Difference between revisions of "Tough Break Update"
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| aling="center" style="background: #FFFCF7 " | {{Icon item|Warbird Weapons Case|75px}} | | aling="center" style="background: #FFFCF7 " | {{Icon item|Warbird Weapons Case|75px}} | ||
| style="background: #FFFCF7 "| '''{{item link|Warbird Weapons Case}}''' | | style="background: #FFFCF7 "| '''{{item link|Warbird Weapons Case}}''' | ||
+ | |} | ||
+ | |||
+ | ===Tweaked Classes=== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! style="background: #9a909c;" class="header" | <span style="color: white;"> Class | ||
+ | ! style="background: #9a909c;" class="header" | <span style="color: white;"> Changes | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan="3" | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]] | ||
+ | | {{c|+|Added:}} Extinguishing a teammate will now return 20 health to the Pyro. | ||
+ | |- | ||
+ | | {{c|=|Changed:}} Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground | ||
+ | |- | ||
+ | | {{c|+|Changed:}} The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan="4" | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: white;">{{class name|demoman}}</span>]] | ||
+ | | {{c|=|Changed:}} Shield bash now deals damage at all ranges, scaled by distance | ||
+ | |- | ||
+ | | {{c|=|Changed:}} Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted. | ||
+ | |- | ||
+ | | {{c|+|Added:}} Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate) | ||
+ | |- | ||
+ | | {{c|=|Changed:}} All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan="2" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]] | ||
+ | | {{c|-|Added:}} After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan="2" | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]] | ||
+ | | {{c|+|Added:}} Medics now have slightly higher health regeneration when healing a hurt patient | ||
+ | |- | ||
+ | | {{c|+|Changed:}} During setup time, ÜberCharge build rate is now increased by 3x | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]] | ||
+ | | {{c|=|Added:}} The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively | ||
|} | |} | ||
Revision as of 04:19, 18 December 2015
This article is for content released in the update. For the patch itself, see December 17, 2015 Patch.
The Tough Break Update was a major update that introduced 4 new weapon collections, 4 community-created new maps, and 3 new taunts. It introduced the Tough Break Campaign, an event taking place around Smissmass which allows players to compete in 26 skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Update, you must purchase the Tough Break Campaign Pass.
Contents
Additions
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Highpass | King of the Hill |
koth_highpass
| |
Landfall | Capture the Flag |
ctf_landfall
| |
Snowycoast | Payload |
pl_snowycoast
| |
Vanguard | Control Point |
cp_vanguard
|
Cosmetics
Taunts
Demoman |
[[Badpipes|Template:Dictionary/items/badpipes]] | |
Engineer |
Bucking Bronco | |
All classes |
Mannrobics |
Tools
Main article: Tools
Tweaked Classes
Class | Changes |
---|---|
Pyro |
Added: Extinguishing a teammate will now return 20 health to the Pyro. |
Changed: Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground | |
Changed: The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range | |
Demoman |
Changed: Shield bash now deals damage at all ranges, scaled by distance |
Changed: Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted. | |
Added: Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate) | |
Changed: All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range | |
Engineer |
Added: After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again |
Changed: Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine | |
Medic |
Added: Medics now have slightly higher health regeneration when healing a hurt patient |
Changed: During setup time, ÜberCharge build rate is now increased by 3x | |
Spy |
Added: The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively |
Tweaked Weapons
Gallery
External Links
|