Difference between revisions of "Community Watergate strategy"
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== General strategy == | == General strategy == | ||
+ | * The objective on Watergate is much more unique and flows differently than other maps in the game. Your focus on obtaining beer should in most cases be on the enemy's Team Leader, as they are always visible on the map and have the highest bounty on their head compared to other foes you may fight. | ||
+ | * Team Leaders are very susceptible to [[Ambushing|ambushes]] as they are visible through walls to everyone. As you cannot be sneaky and flank, as a Leader, it is better to stay near your team and support them with your healing while your teammates protect you. | ||
+ | * Always be on guard if you suspect a Sniper. | ||
== Class-specific strategy == | == Class-specific strategy == | ||
=== {{class link|Scout}} === | === {{class link|Scout}} === | ||
− | + | * You are prized for your one on one fighting advantage compared to other classes. Take flank routes to 'get the ball rolling' and kill lone players. | |
=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
− | + | * Rocket Jumping makes collecting far off beer a cinch, you can drop from the sky like an eagle and snatch any exposed beer. | |
+ | * The [[B.A.S.E. Jumper]] shines while gliding over the central canal as you pick off vulnerable targets. There is plenty of air space to get in and out as well. | ||
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
− | + | * Fighting Team Leaders may prove difficult as your [[afterburn]] will quickly be negated. Try to focus your attention to the Leader's group to dwindle their numbers and cause panic. | |
=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
− | + | * Aiming grenades into the beam is easier compared to lobbing stickies, as sticky bombs suffer from a radius penalty while airborne for a brief time. | |
=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
− | + | * Defending the beam should be an easy task, as there is limited room to move. | |
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
− | + | * The UFO and your own teammates benefit from a friendly Sentry guarding them while depositing beer. | |
=== {{class link|Medic}} === | === {{class link|Medic}} === | ||
− | + | * Pairing up with your Team Leader is a wise decision, as you can be healed from their beer. | |
=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
− | + | * Prioritize the enemy's Team Leader on your hit list, they are much more of a threat and are much easier to kill as they are outlined through walls. | |
+ | * Long range kills will have beer dropped often in unfriendly territory, inform your team of their location. A Scout, Spy, or Soldier should have an easier time collecting the bottle. | ||
=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
− | + | * Team Leaders often have a group to defend them, take advantage of this excuse to stay near your 'teammate' to introduce them to your [[Knife]]. | |
+ | * Feigning with the [[Dead Ringer]] will drop any beer on your person. | ||
{{Map strategy}} | {{Map strategy}} |
Revision as of 22:18, 4 November 2015
This article discusses community strategy for Watergate.
Community Watergate strategy | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Maritime city/brewery |
Setting: | Dusk |
Map Photos | |
Contents
General strategy
- The objective on Watergate is much more unique and flows differently than other maps in the game. Your focus on obtaining beer should in most cases be on the enemy's Team Leader, as they are always visible on the map and have the highest bounty on their head compared to other foes you may fight.
- Team Leaders are very susceptible to ambushes as they are visible through walls to everyone. As you cannot be sneaky and flank, as a Leader, it is better to stay near your team and support them with your healing while your teammates protect you.
- Always be on guard if you suspect a Sniper.
Class-specific strategy
Scout
- You are prized for your one on one fighting advantage compared to other classes. Take flank routes to 'get the ball rolling' and kill lone players.
Soldier
- Rocket Jumping makes collecting far off beer a cinch, you can drop from the sky like an eagle and snatch any exposed beer.
- The B.A.S.E. Jumper shines while gliding over the central canal as you pick off vulnerable targets. There is plenty of air space to get in and out as well.
Pyro
- Fighting Team Leaders may prove difficult as your afterburn will quickly be negated. Try to focus your attention to the Leader's group to dwindle their numbers and cause panic.
Demoman
- Aiming grenades into the beam is easier compared to lobbing stickies, as sticky bombs suffer from a radius penalty while airborne for a brief time.
Heavy
- Defending the beam should be an easy task, as there is limited room to move.
Engineer
- The UFO and your own teammates benefit from a friendly Sentry guarding them while depositing beer.
Medic
- Pairing up with your Team Leader is a wise decision, as you can be healed from their beer.
Sniper
- Prioritize the enemy's Team Leader on your hit list, they are much more of a threat and are much easier to kill as they are outlined through walls.
- Long range kills will have beer dropped often in unfriendly territory, inform your team of their location. A Scout, Spy, or Soldier should have an easier time collecting the bottle.
Spy
- Team Leaders often have a group to defend them, take advantage of this excuse to stay near your 'teammate' to introduce them to your Knife.
- Feigning with the Dead Ringer will drop any beer on your person.