|
|
Line 35: |
Line 35: |
| |melee=Sandman | | |melee=Sandman |
| |hat=Batter's Helmet | | |hat=Batter's Helmet |
− | |attribs={{info|1.5x larger in size}}{{buff|900 HP}}{{buff|+80% faster recharge rate}}{{buff|Regenerate 1 HP per second}}{{nerf|-25% movement speed}}{{nerf|Cannot see past 1500 units}} | + | |attribs={{info|1.5x larger in size}}<br>{{buff|900 HP}}{{buff|+80% faster recharge rate}}{{buff|Regenerate 1 HP per second}}{{nerf|-25% movement speed}}{{nerf|Cannot see past 1500 units}} |
| }} | | }} |
| | | |
Line 82: |
Line 82: |
| |primary=Huntsman | | |primary=Huntsman |
| |hat=Larrikin Robin | | |hat=Larrikin Robin |
− | |attribs={{info|1.35x larger in size}}{{buff|600 HP}}{{buff|+80% faster reload speed}}{{buff|Regenerate 1 HP per second}}{{nerf|Cannot see past 2000 units}} | + | |attribs={{info|1.35x larger in size}}<br>{{buff|600 HP}}{{buff|+80% faster reload speed}}{{buff|Regenerate 1 HP per second}}{{nerf|Cannot see past 2000 units}} |
| }} | | }} |
| | | |
Line 135: |
Line 135: |
| |melee=Half-Zatoichi | | |melee=Half-Zatoichi |
| |hat=Samur-Eye | | |hat=Samur-Eye |
− | |attribs={{info|Jumps every 10 seconds}}{{info|Uses shield charge when in mid-air only}}{{buff|4000 HP}}{{buff|+50% knockback resistance}}{{buff|+50% greater jump height}}{{buff|+50% damage bonus}}{{buff|Restore 800 HP on kill}}{{buff|Gain 3 seconds crit boost on kill}}{{buff|+2 seconds longer charge time}}{{buff|+900% charge recharge rate}}{{buff|Cannot instant killed by half-zatoichi}}{{buff|Attacks do not cancel shield charge when charging}}{{nerf|Lose charge time when taking damage during charging}}{{nerf|-50% movement speed}} | + | |attribs={{info|Jumps every 10 seconds}}<br>{{info|Uses shield charge when in mid-air only}}<br>{{buff|4000 HP}}{{buff|+50% knockback resistance}}{{buff|+50% greater jump height}}{{buff|+50% damage bonus}}{{buff|Restore 800 HP on kill}}{{buff|Gain 3 seconds crit boost on kill}}{{buff|+2 seconds longer charge time}}{{buff|+900% charge recharge rate}}{{buff|Cannot instant killed by half-zatoichi}}{{buff|Attacks do not cancel shield charge when charging}}{{nerf|Lose charge time when taking damage during charging}}{{nerf|-50% movement speed}} |
| }} | | }} |
| | | |
Revision as of 07:01, 25 April 2020
![Ico metal.png](/w/images/thumb/f/f4/Ico_metal.png/56px-Ico_metal.png) | “I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here.
|
This article is about the unofficial Mann vs. Machine mission. For the all-class cosmetic item with the same name, see
Dead of Night.
Dead of Night
|
Basic Information
|
Name:
|
Dead of Night
|
File name:
|
mvm_outlands_rc2_adv_dead_of_night
|
Developer(s): |
Tindall Berry
|
Map:
|
Outlands
|
Mission type: |
Invasion
|
Waves:
|
7
|
Difficulty: |
Advanced
|
Starting credits:
|
1200
|
Maximum possible credits:
|
7800
|
Minimum respawn wave time:
|
6
|
Maximum respawn wave time:
|
12
|
Fixed respawn time:
|
No
|
Tour:
|
Madness vs Machines
|
Sentry Buster spawn time:
|
0 seconds
|
Sentry Buster respawn time:
|
30 seconds
|
Dead of Night is an advanced invasion mission made by Tindall Berry. It is available on the custom Outlands map.
Waves
Sub-wave |
Class |
Count |
Delay(s) |
Credits
|
Wave 1 (900 Credits)
|
1A-1
|
Badass Zippy Man |
Expert |
—
|
1 |
2 |
2
|
0 |
30
|
40
|
1A-2
|
Fast Boy |
Easy |
Vision range 1500
|
4 |
12 |
48
|
10 |
5
|
240
|
1B-1
|
Badass Grenade Man |
Expert |
Spawns at the right
|
1 |
1 |
1
|
20 |
—
|
20
|
1B-2
|
Badass Rocket Man |
Expert |
—
|
4 |
12 |
12
|
10 |
20
|
120
|
Healing Boy |
Hard |
+400% heal rate
-90% ÜberCharge rate
|
Flame Boy |
Easy |
—
|
4 |
8 |
32
|
20 |
5
|
120
|
1C
|
Badass Zippy Man |
Expert |
—
|
1 |
6 |
6
|
0 |
15
|
120
|
Badass Grenade Man |
Expert |
—
|
4 |
12 |
12
|
20 |
20
|
120
|
Healing Boy |
Hard |
+400% heal rate
-90% ÜberCharge rate
|
Sword Boy |
Hard |
—
|
5 |
10 |
30
|
30 |
5
|
120
|
Support
|
Double-Barrel Boy |
Normal |
Vision range 1200 Spawns at the left
|
1 |
1 |
—
|
30 |
30
|
—
|
Wave 2 (800 Credits)
|
2A-1
|
Conch Boy |
Normal |
Spawns with full rage
+700% buff duration
|
4 |
12 |
32
|
0 |
10
|
160
|
2A-2
|
Badass Fire Man |
Expert |
Spawns at the right
|
1 |
4 |
4
|
30 |
30
|
80
|
2A-3
|
Bat Boy |
Hard |
Spawns from the left or the carrier tank
|
10 |
15 |
50
|
10 |
10
|
150
|
2B
|
Badass Slow Man |
Expert |
Vision range 1200
|
5 |
15 |
20
|
5 |
20
|
200
|
Conch Boy |
Normal |
Spawns with full rage
+700% buff duration
|
|
17,500 |
Spawns from the river and takes the opposite path as the bomb
|
1 |
1 |
1
|
30 |
—
|
150
|
Support
|
Fastball Boy |
Hard |
+80% recharge rate Vision range 1000
|
1 |
1 |
—
|
30 |
30
|
—
|
Long Distance Boy |
Hard |
Vision range 3000
|
2 |
— |
—
|
60 |
20
|
—
|
Fastball Boy |
Hard |
+80% recharge rate Begins after 2A-2 and 2A-3 is all dead Vision range 1000
|
2 |
6 |
30
|
15 |
5
|
60
|
Wave 3 (900 Credits)
|
3A
|
Badass Armoured Man |
Expert |
Vision range 1200
|
1 |
2 |
4
|
0 |
25
|
80
|
Flame Boy |
Normal |
—
|
5 |
10 |
35
|
15 |
10
|
140
|
Flame Boy |
Normal |
Spawns at the left
|
3 |
6 |
21
|
15 |
10
|
80
|
3B
|
Ipecac Boy |
Hard |
—
|
2 |
6 |
18
|
10 |
5
|
90
|
Lifesteal Boy |
Hard |
—
|
4 |
12 |
36
|
10 |
5
|
140
|
Badass Reflect Man |
Expert |
Spawns at the left
|
1 |
3 |
3
|
15 |
20
|
90
|
3C
|
Archer Boy |
Hard |
Vision range 2000 Spawns from the left or the carrier tank
|
8 |
12 |
32
|
10 |
10
|
100
|
Badass Charged Man |
Expert |
—
|
1 |
5 |
5
|
15 |
10
|
100
|
Support
|
Jogging Boy |
Hard |
—
|
1 |
1 |
—
|
30 |
30
|
—
|
Sneaky Boy |
Expert |
—
|
2 |
— |
—
|
45 |
45
|
—
|
Jogging Boy |
Hard |
Begins after 3B has finished spawning
|
5 |
10 |
40
|
10 |
10
|
80
|
Wave 4 (900 Credits)
|
4A
|
Badass Blast Man |
Expert |
—
|
6 |
8 |
18
|
0 |
0
|
180
|
Uber Boy |
Hard |
Spawns with full Über
|
Triple-Boom Boy |
Hard |
—
|
5 |
10 |
30
|
5 |
10
|
90
|
4B
|
Hot Boy |
Normal |
Vision range 1200
|
4 |
8 |
32
|
5 |
10
|
100
|
Flare Boy |
Hard |
Spawns at the left
|
7 |
10 |
42
|
10 |
0
|
80
|
Badass Burst Fire Man |
Expert |
—
|
1 |
3 |
5
|
15 |
15
|
100
|
4C-1
|
Triple-Boom Boy |
Hard |
Spawns at the right
|
2 |
18 |
18
|
0 |
1
|
50
|
4C-2
|
Badass Double-Barrel Man |
Expert |
Vision range 1200
|
1 |
4 |
4
|
5 |
15
|
60
|
4C-3
|
Badass Blast Man |
Expert |
—
|
6 |
12 |
12
|
0 |
20
|
120
|
Uber Boy |
Hard |
Spawns with full Über
|
4D
|
Badass Double-Barrel Man |
Expert |
Vision range 1200 Spawns at the left
|
1 |
6 |
6
|
15 |
1
|
90
|
Support
|
Bonk Boy |
Hard |
—
|
1 |
1 |
—
|
30 |
30
|
—
|
Sneaky Boy |
Expert |
—
|
2 |
— |
—
|
45 |
45
|
—
|
Construction Boy |
Expert |
Regenerates 1 HP per second Does not teleport in Does not build teleporters Spawns at the right
|
1 |
1 |
3
|
60 |
60
|
30
|
Wet Boy |
Hard |
Vision range 2000
|
3 |
— |
—
|
90 |
20
|
—
|
Wave 5 (900 Credits)
|
5A-1
|
|
25,000 |
Spawns from the river and takes the same path as the bomb
|
1 |
1 |
1
|
0 |
—
|
50
|
|
25,000 |
Spawns from the river and takes the opposite path as the bomb
|
1 |
1 |
1
|
30 |
—
|
50
|
Badass Air Burst Man |
Expert |
Vision range 800
|
1 |
2 |
2
|
20 |
20
|
40
|
5A-2
|
Spammer Archer Guy |
Hard |
Vision range 2000
|
1 |
8 |
24
|
5 |
2
|
120
|
5B-1
|
Spammer Archer Guy |
Hard |
Vision range 2000
|
2 |
4 |
8
|
0 |
10
|
40
|
Blaster Boy |
Hard |
Vision range 1200
|
5 |
10 |
30
|
5 |
5
|
90
|
5B-2
|
Backup Boy |
Normal |
Spawns with full rage
+700% buff duration
|
1 |
4 |
16
|
5 |
5
|
50
|
5C
|
Badass Air Burst Man |
Expert |
Vision range 800
|
1 |
4 |
4
|
10 |
10
|
80
|
5D
|
|
30,000 |
Spawns from the river and takes the opposite path as the bomb
|
1 |
1 |
1
|
10 |
—
|
75
|
|
30,000 |
Spawns from the river and takes the opposite path as the bomb
|
1 |
1 |
1
|
25 |
—
|
75
|
Support
|
Slow Boy |
Normal |
Vision range 1000
|
1 |
1 |
—
|
30 |
30
|
—
|
Construction Boy |
Expert |
Regenerates 1 HP per second Does not teleport in Does not build teleporters Spawns at the right
|
1 |
1 |
3
|
30 |
30
|
50
|
Slow Boy |
Normal |
Begins after 5B-1 is all dead Vision range 1000
|
1 |
4 |
20
|
0 |
5
|
80
|
Precise Rocket Boy |
Normal |
Begins after 5B-1 is all dead
|
2 |
8 |
50
|
0 |
5
|
100
|
Wave 6 (700 Credits)
|
6A-1
|
Badass Fast Man |
Expert |
Vision range 1500
|
1 |
4 |
12
|
0 |
15
|
120
|
6A-2
|
Armoured Guy |
Hard |
100% crit chance Vision range 1500 Spawns at the left
|
1 |
12 |
12
|
10 |
1
|
60
|
6B
|
Space Boy |
Hard |
100% crit chance
|
6 |
12 |
42
|
5 |
10
|
170
|
Deflector Boy |
Hard |
Vision range 1000
|
4 |
8 |
28
|
5 |
10
|
90
|
Badass Samurai Man |
Expert |
—
|
1 |
2 |
3
|
20 |
30
|
90
|
6C
|
Backup Boy |
Hard |
Spawns with full rage
+700% buff duration
|
10 |
14 |
30
|
5 |
0
|
60
|
6D
|
Armoured Guy |
Hard |
100% crit chance Vision range 1500 Spawns at the left
|
1 |
12 |
12
|
10 |
1
|
60
|
Badass Armour Pierce Man 30,000 HP |
Expert |
Vision range 1500 Spawns at the right
|
1 |
1 |
1
|
10 |
—
|
50
|
Support
|
Ipecac Boy |
Hard |
—
|
1 |
1 |
—
|
30 |
30
|
—
|
Wet Boy |
Hard |
Vision range 2000
|
3 |
— |
—
|
45 |
45
|
—
|
Wave 7 (900 Credits)
|
7A
|
Badass Minigun Man |
Expert |
Vision range 1500
|
5 |
15 |
15
|
0 |
10
|
150
|
|
Hard |
Spawns with full rage
+700% buff duration
|
7B
|
|
25,000 |
Spawns from the garage and takes the same path as the bomb
|
1 |
1 |
1
|
3 |
—
|
100
|
7C
|
Badass Armoured Man |
Expert |
Vision range 1200
|
1 |
8 |
8
|
10 |
5
|
120
|
7D
|
Badass Blast Man |
Expert |
—
|
6 |
8 |
12
|
10 |
0
|
120
|
Uber Boy |
Hard |
Spawns with full Über
|
Triple-Boom Boy |
Hard |
—
|
8 |
10 |
24
|
15 |
0
|
60
|
7E
|
|
35,000 |
Spawns from the river and takes the same path as the bomb
|
1 |
1 |
1
|
10 |
—
|
100
|
Precise Rocket Boy |
Normal |
—
|
5 |
10 |
30
|
20 |
5
|
90
|
Blaster Boy |
Hard |
Vision range 1200
|
5 |
10 |
30
|
20 |
5
|
60
|
7F
|
|
40,000 |
Spawns from the river and takes the opposite path as the bomb
|
1 |
1 |
1
|
5 |
—
|
—
|
Badass Armour Pierce Man 20,000 HP |
Expert |
Vision range 1500 Spawns at the right
|
2 |
2 |
2
|
20 |
—
|
50
|
Support
|
Jogging Boy |
Hard |
—
|
1 |
1 |
—
|
30 |
15
|
—
|
Back Shield Boy |
Expert |
Vision range 3000 The Razorback
|
2 |
— |
—
|
30 |
30
|
—
|
Identity Thief Boy |
Expert |
Your Eternal Reward
|
3 |
— |
—
|
45 |
45
|
—
|
Construction Boy |
Expert |
Regenerates 1 HP per second Does not teleport in Does not build teleporters Spawns at the right
|
1 |
1 |
5
|
45 |
45
|
50
|
Custom Robot
Normal Robot
Armoured Guy
|
Armoured Guy |
![Sandman](/w/images/thumb/7/70/Item_icon_Sandman.png/48px-Item_icon_Sandman.png) Sandman |
![Batter's Helmet](/w/images/thumb/9/97/Item_icon_Batter%27s_Helmet.png/48px-Item_icon_Batter%27s_Helmet.png) Batter's Helmet
|
1.5x larger in size
900 HP
+80% faster recharge rate
Regenerate 1 HP per second
-25% movement speed
Cannot see past 1500 units
|
Blaster Boy
|
Blaster Boy |
![Baby Face's Blaster](/w/images/thumb/e/e6/Item_icon_Baby_Face%27s_Blaster.png/48px-Item_icon_Baby_Face%27s_Blaster.png) Baby Face's Blaster |
![Fortunate Son](/w/images/thumb/5/59/Item_icon_Fortunate_Son.png/48px-Item_icon_Fortunate_Son.png) Fortunate Son |
![Flak Jack](/w/images/thumb/8/89/Item_icon_Flak_Jack.png/48px-Item_icon_Flak_Jack.png) Flak Jack
|
150 HP
+180% faster reload speed
+50% bullets per shot
Doesn't lose boost when take damage
100% slower firing speed
-33% damage penalty
-25% movement speed
Cannot see past 1200 units
|
Space Boy
Ipecac Boy
|
Ipecac Boy |
![Grenade Launcher](/w/images/thumb/e/e6/Item_icon_Grenade_Launcher.png/48px-Item_icon_Grenade_Launcher.png) Grenade Launcher |
![Frag Proof Fragger](/w/images/thumb/1/17/Item_icon_Frag_Proof_Fragger.png/48px-Item_icon_Frag_Proof_Fragger.png) Frag Proof Fragger
|
+100% faster firing speed
+50% faster reload speed
+4 grenades on clip
-75% damage penalty
+5 degree grenade spread
Does not fire until fully reloaded
|
Triple-Boom Boy
|
Triple-Boom Boy |
![Loch-n-Load](/w/images/thumb/6/62/Item_icon_Loch-n-Load.png/48px-Item_icon_Loch-n-Load.png) Loch-n-Load |
![Scotch Bonnet](/w/images/thumb/3/32/Item_icon_Scotch_Bonnet.png/48px-Item_icon_Scotch_Bonnet.png) Scotch Bonnet
|
+100% faster firing speed
40% slower reload speed
+3 grenade spread
Does not fire until fully reloaded
|
Spammer Archer Guy
|
Spammer Archer Guy |
![Huntsman](/w/images/thumb/f/f8/Item_icon_Huntsman.png/48px-Item_icon_Huntsman.png) Huntsman |
![Larrikin Robin](/w/images/thumb/7/73/Item_icon_Larrikin_Robin.png/48px-Item_icon_Larrikin_Robin.png) Larrikin Robin
|
1.35x larger in size
600 HP
+80% faster reload speed
Regenerate 1 HP per second
Cannot see past 2000 units
|
Giant Robot
Badass Armoured Man
|
Badass Armoured Man |
![Force-a-Nature](/w/images/thumb/e/ed/Item_icon_Force-A-Nature.png/48px-Item_icon_Force-A-Nature.png) Force-A-Nature |
![Corona Australis](/w/images/thumb/2/23/Item_icon_Corona_Australis.png/48px-Item_icon_Corona_Australis.png) Corona Australis
|
3000 HP
+50% knockback resistance
+60% bullets per shot
+16% clip size
-30% movement speed
25% slower reload speed
65% less accurate
Cannot see past 1200 units
|
Badass Double-Barrel Man
|
Badass Double-Barrel Man |
![Force-a-Nature](/w/images/thumb/e/ed/Item_icon_Force-A-Nature.png/48px-Item_icon_Force-A-Nature.png) Force-A-Nature |
![Fed-Fightin' Fedora](/w/images/thumb/3/3b/Item_icon_Fed-Fightin%27_Fedora.png/48px-Item_icon_Fed-Fightin%27_Fedora.png) Fed-Fightin' Fedora
|
1600 HP
+40% knockback resistance
+50% bullets per shot
+20% more knockback power
Cannot see past 1200 units
|
Badass Charged Man
|
Badass Charged Man |
![Original](/w/images/thumb/8/88/Item_icon_Original.png/48px-Item_icon_Original.png) Original
|
3800 HP
100% crit chance
+60% knockback resistance
+100% damage bonus
+180% faster reload speed
-50% movement speed
-50% projectile speed
-100% slower firing speed
|
Badass Air Burst Man
|
Badass Air Burst Man |
![Iron Bomber](/w/images/thumb/c/cd/Item_icon_Iron_Bomber.png/48px-Item_icon_Iron_Bomber.png) Iron Bomber |
![Eliminators Safeguard](/w/images/thumb/d/d3/Item_icon_Eliminators_Safeguard.png/48px-Item_icon_Eliminators_Safeguard.png) Eliminator's Safeguard
|
3300 HP
+50% knockback resistance
+20% damage bonus
+90% faster firing speed
+40% faster reload speed
+8 grenades in clip
+20% projectile speed
-50% movement speed
+3 degree grenade spread
-80% fuse time on grenades
Does not fire until fully reloaded
Cannot see past 800 units
|
Badass Samurai Man
|
Badass Samurai Man |
![Splendid Screen](/w/images/thumb/c/c3/Item_icon_Splendid_Screen.png/48px-Item_icon_Splendid_Screen.png) Splendid Screen |
![Half-Zatoichi](/w/images/thumb/a/a9/Item_icon_Half-Zatoichi.png/48px-Item_icon_Half-Zatoichi.png) Half-Zatoichi |
![Samur-Eye](/w/images/thumb/1/1e/Item_icon_Samur-Eye.png/48px-Item_icon_Samur-Eye.png) Samur-Eye
|
Jumps every 10 seconds
Uses shield charge when in mid-air only
4000 HP
+50% knockback resistance
+50% greater jump height
+50% damage bonus
Restore 800 HP on kill
Gain 3 seconds crit boost on kill
+2 seconds longer charge time
+900% charge recharge rate
Cannot instant killed by half-zatoichi
Attacks do not cancel shield charge when charging
Lose charge time when taking damage during charging
-50% movement speed
|
Badass Armour Pierce Man
|
Badass Armour Pierce Man |
![Minigun](/w/images/thumb/a/a7/Item_icon_Minigun.png/48px-Item_icon_Minigun.png) Minigun |
![Commando Elite](/w/images/thumb/e/e0/Item_icon_Commando_Elite.png/48px-Item_icon_Commando_Elite.png) Commando Elite
|
5000 HP
Attack pierce damage resistances
+60% knockback resistance
-50% movement speed
Cannot see past 1500 units
|