Difference between revisions of "Randomizer"

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(Melee Only and the Golden Wrench are separate plugins from the Randomizer)
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The main alteration to gameplay concerns the weapons available to any class. At the start of a round or respawn, each player is randomly assigned a class and a different primary, secondary, and melee weapon. There is no limit to what weapon is assigned, other than what the version of the mod supports; for example, a [[Scout]] could be granted a [[Minigun]] as a primary weapon.
 
The main alteration to gameplay concerns the weapons available to any class. At the start of a round or respawn, each player is randomly assigned a class and a different primary, secondary, and melee weapon. There is no limit to what weapon is assigned, other than what the version of the mod supports; for example, a [[Scout]] could be granted a [[Minigun]] as a primary weapon.
  
The majority of class specific abilities still apply normally, for example the [[Engineer]] can still use [[buildings]] but can only upgrade them with a Wrench-like weapon. Furthermore, the [[Spy]] can still use his [[Invisibility Watch]]es.
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The majority of class specific abilities still apply normally, for example the [[Engineer]] can still use [[buildings]] but can only upgrade them with an Engineer melee weapon. Furthermore, the [[Spy]] can still use the [[Invisibility Watch]]es.
 
 
On some servers, there is a 1 in 10 chance of a round being melee only. During these melee rounds the Engineer can still build, however his [[Sentry Gun]] will not fire at enemies. Some servers also run individual events, such as all melee being the [[Golden Wrench]] on certain days.
 
  
 
==Features==
 
==Features==

Revision as of 20:54, 9 November 2010

Randomizer is a SourceMod plugin and server modification for Team Fortress 2.

Overview

The main alteration to gameplay concerns the weapons available to any class. At the start of a round or respawn, each player is randomly assigned a class and a different primary, secondary, and melee weapon. There is no limit to what weapon is assigned, other than what the version of the mod supports; for example, a Scout could be granted a Minigun as a primary weapon.

The majority of class specific abilities still apply normally, for example the Engineer can still use buildings but can only upgrade them with an Engineer melee weapon. Furthermore, the Spy can still use the Invisibility Watches.

Features

  • One version of Randomizer contains several custom weapons that can be assigned to players. These include Ludmila, the Texas Ten-Shot (custom weapon by Trilby), and the Army of One (custom Black Box that behaves like a single-shot Nuclear Rocket Launcher). Each of these weapons appear to be Natascha, the Frontier Justice, and the Black Box, respectively, but a notification appears on spawn or on touching a weapons locker, indicating the true name of the weapon.
  • One version of the Randomizer features working Sandviches, Bonk! Atomic Punch, Crit-a-Cola, and Dalokohs Bars, due to the plugin simulating these effects.

Known Bugs/Glitches

  • Several classes hold certain weapons in ways that obstruct the screen, e.g. Sniper holding the Kritzkrieg.
    An example of classes holding weapons wrong; in this case an Engineer holding the Huntsman.
  • The Shovel, Bottle, Equalizer, Pain Train, and Frying Pan are not assigned in some versions of the Randomizer. In addition, the Pistol, Lugermorph, and all Shotgun variants are not assigned in some versions. This is due to a glitch in the way the server modification gives the assigned weapons, which normally breaks when attempting to give these weapons on classes that do not normally use these weapons. This is assumed to occur because certain classes already share these weapons.
  • A glitch exists when a non-Medic attempts to use an Übercharge with the Medigun or Kritzkrieg. Due to the simulation Übercharge code, the player is switched to the Medic class for the duration of the Übercharge, but only the healing target receives the effect.
  • Most if not all items that are single use (i.e Jarate) do not recharge after use; instead the player spawns with five. The Sandman's alt-fire ability is unusable by all classes. In some versions, both glitches have been fixed, so that each player spawns with one ammo for these weapons which recharges after a set time or on locker touch.
  • During melee rounds players that have spawned as a Spy can still use many secondary weapons, including the Sticky Launcher, Mad Milk etc.
  • Huntsman and Flare Gun appear as the Engineer's Pistol in first person view in most of the versions of the plugin.

Trivia

  • Server administrators that know the SourcePawn programming language may add their own weapons to the Randomizer.

External Links