Difference between revisions of "December 17, 2010 Patch"

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* Added the laser attachment to the world view of the [[Scottish Resistance]].
 
* Added the laser attachment to the world view of the [[Scottish Resistance]].
 
* Mirrored the [[Scottish Resistance]] first person viewmodel to the correct side.
 
* Mirrored the [[Scottish Resistance]] first person viewmodel to the correct side.
}}
 
  
{{Languages}}
 
  
 
===Bugs===
 
===Bugs===
 
* [[CP_Steel]] breaks, a error in Console reading "too many models".
 
* [[CP_Steel]] breaks, a error in Console reading "too many models".
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{{Languages}}

Revision as of 05:27, 20 December 2010

{{Patch layout

| source = http://store.steampowered.com/news/4812/ | source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | update = Australian Christmas | updatelink = http://www.teamfortress.com/australianchristmas/

| before = December 13, 2010 Patch | after = N/A

| notes =

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Improved sv_pure:
    • Materials / Models / Sounds / Animations are more comprehensively protected.
    • Switched from CRC to MD5 hashes for stronger per-file validation.
    • Fixed some issues between custom files and server whitelists over level changes.
  • Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library

Team Fortress 2

Undocumented changes

  • Removed (non-functioning) slowdown effect from The Shortstop.
  • Updated localization files.
  • Holy Mackerel client view is altered to continually face the player.
  • A new loading screen has been added, showing screenshots and duel statistics, (or in the case of community maps, donations).
  • Bonk! Atomic Punch now defaults to the primary weapon instead of the melee weapon when used.
  • Added jigglebones to the lid of the Treasure Hat.
  • Added the Backpack Expander.
  • Added the laser attachment to the world view of the Scottish Resistance.
  • Mirrored the Scottish Resistance first person viewmodel to the correct side.


Bugs

  • CP_Steel breaks, a error in Console reading "too many models".