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| == Additions == | | == Additions == |
− | === Gameplay Changes ===
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− |
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− | == All ==
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− | *Base weapon switch speed changed from 0.67 seconds to 0.5 seconds.
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− | *Upon spawning, friendly players will show an outline for 10 seconds.
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− | *Updated various weapon descriptions to better detail their functionality.
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− |
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− | == Multi-Class ==
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− | *Panic Attack
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− | **No longer auto-fires when fully loaded. Shots can be held and released at will.
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− | *Reserve Shooter
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− | **No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%.
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− | **No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
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− | *The Half-Zatoichi
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− | **Now considered a sword (increased holster and deploy time and increased range).
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− | **Honorbound changed. Deals 50 self damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
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− | **100% life restore on kill changed to 50% health gain on kill that can result in overheal.
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− | **No random crits.
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− | *B.A.S.E Jumper
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− | **Removed hidden property of up draft when on fire.
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− |
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− | == Scout ==
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− | *Pretty Boy's Pocket Pistol
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− | **Increased health recovered on hit from 3 to 5.
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− | *Mad Milk
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− | **Extinguishing an ally will now reduce the cooldown by 20%.
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− | *Wrap Assassin
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− | **Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
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− | **Ball recharge rate increased by 25%
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− | **Damage penalty reduced from -70% to -65%
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− |
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− | == Soldier ==
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− | *Beggar's Bazooka
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− | **Decreased blast radius by 20%.
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− | *Concheror
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− | **Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
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− | *Market Gardener
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− | **Added 20% Attack Speed penalty.
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− | *Air Strike
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− | **Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
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− |
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− | == Sniper ==
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− | *The Cleaner's Carbine
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− | **Reduced firing rate penalty from 35% to 20%.
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− | **Added 'CRIKEY' meter which is filled by dealing damage.
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− | **Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled.
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− | *Cozy Camper
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− | **Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
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− | *Jarate
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− | **Extinguishing an ally now reduces the cool down by 20%.
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− |
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− | == Pyro ==
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− | *Pyros like to collect rainbows! Extinguishing a teammate will now return 20 health to the Pyro.
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− | *Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground.
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− | *The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
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− | *Degreaser
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− | **No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
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− | **Removed damage penalty.
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− | **Increased Airblast cost by 25%.
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− | **Increased afterburn penalty to from 25% to 66%.
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− | *Phlogistinator
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− | **Removed 10% damage penalty.
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− | **When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects. The Pyro takes on an appearance identical to an [[Übercharge]]d Pyro.
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− | *Axtinguisher
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− | **Properties changed
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− | ***100% Chance to crit against burning targets.
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− | ***33% Damage penalty.
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− | ***20% Slower attack speed.
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− | ***75% Slower switch-to speed.
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− |
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− | == Medic ==
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− | *Medics now have slightly higher health regeneration when healing a hurt patient.
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− | *During setup time, ÜberCharge build rate is now increased by 3x.
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− | *Amputator
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− | **Taunt can now be activated by ALT-fire.
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− | **Healing done with the taunt now grants small amounts of ÜberCharge.
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− | *Vaccinator
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− | **Removed 10% health regeneration on proper resist.
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− | **Added slight ÜberCharge build on proper resist.
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− | **Increased ÜberCharge rate from +50% to +67%.
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− | **Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
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− | *Crusader's Crossbow
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− | **Healing a player with an arrow now grants a small amount of ÜberCharge
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− | *Quick-Fix
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− | **Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects.
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− | **Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge.
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− |
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− | == Spy ==
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− | *The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
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− | *Dead Ringer
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− | **Initial damage reduction when feigning death increased to 75% from 50%.
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− | *Spy-cicle
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− | **Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter.
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− | **Fire immunity shield no longer appears when fire immunity is triggered.
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− |
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− | == Heavy ==
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− | *Fists of Steel
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− | **Removed deploy time penalty.
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− | **Added penalty of increased holster time by 100%.
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− | *Gloves of Running Urgently
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− | **Increased holster time penalty.
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− | *Warrior's Spirit
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− | **Now heals 50 health on kill.
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− | **Damage received and dealt increased by 30%.
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− | **Removed health penalty.
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− | *Eviction Notice
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− | **Now provides 15% move speed bonus.
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− | **Now increases damage taken by 20%.
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− |
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− | == Demoman / Demoknight ==
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− | *Shield bash now deals damage at all ranges, scaled by distance.
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− | *Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
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− | *Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate).
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− | *All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range.
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− | *Splendid Screen
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− | **Removed the ability to deal charge impact damage at any range (now native to all shields).
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− | **Now increases recharge rate by 50%.
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− | **Increased blast resistance from 15% to 20%.
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− | *Tide Turner
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− | **Now grants mini-crit instead of full-crit on charge bash.
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− | **Reduced resistances to 15%.
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− | *Chargin Targe
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− | **Reduced blast resistance from 40% to 30%.
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− | **Removed fire immunity.
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− | *Claidheamh Mòr
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− | **Removed charge duration bonus.
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− | **Now restores 25 health on kill.
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− | **Removed health penalty.
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− | **Now increases damage taken while active by 15%.
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− | *Persian Persuader
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− | **Removed ammo pickups granting health instead of ammo.
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− | **Added penalties of reduced primary and secondary ammo.
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− | **Ammo pickups now replenish charge.
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− | **Now gains charge meter on hit.
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− | *Quickiebomb Launcher
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− | **Fizzle time increased from 2 seconds to 4 seconds.
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− | *Ullapool Caber
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− | **Base melee damage increased from 35 to 55
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− | **Added 20% fire rate penalty
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− | **Added 100% switch-to time penalty
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− | *Loose Cannon
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− | **Reduced projectile speed (now a visible attribute).
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− | **Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
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− | **Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
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− |
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− | == Engineer ==
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− | *After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again.
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− | *Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine.
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− | *The Jag
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− | **Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
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− | *Rescue Ranger
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− | **Healing per bolt reduced from 75 to 60.
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| | | |
| === Maps === | | === Maps === |
| | | |
− | {| class="wikitable" cellpadding=2 style="text-align:center;"
| + | === Cosmetics === |
− | |- style="height: 20px;"
| |
− | ! class="header" style="background-color:#B27300;" |Name
| |
− | ! class="header" style="background-color:#B27300;" |Picture
| |
− | ! class="header" style="background-color:#B27300;" |Game mode
| |
− | ! class="header" style="background-color:#B27300;" |File name
| |
− | |-
| |
| | | |
− | |style="background-color:#FFA500;" |'''[[Snowycoast]]'''
| + | === Taunts === |
− | | width="100px" |
| |
− | | align="center" |'''[[Payload]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload]]
| |
− | | width="60px" |
| |
− | |-
| |
− | |style="background-color:#FFA500;" |'''[[Vanguard]]'''
| |
− | | width="100px" |
| |
− | | align="center" |'''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
| |
− | | width="60px" |
| |
− | |-
| |
− | |style="background-color:#FFA500;" |'''[[Highpass]]'''
| |
− | | width="100px" | [[File:KOTH_Highpass.jpg|160px|link=Highpass]]
| |
− | | align="center" | '''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
| |
− | | width="60px" | {{code|cp_highpass}}
| |
− | |-
| |
− | |style="background-color:#FFA500;" |'''[[Landfall]]'''
| |
− | | width="100px" |
| |
− | | align="center" |'''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
| |
− | | width="60px" |
| |
− | |}
| |
| | | |
− | === Cosmetics === | + | === Tools === |
| | | |
− | *The Siberian Sweater: a Mercenary-grade Christmas sweater for the Heavy.
| + | === Tweaked Weapons === |
− | *The Hot Heels: Mercenary-grade, team-colored sneakers emblazoned with flames at the heels with a pair of socks for Scout.
| |
− | *Bunnyhopper's Ballistic Vest: a Mercenary-grade bulletproof vest that replaces the Medic's default shirt.
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− | *Chicago Overcoat: a Mercenary-grade buttoned overcoat that replaces the Spy's default suit and tie.
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− | *A Hat to Kill for: a Mercenary-grade double-banded fedora meant to imitate old-fashioned private eyes for the Spy.
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− | *Shin Shredders: Mercenary-grade samurai boots meant to go with the Samur-Eye, Sangu Sleeves, and Bushi-Dou for the Demoman.
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− | *Berlin Brain Bowl: a Mercenary-grade Medic helmet based on the Team Fortress Classic Medic.
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− | *Medical Monarch: a Mercenary-grade jacket and belt emblazed with the Medic's class emblem and fluffed up.
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− | *the Diplomat: a Mercenary-grade Soldier shirt and lapels.
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− | *the Patriot Pesk: a Mercenary-grade Commander cap for Soldier.
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− | *the Gift Bringer: a Commando-grade Santa coat for the Soldier.
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− | *Bonk Battler's Backup: a Commando-grade backpack with the BONK! sign on the back holding a bat and mitt for Scout.
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− | *Winter Backup: a Commando-grade backpack with a wrench and shotgun shells for the Engineer.
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− | *the Chill Chullo: a Commando-grade, team-colored, all-class tuque with a snowflake stitched on the side.
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− | *A Well-Wrapped Hat: an Assassin-grade, all-class tophat wrapped in a gold bow.
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| | | |
| == Gallery == | | == Gallery == |
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| File:Postcard poopyjoe.png | | File:Postcard poopyjoe.png |
| </gallery> | | </gallery> |
| + | |
| + | == External Links == |
| | | |
| {{ToughBreakUpdate Nav}} | | {{ToughBreakUpdate Nav}} |
| {{Major Updates Nav}} | | {{Major Updates Nav}} |