Difference between revisions of "Community Highpass strategy"
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=== {{class link|Engineer}} === | === {{class link|Engineer}} === |
Revision as of 06:31, 11 May 2016
This article discusses community strategy for Highpass.
Community Highpass strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Industrial, desert |
Setting: | Daylight, sunny |
Map Photos | |
Contents
General strategy
- The map is very open, so maneuverability is a big advantage.
- Keep in mind the medium sized health pack under the control point.
Class-specific strategy
Scout
- The Scout is great for this map. His double jump can get him from the bridge to almost anywhere, and the open nature of the capture point enables his trademake "hit and run" attacks.
- The Soda Popper is a great option here, as you can jump most of the way across the map.
Soldier
- Rocket jumping is great for the Soldier. He can get a bird's eye view of most of the map, and there are very few hiding spots. The Air Strike works wonders here.
Pyro
- A Pyro with a Flare Gun can annoy almost any stationary target in themiddle of the battlefield.
- Flanking can be a bit difficult, but if you go through one of the side cabins, you should be able to get behind the fray without taking too much damage.
- Spies love this map, so you should be constantly checking everyone.
Demoman
- Demomen don't usually get much love on this map. The Sticky Jumper and the B.A.S.E. Jumper with a melee weapon of choice could do a fair bit of damage.
- Your grenades can be used to clear off the capture point, and to harass enemy Snipers on the balcony.
Heavy
- Can be used as a minor annoyance or a pocket.
- The Tomislav is recommended.