusted ceiling height in stage 3 tunnel for better clearance
 
** Cleaned up prop collision
 
** Cleaned up prop collision
* [[Egypt/zh-hant|cp_egypt]]
+
* [[Egypt|cp_egypt]]
 
** Fixed clip brush exploits
 
** Fixed clip brush exploits
 
** Players can no longer build on top of arches and high ledges
 
** Players can no longer build on top of arches and high ledges
* [[Gorge/zh-hant|cp_gorge]]
+
* [[Gorge|cp_gorge]]
 
** Players can no longer build in Blu's first spawn room
 
** Players can no longer build in Blu's first spawn room
 
** Changed scale of water texture
 
** Changed scale of water texture
* [[Granary/zh-hant|cp_granary]]
+
* [[Granary|cp_granary]]
 
** Fixed improper orientation on arrow signs
 
** Fixed improper orientation on arrow signs
 
** Fixed players getting above red forward spawn
 
** Fixed players getting above red forward spawn
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** Balanced collision of rocks in final capture arenas
 
** Balanced collision of rocks in final capture arenas
 
** Re-ordered spawns in the first spawn room to be consistent between Red and Blu
 
** Re-ordered spawns in the first spawn room to be consistent between Red and Blu
* [[Gravel Pit/zh-hant|cp_gravelpit]]
+
* [[Gravel Pit|cp_gravelpit]]
 
** Clipped roof of building over cap A
 
** Clipped roof of building over cap A
 
** Removed healthpack under terrain
 
** Removed healthpack under terrain
 
** Added decals under health kits and ammo packs
 
** Added decals under health kits and ammo packs
* [[Gullywash/zh-hant|cp_gullywash]]
+
* [[Gullywash|cp_gullywash]]
 
** Fixed players getting out of the map near the middle capture point
 
** Fixed players getting out of the map near the middle capture point
 
** Fixed collision exploits near middle capture point
 
** Fixed collision exploits near middle capture point
* [[Mountain Lab/zh-hant|cp_mountainlab]]
+
* [[Mountain Lab|cp_mountainlab]]
 
** Fixed collision issues on the ladders and hill that lead to the first point
 
** Fixed collision issues on the ladders and hill that lead to the first point
 
** Fixed static prop lighting
 
** Fixed static prop lighting
* [[Steel/zh-hant|cp_steel]]
+
* [[Steel|cp_steel]]
 
** Fixed players blocking Blu's spawn exit door leading to capture point B
 
** Fixed players blocking Blu's spawn exit door leading to capture point B
 
** Fixed collision on ledge near capture point B
 
** Fixed collision on ledge near capture point B
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** Blu spawn point over grate removed.
 
** Blu spawn point over grate removed.
  
* [[2Fort/zh-hant|ctf_2fort]]
+
* [[2Fort|ctf_2fort]]
 
** Fixed building inside of spawn doors
 
** Fixed building inside of spawn doors
 
** Fixed clipping exploits on battlements
 
** Fixed clipping exploits on battlements
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** Cleaned up prop collision
 
** Cleaned up prop collision
 
** Smoothed clipping on wagon wheel and other props
 
** Smoothed clipping on wagon wheel and other props
* [[Well_(Capture_the_Flag)/zh-hant|ctf_well]]
+
* [[Well_(Capture_the_Flag)|ctf_well]]
 
** Fixed players jumping out of the map
 
** Fixed players jumping out of the map
  
* [[Kong King/zh-hant|koth_king]]
+
* [[Kong King|koth_king]]
 
** Health and ammo packs now match on Red and Blu sides of the map
 
** Health and ammo packs now match on Red and Blu sides of the map
 
** Players can no longer build in spawn doors
 
** Players can no longer build in spawn doors
* [[Lakeside/zh-hant|koth_lakeside]]
+
* [[Lakeside|koth_lakeside]]
 
** Fixed rockets passing through terrain near the capture point
 
** Fixed rockets passing through terrain near the capture point
* [[Viaduct/zh-hant|koth_viaduct]]
+
* [[Viaduct|koth_viaduct]]
 
** Players can no longer build in spawn room rafters
 
** Players can no longer build in spawn room rafters
  
* [[Bigrock/zh-hant|mvm_bigrock]]
+
* [[Bigrock|mvm_bigrock]]
 
** Fixed players building on rock in cave section
 
** Fixed players building on rock in cave section
  
* [[Badwater/zh-hant|pl_badwater]]
+
* [[Badwater|pl_badwater]]
 
** Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls
 
** Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls
 
** Fixed player clip smoothing
 
** Fixed player clip smoothing
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** Performance increase through poly reduction, model collision reduction and model fade distances
 
** Performance increase through poly reduction, model collision reduction and model fade distances
 
** Players can no longer build inside Blu spawn room
 
** Players can no longer build inside Blu spawn room
** Players can no longer be trapped with [[Teleporters/zh-hant|teleporters]] under the sign by the first capture point
+
** Players can no longer be trapped with [[Teleporters|teleporters]] under the sign by the first capture point
 
** Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured
 
** Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured
 
** Players will now be crushed by closing doors upon the capture of point 2
 
** Players will now be crushed by closing doors upon the capture of point 2
* [[Barnblitz/zh-hant|pl_barnblitz]]
+
* [[Barnblitz|pl_barnblitz]]
 
** Fixed building in the skybox above Red's final spawn
 
** Fixed building in the skybox above Red's final spawn
 
** Teleporters will no longer self destruct when used on the battlements near Blu's first spawn
 
** Teleporters will no longer self destruct when used on the battlements near Blu's first spawn
* [[Frontier/zh-hant|pl_frontier]]
+
* [[Frontier|pl_frontier]]
 
** Fixed spawn doors not working properly after second capture.
 
** Fixed spawn doors not working properly after second capture.
 
** Players can no longer build inside kill volumes
 
** Players can no longer build inside kill volumes
 
** Players can no longer build inside of Blu's second spawn room
 
** Players can no longer build inside of Blu's second spawn room
 
** Red players can now enter the Blu team spawn upon round win
 
** Red players can now enter the Blu team spawn upon round win
* [[Gold Rush/zh-hant|pl_goldrush]]
+
* [[Gold Rush|pl_goldrush]]
 
** Fixed collision on props and clip exploits
 
** Fixed collision on props and clip exploits
 
** Fixed buildings being prohibited from construction in the garage near the end of stage 3
 
** Fixed buildings being prohibited from construction in the garage near the end of stage 3
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** Players can no longer build on the perch in stage 1
 
** Players can no longer build on the perch in stage 1
 
** Handrails no longer collide with bullets and projectiles
 
** Handrails no longer collide with bullets and projectiles
* [[Thunder Mountain/zh-hant|pl_thundermountain]]
+
* [[Thunder Mountain|pl_thundermountain]]
 
** Fixed gate visible through ceiling in stage 3
 
** Fixed gate visible through ceiling in stage 3
 
** Fixed clipping in stage 3 Blu spawn
 
** Fixed clipping in stage 3 Blu spawn
 
** Prevented players from building in the cliffside kill zone in stage 1
 
** Prevented players from building in the cliffside kill zone in stage 1
* [[Upward/zh-hant|pl_upward]]
+
* [[Upward|pl_upward]]
 
** Fixed exploit where Blu team could be trapped in their final spawn room
 
** Fixed exploit where Blu team could be trapped in their final spawn room
 
** Fixed gap in collision which allowed Blu players to be shot in their first spawn
 
** Fixed gap in collision which allowed Blu players to be shot in their first spawn
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** Replaced floor texture in Red team final spawn room  
 
** Replaced floor texture in Red team final spawn room  
  
* [[Hightower/zh-hant|plr_hightower]]
+
* [[Hightower|plr_hightower]]
 
** Fixed clip brush exploit above building on cliff edge
 
** Fixed clip brush exploit above building on cliff edge
* [[Nightfall/zh-hant|plr_nightfall]]
+
* [[Nightfall|plr_nightfall]]
 
** Fixed players jumping outside of the map
 
** Fixed players jumping outside of the map
 
** Reduced prop collision
 
** Reduced prop collision
* [[Pipeline/zh-hant|plr_pipeline]]
+
* [[Pipeline|plr_pipeline]]
 
** Fixed invisible faces
 
** Fixed invisible faces
 
** Handrails no longer collide with bullets and projectiles
 
** Handrails no longer collide with bullets and projectiles
  
* [[Hydro/zh-hant|tc_hydro]]
+
* [[Hydro|tc_hydro]]
 
** Fixed clip brush exploit where players could get out of world
 
** Fixed clip brush exploit where players could get out of world
 
** Fixed players getting on top of monument.
 
** Fixed players getting on top of monument.
  
== 物品 ==
+
== 物品:==
* The [[Chieftain's Challenge/zh-hant]], [[Lord Cockswain's Pith Helmet/zh-hant]], [[That '70s Chapeau/zh-hant]], The [[K-9 Mane/zh-hant]], The [[Stovepipe Sniper Shako/zh-hant]], The [[Pounding Father/zh-hant]], and [[Vox Diabolus/zh-hant]] can now be [[Paint Can/zh-hant|painted]]
+
* {{item link|Chieftain's Challenge}}、{{item link|Lord Cockswain's Pith Helmet}}、{{item link|That '70s Chapeau}}、{{item link|K-9 Mane}}、{{item link|Stovepipe Sniper Shako}}、{{item link|Pounding Father}}、{{item link|Vox Diabolus}}現在都可以自由[[Paint Can/zh-hant|上色]]了。
* "The [[Public Enemy/zh-hant]]", "The [[Urban Professional/zh-hant]]", and "The [[Dumpster Diver/zh-hant]]" sets will now show up as sets in the in-game UI
+
* 現在「[[Public Enemy/zh-hant|頭號公敵]]」、「[[Urban Professional/zh-hant|專業城市殺手]]」和「[[Dumpster Diver/zh-hant|垃圾箱臥龍]]」這三個名稱為正式的套裝名稱,會在遊戲介面裡顯示。
* [[Voodoo-Cursed Soul/zh-hant|Cursed Soul items]] (Halloween zombie skins) are now [[Name Tag/zh-hant|renameable]]
+
* 現在[[Voodoo-Cursed Soul/zh-hant|巫毒詛咒物品]](殭屍外表)現在可以自由[[Name Tag/zh-hant|命名]]了。
* [[Strange Bacon Grease/zh-hant]] can now be [[Gift Wrap/zh-hant|gift-wrapped]]
+
* 現在[[Strange Bacon Grease/zh-hant|奇異培根油]]可以[[Gift Wrap/zh-hant|包裝送人]]了。
* Added [[Model_optimization/zh-hant#LOD|LODs]] to the [[Airborne Armaments/zh-hant]] set items
+
* [[Airborne Armaments/zh-hant|空降奇兵]]套裝新增[[Model_optimization/zh-hant|層次細節模型]]
* Fixed [[Righteous Bison/zh-hant|Bison]]/[[Pomson 6000/zh-hant|Pomson]] projectiles getting stuck on doors
+
* 修正[[Righteous Bison/zh-hant|正義狂牛]][[Pomson 6000/zh-hant|潘森6000]] 的光雷會卡在門上的問題。
* Fixed [[Sandman/zh-hant|Baseballs]] and [[Jar/zh-hant]]s sometimes going through thin geometry
+
* 修正[[Sandman/zh-hant|棒球]][[Jar/zh-hant|罐子]]有時會穿越較薄的幾何物體的問題。
  
* {{item link|Crit-A-Cola}}
+
* [[Crit-A-Cola/zh-hant|爆擊可樂]]
** Removed: Damage taken mini-crits
+
** 移除得承受小爆擊傷害的負面效果。
** Added: Damage taken increased 25%  
+
** 新增承受傷害值 +25% 的負面效果。
* {{item link|Shortstop}}
+
* [[Shortstop/zh-hant|游擊手]]
** Added 20% bonus healing while deployed
+
** 使用時治療量額外增加 +20%
** Added 80% vulnerability increase to all push forces while deployed
+
** 使用時各種承受的擊退力道 +80%
* {{item link|Winger}}
+
* [[Winger/zh-hant|御風遊俠]]
** Added +25% Jump Height bonus when active
+
** 使用時跳躍高度 +25%
* {{item link|Special Delivery (Item Set)}} (set)
+
* [[Special Delivery (Item Set)/zh-hant|特殊送貨員]](套裝)
** Removed: +25 max health on wearer
+
** 移除最大生命值增加 25 單位的正面效果。
** Added: Leave a calling card on your victims
+
** 現在殺死敵人時,敵人屍體旁會出現對應套裝的墓碑。
  
* {{item link|Battalion's Backup}}
+
* [[Battalion's Backup/zh-hant|營隊後援]]
** Added additional +15% Sentry damage resistance to all teammates while banner effect is active (50% damage reduction while banner is active)
+
** 現在旗幟啟動時,範圍內的隊友和自己還可獲得步哨傷害抗性 +15% 的效果(啟動時減少的傷害值從 -35% 提升為 -50%)。
** Rage is now generated from damage dealt instead of damage received
+
** 憤怒值現在可從對敵方造成傷害或承受傷害值來累積。
* {{item link|Black Box}}
+
* [[Black Box/zh-hant|黑盒子]]
** Rocket explosions now use correct sound
+
** 現在會使用正確的火箭爆炸聲。
* {{item link|Beggar's Bazooka}}
+
* [[Beggar's Bazooka/zh-hant|街友火箭炮]]
** Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling)
+
** 修正玩家能在彈膛中保有一定數量火箭的漏洞(取消重新裝彈動作)。
** Misfired Rockets now remove one loaded rocket from the clip
+
** 現在自爆走火的火箭,會從攜帶的彈藥總數中扣除一發火箭。
* {{item link|Concheror}}
+
* [[Concheror/zh-hant|家徽旗]]
** Rage is now generated only from damage dealt
+
** 憤怒值現在只能從對敵方造成傷害來累積。
** Buffed players now receive a speed boost, in addition to the previous Health-On-Hit effect
+
** 現在獲得效果的玩家除了能傷敵補血,還可以獲得速度加成。
* {{item link|Cow Mangler 5000}}
+
* [[Cow Mangler 5000/zh-hant|要牛命5000]]
** Reduced clip size (from 5 to 4)
+
** 減少彈膛彈藥量(從 5 發減為 4 發)。
** Removed -10% damage attribute
+
** 移除傷害值 -10% 的負面效果。
** Removed 5% slower reload attribute
+
** 移除裝彈速度 -5% 的負面效果。
** Added missing "sets players on fire" description text
+
** 將「會使敵人著火」這段功能敘述補上。
** New particles and sound
+
** 全新的粒子效果和音效。
* {{item link|Escape Plan}}
+
* [[Escape Plan/zh-hant|速度均衡十字鎬]]
** Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.
+
** 使用時和收回武器後的一小段時間內,角色頭上會出現死亡標記。
* {{item link|Liberty Launcher}}
+
* [[Liberty Launcher/zh-hant|自由推進者]]
** Removed: 25% reduced clip size penalty
+
** 移除彈膛容量 -25% 的負面效果。
** Added: 25% reduced damage penalty
+
** 新增傷害值 -25% 的負面效果。
* {{item link|Original}}
+
* [[Original/zh-hant|原型雷神火砲]]
** Rocket explosions now use correct sound
+
** 現在會使用正確的火箭爆炸聲。
* {{item link|Tank Buster}} (set)
+
* [[Tank Buster/zh-hant|坦克破壞者]](套裝)
** Removed: +20% Sentry damage resistance on wearer
+
** 移除抗步哨傷害能力 +20% 的正面效果。
** Added: Leave a calling card on your victims
+
** 現在殺死敵人時,敵人屍體旁會出現對應套裝的墓碑。
  
* {{item link|Phlogistinator}}
+
* [[Phlogistinator/zh-hant|燃素噴射器]]
** Fixed "Mmmph" progress resetting after touching a resupply cabinet
+
** 修正觸碰補給櫃後「Mmmph」量表會重置的問題。
* {{item link|Powerjack}}
+
* [[Powerjack/zh-hant|強力千斤頂]]
** Added: 15% increase move speed while deployed
+
** 新增使用時移動速度 +15% 的正面效果。
** Added: 20% damage vulnerability to all sources
+
** 新增使用時所有承受的傷害值皆 +20% 的負面效果。
* {{item link|Gas Jockey's Gear}} (set)
+
* [[Gas Jockey's Gear/zh-hant|加油站員工套裝]](套裝)
** Removed: +10% faster move speed on wearer
+
** 移除裝備者移動速度 +10% 的正面效果。
** Removed: +10% bullet damage vulnerability on wearer
+
** 移除裝備者對子彈傷害值 +10% 的負面效果。
** Added: Leave a calling card on your victims.
+
** 現在殺死敵人時,敵人屍體旁會出現對應套裝的墓碑。
  
* {{item link|Chargin' Targe}}
+
* [[Chargin' Targe/zh-hant|衝擊刺盾]]
** Added: Afterburn immunity
+
** 新增對餘火免疫的正面效果。
* {{item link|Loose Cannon}}
+
* [[Loose Cannon/zh-hant|脫疆火炮]]
** Range no longer affects direct cannonball impact damage
+
** 飛行距離不會再影響直擊加農炮砲彈的傷害值。
** Reduced charge time to 1 second
+
** 將充能時間減少至 1 秒鐘。
** Added: Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects
+
** 新增雙重打擊效果(在砲彈爆炸前半秒內直接命中敵人)的音效和粒子效果。
** Double-Donk damage now mini-crits
+
** 雙重打擊效果現在含有小爆擊傷害。
* {{item link|Expert's Ordnance}} (set)
+
* [[Expert's Ordnance/zh-hant|專家的火炮軍械]](套裝)
** Removed: +10% fire damage resistance on wearer
+
** 移除裝備者抗火焰能力 +10% 的正面效果。
  
* {{item link|Buffalo Steak Sandvich}}
+
* [[Buffalo Steak Sandwich/zh-hant|水牛排三明治]]
** Removed: Damage taken mini-crits
+
** 移除食用後得承受小爆擊傷害的負面效果。
** Added: Damage taken increased 25%  
+
** 新增食用後承受的傷害值 +25% 的負面效果。 
* {{item link|Dalokohs Bar}}
+
* [[Dalokoh's Bar/zh-hant|美味巧克力]]
** Increased amount of health restored per-bite from 15 to 25
+
** 現在每咬一口,回復的生命值從 15 單位提升至 25 單位(意即使用一次可回復 100 單位生命值)。
 +
* 移除冬眠蟄伏之熊套裝的所有效果。
  
* {{item link|Gunslinger}}
+
* [[Gunslinger/zh-hant|機械槍手]]
** Fixed a bug that caused mini-sentries to heal while being constructed
+
** 修正可在迷你步哨建造時回復其生命值的錯誤。
* {{item link|Rescue Ranger}}
+
* [[Rescue Ranger/zh-hant|遊騎兵援隊]]
** Minor increase in damage per bolt
+
** 稍微增加每發能量彈的傷害值。
** Increased building healing from 50 to 75 per bolt  
+
** Increased building healing from 50 to 75 per bolt 現在每發能量彈的建築物治療量從 50 單位提升至 75 單位
* {{item link|Short Circuit}}
+
* [[Short Circuit/zh-hant|脈衝電場放射儀]]
 
** Ammo cost reduced when an attack destroys a projectile.  
 
** Ammo cost reduced when an attack destroys a projectile.  
* {{item link|Wrangler}}
+
* [[Wrangler/zh-hant|牧馬者遙控器]]
 
** Slightly reduced accuracy of manually-controlled sentry at long range
 
** Slightly reduced accuracy of manually-controlled sentry at long range
 
** Protective shield now fades 1 second after the owning Engineer dies
 
** Protective shield now fades 1 second after the owning Engineer dies
  
* {{item link|Crusader's Crossbow}}
+
* [[Crusaders Crossbow/zh-hant|聖十字弩弓]]
 
** Changed arrow projectile to a large syringe
 
** Changed arrow projectile to a large syringe
 
** Added new trail effects
 
** Added new trail effects
 
** Smoothed out reload animation (DPS unchanged)
 
** Smoothed out reload animation (DPS unchanged)
 
** Fixed being able to heal players that are using items that block healing<ref>Not actually fixed</ref>
 
** Fixed being able to heal players that are using items that block healing<ref>Not actually fixed</ref>
* {{item link|Quick-Fix}}
+
* [[Quick-Fix]]
 
** Added 50% Overheal
 
** Added 50% Overheal
 
** Über now affects the medic when there's no heal target
 
** Über now affects the medic when there's no heal target
 
** Shotguns with pushback (Force O' Nature) no longer affect players under the effect of Quick-Fix's Über
 
** Shotguns with pushback (Force O' Nature) no longer affect players under the effect of Quick-Fix's Über
* {{item link|Vaccinator}}
+
* [[Vaccinator]]
 
** Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented
 
** Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented
  
* {{item link|Bazaar Bargain}}
+
* [[Bazaar Bargain]]
 
** Fixed the starting charge rate being -40% instead of -20%
 
** Fixed the starting charge rate being -40% instead of -20%
 
** Capped the max charge rate to 200%
 
** Capped the max charge rate to 200%
* {{item link|Cozy Camper}}
+
* [[Cozy Camper]]
 
** Removed movement penalty.
 
** Removed movement penalty.
 
** Added: Damage taken increased by 20%  
 
** Added: Damage taken increased by 20%  
* {{item link|Darwin's Danger Shield}}
+
* [[Darwin's Danger Shield|Darwin's Danger shield]]
 
** Added: Bullet damage taken reduced by 15%
 
** Added: Bullet damage taken reduced by 15%
 
** Added: Explosive damage taken increased by 20%  
 
** Added: Explosive damage taken increased by 20%  
* {{item link|Croc-o-Style Kit}} (set)
+
* [[Croc-o-Style Kit|The Croc-o-Style Kit]] (set)
 
** Removed headshot immunity
 
** Removed headshot immunity
 
** Added: Leave a calling card on your victims
 
** Added: Leave a calling card on your victims
  
* {{item link|Dead Ringer}}
+
* [[Dead Ringer]]
 
** When under the effect of Feign Death, damage taken decreases the duration of the effect
 
** When under the effect of Feign Death, damage taken decreases the duration of the effect
* {{item link|L'Etranger}}
+
* [[L'Etranger]]
 
** Added: 40% increased cloak duration
 
** Added: 40% increased cloak duration
* {{item link|Spy-cicle}}
+
* [[Spy-cicle]]
 
** Fixed a bug that would cause the charge meter to not reset when the spy was killed
 
** Fixed a bug that would cause the charge meter to not reset when the spy was killed
* {{item link|Saharan Spy}} (set)
+
* [[Saharan Spy|The Saharan Spy]] (set)
 
** Removed: Reduced decloak sound volume
 
** Removed: Reduced decloak sound volume
 
** Removed: 0.5 sec longer cloak blink time
 
** Removed: 0.5 sec longer cloak blink time
 
** Added custom particle effects when [[Taunts|taunting]]
 
** Added custom particle effects when [[Taunts|taunting]]
 
+
== Undocumented changes ==
== 未記載更新 ==
 
 
* Changed the description of the [[Summer Claim Check]].
 
* Changed the description of the [[Summer Claim Check]].
 
* Changed the app icon. <!-- Mac only? -->
 
* Changed the app icon. <!-- Mac only? -->
* Removed the [[Hibernating Bear/zh-hant]] and [[Medieval Medic/zh-hant]] set bonuses.
+
* Removed the [[Hibernating Bear]] and [[Medieval Medic]] set bonuses.
* Updated [[itemtest/zh-hant]]
+
* Updated [[itemtest]]
** Added [[Resupply Cabinet/zh-hant]] and respawn area
+
** Added [[Resupply Cabinet]] and respawn area
 
** Fixed BLU spawns all being in the same place
 
** Fixed BLU spawns all being in the same place
* Added a new [[Multiplayer_options/zh-hant#Advanced_multiplayer_options|advanced option]] which toggles damage numbers overwriting critical hit particles.
+
* Added a new [[Multiplayer_options#Advanced_multiplayer_options|advanced option]] which toggles damage numbers overwriting critical hit particles.
 
* Added new icons above the HUD's health meter for statuts effects such as mini-crit buff.
 
* Added new icons above the HUD's health meter for statuts effects such as mini-crit buff.
 
* Crafting interface no longer preserves layout as organized in backpack and does not always allow selection of two of the same item.
 
* Crafting interface no longer preserves layout as organized in backpack and does not always allow selection of two of the same item.
  
== 備註 ==
+
== Notes ==
 
<references/>
 
<references/>
 
}}
 
}}

Revision as of 03:56, 11 July 2013

來源: Team Fortress 2 Update Released (英語)

更新內容

Team Fortress 2

一般

  • Reduced intensity of Bleed and Jarate screen effects under DX8
  • Added text search functionality to the backpack and the store
  • Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD
  • In MvM, if all team members unready, the pre-round countdown will stop
  • In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve
  • Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect
  • Double-clicking a crate will now take you to the appropriate key in the store
  • By default, items with non-standard qualities (ie., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection.
  • Unusuals and Stranges no longer stack in loadout equip pages
  • Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies
  • Fixed a bug that would cause the popular items page in the store to not always update correctly
  • Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits
  • Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck
  • Fixed a bug where crouch animations would not properly play while in humiliation state
  • Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge
  • Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community
  • Fixed level 3 dispensers missing geometry
  • Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs
  • Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players
  • Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones
  • Fixed characters in the loadout page sometimes appearing as if they were cloaked
  • Weapon attributes will now show in the same order in-game and in Steam Community
  • Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed

Maps:

  • Added cp_standin and cp_process
  • Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town
  • cp_badlands
    • Fixed jumps being ruined by small rock ledge near spiral
    • Fixed prop collisions
    • Fixed clip smoothing
  • cp_dustbowl
    • Fixed players building in Blu's first spawn
    • Fixed players shooting through rocks in stage 2
    • Fixed collision in tunnels in stage 2
    • Fixed textures not displaying properly in Pyrovision
    • Fixed lighting on cliff faces
    • Fixed skybox error in stage 3.
    • Fixed players getting killed through the ceiling under stage 2 cap 1
    • Adjusted ceiling height in stage 3 tunnel for better clearance
    • Cleaned up prop collision
  • cp_egypt
    • Fixed clip brush exploits
    • Players can no longer build on top of arches and high ledges
  • cp_gorge
    • Players can no longer build in Blu's first spawn room
    • Changed scale of water texture
  • cp_granary
    • Fixed improper orientation on arrow signs
    • Fixed players getting above red forward spawn
    • Fixed players building on cargo containers inside spawn room
    • Fixed holes in skybox geometry
    • Removed collision from hanging lamp over Red spawn
    • Removed collision from security cameras above Red and Blue spawns
    • Mirrored fence alcove from Blu final cap arena to Red side
    • Balanced collision of rocks in final capture arenas
    • Re-ordered spawns in the first spawn room to be consistent between Red and Blu
  • cp_gravelpit
    • Clipped roof of building over cap A
    • Removed healthpack under terrain
    • Added decals under health kits and ammo packs
  • cp_gullywash
    • Fixed players getting out of the map near the middle capture point
    • Fixed collision exploits near middle capture point
  • cp_mountainlab
    • Fixed collision issues on the ladders and hill that lead to the first point
    • Fixed static prop lighting
  • cp_steel
    • Fixed players blocking Blu's spawn exit door leading to capture point B
    • Fixed collision on ledge near capture point B
    • Players can no longer build inside Red spawn room.
    • Blu spawn point over grate removed.
  • ctf_2fort
    • Fixed building inside of spawn doors
    • Fixed clipping exploits on battlements
    • Fixed height of door leading to spiral stairs in Blu base so players can now crouch past a placed dispenser
    • Cleaned up prop collision
    • Smoothed clipping on wagon wheel and other props
  • ctf_well
    • Fixed players jumping out of the map
  • koth_king
    • Health and ammo packs now match on Red and Blu sides of the map
    • Players can no longer build in spawn doors
  • koth_lakeside
    • Fixed rockets passing through terrain near the capture point
  • koth_viaduct
    • Players can no longer build in spawn room rafters
  • mvm_bigrock
    • Fixed players building on rock in cave section
  • pl_badwater
    • Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls
    • Fixed player clip smoothing
    • Fixed fence collisions
    • Fixed floating rocks in skybox
    • Fixed lighting on props
    • Fixed lighting on canyon vista
    • Handrails no longer collide with bullets and projectiles
    • Performance increase through poly reduction, model collision reduction and model fade distances
    • Players can no longer build inside Blu spawn room
    • Players can no longer be trapped with teleporters under the sign by the first capture point
    • Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured
    • Players will now be crushed by closing doors upon the capture of point 2
  • pl_barnblitz
    • Fixed building in the skybox above Red's final spawn
    • Teleporters will no longer self destruct when used on the battlements near Blu's first spawn
  • pl_frontier
    • Fixed spawn doors not working properly after second capture.
    • Players can no longer build inside kill volumes
    • Players can no longer build inside of Blu's second spawn room
    • Red players can now enter the Blu team spawn upon round win
  • pl_goldrush
    • Fixed collision on props and clip exploits
    • Fixed buildings being prohibited from construction in the garage near the end of stage 3
    • Players can no longer block the cart through the wall in stage
    • Players can no longer build in spawn exits
    • Players can no longer build on the shack roof near the end of stage 3
    • Players and buildings can no longer be killed through the floor in stage 1 in the upper room by the cap
    • Players can no longer build on the perch in stage 1
    • Handrails no longer collide with bullets and projectiles
  • pl_thundermountain
    • Fixed gate visible through ceiling in stage 3
    • Fixed clipping in stage 3 Blu spawn
    • Prevented players from building in the cliffside kill zone in stage 1
  • pl_upward
    • Fixed exploit where Blu team could be trapped in their final spawn room
    • Fixed gap in collision which allowed Blu players to be shot in their first spawn
    • Fixed fade distances on props in Blu spawn
    • Fixed players building under catwalk on the ledge of the final pit
    • Fixed clip brush exploits
    • Players can no longer be trapped by teleporting under stairs near final capture point
    • Players can no longer build inside of Red's final spawn room
    • Players can no longer build inside of spawn room doors
    • Players can no longer be trapped inside of the capture point sign
    • Prevented Blu team from entering final spawn room while it is neutral
    • Smoothed clipping collision
    • Collision performance increases
    • Handrails no longer collide with bullets and projectiles
    • Replaced floor texture in Red team final spawn room
  • plr_hightower
    • Fixed clip brush exploit above building on cliff edge
  • plr_nightfall
    • Fixed players jumping outside of the map
    • Reduced prop collision
  • plr_pipeline
    • Fixed invisible faces
    • Handrails no longer collide with bullets and projectiles
  • tc_hydro
    • Fixed clip brush exploit where players could get out of world
    • Fixed players getting on top of monument.

物品:

  • 爆擊可樂
    • 移除得承受小爆擊傷害的負面效果。
    • 新增承受傷害值 +25% 的負面效果。
  • 游擊手
    • 使用時治療量額外增加 +20%。
    • 使用時各種承受的擊退力道 +80%。
  • 御風遊俠
    • 使用時跳躍高度 +25%。
  • 特殊送貨員(套裝)
    • 移除最大生命值增加 25 單位的正面效果。
    • 現在殺死敵人時,敵人屍體旁會出現對應套裝的墓碑。
  • 營隊後援
    • 現在旗幟啟動時,範圍內的隊友和自己還可獲得步哨傷害抗性 +15% 的效果(啟動時減少的傷害值從 -35% 提升為 -50%)。
    • 憤怒值現在可從對敵方造成傷害或承受傷害值來累積。
  • 黑盒子
    • 現在會使用正確的火箭爆炸聲。
  • 街友火箭炮
    • 修正玩家能在彈膛中保有一定數量火箭的漏洞(取消重新裝彈動作)。
    • 現在自爆走火的火箭,會從攜帶的彈藥總數中扣除一發火箭。
  • 家徽旗
    • 憤怒值現在只能從對敵方造成傷害來累積。
    • 現在獲得效果的玩家除了能傷敵補血,還可以獲得速度加成。
  • 要牛命5000
    • 減少彈膛彈藥量(從 5 發減為 4 發)。
    • 移除傷害值 -10% 的負面效果。
    • 移除裝彈速度 -5% 的負面效果。
    • 將「會使敵人著火」這段功能敘述補上。
    • 全新的粒子效果和音效。
  • 速度均衡十字鎬
    • 使用時和收回武器後的一小段時間內,角色頭上會出現死亡標記。
  • 自由推進者
    • 移除彈膛容量 -25% 的負面效果。
    • 新增傷害值 -25% 的負面效果。
  • 原型雷神火砲
    • 現在會使用正確的火箭爆炸聲。
  • 坦克破壞者(套裝)
    • 移除抗步哨傷害能力 +20% 的正面效果。
    • 現在殺死敵人時,敵人屍體旁會出現對應套裝的墓碑。
  • 燃素噴射器
    • 修正觸碰補給櫃後「Mmmph」量表會重置的問題。
  • 強力千斤頂
    • 新增使用時移動速度 +15% 的正面效果。
    • 新增使用時所有承受的傷害值皆 +20% 的負面效果。
  • 加油站員工套裝(套裝)
    • 移除裝備者移動速度 +10% 的正面效果。
    • 移除裝備者對子彈傷害值 +10% 的負面效果。
    • 現在殺死敵人時,敵人屍體旁會出現對應套裝的墓碑。
  • 衝擊刺盾
    • 新增對餘火免疫的正面效果。
  • 脫疆火炮
    • 飛行距離不會再影響直擊加農炮砲彈的傷害值。
    • 將充能時間減少至 1 秒鐘。
    • 新增雙重打擊效果(在砲彈爆炸前半秒內直接命中敵人)的音效和粒子效果。
    • 雙重打擊效果現在含有小爆擊傷害。
  • 專家的火炮軍械(套裝)
    • 移除裝備者抗火焰能力 +10% 的正面效果。
  • 水牛排三明治
    • 移除食用後得承受小爆擊傷害的負面效果。
    • 新增食用後承受的傷害值 +25% 的負面效果。
  • 美味巧克力
    • 現在每咬一口,回復的生命值從 15 單位提升至 25 單位(意即使用一次可回復 100 單位生命值)。
  • 移除冬眠蟄伏之熊套裝的所有效果。
  • 機械槍手
    • 修正可在迷你步哨建造時回復其生命值的錯誤。
  • 遊騎兵援隊
    • 稍微增加每發能量彈的傷害值。
    • Increased building healing from 50 to 75 per bolt 現在每發能量彈的建築物治療量從 50 單位提升至 75 單位
  • 脈衝電場放射儀
    • Ammo cost reduced when an attack destroys a projectile.
  • 牧馬者遙控器
    • Slightly reduced accuracy of manually-controlled sentry at long range
    • Protective shield now fades 1 second after the owning Engineer dies
  • 聖十字弩弓
    • Changed arrow projectile to a large syringe
    • Added new trail effects
    • Smoothed out reload animation (DPS unchanged)
    • Fixed being able to heal players that are using items that block healing[2]
  • Quick-Fix
    • Added 50% Overheal
    • Über now affects the medic when there's no heal target
    • Shotguns with pushback (Force O' Nature) no longer affect players under the effect of Quick-Fix's Über
  • Vaccinator
    • Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented
  • Bazaar Bargain
    • Fixed the starting charge rate being -40% instead of -20%
    • Capped the max charge rate to 200%
  • Cozy Camper
    • Removed movement penalty.
    • Added: Damage taken increased by 20%
  • Darwin's Danger shield
    • Added: Bullet damage taken reduced by 15%
    • Added: Explosive damage taken increased by 20%
  • The Croc-o-Style Kit (set)
    • Removed headshot immunity
    • Added: Leave a calling card on your victims
  • Dead Ringer
    • When under the effect of Feign Death, damage taken decreases the duration of the effect
  • L'Etranger
    • Added: 40% increased cloak duration
  • Spy-cicle
    • Fixed a bug that would cause the charge meter to not reset when the spy was killed
  • The Saharan Spy (set)
    • Removed: Reduced decloak sound volume
    • Removed: 0.5 sec longer cloak blink time
    • Added custom particle effects when taunting

Undocumented changes

  • Changed the description of the Summer Claim Check.
  • Changed the app icon.
  • Removed the Hibernating Bear and Medieval Medic set bonuses.
  • Updated itemtest
    • Added Resupply Cabinet and respawn area
    • Fixed BLU spawns all being in the same place
  • Added a new advanced option which toggles damage numbers overwriting critical hit particles.
  • Added new icons above the HUD's health meter for statuts effects such as mini-crit buff.
  • Crafting interface no longer preserves layout as organized in backpack and does not always allow selection of two of the same item.

Notes

變更檔案

:下述變更紀錄是由比較 diff 中的兩次修改內容而得的。
修改變更
Modified: tf/steam.inf
Renamed: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_mvm_coaltown_event.vtf -> tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_mvm_ghost_town.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_mvm_coaltown_event.vtf -> tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_mvm_ghost_town.vtf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/SDL2.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/chromehtml.dll
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/headtrack_oculus.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/parsifal.dll
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps20b.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps30.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_vs20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_vs30.vcs
Modified: hl2/hl2_sound_misc_dir.vpk/sound/music/hl2_ambient_1.wav
Added: hl2/hl2_sound_vo_english_dir.vpk/sound/vo/npc/male01/question31.wav
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalfence007a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgate001a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgrate013a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgrate014a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/models/props_c17/gate_door01a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/models/props_c17/gate_door02a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/nature/blenddirtmud003a_tooltexture.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/wood/woodwall039a.vtf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_badlands.bsp
Modified: tf/maps/cp_dustbowl.bsp
Modified: tf/maps/cp_egypt_final.bsp
Modified: tf/maps/cp_gorge.bsp
Modified: tf/maps/cp_granary.bsp
Modified: tf/maps/cp_gravelpit.bsp
Modified: tf/maps/cp_gullywash_final1.bsp
Modified: tf/maps/cp_mountainlab.bsp
Added: tf/maps/cp_process_final.bsp
Added: tf/maps/cp_standin_final.bsp
Modified: tf/maps/cp_steel.bsp
Modified: tf/maps/ctf_2fort.bsp
Modified: tf/maps/ctf_well.bsp
Modified: tf/maps/itemtest.bsp
Modified: tf/maps/koth_king.bsp
Modified: tf/maps/koth_lakeside_final.bsp
Modified: tf/maps/koth_viaduct.bsp
Modified: tf/maps/mvm_bigrock.bsp
Deleted: tf/maps/mvm_coaltown_event.bsp
Added: tf/maps/mvm_ghost_town.bsp
Modified: tf/maps/pl_badwater.bsp
Modified: tf/maps/pl_barnblitz.bsp
Modified: tf/maps/pl_frontier_final.bsp
Modified: tf/maps/pl_goldrush.bsp
Modified: tf/maps/pl_thundermountain.bsp
Modified: tf/maps/pl_upward.bsp
Modified: tf/maps/plr_hightower.bsp
Modified: tf/maps/plr_nightfall_final.bsp
Modified: tf/maps/plr_pipeline.bsp
Modified: tf/maps/tc_hydro.bsp
Modified: tf/tf2_misc_dir.vpk/maps/cp_dustbowl.nav
Deleted: tf/tf2_misc_dir.vpk/maps/cp_egypt_final_l_0.lmp
Modified: tf/tf2_misc_dir.vpk/maps/cp_gorge.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_king.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_lakeside_event.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_lakeside_final.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_viaduct.nav
Modified: tf/tf2_misc_dir.vpk/maps/mvm_bigrock.nav
Deleted: tf/tf2_misc_dir.vpk/maps/mvm_coaltown_event.nav
Added: tf/tf2_misc_dir.vpk/maps/mvm_ghost_town.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_badwater.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_barnblitz.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_goldrush.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_thundermountain.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_upward.nav
Deleted: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_mvm_coaltown_event.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_mvm_coaltown_event.vmt
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.vvd
Deleted: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bonesaw/c_bonesaw_medic_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bonesaw/c_medic_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_pyro.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_pyro.mdl
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites.mdl
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.vvd
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.vvd
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.mdl
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues.dx90.vtx
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Modified: tf/tf2_misc_dir.vpk/particles/class_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/class_fx_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/crit.pcf
Modified: tf/tf2_misc_dir.vpk/particles/drg_cowmangler.pcf
Modified: tf/tf2_misc_dir.vpk/particles/items_demo.pcf
Modified: tf/tf2_misc_dir.vpk/particles/mvm.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail_dx90_slow.pcf
Deleted: tf/tf2_misc_dir.vpk/resource/ui/econ/confirmcollectdialog.res
Deleted: tf/tf2_misc_dir.vpk/scripts/population/mvm_coaltown_event.pop
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received1.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received2.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received3.wav
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Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_01.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_02.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_03.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_01.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_02.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_03.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_main_shot.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_over_charge.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_reload_final.wav
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/claimcheck.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/claimcheck_large.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_gullywash_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_harvest_detail.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_kongking_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_lakeside_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_manor_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_mountainlab_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_nightfall_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_offblast_detail.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_process_large_single.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_standin_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_steel_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_turbine_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_watchtower_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_yukon_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_01.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_01_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_02_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_03_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_04_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_05.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_05_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_06.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_06_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_07.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_07_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_08.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_08_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/gift_wrapped_summer_key.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/gift_wrapped_summer_key_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_01.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_01_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_02_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_03_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_04_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_05.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_05_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_06.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_06_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_07.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_07_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_08.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_08_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/pile_of_summer_keys.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/pile_of_summer_keys_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_class_act/jul13_class_act.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_class_act/jul13_class_act_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_koolboy/jul13_koolboy.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_harmburg/jul13_harmburg.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003d.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003e.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003f.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/a_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/a_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/b_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/b_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/c_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/c_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/doubledonk.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/healingtrail.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/red_dx8.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_defense_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_defense_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_healonhit_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_healonhit_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_offense_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_offense_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/yellow_dx8.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_crocostyle.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_gasjockey.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_specialdelivery.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_tankbuster.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/props_spytech/tv001.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_etool.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_liberty.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_class_act/jul13_class_act_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_blue_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_blue_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_blue_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_process_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_standin_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_process_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_standin_final.vtf