Difference between revisions of "Community Mannpower strategy"
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+ | ==== Strength ==== | ||
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+ | The medic can use strength to deliver extremely potent crossbow shots. A single shot can take out most classes from a far enough distance. | ||
=== {{class link|Sniper}} === | === {{class link|Sniper}} === |
Revision as of 05:39, 23 November 2015
This article is about Community Mannpower strategy.
Contents
General strategy
Class-specific strategy
Scout
Soldier
Pyro
Demoman
Heavy
Engineer
Medic
Strength
The medic can use strength to deliver extremely potent crossbow shots. A single shot can take out most classes from a far enough distance.
Sniper
Spy
The spy is one of the most versatile classes in Mannpower mode. He has the ability to steal enemy powerups when disguised, making him quite useful for reclaiming enemy powerups. A helpful spy may bring powerups back to his team's spawn. Thanks to his one shot kill ability, the spy can take out enemies that might be very difficult to take out otherwise. He is quite versatile and is able to function effectively with most if not all of the powerups. The dead ringer is not very effective in Mannpower mode because it causes the spy to drop his powerup.
Strength
Strength is one of the spy's favorite powerups. This powerup doubles his damage output while also removing ranged damage fall off. The stock revolver becomes quite fearsome, as each shot will deal 80 damage. Light classes, such as snipers, scouts, and spies, will be taken out with just two hits. Even soldiers are taken out with just 3 hits. A full clip of 6 shots deals 420 damage, giving the spy the ability to take out a heavy in a direct confrontation using a single clip. Being able to cloak when pressured can provide additional survivability to the spy. He can hide behind enemy lines and take out buildings or players at range using his revolver when opportunity arises.
Haste
Haste is an effective buff for the spy. He can take advantage of the movement speed increase in order to make it easier to get matador stabs or sneak behind enemy lines very quickly. He can also make quick work of enemies using his revolver, which now fires faster and has a larger clip.
Agility
Agility is one of the spy's best powerups, although unlike haste it does not provide the spy with a buff to his revolver, it provides more movement speed bonus than the haste, making it much easier to get trickstabs and move around behind enemy lines.
King
The spy can make effective use of the king buff as it turns the fragile spy into a very durable and heavy hitting class. With his revolver he can easily make quick work of heavier classes that would normally defeat him in a direct confrontation. He can also hide behind enemy lines and provide buffs to his team mates when they attack to steal the intelligence. The spy must be careful not to allow the particle effects to of the king buff to give away his location while he is invisible.
Plague
The plague powerup provides the spy with some extra durability due to its ability to pick up health packs at range, but this ability should not be relied upon too much. The plague effect will trigger when the spy bumps into an enemy while disguised, but not if the spy is invisible. A spy can cause havoc on the enemy team by hiding among them and then bumping into a player. This buff shows a particle effect to other players when they are infected so the spy will need to be careful to escape out of the line of sight as soon as possible to avoid being killed. Also, good players will see through the spies disguise because of the plague powerup icon if attacks are too frequent or the enemy team keeps track of who has which buff. This is a risky buff due to its tendency to reveal the location of the spy, but used effectively can cause a lot of paranoia.
Supernova
The spy should generally avoid this powerup, because the particle effects seem to display even while the spy is invisible. It is possible for the spy to quickly reach behind enemy lines and wait for the buff to charge, but this is difficult and requires good planning.