Difference between revisions of "Sniper weapons (competitive)/es"
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! class="header" | Daño de [[Critical hits/es|Golpe Crítico]] | ! class="header" | Daño de [[Critical hits/es|Golpe Crítico]] | ||
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! style="background-color:#FFF4CC;" | [[Sydney Sleeper/es|Adormecedor de Sídney]] <br>{{Item icon|Sydney Sleeper}} | ! style="background-color:#FFF4CC;" | [[Sydney Sleeper/es|Adormecedor de Sídney]] <br>{{Item icon|Sydney Sleeper}} | ||
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! class="header" | Arma | ! class="header" | Arma |
Revision as of 20:51, 16 May 2019
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El mundillo competitivo cambia y evoluciona con el paso del tiempo, puedes encontrar información desactualizada.
El Sniper se especializa en la negación de áreas a largo alcance. Es frecuentemente utilizado para obtener un pick contra el Medic en caso de tablas. Inflinge una buena cantidad de daño a corta distancia, pero no lo suficiente como para igualar a otras clases.
Arma Primaria
Las armas primarias del Sniper son su fuente principal de daño, y constituyen su única forma de daño a largo alcance. Todos los rifles del Sniper se pueden cargar para aumentar el daño, y todas excepto el Adormecedor de Sídney pueden dar disparos a la cabeza para garantizar golpes críticos. El Cazador es la única arma que no muestra un punto mientras usas la mira. El Rifle de Francotirador, el Adormecedor de Sídney, el Asesino a Sueldo y la Ganga del Bazar pueden disparar sin usar la mira, causando un disparo preciso pero con poco daño.
Rifle de Francotirador
El Rifle de Francotirador proporciona la fuente de daño más simple. Puede matar a cualquier enemigo con un disparo a la cabeza a carga completa y puede causar un daño significativo con un disparo al cuerpo. El AWPa Cabezas tiene las mismas estadísticas que el Rifle de Francotirador.
Arma | Daño | Daño de Golpes Críticos | Tiempo de función | Especial |
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Rifle de Francotirador |
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Debajo se muestra la disponibilidad del Rifle de Francotirador en el modo competitivo 6v6.
Arma | Lista de armas permitidas en 6v6 |
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Rifle de Francotirador |
Permitido |
Cazador
El Cazador está diseñado para un combate a medio alcance. Está afectado por la gravedad, pero dispara más rápido que el Rifle de Francotirador. Tiene un límite de carga completa, el cual si se mantiene por más de 5.0 segundos perderá su precisión, tiene menos munición a comparación que el Rifle de Francotirador. El compuesto Fortificado tiene las mísmas estadísticas que el Cazador.
Arma | Daño | Daño de Golpe Crítico | Tiempo de Función | Especial |
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Cazador |
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Debajo se muestra la disponibilidad del Cazador en el modo competitivo 6v6.
Arma | Lista de armas permitidas en 6v6 |
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Cazador |
Permitido |
Adormecedor de Sídney
El Adormecedor de Sídney provee una fuerte base de apoyo para el equipo. Sacrifica la habilidad de dar disparos a la cabeza con el beneficio de aplicar fraskungfú al impactar al objetivo. Tiene una carga 25% más rápida a diferencia del Rifle de Francotirador.
Arma | Daño | Daño de Golpe Crítico | Tiempos de función | Habilidad especial |
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Adormecedor de Sídney |
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Debajo se muestra la disponibilidad del Cazador en el modo competitivo 6v6.
Arma | Lista de armas permitidas en 6v6 |
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Adormecedor de Sídney |
Prohibido |
Ganga del Bazar
La Ganga del Bazar tiene una velocidad de carga inicialmente lento, el cual incrementa con cada muerte por disparo a la cabeza. Tiene un contador de cabezas y su máximo son hasta 7.
Arma | Daño | Daño de Golpes Críticos | Tiempo de función | Habilidad especial |
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Ganga del Bazar |
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Debajo se muestra la disponibilidad de la Ganga del Bazar en el modo competitivo 6v6.
Arma | Lista de armas permitidas en 6v6 |
---|---|
Ganga del Bazar |
Permitido |
Machina
The Machina adds damage and piercing on full charge, but reveals the Sniper's location and prevents no-scopes. The Shooting Star has the same stats as the Machina.
Weapon | Damage | Critical Damage | Function Times | Special |
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Machina |
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Below is a table displaying the availability of the Machina in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Machina |
Banned |
Hitman's Heatmaker
The Hitman's Heatmaker provides a combo system on kills and assists which grants a speedier charge time and no need to reload while active. This comes at the cost of a 20% damage penalty on bodyshots.
Weapon | Damage | Critical Damage | Function Times | Special |
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Hitman's Heatmaker |
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Below is a table displaying the availability of the Hitman's Heatmaker in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Hitman's Heatmaker |
Allowed |
Primary Weapon Usage
The Sydney Sleeper and the Huntsman are uncommon choices, due to an overall reduced damage output, but can be useful to assist the team. The stock Sniper Rifle deals consistent long-range damage, and can kill most classes with a quick headshot. The Bazaar Bargain is good for a Sniper who can hit headshots consistently, thus ramping up the charge rate. The Machina is useful for dealing increased damage, or for getting multiple kills with a single shot. The Hitman's Heatmaker is good for extremely accurate Snipers, since consistent headshots can eliminate unscoping completely (at the cost of revealing your location). Snipers, due to their situational use, tend to go for the stock Sniper Rifle for quick and consistent damage without having to reveal their position.
Secondary Weapon
The Sniper deals the majority of his damage with his primary, but his secondary weapon can provide some key medium range combat damage.
SMG
The stock Submachine Gun deals strong damage at medium and close range, and can help the Sniper survive an encounter with a Scout.
Weapon | Damage | Critical Damage | Function Times | Special |
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SMG |
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Below is a table displaying the availability of the SMG in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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SMG |
Allowed |
The Cleaner's Carbine
The Cleaner's Carbine functions similiarly to the stock Submachine Gun. It sacrifices 20% of it's clip size and 25% of it's firing speed for the ability to activate mini-crits for 8 seconds when needed.
Weapon | Damage | Critical Damage | Function Times | Special |
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Cleaner's Carbine |
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Below is a table displaying the availability of the Cleaner's Carbine in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Cleaner's Carbine |
Allowed |
Jarate
Jarate does not deal any immediate damage, but makes any normal damage dealt to coated players become Mini-crits.
Weapon | Damage | Critical Damage | Function Times | Special |
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Jarate |
N/A | N/A |
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Below is a table displaying the availability of the Jarate in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Jarate |
Banned |
Razorback
The Razorback saves the Sniper from one backstab attempt from a Spy. It temporarily disables the Spy's knife after the stab.
Weapon | Damage | Critical Damage | Function Times | Special |
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Razorback |
N/A | N/A |
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Below is a table displaying the availability of the Razorback in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Razorback |
Allowed |
Darwin's Danger Shield
The Darwin's Danger Shield provides the Sniper with 50% fire damage resistance, and makes him immune to the effects of afterburn.
Weapon | Damage | Critical Damage | Function Times | Special |
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Darwin's Danger Shield |
N/A | N/A | N/A |
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Below is a table displaying the availability of the Darwin's Danger Shield in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Darwin's Danger Shield |
Allowed |
Cozy Camper
The Cozy Camper prevents the player's scoped view from jumping when they take damage, however only with full charge. It regenerates the wearer's health by +1 per second, slowly increasing to +4 health per second when no damage is taken.
Weapon | Damage | Critical Damage | Function Times | Special |
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Cozy Camper |
N/A | N/A | N/A |
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Below is a table displaying the availability of the Cozy Camper in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Cozy Camper |
Allowed |
Secondary Weapon Usage
The stock Submachine Gun provides high damage output at close range, making it a strong option to deal with enemies. Jarate can help a push if it hits multiple enemies, and the Razorback and Darwin's Danger Shield provide more passive effects which are rarely useful in competitive play (but can save your life in some situations). The Cozy Camper is useful for increasing survivability, making for a more aggressive Sniper play style. The stock Submachine Gun provides the Sniper with better deathmatch capabilities, and is thus a popular choice in competitive play.
Melee Weapon
The Sniper's melee weapon is rarely used, but deals damage in a pinch.
Kukri
The stock Kukri deals standard damage, and can have use if out of ammo.
Weapon | Damage | Critical Damage | Function Times | Special |
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Kukri |
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Below is a table displaying the availability of the Kukri in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Kukri |
Allowed |
Tribalman's Shiv
The Tribalman's Shiv deals reduced initial damage, but comes with a bleeding effect. With the initial damage and bleeding combined, it deals more damage in a single hit than the Kukri, unless the victim finds a source of healing fast enough.
Weapon | Damage | Critical Damage | Function Times | Special |
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Tribalman's Shiv |
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Below is a table displaying the availability of the Tribalman's Shiv in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Tribalman's Shiv |
Allowed |
Bushwacka
The Bushwacka deals critical damage where it would normally deal mini-crit damage. The Sniper takes an additional 20% damage while the Bushwacka is active.
Weapon | Damage | Critical Damage | Function Times | Special |
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Bushwacka |
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Below is a table displaying the availability of the Bushwacka in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Bushwacka |
Allowed |
Shahanshah
The Shahanshah deals increased damage when the Sniper is below 50% health, and reduced damage when he is above 50% health.
Weapon | Damage | Critical Damage | Function Times | Special |
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Shahanshah |
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Below is a table displaying the availability of the Shahanshah in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Shahanshah |
Allowed |
Melee Weapon Usage
Sniper melee usage is rare, but often effective. The stock Kukri deals little damage compared to others, and is rarely useful. The Tribalman's Shiv can deal great damage to a Scout or Soldier who cannot get back to their Medic in time, whereas the Bushwacka deals immense damage in combination with Jarate, but means the Sniper dies very fast to a Pyro. The Shahanshah can deal immense damage to an unsuspecting player if the Sniper is at low health, but if confronted when at high health is a detriment. Most Snipers use the Shiv for increased overall damage, or use the Bushwacka, counting on the rarity of Pyros.
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