Difference between revisions of "December 17, 2010 Patch"

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(you also missed this, herp)
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* A new loading screen has been added, showing screenshots and duel statistics, (or in the case of community maps, donations).
 
* A new loading screen has been added, showing screenshots and duel statistics, (or in the case of community maps, donations).
 
* [[Bonk! Atomic Punch]] now defaults to the primary weapon instead of the melee weapon when used.
 
* [[Bonk! Atomic Punch]] now defaults to the primary weapon instead of the melee weapon when used.
 +
* Added the [[Backpack Expander]].
 +
* Added jigglebones to the lid of the [[Treasure Hat]].
 
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* Added the [[Backpack Expander]].
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{{Languages}}
 
{{Languages}}

Revision as of 01:44, 19 December 2010

Official update page: Australian Christmas

Patch notes

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Improved sv_pure:
    • Materials / Models / Sounds / Animations are more comprehensively protected.
    • Switched from CRC to MD5 hashes for stronger per-file validation.
    • Fixed some issues between custom files and server whitelists over level changes.
  • Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library

Team Fortress 2

Undocumented changes

  • Removed (non-functioning) slowdown effect from The Shortstop.
  • Updated localization files.
  • Rate of fire of the Medic's Syringe Gun was increased.
  • Holy Mackerel client view is altered to continually face the player.
  • A new loading screen has been added, showing screenshots and duel statistics, (or in the case of community maps, donations).
  • Bonk! Atomic Punch now defaults to the primary weapon instead of the melee weapon when used.
  • Added the Backpack Expander.
  • Added jigglebones to the lid of the Treasure Hat.