Difference between revisions of "Stock weapons"

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m (Auto: patchNameLinkFilter (Review RC#2705364))
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{{TOC limit|2}}
 
{{TOC limit|2}}
  
=={{Class link|Scout}}==
+
== {{Class link|Scout}} ==
  
 
{{to top}}
 
{{to top}}
===Primary===
+
=== Primary ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Scattergun}}
 
! {{Table icon|Scattergun}}
| align="center" | {{Icon killicon|weapon=Scattergun}}
+
| {{Icon killicon|weapon=Scattergun}}
 
| 6
 
| 6
 
| 32
 
| 32
Line 32: Line 32:
 
|}
 
|}
  
===Secondary===
+
=== Secondary ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Pistol}}
 
! {{Table icon|Pistol}}
| align="center" | {{Icon killicon|weapon=Pistol}}
+
| {{Icon killicon|weapon=Pistol}}
 
| 12
 
| 12
 
| 36
 
| 36
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|}
 
|}
  
===Melee===
+
=== Melee ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Bat}}
 
! {{Table icon|Bat}}
| align="center" | {{Icon killicon|weapon=Bat}}
+
| {{Icon killicon|weapon=Bat}}
 
| 0.5 seconds
 
| 0.5 seconds
 
| 35
 
| 35
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|}
 
|}
  
=={{Class link|Soldier}}==
+
== {{Class link|Soldier}} ==
  
 
{{to top}}
 
{{to top}}
===Primary===
+
=== Primary ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Rocket Launcher}}
 
! {{Table icon|Rocket Launcher}}
| align="center" | {{Icon killicon|weapon=Rocket Launcher}}
+
| {{Icon killicon|weapon=Rocket Launcher}}
 
| 4
 
| 4
 
| 20
 
| 20
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|}
 
|}
  
===Secondary===
+
=== Secondary ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Shotgun}}
 
! {{Table icon|Shotgun}}
| align="center" | {{Icon killicon|weapon=Shotgun}}
+
| {{Icon killicon|weapon=Shotgun}}
 
| 6
 
| 6
 
| 32
 
| 32
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|}
 
|}
  
===Melee===
+
=== Melee ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Shovel}}
 
! {{Table icon|Shovel}}
| align="center" | {{Icon killicon|weapon=Shovel}}
+
| {{Icon killicon|weapon=Shovel}}
 
| 0.8 seconds
 
| 0.8 seconds
 
| 65
 
| 65
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|}
 
|}
  
=={{Class link|Pyro}}==
+
== {{Class link|Pyro}} ==
  
 
{{to top}}
 
{{to top}}
===Primary===
+
=== Primary ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Flamethrower}}
 
! {{Table icon|Flamethrower}}
| align="center" | {{Icon killicon|weapon=Flamethrower}}
+
| {{Icon killicon|weapon=Flamethrower}}
 
| 200
 
| 200
 
| N/A
 
| N/A
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|}
 
|}
  
===Secondary===
+
=== Secondary ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Shotgun}}
 
! {{Table icon|Shotgun}}
| align="center" | {{Icon killicon|weapon=Shotgun}}
+
| {{Icon killicon|weapon=Shotgun}}
 
| 6
 
| 6
 
| 32
 
| 32
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|}
 
|}
  
===Melee===
+
=== Melee ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Fire Axe}}
 
! {{Table icon|Fire Axe}}
| align="center" | {{Icon killicon|weapon=Fire Axe}}
+
| {{Icon killicon|weapon=Fire Axe}}
 
| 0.8 seconds
 
| 0.8 seconds
 
| 65
 
| 65
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|}
 
|}
  
=={{Class link|Demoman}}==
+
== {{Class link|Demoman}} ==
  
 
{{to top}}
 
{{to top}}
===Primary===
+
=== Primary ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Grenade Launcher}}
 
! {{Table icon|Grenade Launcher}}
| align="center" | {{Icon killicon|weapon=Grenade Launcher}}
+
| {{Icon killicon|weapon=Grenade Launcher}}
 
| 4
 
| 4
 
| 16
 
| 16
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|}
 
|}
  
===Secondary===
+
=== Secondary ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Stickybomb Launcher}}
 
! {{Table icon|Stickybomb Launcher}}
| align="center" | {{Icon killicon|weapon=Stickybomb Launcher}}
+
| {{Icon killicon|weapon=Stickybomb Launcher}}
 
| 8
 
| 8
 
| 24
 
| 24
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|}
 
|}
  
===Melee===
+
=== Melee ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Bottle}}
 
! {{Table icon|Bottle}}
| align="center" | {{Icon killicon|weapon=Bottle}}
+
| {{Icon killicon|weapon=Bottle}}
 
| 0.8 seconds
 
| 0.8 seconds
 
| 65
 
| 65
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|}
 
|}
  
=={{Class link|Heavy}}==
+
== {{Class link|Heavy}} ==
  
 
{{to top}}
 
{{to top}}
===Primary===
+
=== Primary ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Minigun}}
 
! {{Table icon|Minigun}}
| align="center" | {{Icon killicon|weapon=Minigun}}
+
| {{Icon killicon|weapon=Minigun}}
 
| 200
 
| 200
 
| N/A
 
| N/A
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|}
 
|}
  
===Secondary===
+
=== Secondary ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Shotgun}}
 
! {{Table icon|Shotgun}}
| align="center" | {{Icon killicon|weapon=Shotgun}}
+
| {{Icon killicon|weapon=Shotgun}}
 
| 6
 
| 6
 
| 32
 
| 32
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|}
 
|}
  
===Melee===
+
=== Melee ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Fists}}
 
! {{Table icon|Fists}}
| align="center" | {{Icon killicon|weapon=Fists}}
+
| {{Icon killicon|weapon=Fists}}
 
| 0.8 seconds
 
| 0.8 seconds
 
| 65
 
| 65
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|}
 
|}
  
=={{Class link|Engineer}}==
+
== {{Class link|Engineer}} ==
  
 
{{to top}}
 
{{to top}}
===Primary===
+
=== Primary ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Shotgun}}
 
! {{Table icon|Shotgun}}
| align="center" | {{Icon killicon|weapon=Shotgun}}
+
| {{Icon killicon|weapon=Shotgun}}
 
| 6
 
| 6
 
| 32
 
| 32
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|}
 
|}
  
===Secondary===
+
=== Secondary ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Pistol}}
 
! {{Table icon|Pistol}}
| align="center" | {{Icon killicon|weapon=Pistol}}
+
| {{Icon killicon|weapon=Pistol}}
 
| 12
 
| 12
 
| 200
 
| 200
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|}
 
|}
  
===Melee===
+
=== Melee ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Wrench}}
 
! {{Table icon|Wrench}}
| align="center" | {{Icon killicon|weapon=Wrench}}
+
| {{Icon killicon|weapon=Wrench}}
 
| 0.8 seconds
 
| 0.8 seconds
 
| 65
 
| 65
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|}
 
|}
  
===PDA===
+
=== PDA ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="25%" | Item
 
! class="header" width="25%" | Item
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|}
 
|}
  
=={{Class link|Medic}}==
+
== {{Class link|Medic}} ==
  
 
{{to top}}
 
{{to top}}
===Primary===
+
=== Primary ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Syringe Gun}}
 
! {{Table icon|Syringe Gun}}
| align="center" | {{Icon killicon|weapon=Syringe Gun}}
+
| {{Icon killicon|weapon=Syringe Gun}}
 
| 40
 
| 40
 
| 150
 
| 150
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|}
 
|}
  
===Secondary===
+
=== Secondary ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|}
 
|}
  
===Melee===
+
=== Melee ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Bonesaw}}
 
! {{Table icon|Bonesaw}}
| align="center" | {{Icon killicon|weapon=Bonesaw}}
+
| {{Icon killicon|weapon=Bonesaw}}
 
| 0.8 seconds
 
| 0.8 seconds
 
| 65
 
| 65
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|}
 
|}
  
=={{Class link|Sniper}}==
+
== {{Class link|Sniper}} ==
  
 
{{to top}}
 
{{to top}}
===Primary===
+
=== Primary ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Sniper Rifle}}
 
! {{Table icon|Sniper Rifle}}
| align="center" | {{Icon killicon|weapon=Sniper Rifle}}
+
| {{Icon killicon|weapon=Sniper Rifle}}
 
| 25
 
| 25
 
| N/A
 
| N/A
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|}
 
|}
  
===Secondary===
+
=== Secondary ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Submachine Gun}}
 
! {{Table icon|Submachine Gun}}
| align="center" | {{Icon killicon|weapon=Submachine Gun}}
+
| {{Icon killicon|weapon=Submachine Gun}}
 
| 25
 
| 25
 
| 75
 
| 75
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|}
 
|}
  
===Melee===
+
=== Melee ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Kukri}}
 
! {{Table icon|Kukri}}
| align="center" | {{Icon killicon|weapon=Kukri}}
+
| {{Icon killicon|weapon=Kukri}}
 
| 0.8 seconds
 
| 0.8 seconds
 
| 65
 
| 65
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|}
 
|}
  
=={{Class link|Spy}}==
+
== {{Class link|Spy}} ==
  
 
{{to top}}
 
{{to top}}
===Secondary===
+
=== Secondary ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Revolver}}
 
! {{Table icon|Revolver}}
| align="center" | {{Icon killicon|weapon=Revolver}}
+
| {{Icon killicon|weapon=Revolver}}
 
| 6
 
| 6
 
| 24
 
| 24
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|}
 
|}
  
===Melee===
+
=== Melee ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Knife}}
 
! {{Table icon|Knife}}
| align="center" | {{Icon killicon|weapon=Knife}}
+
| {{Icon killicon|weapon=Knife}}
 
| 0.8 seconds
 
| 0.8 seconds
 
| 40
 
| 40
Line 605: Line 605:
 
|}
 
|}
  
===PDA===
+
=== PDA ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="25%" | Item
 
! class="header" width="25%" | Item
Line 626: Line 626:
 
|}
 
|}
  
===Building===
+
=== Building ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|-
 
|-
 
! {{Table icon|Electro Sapper}}
 
! {{Table icon|Electro Sapper}}
| align="center" | {{Icon killicon|weapon=Electro Sapper}}
+
| {{Icon killicon|weapon=Electro Sapper}}
 
| 150HP = 7 sec.
 
| 150HP = 7 sec.
 
| 180HP = 8 sec.
 
| 180HP = 8 sec.
Line 645: Line 645:
 
|}
 
|}
  
=={{Class link|All Classes}}==
+
== {{Class link|All Classes}} ==
  
 
{{to top}}
 
{{to top}}
===Action===
+
=== Action ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="25%" | Item
 
! class="header" width="25%" | Item
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|-
 
|-
 
! rowspan=10 | {{Table icon|Spellbook Magazine}}
 
! rowspan=10 | {{Table icon|Spellbook Magazine}}
| align="center" | [[File:Fireball kill icon.png]]
+
| [[File:Fireball kill icon.png]]
 
| rowspan=10 | Enables the class to cast [[magic spells]].
 
| rowspan=10 | Enables the class to cast [[magic spells]].
 
|-
 
|-
| align="center" | [[File:Teleport kill icon.png]]
+
| [[File:Teleport kill icon.png]]
 
|-
 
|-
| align="center" | [[File:Killicon superjump.png]]
+
| [[File:Killicon superjump.png]]
 
|-
 
|-
| align="center" | [[File:Batball kill icon.png]]
+
| [[File:Batball kill icon.png]]
 
|-
 
|-
| align="center" | [[File:Pumpkin MIRV kill icon.png]]
+
| [[File:Pumpkin MIRV kill icon.png]]
 
|-
 
|-
| align="center" | [[File:MONOCULUS kill icon.png]]
+
| [[File:MONOCULUS kill icon.png]]
 
|-
 
|-
| align="center" | [[File:Killicon skeletons.png]]
+
| [[File:Killicon skeletons.png]]
 
|-
 
|-
| align="center" | [[File:Tesla Bolt kill icon.png]]
+
| [[File:Tesla Bolt kill icon.png]]
 
|-
 
|-
| align="center" | [[File:Meteor Shower kill icon.png]]
+
| [[File:Meteor Shower kill icon.png]]
 
|-
 
|-
| align="center" | [[File:Minify kill icon.png]]
+
| [[File:Minify kill icon.png]]
 
|-
 
|-
 
! {{Table icon|Grappling Hook}}
 
! {{Table icon|Grappling Hook}}
| align="center" | [[File:Killicon skull.png]]
+
| [[File:Killicon skull.png]]
 
| Allows the class to use the grappling hook in [[Mannpower]].
 
| Allows the class to use the grappling hook in [[Mannpower]].
 
|-
 
|-
Line 683: Line 683:
 
|  
 
|  
 
| Allows the use of power ups in [[Mann vs. Machine]]. ('''Note:''' this was previously an achievement-only item until the {{Patch name|2|29|2016}} and can also be [[Crafting|crafted]].)
 
| Allows the use of power ups in [[Mann vs. Machine]]. ('''Note:''' this was previously an achievement-only item until the {{Patch name|2|29|2016}} and can also be [[Crafting|crafted]].)
|-
 
 
|}
 
|}
  
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Lists]]
 
[[Category:Lists]]

Revision as of 21:38, 21 March 2020

Stock weapons are the default weapons available to all players upon launching the game for the first time. Stock weapons are the default loadout for each class, and are the original set of weapons introduced with the first release of Team Fortress 2. Stock weapons have the Normal quality, however, customizing a Stock weapon with a Name or Description Tag will create a Unique quality variant.

When the item system is unavailable or down, custom loadouts cannot be used and the player can only make use of the Stock weapons.

Leaderboard class scout.png Scout

[↑ to top]

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Scattergun
Scattergun
Killicon scattergun.png 6 32 85-105 10-40 3-10 180

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Pistol
Pistol
Killicon pistol.png 12 36 20-22 10-15 8-9 45

Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Bat
Bat
Killicon bat.png 0.5 seconds 35 105

Leaderboard class soldier.png Soldier

[↑ to top]

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Rocket Launcher
Rocket Launcher
Killicon rocket launcher.png 4 20 105-112 50-90 45-60 270 (D/H)

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Shotgun
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180

Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Shovel
Shovel
Killicon shovel.png 0.8 seconds 65 195

Leaderboard class pyro.png Pyro

[↑ to top]

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Flamethrower
Flame Thrower
Killicon flame thrower.png 200 N/A 6.2 per particle (D/D) 3.72 per particle (D/D) (M/R) N/A 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Shotgun
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180

Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Fire Axe
Fire Axe
Killicon fire axe.png 0.8 seconds 65 195

Leaderboard class demoman.png Demoman

[↑ to top]

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Grenade Launcher
Grenade Launcher
Killicon grenade launcher.png 4 16 64-110 (D/H) 64-110 (D/H) 64-110 (D/H) 280-300 (D/H)

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Stickybomb Launcher
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 74-153 74-153 74-153 353 (Point Blank)

Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Bottle
Bottle
Killicon bottle.png 0.8 seconds 65 195

Leaderboard class heavy.png Heavy

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Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Minigun
Minigun
Killicon minigun.png 200 N/A 50-54 5-30 5-10 108 (27 per bullet)

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Shotgun
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180

Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Fists
Fists
Killicon fists.png 0.8 seconds 65 195

Leaderboard class engineer.png Engineer

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Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Shotgun
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Pistol
Pistol
Killicon pistol.png 12 200 20-22 10-15 8-9 45

Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Wrench
Wrench
Killicon wrench.png 0.8 seconds 65 195

PDA

Item Details
PDA Build
Primary PDA
Build Tool
Enables the Engineer to build Buildings.
PDA Destroy
Secondary PDA
Demolish Tool
Enables the Engineer to destroy his own Buildings.

Leaderboard class medic.png Medic

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Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Syringe Gun
Syringe Gun
Killicon syringe gun.png 40 150 10-15 5-10 5-6 30

Secondary

Weapon Kill Icon Ammo Amount Healed
Loaded Carried Point Blank Medium Range Long Range Critical
Medi Gun
Medi Gun
N/A N/A 24 (<10 sec after injury) 48 (>12.5 sec after injury) 72 (>15 sec after injury) N/D (Invulnerability)

Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Bonesaw
Bonesaw
Killicon bonesaw.png 0.8 seconds 65 195

Leaderboard class sniper.png Sniper

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Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Sniper Rifle
Sniper Rifle
Killicon sniper rifle.png 25 N/A 50-150 50-150 50-150 150-450 (Headshot, or buff Crit only)

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Submachine Gun
SMG
Killicon SMG.png 25 75 8-12 4-6 4-5 24

Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Kukri
Kukri
Killicon kukri.png 0.8 seconds 65 195

Leaderboard class spy.png Spy

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Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Revolver
Revolver
Killicon revolver.png 6 24 55-60 35-45 20-25 120

Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Knife
Knife
Killicon knife.png 0.8 seconds 40 120

PDA

Item Details
Disguise Kit
Primary PDA
Disguise Kit
Enables the Spy to Disguise himself.
Watch Cloak Type Duration Details
Invisibility Watch
Secondary PDA
Invis Watch
Timed 9 seconds Enables the Spy to Cloak. Can be replenished by collecting metal even while cloaked.

Building

Weapon Kill Icon Damage
Level 1 Building Level 2 Building Level 3 Building Critical
Electro Sapper
Sapper
Killicon electro sapper.png 150HP = 7 sec. 180HP = 8 sec. 216HP = ~10 sec. N/A

TF2 crosshair orange.png All classes

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Action

Item Kill Icons Details
Spellbook Magazine
Spellbook Magazine
Killicon fireball.png Enables the class to cast magic spells.
Killicon teleport.png
Killicon superjump.png
Killicon batball.png
Killicon pumpkin mirv.png
Killicon monoculus spell.png
Killicon skeletons.png
Killicon tesla bolt.png
Killicon meteor shower.png
Killicon minify.png
Grappling Hook
Grappling Hook
Killicon skull.png Allows the class to use the grappling hook in Mannpower.
Power Up Canteen
Power Up Canteen
Allows the use of power ups in Mann vs. Machine. (Note: this was previously an achievement-only item until the February 29, 2016 Patch and can also be crafted.)