Difference between revisions of "December 17, 2010 Patch"

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(only because RJackson was busy)
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| source = http://store.steampowered.com/news/4812/
 
| source = http://store.steampowered.com/news/4812/
 
| source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 
| source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 +
| update = Australian Christmas
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| updatelink = http://www.teamfortress.com/australianchristmas/
  
 
| before = [[December 13, 2010 Patch]]
 
| before = [[December 13, 2010 Patch]]

Revision as of 19:57, 18 December 2010

Official update page: Australian Christmas

Patch notes

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Improved sv_pure:
    • Materials / Models / Sounds / Animations are more comprehensively protected.
    • Switched from CRC to MD5 hashes for stronger per-file validation.
    • Fixed some issues between custom files and server whitelists over level changes.
  • Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library

Team Fortress 2

Undocumented changes

  • Removed (non-functioning) slowdown effect from The Shortstop.
  • Updated localization files.
  • Rate of fire of the Medic's Syringe Gun was increased.
  • Holy Mackerel client view is altered to continually face the player.