Difference between revisions of "Jungle Inferno ConTracker"

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(I want to work on more images for the article. But, I wanted to upload these to see if I have the corners properly transparent (Specifically the Pit of Death Contract in the Gallery).)
(Trying to link into contract pages in this whole Contract thing.)
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The '''Jungle Inferno ConTracker''' is a [[PDA]] that lets players select and track their available Contracts, including, presently, the Mercenary Park Contracts of the [[Jungle Inferno Campaign]] (if the player has purchased the [[Jungle Inferno Campaign Pass]]), free Pyroland Contracts, and the Halloween Contracts of [[Scream Fortress IX]]. This Item can also function as an all-class equippable badge.
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The '''Jungle Inferno ConTracker''' is a [[PDA]] that lets players select and track their available Contracts, including, presently, the premium Mercenary Park Contracts of the [[Jungle Inferno Campaign]] (if the player has purchased the [[Jungle Inferno Campaign Pass]]), free [[Scream Fortress IX Contracts#Pyroland Contracts|Pyroland Contracts]], and the [[Scream Fortress IX Contracts|Halloween Contracts]] of [[Scream Fortress IX]]. This Item can also function as an all-class equippable badge.
  
 
Using this tool, players may browse through available Contracts, view completion rewards, select personalized contract paths, and consider both primary and bonus contract objectives. If the ConTracker is equipped in a player's [[Action items|Action slot]], opening the contracts drawer ([[List of default keys|default key]]: {{key|F2}}) will play a unique animation in game.
 
Using this tool, players may browse through available Contracts, view completion rewards, select personalized contract paths, and consider both primary and bonus contract objectives. If the ConTracker is equipped in a player's [[Action items|Action slot]], opening the contracts drawer ([[List of default keys|default key]]: {{key|F2}}) will play a unique animation in game.
  
== Instructions ==
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== ConTracker Instructions ==
 
When started from either the [[Main menu|Main Menu]] or from the Tracker Item in the player's [[Backpack]], the root menu menu of the ConTracker shows all contract sets that are active at that time.  
 
When started from either the [[Main menu|Main Menu]] or from the Tracker Item in the player's [[Backpack]], the root menu menu of the ConTracker shows all contract sets that are active at that time.  
 
* When started for the first time, the ConTracker presents a Welcome screen with a brief information menu and a start button.
 
* When started for the first time, the ConTracker presents a Welcome screen with a brief information menu and a start button.

Revision as of 19:44, 29 October 2017

The Jungle Inferno ConTracker is a PDA that lets players select and track their available Contracts, including, presently, the premium Mercenary Park Contracts of the Jungle Inferno Campaign (if the player has purchased the Jungle Inferno Campaign Pass), free Pyroland Contracts, and the Halloween Contracts of Scream Fortress IX. This Item can also function as an all-class equippable badge.

Using this tool, players may browse through available Contracts, view completion rewards, select personalized contract paths, and consider both primary and bonus contract objectives. If the ConTracker is equipped in a player's Action slot, opening the contracts drawer (default key: F2) will play a unique animation in game.

ConTracker Instructions

When started from either the Main Menu or from the Tracker Item in the player's Backpack, the root menu menu of the ConTracker shows all contract sets that are active at that time.

  • When started for the first time, the ConTracker presents a Welcome screen with a brief information menu and a start button.
  • Premium Contracts require a purchased Campaign Pass to activate; free Contracts do not.
  • Selecting a contract set opens a chart that navigates all Contracts in that set.


Choosing Contracts

Players use the ConTracker to navigate and chose Contracts to activate.

  • The ConTracker navigation chart shows nodes that offer various Contracts.
    • Orange nodes are unlocked Contracts; the player has completed all requirements to activate them. Grey nodes are locked Contracts; requirements have not been met.
    • Each node gives the title of the contract and indicates the rewards for that contract (currency signs ($) for Blood Money and/or a cube for an Item).
    • Each node indicates how many Stars are required to activate the Contract: each Contract consumes zero, one, or more Stars the first time it is activated (Read Contract Turn-in below).
    • Three arcs encircle each Contract node, one arc for each of the Contract's three Objectives. Orange arcs indicate completed Objectives.
  • Clicking on a node opens a Contract for reading, showing the Reward it offers and listing its one Primary and two Bonus Objectives, as well as any progress the player has made on those Objectives. Click ‘Activate’ to take on a Contract.
    • A player may have one Contract activated at a time.
    • A player may switch between Contracts without turning them in; for example, switching between offensive and defensive Contracts between rounds of Attack/Defend games (Read Contract Progress below).
    • A player may change the Active Contract at any time except during combat: the Active Contract may be changed while Waiting for Players and during Setup and Humiliation, but the Contract cannot be changed once a round starts. Pick the right Contract before fighting starts.


Contract Progress
ConTracker HUD showing saved (white) and unsaved (orange) progress on Primary Objective.
ConTracker HUD message that the Contract may be turned in after the current round is finished.

Players may make progress on their Contracts in Casual matches.

  • Completing an Objective earns the player Contract Points (CP) that are counted on the Tracker Item in the player's Backpack.
  • When a player is in a game, the Contract HUD shows the Active Contract and progress against the Objectives. A progress bar in the HUD indicates progress against the Primary Objective. The white segment is progress that was completed and saved. The grey-orange segment is the progress made so far in the present game round. That grey-orange progress is what the player looses if the game is abandoned. Players must finish a round to save that progress!
  • Progress on the Active Contract can be blocked in certain conditions. Examples:
    • Progress is blocked on offense Contracts when the player is on defense and on defense Contracts when the player is on offense.
    • Progress is blocked if the player is not on the map specified for the Contract.
    • Progress is blocked if the player is not playing the class or classes specified for the Contract.


Contract Turn-in

Players use the ConTracker to turn-in completed Contracts.

  • Once a player has completed the Primary Objective for a Contract, the player may turn in the Contract to get rewards and Stars.
    • One Star is awarded once for each Objective completed at turn in. The Star for an unfinished Bonus Objective may be obtained later by reactivating the Contract, completing that Bonus Objective, and turning that Contract in again.
    • Players use Stars to activate more Contracts. Some Contracts require more than one Star to activate, so there may be some Contracts in a set that cannot be activated by players who only complete Primary Objectives!
  • Turning in a Contract with incomplete Bonus Objectives does not prevent future completion of those Objectives (as long as the contract set is still active). A player may reactivate partially completed Contracts, at no cost, after the Contract was turned in.

Blood Money

Blood Money is currency awarded to players who turn in certain Contracts with the Primary Objective completed. If Blood Money is listed as a reward for a Contract, the player receives the listed amount when the Contract is turned in. Blood Money may be used to purchase certain items, e.g., merchandise available in the Mercenary Park Gift Shop.

Leveling Up

The ConTracker starts at Gravel quality and is leveled up at 2500, 5000, and 6840 Contract Points. When equipped in the Action slot, the model of the ConTracker will change to reflect its status.

Level 1 Gravel Jungle Inferno ConTracker Gravel Jungle Inferno ConTracker
Level 2
(2500 CP)
Bronze Jungle Inferno ConTracker Bronze Jungle Inferno ConTracker
Level 3
(5000 CP)
Silver Jungle Inferno ConTracker Silver Jungle Inferno ConTracker
Level 4
(6840 CP)
Australium Jungle Inferno ConTracker Australium Jungle Inferno ConTracker

Update history

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • The Contracts Drawer has been replaced with the ConTracker, a state-of-the-art PDA.

October 20, 2017 Patch #2

  • Fixed the ConTracker UI not working properly in DirectX 8.
  • Fixed being able to select a style for the ConTracker in the loadout screen.

Gallery